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/*=============================================================================
Copyright (c) 2001-2007 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef PHOENIX_CORE_VALUE_HPP
#define PHOENIX_CORE_VALUE_HPP
#include <boost/spirit/home/phoenix/core/actor.hpp>
#include <boost/spirit/home/phoenix/core/as_actor.hpp>
#include <boost/static_assert.hpp>
#include <boost/type_traits/is_reference.hpp>
#include <boost/type_traits/remove_reference.hpp>
#include <boost/type_traits/is_pointer.hpp>
#include <boost/type_traits/add_const.hpp>
#include <boost/type_traits/add_reference.hpp>
#include <boost/type_traits/remove_pointer.hpp>
#include <boost/type_traits/is_function.hpp>
#include <boost/mpl/bool.hpp>
#include <boost/mpl/eval_if.hpp>
#include <boost/mpl/identity.hpp>
namespace boost { namespace phoenix
{
namespace meta
{
template<typename T>
struct const_ref
: add_reference<typename add_const<T>::type>
{};
template<typename T>
struct argument_type
: mpl::eval_if<
is_function<typename remove_pointer<T>::type>,
mpl::identity<T>,
const_ref<T> >
{
typedef T type;
};
}
template <typename T>
struct value
{
BOOST_STATIC_ASSERT(
mpl::not_<is_reference<T> >::value != 0);
typedef mpl::false_ no_nullary;
template <typename Env>
struct result
{
typedef T type;
};
value(T const& arg)
: val(arg) {}
template <typename Env>
T const&
eval(Env const&) const
{
return val;
}
T val;
};
template <typename Actor>
struct actor_value
{
typedef typename Actor::no_nullary no_nullary;
template <typename Env>
struct result
{
typedef typename
remove_reference<
typename eval_result<Actor, Env>::type
>::type
type;
};
actor_value(Actor const& actor)
: actor(actor) {}
template <typename Env>
typename result<Env>::type
eval(Env const& env) const
{
return actor.eval(env);
}
Actor actor;
};
template <typename T>
inline typename as_actor<T>::type
val(T const& v)
{
return as_actor<T>::convert(v);
}
template <typename Derived>
inline actor<actor_value<Derived> >
val(actor<Derived> const& actor)
{
return actor_value<Derived>(actor);
}
template <typename T>
struct as_actor_base
{
typedef value<T> type;
static value<T>
convert(typename meta::argument_type<T>::type x)
{
return value<T>(x);
}
};
// Sometimes it is necessary to auto-convert references to
// a value<T>. This happens when we are re-currying. This
// cannot happen through the standard public actor interfaces.
template <typename T>
struct as_actor_base<T&>
{
typedef value<T> type;
static value<T>
convert(T& x)
{
return value<T>(x);
}
};
template <typename T, int N>
struct as_actor_base<T[N]>
{
typedef value<T const*> type;
static value<T const*>
convert(T const x[N])
{
return value<T const*>(x);
}
};
}}
#endif