| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "libANGLE/Texture.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Data.h" |
| #include "libANGLE/Image.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/formatutils.h" |
| |
| namespace gl |
| { |
| |
| bool IsMipmapFiltered(const gl::SamplerState &samplerState) |
| { |
| switch (samplerState.minFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return false; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| default: UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsPointSampled(const gl::SamplerState &samplerState) |
| { |
| return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); |
| } |
| |
| static size_t GetImageDescIndex(GLenum target, size_t level) |
| { |
| return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level; |
| } |
| |
| Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) |
| : egl::ImageSibling(id), |
| mTexture(impl), |
| mTextureState(), |
| mTarget(target), |
| mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), |
| mCompletenessCache(), |
| mBoundSurface(NULL) |
| { |
| } |
| |
| Texture::~Texture() |
| { |
| if (mBoundSurface) |
| { |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); |
| mBoundSurface = NULL; |
| } |
| SafeDelete(mTexture); |
| } |
| |
| GLenum Texture::getTarget() const |
| { |
| return mTarget; |
| } |
| |
| void Texture::setSwizzleRed(GLenum swizzleRed) |
| { |
| mTextureState.swizzleRed = swizzleRed; |
| } |
| |
| GLenum Texture::getSwizzleRed() const |
| { |
| return mTextureState.swizzleRed; |
| } |
| |
| void Texture::setSwizzleGreen(GLenum swizzleGreen) |
| { |
| mTextureState.swizzleGreen = swizzleGreen; |
| } |
| |
| GLenum Texture::getSwizzleGreen() const |
| { |
| return mTextureState.swizzleGreen; |
| } |
| |
| void Texture::setSwizzleBlue(GLenum swizzleBlue) |
| { |
| mTextureState.swizzleBlue = swizzleBlue; |
| } |
| |
| GLenum Texture::getSwizzleBlue() const |
| { |
| return mTextureState.swizzleBlue; |
| } |
| |
| void Texture::setSwizzleAlpha(GLenum swizzleAlpha) |
| { |
| mTextureState.swizzleAlpha = swizzleAlpha; |
| } |
| |
| GLenum Texture::getSwizzleAlpha() const |
| { |
| return mTextureState.swizzleAlpha; |
| } |
| |
| void Texture::setMinFilter(GLenum minFilter) |
| { |
| mTextureState.samplerState.minFilter = minFilter; |
| } |
| |
| GLenum Texture::getMinFilter() const |
| { |
| return mTextureState.samplerState.minFilter; |
| } |
| |
| void Texture::setMagFilter(GLenum magFilter) |
| { |
| mTextureState.samplerState.magFilter = magFilter; |
| } |
| |
| GLenum Texture::getMagFilter() const |
| { |
| return mTextureState.samplerState.magFilter; |
| } |
| |
| void Texture::setWrapS(GLenum wrapS) |
| { |
| mTextureState.samplerState.wrapS = wrapS; |
| } |
| |
| GLenum Texture::getWrapS() const |
| { |
| return mTextureState.samplerState.wrapS; |
| } |
| |
| void Texture::setWrapT(GLenum wrapT) |
| { |
| mTextureState.samplerState.wrapT = wrapT; |
| } |
| |
| GLenum Texture::getWrapT() const |
| { |
| return mTextureState.samplerState.wrapT; |
| } |
| |
| void Texture::setWrapR(GLenum wrapR) |
| { |
| mTextureState.samplerState.wrapR = wrapR; |
| } |
| |
| GLenum Texture::getWrapR() const |
| { |
| return mTextureState.samplerState.wrapR; |
| } |
| |
| void Texture::setMaxAnisotropy(float maxAnisotropy) |
| { |
| mTextureState.samplerState.maxAnisotropy = maxAnisotropy; |
| } |
| |
| float Texture::getMaxAnisotropy() const |
| { |
| return mTextureState.samplerState.maxAnisotropy; |
| } |
| |
| void Texture::setMinLod(GLfloat minLod) |
| { |
| mTextureState.samplerState.minLod = minLod; |
| } |
| |
| GLfloat Texture::getMinLod() const |
| { |
| return mTextureState.samplerState.minLod; |
| } |
| |
| void Texture::setMaxLod(GLfloat maxLod) |
| { |
| mTextureState.samplerState.maxLod = maxLod; |
| } |
| |
| GLfloat Texture::getMaxLod() const |
| { |
| return mTextureState.samplerState.maxLod; |
| } |
| |
| void Texture::setCompareMode(GLenum compareMode) |
| { |
| mTextureState.samplerState.compareMode = compareMode; |
| } |
| |
| GLenum Texture::getCompareMode() const |
| { |
| return mTextureState.samplerState.compareMode; |
| } |
| |
| void Texture::setCompareFunc(GLenum compareFunc) |
| { |
| mTextureState.samplerState.compareFunc = compareFunc; |
| } |
| |
| GLenum Texture::getCompareFunc() const |
| { |
| return mTextureState.samplerState.compareFunc; |
| } |
| |
| const SamplerState &Texture::getSamplerState() const |
| { |
| return mTextureState.samplerState; |
