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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBANGLE_TEXTURE_H_
#define LIBANGLE_TEXTURE_H_
#include "common/debug.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/Constants.h"
#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/Caps.h"
#include "angle_gl.h"
#include <vector>
#include <map>
namespace egl
{
class Surface;
}
namespace gl
{
class Framebuffer;
struct Data;
bool IsMipmapFiltered(const gl::SamplerState &samplerState);
class Texture final : public RefCountObject
{
public:
Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
virtual ~Texture();
GLenum getTarget() const;
const SamplerState &getSamplerState() const { return mSamplerState; }
SamplerState &getSamplerState() { return mSamplerState; }
void setUsage(GLenum usage);
GLenum getUsage() const;
size_t getWidth(GLenum target, size_t level) const;
size_t getHeight(GLenum target, size_t level) const;
size_t getDepth(GLenum target, size_t level) const;
GLenum getInternalFormat(GLenum target, size_t level) const;
bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
bool isCubeComplete() const;
virtual Error setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels);
virtual Error setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels);
virtual Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size,
const PixelUnpackState &unpack, const uint8_t *pixels);
virtual Error setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format,
const PixelUnpackState &unpack, const uint8_t *pixels);
virtual Error copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
const Framebuffer *source);
virtual Error copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
const Framebuffer *source);
virtual Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size);
virtual Error generateMipmaps();
// Texture serials provide a unique way of identifying a Texture that isn't a raw pointer.
// "id" is not good enough, as Textures can be deleted, then re-allocated with the same id.
unsigned int getTextureSerial() const;
bool isImmutable() const;
GLsizei immutableLevelCount();
rx::TextureImpl *getImplementation() { return mTexture; }
const rx::TextureImpl *getImplementation() const { return mTexture; }
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
private:
static unsigned int issueTextureSerial();
// ANGLE-only method, used internally
friend class egl::Surface;
void bindTexImageFromSurface(egl::Surface *surface);
void releaseTexImageFromSurface();
rx::TextureImpl *mTexture;
SamplerState mSamplerState;
GLenum mUsage;
GLsizei mImmutableLevelCount;
GLenum mTarget;
struct ImageDesc
{
Extents size;
GLenum internalFormat;
ImageDesc();
ImageDesc(const Extents &size, GLenum internalFormat);
};
const unsigned int mTextureSerial;
static unsigned int mCurrentTextureSerial;
GLenum getBaseImageTarget() const;
size_t getExpectedMipLevels() const;
bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const;
bool computeMipmapCompleteness(const gl::SamplerState &samplerState) const;
bool computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const;
const ImageDesc &getImageDesc(GLenum target, size_t level) const;
void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat);
void clearImageDesc(GLenum target, size_t level);
void clearImageDescs();
void releaseTexImageInternal();
std::vector<ImageDesc> mImageDescs;
struct SamplerCompletenessCache
{
SamplerCompletenessCache();
bool cacheValid;
// All values that affect sampler completeness that are not stored within
// the texture itself
SamplerState samplerState;
bool filterable;
GLint clientVersion;
bool supportsNPOT;
// Result of the sampler completeness with the above parameters
bool samplerComplete;
};
mutable SamplerCompletenessCache mCompletenessCache;
egl::Surface *mBoundSurface;
};
}
#endif // LIBANGLE_TEXTURE_H_