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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import com.android.scenegraph.Float4Param;
import com.android.scenegraph.MatrixTransform;
import com.android.scenegraph.SceneManager;
import com.android.scenegraph.ShaderParam;
import com.android.scenegraph.TransformParam;
import android.content.res.Resources;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.Element.DataType;
import android.renderscript.Matrix4f;
import android.renderscript.Mesh;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.RenderScriptGL;
import android.util.Log;
/**
* @hide
*/
public class Renderable extends RenderableBase {
HashMap<String, ShaderParam> mSourceParams;
RenderState mRenderState;
Transform mTransform;
String mMeshName;
String mMeshIndexName;
public String mMaterialName;
ScriptField_Renderable_s mField;
ScriptField_Renderable_s.Item mData;
public Renderable() {
mSourceParams = new HashMap<String, ShaderParam>();
mData = new ScriptField_Renderable_s.Item();
}
public void setCullType(int cull) {
mData.cullType = cull;
}
public void setRenderState(RenderState renderState) {
mRenderState = renderState;
if (mField != null) {
RenderScriptGL rs = SceneManager.getRS();
updateFieldItem(rs);
mField.set(mData, 0, true);
}
}
public void setMesh(Mesh mesh) {
mData.mesh = mesh;
if (mField != null) {
mField.set_mesh(0, mData.mesh, true);
}
}
public void setMesh(String mesh, String indexName) {
mMeshName = mesh;
mMeshIndexName = indexName;
}
public void setMaterialName(String name) {
mMaterialName = name;
}
public Transform getTransform() {
return mTransform;
}
public void setTransform(Transform t) {
mTransform = t;
if (mField != null) {
RenderScriptGL rs = SceneManager.getRS();
updateFieldItem(rs);
mField.set(mData, 0, true);
}
}
public void appendSourceParams(ShaderParam p) {
mSourceParams.put(p.getParamName(), p);
// Possibly lift this restriction later
if (mField != null) {
throw new RuntimeException("Can't add source params to objects that are rendering");
}
}
public void resolveMeshData(Mesh mesh) {
mData.mesh = mesh;
if (mData.mesh == null) {
Log.v("DRAWABLE: ", "*** NO MESH *** " + mMeshName);
return;
}
int subIndexCount = mData.mesh.getPrimitiveCount();
if (subIndexCount == 1 || mMeshIndexName == null) {
mData.meshIndex = 0;
} else {
for (int i = 0; i < subIndexCount; i ++) {
if (mData.mesh.getIndexSetAllocation(i).getName().equals(mMeshIndexName)) {
mData.meshIndex = i;
break;
}
}
}
if (mField != null) {
mField.set(mData, 0, true);
}
}
void updateTextures(RenderScriptGL rs) {
Iterator<ShaderParam> allParamsIter = mSourceParams.values().iterator();
int paramIndex = 0;
while (allParamsIter.hasNext()) {
ShaderParam sp = allParamsIter.next();
if (sp instanceof TextureParam) {
TextureParam p = (TextureParam)sp;
TextureBase tex = p.getTexture();
if (tex != null) {
mData.pf_textures[paramIndex++] = tex.getRsData(false).getAllocation();
}
}
}
ProgramFragment pf = mRenderState.mFragment.mProgram;
mData.pf_num_textures = pf != null ? Math.min(pf.getTextureCount(), paramIndex) : 0;
if (mField != null) {
mField.set_pf_textures(0, mData.pf_textures, true);
mField.set_pf_num_textures(0, mData.pf_num_textures, true);
}
}
public void setVisible(boolean vis) {
mData.cullType = vis ? 0 : 2;
if (mField != null) {
mField.set_cullType(0, mData.cullType, true);
}
}
ScriptField_Renderable_s getRsField(RenderScriptGL rs, Resources res) {
if (mField != null) {
return mField;
}
updateFieldItem(rs);
updateTextures(rs);
mField = new ScriptField_Renderable_s(rs, 1);
mField.set(mData, 0, true);
return mField;
}
void updateVertexConstants(RenderScriptGL rs) {
Allocation pvParams = null, vertexConstants = null;
VertexShader pv = mRenderState.mVertex;
if (pv != null && pv.getObjectConstants() != null) {
vertexConstants = Allocation.createTyped(rs, pv.getObjectConstants());
Element vertexConst = vertexConstants.getType().getElement();
pvParams = ShaderParam.fillInParams(vertexConst, mSourceParams,
mTransform).getAllocation();
}
mData.pv_const = vertexConstants;
mData.pv_constParams = pvParams;
}
void updateFragmentConstants(RenderScriptGL rs) {
Allocation pfParams = null, fragmentConstants = null;
FragmentShader pf = mRenderState.mFragment;
if (pf != null && pf.getObjectConstants() != null) {
fragmentConstants = Allocation.createTyped(rs, pf.getObjectConstants());
Element fragmentConst = fragmentConstants.getType().getElement();
pfParams = ShaderParam.fillInParams(fragmentConst, mSourceParams,
mTransform).getAllocation();
}
mData.pf_const = fragmentConstants;
mData.pf_constParams = pfParams;
}
void updateFieldItem(RenderScriptGL rs) {
if (mRenderState == null) {
mRenderState = SceneManager.getDefaultState();
}
if (mTransform == null) {
mTransform = SceneManager.getDefaultTransform();
}
updateVertexConstants(rs);
updateFragmentConstants(rs);
mData.transformMatrix = mTransform.getRSData().getAllocation();
mData.name = getNameAlloc(rs);
mData.render_state = mRenderState.getRSData().getAllocation();
mData.bVolInitialized = 0;
}
}