| // |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // formatutils11.cpp: Queries for GL image formats and their translations to D3D11 |
| // formats. |
| |
| #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" |
| |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/d3d/copyimage.h" |
| #include "libANGLE/renderer/d3d/d3d11/copyvertex.h" |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| #include "libANGLE/renderer/d3d/generatemip.h" |
| #include "libANGLE/renderer/d3d/loadimage.h" |
| #include "libANGLE/renderer/Renderer.h" |
| |
| namespace rx |
| { |
| |
| namespace d3d11 |
| { |
| |
| typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap; |
| |
| inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value) |
| { |
| map->insert(std::make_pair(key, value)); |
| } |
| |
| static DXGIToESFormatMap BuildDXGIToESFormatMap() |
| { |
| DXGIToESFormatMap map; |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); |
| |
| AddDXGIToESEntry(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_RGB565); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_RGB5_A1); |
| AddDXGIToESEntry(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_RGBA4); |
| |
| return map; |
| } |
| |
| struct D3D11FastCopyFormat |
| { |
| GLenum destFormat; |
| GLenum destType; |
| ColorCopyFunction copyFunction; |
| |
| D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction) |
| : destFormat(destFormat), destType(destType), copyFunction(copyFunction) |
| { } |
| |
| bool operator<(const D3D11FastCopyFormat& other) const |
| { |
| return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0; |
| } |
| }; |
| |
| typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap; |
| |
| static D3D11FastCopyMap BuildFastCopyMap() |
| { |
| D3D11FastCopyMap map; |
| |
| map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8))); |
| |
| return map; |
| } |
| |
| struct DXGIColorFormatInfo |
| { |
| size_t redBits; |
| size_t greenBits; |
| size_t blueBits; |
| |
| size_t luminanceBits; |
| |
| size_t alphaBits; |
| size_t sharedBits; |
| }; |
| |
| typedef std::map<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoMap; |
| typedef std::pair<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoPair; |
| |
| static inline void InsertDXGIColorFormatInfo(ColorFormatInfoMap *map, DXGI_FORMAT format, size_t redBits, size_t greenBits, |
| size_t blueBits, size_t alphaBits, size_t sharedBits) |
| { |
| DXGIColorFormatInfo info; |
| info.redBits = redBits; |
| info.greenBits = greenBits; |
| info.blueBits = blueBits; |
| info.alphaBits = alphaBits; |
| info.sharedBits = sharedBits; |
| |
| map->insert(std::make_pair(format, info)); |
| } |
| |
| static ColorFormatInfoMap BuildColorFormatInfoMap() |
| { |
| ColorFormatInfoMap map; |
| |
| // | DXGI format | R | G | B | A | S | |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_A8_UNORM, 0, 0, 0, 8, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UNORM, 8, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UNORM, 8, 8, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 8, 8, 8, 8, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SNORM, 8, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SNORM, 8, 8, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UINT, 8, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_UINT, 16, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_UINT, 32, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UINT, 8, 8, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_UINT, 16, 16, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_UINT, 32, 32, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_UINT, 32, 32, 32, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UINT, 8, 8, 8, 8, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_UINT, 16, 16, 16, 16, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_UINT, 32, 32, 32, 32, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SINT, 8, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_SINT, 16, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_SINT, 32, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SINT, 8, 8, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_SINT, 16, 16, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_SINT, 32, 32, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_SINT, 32, 32, 32, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SINT, 8, 8, 8, 8, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_SINT, 16, 16, 16, 16, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_SINT, 32, 32, 32, 32, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UINT, 10, 10, 10, 2, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_FLOAT, 16, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_FLOAT, 16, 16, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_FLOAT, 32, 32, 0, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_FLOAT, 32, 32, 32, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0); |
| |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G6R5_UNORM, 5, 6, 5, 0, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 4, 4, 4, 4, 0); |
| InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 5, 5, 5, 1, 0); |
| |
| return map; |
| } |
| |
| struct DXGIDepthStencilInfo |
| { |
| unsigned int depthBits; |
| unsigned int depthOffset; |
| unsigned int stencilBits; |
| unsigned int stencilOffset; |
| }; |
| |
| typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap; |
| typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair; |
| |
| static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits, |
| unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset) |
