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/*=============================================================================
Copyright (c) 2001-2007 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef BOOST_PP_IS_ITERATING
#ifndef PHOENIX_OBJECT_DETAIL_CONSTRUCT_HPP
#define PHOENIX_OBJECT_DETAIL_CONSTRUCT_HPP
#include <boost/preprocessor/iterate.hpp>
#include <boost/preprocessor/repetition/enum_params.hpp>
#include <boost/preprocessor/repetition/enum_binary_params.hpp>
#define BOOST_PP_ITERATION_PARAMS_1 \
(3, (3, PHOENIX_COMPOSITE_LIMIT, \
"boost/spirit/home/phoenix/object/detail/construct.hpp"))
#include BOOST_PP_ITERATE()
#endif
///////////////////////////////////////////////////////////////////////////////
//
// Preprocessor vertical repetition code
//
///////////////////////////////////////////////////////////////////////////////
#else // defined(BOOST_PP_IS_ITERATING)
#define N BOOST_PP_ITERATION()
template <typename T, BOOST_PP_ENUM_PARAMS(N, typename A)>
inline actor<typename as_composite<detail::construct_eval<T>
, BOOST_PP_ENUM_PARAMS(N, A)>::type>
construct(BOOST_PP_ENUM_BINARY_PARAMS(N, A, const& _))
{
return compose<detail::construct_eval<T> >(BOOST_PP_ENUM_PARAMS(N, _));
}
#undef N
#endif // defined(BOOST_PP_IS_ITERATING)