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/*=============================================================================
Copyright (c) 2001-2007 Joel de Guzman
Copyright (c) 2004 Daniel Wallin
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef PHOENIX_SCOPE_LOCAL_VARIABLE_HPP
#define PHOENIX_SCOPE_LOCAL_VARIABLE_HPP
#include <boost/spirit/home/phoenix/core/limits.hpp>
#include <boost/spirit/home/phoenix/detail/local_reference.hpp>
#include <boost/spirit/home/phoenix/scope/detail/local_variable.hpp>
#include <boost/spirit/home/phoenix/core/actor.hpp>
#include <boost/mpl/bool.hpp>
namespace boost { namespace phoenix
{
template <typename Key>
struct local_variable
{
typedef Key key_type;
// This will prevent actor::operator()() from kicking in.
// Actually, we do not need all actor::operator()s for
// all arities, but this will suffice. The nullary
// actor::operator() is particularly troublesome because
// it is always eagerly evaluated by the compiler.
typedef mpl::true_ no_nullary;
template <typename Env>
struct result : detail::apply_local<local_variable<Key>, Env> {};
template <typename Env>
typename result<Env>::type
eval(Env const& env) const
{
typedef typename result<Env>::type return_type;
typedef typename
detail::get_index<typename Env::map_type, Key>::type
index_type;
typedef detail::eval_local<Key> eval_local;
return eval_local::template get<return_type>(
env
, index_type());
}
private:
// silence MSVC warning C4512: assignment operator could not be generated
local_variable& operator= (local_variable const&);
};
namespace local_names
{
actor<local_variable<struct _a_key> > const _a
= local_variable<struct _a_key>();
actor<local_variable<struct _b_key> > const _b
= local_variable<struct _b_key>();
actor<local_variable<struct _c_key> > const _c
= local_variable<struct _c_key>();
actor<local_variable<struct _d_key> > const _d
= local_variable<struct _d_key>();
actor<local_variable<struct _e_key> > const _e
= local_variable<struct _e_key>();
actor<local_variable<struct _f_key> > const _f
= local_variable<struct _f_key>();
actor<local_variable<struct _g_key> > const _g
= local_variable<struct _g_key>();
actor<local_variable<struct _h_key> > const _h
= local_variable<struct _h_key>();
actor<local_variable<struct _i_key> > const _i
= local_variable<struct _i_key>();
actor<local_variable<struct _j_key> > const _j
= local_variable<struct _j_key>();
actor<local_variable<struct _k_key> > const _k
= local_variable<struct _k_key>();
actor<local_variable<struct _l_key> > const _l
= local_variable<struct _l_key>();
actor<local_variable<struct _m_key> > const _m
= local_variable<struct _m_key>();
actor<local_variable<struct _n_key> > const _n
= local_variable<struct _n_key>();
actor<local_variable<struct _o_key> > const _o
= local_variable<struct _o_key>();
actor<local_variable<struct _p_key> > const _p
= local_variable<struct _p_key>();
actor<local_variable<struct _q_key> > const _q
= local_variable<struct _q_key>();
actor<local_variable<struct _r_key> > const _r
= local_variable<struct _r_key>();
actor<local_variable<struct _s_key> > const _s
= local_variable<struct _s_key>();
actor<local_variable<struct _t_key> > const _t
= local_variable<struct _t_key>();
actor<local_variable<struct _u_key> > const _u
= local_variable<struct _u_key>();
actor<local_variable<struct _v_key> > const _v
= local_variable<struct _v_key>();
actor<local_variable<struct _w_key> > const _w
= local_variable<struct _w_key>();
actor<local_variable<struct _x_key> > const _x
= local_variable<struct _x_key>();
actor<local_variable<struct _y_key> > const _y
= local_variable<struct _y_key>();
actor<local_variable<struct _z_key> > const _z
= local_variable<struct _z_key>();
}
}}
#endif