| } |
| |
| void Texture::setBaseLevel(GLuint baseLevel) |
| { |
| mTextureState.baseLevel = baseLevel; |
| } |
| |
| GLuint Texture::getBaseLevel() const |
| { |
| return mTextureState.baseLevel; |
| } |
| |
| void Texture::setMaxLevel(GLuint maxLevel) |
| { |
| mTextureState.maxLevel = maxLevel; |
| } |
| |
| GLuint Texture::getMaxLevel() const |
| { |
| return mTextureState.maxLevel; |
| } |
| |
| bool Texture::getImmutableFormat() const |
| { |
| return mTextureState.immutableFormat; |
| } |
| |
| GLuint Texture::getImmutableLevels() const |
| { |
| return mTextureState.immutableLevels; |
| } |
| |
| void Texture::setUsage(GLenum usage) |
| { |
| mTextureState.usage = usage; |
| getImplementation()->setUsage(usage); |
| } |
| |
| GLenum Texture::getUsage() const |
| { |
| return mTextureState.usage; |
| } |
| |
| const TextureState &Texture::getTextureState() const |
| { |
| return mTextureState; |
| } |
| |
| size_t Texture::getWidth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return getImageDesc(target, level).size.width; |
| } |
| |
| size_t Texture::getHeight(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return getImageDesc(target, level).size.height; |
| } |
| |
| size_t Texture::getDepth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return getImageDesc(target, level).size.depth; |
| } |
| |
| GLenum Texture::getInternalFormat(GLenum target, size_t level) const |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return getImageDesc(target, level).internalFormat; |
| } |
| |
| bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); |
| if (!mCompletenessCache.cacheValid || |
| mCompletenessCache.samplerState != samplerState || |
| mCompletenessCache.filterable != textureCaps.filterable || |
| mCompletenessCache.clientVersion != data.clientVersion || |
| mCompletenessCache.supportsNPOT != data.extensions->textureNPOT) |
| { |
| mCompletenessCache.cacheValid = true; |
| mCompletenessCache.samplerState = samplerState; |
| mCompletenessCache.filterable = textureCaps.filterable; |
| mCompletenessCache.clientVersion = data.clientVersion; |
| mCompletenessCache.supportsNPOT = data.extensions->textureNPOT; |
| mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); |
| } |
| return mCompletenessCache.samplerComplete; |
| } |
| |
| bool Texture::isMipmapComplete() const |
| { |
| return computeMipmapCompleteness(); |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool Texture::isCubeComplete() const |
| { |
| ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); |
| |
| const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) |
| { |
| const ImageDesc &faceImageDesc = getImageDesc(face, 0); |
| if (faceImageDesc.size.width != baseImageDesc.size.width || |
| faceImageDesc.size.height != baseImageDesc.size.height || |
| faceImageDesc.internalFormat != baseImageDesc.internalFormat) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| size_t Texture::getMipCompleteLevels() const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0); |
| if (mTarget == GL_TEXTURE_3D) |
| { |
| const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), |
| baseImageDesc.size.depth); |
| return log2(maxDim) + 1; |
| } |
| else |
| { |
| return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1; |
| } |
| } |
| |
| egl::Surface *Texture::getBoundSurface() const |
| { |
| return mBoundSurface; |
| } |
| |
| Error Texture::setImage(Context *context, |
| GLenum target, |
| size_t level, |
| GLenum internalFormat, |
| const Extents &size, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| // Hack: allow nullptr for testing |
| if (context != nullptr) |
| { |
| // Sync the unpack state |
| context->syncRendererState(context->getState().unpackStateBitMask()); |
| } |
| |
| const PixelUnpackState defaultUnpack; |
| const PixelUnpackState &unpack = context ? context->getState().getUnpackState() : defaultUnpack; |
| Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::setSubImage(Context *context, |
| GLenum target, |
| size_t level, |
| const Box &area, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Sync the unpack state |
| context->syncRendererState(context->getState().unpackStateBitMask()); |
| |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); |
| return mTexture->setSubImage(target, level, area, format, type, unpack, pixels); |
| } |
| |
| Error Texture::setCompressedImage(Context *context, |
| GLenum target, |
| size_t level, |
| GLenum internalFormat, |
