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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libANGLE/Texture.h"
#include "libANGLE/Data.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Config.h"
#include "libANGLE/Surface.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace gl
{
bool IsMipmapFiltered(const gl::SamplerState &samplerState)
{
switch (samplerState.minFilter)
{
case GL_NEAREST:
case GL_LINEAR:
return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default: UNREACHABLE();
return false;
}
}
bool IsPointSampled(const gl::SamplerState &samplerState)
{
return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
static size_t GetImageDescIndex(GLenum target, size_t level)
{
return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level;
}
unsigned int Texture::mCurrentTextureSerial = 1;
Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
mTexture(impl),
mTextureSerial(issueTextureSerial()),
mUsage(GL_NONE),
mImmutableLevelCount(0),
mTarget(target),
mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
mCompletenessCache(),
mBoundSurface(NULL)
{
}
Texture::~Texture()
{
if (mBoundSurface)
{
mBoundSurface->releaseTexImage(EGL_BACK_BUFFER);
mBoundSurface = NULL;
}
SafeDelete(mTexture);
}
GLenum Texture::getTarget() const
{
return mTarget;
}
void Texture::setUsage(GLenum usage)
{
mUsage = usage;
getImplementation()->setUsage(usage);
}
GLenum Texture::getUsage() const
{
return mUsage;
}
size_t Texture::getWidth(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return getImageDesc(target, level).size.width;
}
size_t Texture::getHeight(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return getImageDesc(target, level).size.height;
}
size_t Texture::getDepth(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return getImageDesc(target, level).size.depth;
}
GLenum Texture::getInternalFormat(GLenum target, size_t level) const
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return getImageDesc(target, level).internalFormat;
}
bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
{
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel);
const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat);
if (!mCompletenessCache.cacheValid ||
mCompletenessCache.samplerState != samplerState ||
mCompletenessCache.filterable != textureCaps.filterable ||
mCompletenessCache.clientVersion != data.clientVersion ||
mCompletenessCache.supportsNPOT != data.extensions->textureNPOT)
{
mCompletenessCache.cacheValid = true;
mCompletenessCache.samplerState = samplerState;
mCompletenessCache.filterable = textureCaps.filterable;
mCompletenessCache.clientVersion = data.clientVersion;
mCompletenessCache.supportsNPOT = data.extensions->textureNPOT;
mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data);
}
return mCompletenessCache.samplerComplete;
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool Texture::isCubeComplete() const
{
ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0);
if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
{
return false;
}
for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
{
const ImageDesc &faceImageDesc = getImageDesc(face, 0);
if (faceImageDesc.size.width != baseImageDesc.size.width ||
faceImageDesc.size.height != baseImageDesc.size.height ||
faceImageDesc.internalFormat != baseImageDesc.internalFormat)
{
return false;
}
}
return true;
}
unsigned int Texture::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int Texture::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
bool Texture::isImmutable() const
{
return (mImmutableLevelCount > 0);
}
int Texture::immutableLevelCount()
{
return mImmutableLevelCount;
}
Error Texture::setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
releaseTexImageInternal();
Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels);
if (error.isError())
{
return error;
}
setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type)));
return Error(GL_NO_ERROR);
}
Error Texture::setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->setSubImage(target, level, area, format, type, unpack, pixels);
}
Error Texture::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
releaseTexImageInternal();
Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, pixels);
if (error.isError())
{
return error;
}
setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
return Error(GL_NO_ERROR);
}
Error Texture::setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format,
const PixelUnpackState &unpack, const uint8_t *pixels)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->setCompressedSubImage(target, level, area, format, unpack, pixels);
}
Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
const Framebuffer *source)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
releaseTexImageInternal();
Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source);
if (error.isError())
{
return error;
}
setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
return Error(GL_NO_ERROR);
}
Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
const Framebuffer *source)
{
ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->copySubImage(target, level, destOffset, sourceArea, source);
}
Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size)
{
ASSERT(target == mTarget);
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
releaseTexImageInternal();
Error error = mTexture->setStorage(target, levels, internalFormat, size);
if (error.isError())
{
return error;
}
mImmutableLevelCount = levels;
clearImageDescs();
setImageDescChain(levels, size, internalFormat);
return Error(GL_NO_ERROR);
}
Error Texture::generateMipmaps()
{
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
releaseTexImageInternal();
Error error = mTexture->generateMipmaps();
if (error.isError())
{
return error;
}
const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0);
size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1;
setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat);