| { |
| DXGIDepthStencilInfo info; |
| info.depthBits = depthBits; |
| info.depthOffset = depthOffset; |
| info.stencilBits = stencilBits; |
| info.stencilOffset = stencilOffset; |
| |
| map->insert(std::make_pair(format, info)); |
| } |
| |
| static DepthStencilInfoMap BuildDepthStencilInfoMap() |
| { |
| DepthStencilInfoMap map; |
| |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0); |
| |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24); |
| |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0); |
| |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32); |
| InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32); |
| |
| return map; |
| } |
| |
| typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap; |
| |
| DXGIFormat::DXGIFormat() |
| : redBits(0), |
| greenBits(0), |
| blueBits(0), |
| alphaBits(0), |
| sharedBits(0), |
| depthBits(0), |
| depthOffset(0), |
| stencilBits(0), |
| stencilOffset(0), |
| internalFormat(GL_NONE), |
| componentType(GL_NONE), |
| colorReadFunction(NULL), |
| fastCopyFunctions(), |
| nativeMipmapSupport(NULL) |
| { |
| } |
| |
| static bool NeverSupported(D3D_FEATURE_LEVEL) |
| { |
| return false; |
| } |
| |
| template <D3D_FEATURE_LEVEL requiredFeatureLevel> |
| static bool RequiresFeatureLevel(D3D_FEATURE_LEVEL featureLevel) |
| { |
| return featureLevel >= requiredFeatureLevel; |
| } |
| |
| ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const |
| { |
| FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type)); |
| return (iter != fastCopyFunctions.end()) ? iter->second : NULL; |
| } |
| |
| void AddDXGIFormat(DXGIFormatInfoMap *map, |
| DXGI_FORMAT dxgiFormat, |
| GLenum componentType, |
| ColorReadFunction readFunc, |
| NativeMipmapGenerationSupportFunction nativeMipmapSupport) |
| { |
| DXGIFormat info; |
| |
| static const ColorFormatInfoMap colorInfoMap = BuildColorFormatInfoMap(); |
| ColorFormatInfoMap::const_iterator colorInfoIter = colorInfoMap.find(dxgiFormat); |
| if (colorInfoIter != colorInfoMap.end()) |
| { |
| const DXGIColorFormatInfo &colorInfo = colorInfoIter->second; |
| info.redBits = static_cast<GLuint>(colorInfo.redBits); |
| info.greenBits = static_cast<GLuint>(colorInfo.greenBits); |
| info.blueBits = static_cast<GLuint>(colorInfo.blueBits); |
| info.alphaBits = static_cast<GLuint>(colorInfo.alphaBits); |
| info.sharedBits = static_cast<GLuint>(colorInfo.sharedBits); |
| } |
| |
| static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap(); |
| DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat); |
| if (dsInfoIter != dsInfoMap.end()) |
| { |
| const DXGIDepthStencilInfo &dsInfo = dsInfoIter->second; |
| info.depthBits = dsInfo.depthBits; |
| info.depthOffset = dsInfo.depthOffset; |
| info.stencilBits = dsInfo.stencilBits; |
| info.stencilOffset = dsInfo.stencilOffset; |
| } |
| |
| static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap(); |
| DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat); |
| info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE; |
| |
| info.componentType = componentType; |
| |
| info.colorReadFunction = readFunc; |
| |
| static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap(); |
| std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat); |
| for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++) |
| { |
| info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction)); |
| } |
| |
| info.nativeMipmapSupport = nativeMipmapSupport; |
| |
| map->insert(std::make_pair(dxgiFormat, info)); |
| } |
| |
| // A map to determine the color read function and mipmap generation function of a given DXGI format |
| static DXGIFormatInfoMap BuildDXGIFormatInfoMap() |
| { |
| DXGIFormatInfoMap map; |
| |
| // clang-format off |
| // | DXGI format | Component Type | Color read function | Native mipmap function |
| AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, GL_NONE, nullptr, NeverSupported); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); |
| AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<B8G8R8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8G8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8G8B8A8S, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, GL_UNSIGNED_INT, ReadColor<R8, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, GL_UNSIGNED_INT, ReadColor<R16, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, GL_UNSIGNED_INT, ReadColor<R32, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, GL_UNSIGNED_INT, ReadColor<R8G8, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, GL_UNSIGNED_INT, ReadColor<R16G16, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32B32, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_UNSIGNED_INT, ReadColor<R8G8B8A8, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_UNSIGNED_INT, ReadColor<R16G16B16A16, GLuint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32B32A32, GLuint>, NeverSupported); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, GL_INT, ReadColor<R8S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, GL_INT, ReadColor<R16S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, GL_INT, ReadColor<R32S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, GL_INT, ReadColor<R8G8S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, GL_INT, ReadColor<R16G16S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, GL_INT, ReadColor<R32G32S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, GL_INT, ReadColor<R32G32B32S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_INT, ReadColor<R8G8B8A8S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_