| const Extents &size, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| // Sync the unpack state |
| context->syncRendererState(context->getState().unpackStateBitMask()); |
| |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); |
| Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, imageSize, pixels); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::setCompressedSubImage(Context *context, |
| GLenum target, |
| size_t level, |
| const Box &area, |
| GLenum format, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Sync the unpack state |
| context->syncRendererState(context->getState().unpackStateBitMask()); |
| |
| const PixelUnpackState &unpack = context->getState().getUnpackState(); |
| return mTexture->setCompressedSubImage(target, level, area, format, unpack, imageSize, pixels); |
| } |
| |
| Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), |
| GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| return mTexture->copySubImage(target, level, destOffset, sourceArea, source); |
| } |
| |
| Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size) |
| { |
| ASSERT(target == mTarget); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| Error error = mTexture->setStorage(target, levels, internalFormat, size); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mTextureState.immutableFormat = true; |
| mTextureState.immutableLevels = static_cast<GLuint>(levels); |
| clearImageDescs(); |
| setImageDescChain(levels, size, internalFormat); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Texture::generateMipmaps() |
| { |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| |
| // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture |
| // is not mip complete. |
| if (!isMipmapComplete()) |
| { |
| orphanImages(); |
| } |
| |
| Error error = mTexture->generateMipmaps(mTextureState); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0); |
| size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1; |
| setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat) |
| { |
| for (int level = 0; level < static_cast<int>(levels); level++) |
| { |
| Extents levelSize( |
| std::max<int>(baseSize.width >> level, 1), std::max<int>(baseSize.height >> level, 1), |
| (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth |
| : std::max<int>(baseSize.depth >> level, 1)); |
| ImageDesc levelInfo(levelSize, sizedInternalFormat); |
| |
| if (mTarget == GL_TEXTURE_CUBE_MAP) |
| { |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) |
| { |
| setImageDesc(face, level, levelInfo); |
| } |
| } |
| else |
| { |
| setImageDesc(mTarget, level, levelInfo); |
| } |
| } |
| } |
| |
| Texture::ImageDesc::ImageDesc() |
| : ImageDesc(Extents(0, 0, 0), GL_NONE) |
| { |
| } |
| |
| Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat) |
| : size(size), |
| internalFormat(internalFormat) |
| { |
| } |
| |
| const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| return mImageDescs[descIndex]; |
| } |
| |
| void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| mImageDescs[descIndex] = desc; |
| mCompletenessCache.cacheValid = false; |
| } |
| |
| void Texture::clearImageDesc(GLenum target, size_t level) |
| { |
| setImageDesc(target, level, ImageDesc()); |
| } |
| |
| void Texture::clearImageDescs() |
| { |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) |
| { |
| mImageDescs[descIndex] = ImageDesc(); |
| } |
| mCompletenessCache.cacheValid = false; |
| } |
| |
| void Texture::bindTexImageFromSurface(egl::Surface *surface) |
| { |
| ASSERT(surface); |
| |
| if (mBoundSurface) |
| { |
| releaseTexImageFromSurface(); |
| } |
| |
| mTexture->bindTexImage(surface); |
| mBoundSurface = surface; |
| |
| // Set the image info to the size and format of the surface |
| ASSERT(mTarget == GL_TEXTURE_2D); |
| Extents size(surface->getWidth(), surface->getHeight(), 1); |
| ImageDesc desc(size, surface->getConfig()->renderTargetFormat); |
| setImageDesc(mTarget, 0, desc); |
| } |
| |
| void Texture::releaseTexImageFromSurface() |
| { |
| ASSERT(mBoundSurface); |
| mBoundSurface = nullptr; |
| mTexture->releaseTexImage(); |
| |
| // Erase the image info for level 0 |
| ASSERT(mTarget == GL_TEXTURE_2D); |
| clearImageDesc(mTarget, 0); |
| } |
| |
| void Texture::releaseTexImageInternal() |
| { |
| if (mBoundSurface) |
| { |
| // Notify the surface |
| mBoundSurface->releaseTexImageFromTexture(); |
| |
| // Then, call the same method as from the surface |
| releaseTexImageFromSurface(); |
| } |
| } |
| |
| Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) |
| { |