return Error(GL_NO_ERROR);
}
void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat)
{
for (size_t level = 0; level < levels; level++)
{
Extents levelSize(std::max<size_t>(baseSize.width >> level, 1),
std::max<size_t>(baseSize.height >> level, 1),
(mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max<size_t>(baseSize.depth >> level, 1));
ImageDesc levelInfo(levelSize, sizedInternalFormat);
if (mTarget == GL_TEXTURE_CUBE_MAP)
{
for (size_t face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
{
setImageDesc(face, level, levelInfo);
}
}
else
{
setImageDesc(mTarget, level, levelInfo);
}
}
}
Texture::ImageDesc::ImageDesc()
: ImageDesc(Extents(0, 0, 0), GL_NONE)
{
}
Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat)
: size(size),
internalFormat(internalFormat)
{
}
const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const
{
size_t descIndex = GetImageDescIndex(target, level);
ASSERT(descIndex < mImageDescs.size());
return mImageDescs[descIndex];
}
void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
{
size_t descIndex = GetImageDescIndex(target, level);
ASSERT(descIndex < mImageDescs.size());
mImageDescs[descIndex] = desc;
mCompletenessCache.cacheValid = false;
}
void Texture::clearImageDesc(GLenum target, size_t level)
{
setImageDesc(target, level, ImageDesc());
}
void Texture::clearImageDescs()
{
for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
{
mImageDescs[descIndex] = ImageDesc();
}
mCompletenessCache.cacheValid = false;
}
void Texture::bindTexImageFromSurface(egl::Surface *surface)
{
ASSERT(surface);
if (mBoundSurface)
{
releaseTexImageFromSurface();
}
mTexture->bindTexImage(surface);
mBoundSurface = surface;
// Set the image info to the size and format of the surface
ASSERT(mTarget == GL_TEXTURE_2D);
Extents size(surface->getWidth(), surface->getHeight(), 1);
ImageDesc desc(size, surface->getConfig()->renderTargetFormat);
setImageDesc(mTarget, 0, desc);
}
void Texture::releaseTexImageFromSurface()
{
ASSERT(mBoundSurface);
mBoundSurface = nullptr;
mTexture->releaseTexImage();
// Erase the image info for level 0
ASSERT(mTarget == GL_TEXTURE_2D);
clearImageDesc(mTarget, 0);
}
void Texture::releaseTexImageInternal()
{
if (mBoundSurface)
{
// Notify the surface
mBoundSurface->releaseTexImageFromTexture();
// Then, call the same method as from the surface
releaseTexImageFromSurface();
}
}
GLenum Texture::getBaseImageTarget() const
{
return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
}
size_t Texture::getExpectedMipLevels() const
{
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0);
if (mTarget == GL_TEXTURE_3D)
{
return log2(std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), baseImageDesc.size.depth)) + 1;
}
else
{
return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1;
}
}
bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const
{
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel);
if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0)
{
return false;
}
if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
{
return false;
}
const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat);
if (!textureCaps.filterable && !IsPointSampled(samplerState))
{
return false;
}
bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3;
if (!npotSupport)
{
if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) ||
(samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height)))
{
return false;
}
}
if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height))
{
return false;
}
}
if (!computeMipmapCompleteness(samplerState))
{
return false;
}
}
else
{
if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
{
return false;
}
}
// OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
// The internalformat specified for the texture arrays is a sized internal depth or
// depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
// MODE is NONE, and either the magnification filter is not NEAREST or the mini-
// fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat);
if (formatInfo.depthBits > 0 && data.clientVersion > 2)
{
if (samplerState.compareMode == GL_NONE)
{
if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
samplerState.magFilter != GL_NEAREST)
{
return false;
}
}
}
return true;
}
bool Texture::computeMipmapCompleteness(const gl::SamplerState &samplerState) const
{
size_t expectedMipLevels = getExpectedMipLevels();
size_t maxLevel = std::min<size_t>(expectedMipLevels, samplerState.maxLevel + 1);
for (size_t level = samplerState.baseLevel; level < maxLevel; level++)
{
if (mTarget == GL_TEXTURE_CUBE_MAP)
{
for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
{
if (!computeLevelCompleteness(face, level, samplerState))
{
return false;
}
}
}
else
{
if (!computeLevelCompleteness(mTarget, level, samplerState))
{
return false;
}
}
}
return true;
}
bool Texture::computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (isImmutable())
{
return true;
}
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), samplerState.baseLevel);
if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0)
{
return false;
}
// The base image level is complete if the width and height are positive
if (level == 0)
{
return true;
}
const ImageDesc &levelImageDesc = getImageDesc(target, level);
if (levelImageDesc.internalFormat != baseImageDesc.internalFormat)
{
return false;
}
if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> level))
{
return false;
}
if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> level))
{
return false;
}
if (mTarget == GL_TEXTURE_3D)
{
if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> level))
{
return false;
}
}
else if (mTarget == GL_TEXTURE_2D_ARRAY)
{
if (levelImageDesc.size.depth != baseImageDesc.size.depth)
{
return false;
}
}
return true;
}
Texture::SamplerCompletenessCache::SamplerCompletenessCache()
: cacheValid(false),
samplerState(),
filterable(false),
clientVersion(0),
supportsNPOT(false),
samplerComplete(false)
{
}
}