| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureImpl.h: Defines the abstract rx::TextureImpl classes. |
| |
| #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ |
| #define LIBANGLE_RENDERER_TEXTUREIMPL_H_ |
| |
| #include <stdint.h> |
| |
| #include "angle_gl.h" |
| #include "common/angleutils.h" |
| #include "libANGLE/Error.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/ImageIndex.h" |
| |
| namespace egl |
| { |
| class Surface; |
| class Image; |
| } |
| |
| namespace gl |
| { |
| struct Box; |
| struct Extents; |
| struct Offset; |
| struct Rectangle; |
| class Framebuffer; |
| struct PixelUnpackState; |
| struct TextureState; |
| } |
| |
| namespace rx |
| { |
| |
| class TextureImpl : public FramebufferAttachmentObjectImpl |
| { |
| public: |
| TextureImpl() {} |
| virtual ~TextureImpl() {} |
| |
| virtual void setUsage(GLenum usage) = 0; |
| |
| virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; |
| virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; |
| |
| virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; |
| virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; |
| |
| virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, |
| const gl::Framebuffer *source) = 0; |
| virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, |
| const gl::Framebuffer *source) = 0; |
| |
| virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0; |
| |
| virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0; |
| |
| virtual gl::Error generateMipmaps(const gl::TextureState &textureState) = 0; |
| |
| virtual void bindTexImage(egl::Surface *surface) = 0; |
| virtual void releaseTexImage() = 0; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_ |