| ASSERT(target == mTarget); |
| ASSERT(target == GL_TEXTURE_2D); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| Error error = mTexture->setEGLImageTarget(target, imageTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| setTargetImage(imageTarget); |
| |
| Extents size(static_cast<int>(imageTarget->getWidth()), |
| static_cast<int>(imageTarget->getHeight()), 1); |
| GLenum internalFormat = imageTarget->getInternalFormat(); |
| GLenum type = GetInternalFormatInfo(internalFormat).type; |
| |
| clearImageDescs(); |
| setImageDesc(target, 0, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| GLenum Texture::getBaseImageTarget() const |
| { |
| return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; |
| } |
| |
| bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); |
| if (!textureCaps.filterable && !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| |
| bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3; |
| if (!npotSupport) |
| { |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) |
| { |
| return false; |
| } |
| } |
| |
| if (IsMipmapFiltered(samplerState)) |
| { |
| if (!npotSupport) |
| { |
| if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) |
| { |
| return false; |
| } |
| } |
| |
| if (!computeMipmapCompleteness()) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) |
| { |
| return false; |
| } |
| } |
| |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| // The internalformat specified for the texture arrays is a sized internal depth or |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat); |
| if (formatInfo.depthBits > 0 && data.clientVersion > 2) |
| { |
| if (samplerState.compareMode == GL_NONE) |
| { |
| if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || |
| samplerState.magFilter != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture::computeMipmapCompleteness() const |
| { |
| size_t expectedMipLevels = getMipCompleteLevels(); |
| |
| size_t maxLevel = std::min<size_t>(expectedMipLevels, mTextureState.maxLevel + 1); |
| |
| for (size_t level = mTextureState.baseLevel; level < maxLevel; level++) |
| { |
| if (mTarget == GL_TEXTURE_CUBE_MAP) |
| { |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) |
| { |
| if (!computeLevelCompleteness(face, level)) |
| { |
| return false; |
| } |
| } |
| } |
| else |
| { |
| if (!computeLevelCompleteness(mTarget, level)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture::computeLevelCompleteness(GLenum target, size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (mTextureState.immutableFormat) |
| { |
| return true; |
| } |
| |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); |
| if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || |
| levelImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| if (levelImageDesc.internalFormat != baseImageDesc.internalFormat) |
| { |
| return false; |
| } |
| |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> level)) |
| { |
| return false; |
| } |
| |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> level)) |
| { |
| return false; |
| } |
| |
| if (mTarget == GL_TEXTURE_3D) |
| { |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> level)) |
| { |
| return false; |
| } |
| } |
| else if (mTarget == GL_TEXTURE_2D_ARRAY) |
| { |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| Texture::SamplerCompletenessCache::SamplerCompletenessCache() |
| : cacheValid(false), |
| samplerState(), |
| filterable(false), |
| clientVersion(0), |
| supportsNPOT(false), |
| samplerComplete(false) |
| { |
| } |
| |
| GLsizei Texture::getAttachmentWidth(const gl::FramebufferAttachment::Target &target) const |
| { |
| return static_cast<GLsizei>( |
| getWidth(target.textureIndex().type, target.textureIndex().mipIndex)); |
| } |
| |
| GLsizei Texture::getAttachmentHeight(const gl::FramebufferAttachment::Target &target) const |
| { |
| return static_cast<GLsizei>( |
| getHeight(target.textureIndex().type, target.textureIndex().mipIndex)); |
| } |
| |
| GLenum Texture::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const |
| { |
| return getInternalFormat(target.textureIndex().type, target.textureIndex().mipIndex); |
| } |
| |
| GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const |
| { |
| // Multisample textures not currently supported |
| return 0; |
| } |
| |
| void Texture::onAttach() |
| { |
| addRef(); |
| } |
| |
| void Texture::onDetach() |
| { |
| release(); |
| } |
| |
| GLuint Texture::getId() const |
| { |
| return id(); |
| } |
| } |