INT, ReadColor<R16G16B16A16S, GLint>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_INT, ReadColor<R32G32B32A32S, GLint>, NeverSupported); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R10G10B10A2, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_UNSIGNED_INT, ReadColor<R10G10B10A2, GLuint>, NeverSupported); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, GL_FLOAT, ReadColor<R16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, GL_FLOAT, ReadColor<R16G16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_FLOAT, ReadColor<R16G16B16A16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, GL_FLOAT, ReadColor<R32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, GL_FLOAT, ReadColor<R32G32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_FLOAT, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_FLOAT, ReadColor<R32G32B32A32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_3>); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_FLOAT, ReadColor<R9G9B9E5, GLfloat>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_FLOAT, ReadColor<R11G11B10F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_UNSIGNED_INT, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_UNSIGNED_INT, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, GL_NONE, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, GL_FLOAT, nullptr, NeverSupported); |
| |
| AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| |
| // B5G6R5 in D3D11 is treated the same as R5G6B5 in D3D9, so reuse the R5G6B5 functions used by the D3D9 renderer. |
| // The same applies to B4G4R4A4 and B5G5R5A1 with A4R4G4B4 and A1R5G5B5 respectively. |
| AddDXGIFormat(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R5G6B5, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); |
| AddDXGIFormat(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A4R4G4B4, GLfloat>, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A1R5G5B5, GLfloat>, NeverSupported); |
| |
| // Useful formats for vertex buffers |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported); |
| AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported); |
| // clang-format on |
| |
| return map; |
| } |
| |
| const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format) |
| { |
| static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap(); |
| DXGIFormatInfoMap::const_iterator iter = infoMap.find(format); |
| if (iter != infoMap.end()) |
| { |
| return iter->second; |
| } |
| else |
| { |
| static DXGIFormat defaultInfo; |
| return defaultInfo; |
| } |
| } |
| |
| DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight) |
| : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight) |
| { |
| } |
| |
| const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format) |
| { |
| static const DXGIFormatSize sizeUnknown(0, 0, 0); |
| static const DXGIFormatSize size128(128, 1, 1); |
| static const DXGIFormatSize size96(96, 1, 1); |
| static const DXGIFormatSize size64(64, 1, 1); |
| static const DXGIFormatSize size32(32, 1, 1); |
| static const DXGIFormatSize size16(16, 1, 1); |
| static const DXGIFormatSize size8(8, 1, 1); |
| static const DXGIFormatSize sizeBC1(64, 4, 4); |
| static const DXGIFormatSize sizeBC2(128, 4, 4); |
| static const DXGIFormatSize sizeBC3(128, 4, 4); |
| static const DXGIFormatSize sizeBC4(64, 4, 4); |
| static const DXGIFormatSize sizeBC5(128, 4, 4); |
| static const DXGIFormatSize sizeBC6H(128, 4, 4); |
| static const DXGIFormatSize sizeBC7(128, 4, 4); |
| switch (format) |
| { |
| case DXGI_FORMAT_UNKNOWN: |
| return sizeUnknown; |
| case DXGI_FORMAT_R32G32B32A32_TYPELESS: |
| case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| case DXGI_FORMAT_R32G32B32A32_UINT: |
| case DXGI_FORMAT_R32G32B32A32_SINT: |
| return size128; |
| case DXGI_FORMAT_R32G32B32_TYPELESS: |
| case DXGI_FORMAT_R32G32B32_FLOAT: |
| case DXGI_FORMAT_R32G32B32_UINT: |
| case DXGI_FORMAT_R32G32B32_SINT: |
| return size96; |
| case DXGI_FORMAT_R16G16B16A16_TYPELESS: |
| case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| case DXGI_FORMAT_R16G16B16A16_UNORM: |
| case DXGI_FORMAT_R16G16B16A16_UINT: |
| case DXGI_FORMAT_R16G16B16A16_SNORM: |
| case DXGI_FORMAT_R16G16B16A16_SINT: |
| case DXGI_FORMAT_R32G32_TYPELESS: |
| case DXGI_FORMAT_R32G32_FLOAT: |
| case DXGI_FORMAT_R32G32_UINT: |
| case DXGI_FORMAT_R32G32_SINT: |
| case DXGI_FORMAT_R32G8X24_TYPELESS: |
| case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: |
| case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: |
| return size64; |
| case DXGI_FORMAT_R10G10B10A2_TYPELESS: |
| case DXGI_FORMAT_R10G10B10A2_UNORM: |
| case DXGI_FORMAT_R10G10B10A2_UINT: |
| case DXGI_FORMAT_R11G11B10_FLOAT: |
| case DXGI_FORMAT_R8G8B8A8_TYPELESS: |
| case DXGI_FORMAT_R8G8B8A8_UNORM: |
| case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: |
| case DXGI_FORMAT_R8G8B8A8_UINT: |
| case DXGI_FORMAT_R8G8B8A8_SNORM: |
| case DXGI_FORMAT_R8G8B8A8_SINT: |
| case DXGI_FORMAT_R16G16_TYPELESS: |
| case DXGI_FORMAT_R16G16_FLOAT: |
| case DXGI_FORMAT_R16G16_UNORM: |
| case DXGI_FORMAT_R16G16_UINT: |
| case DXGI_FORMAT_R16G16_SNORM: |
| case DXGI_FORMAT_R16G16_SINT: |
| case DXGI_FORMAT_R32_TYPELESS: |
| case DXGI_FORMAT_D32_FLOAT: |
| case DXGI_FORMAT_R32_FLOAT: |
| case DXGI_FORMAT_R32_UINT: |
| case DXGI_FORMAT_R32_SINT: |
| case DXGI_FORMAT_R24G8_TYPELESS: |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: |
| case DXGI_FORMAT_X24_TYPELESS_G8_UINT: |
| return size32; |
| case DXGI_FORMAT_R8G8_TYPELESS: |
| case DXGI_FORMAT_R8G8_UNORM: |
| case DXGI_FORMAT_R8G8_UINT: |
| case DXGI_FORMAT_R8G8_SNORM: |
| case DXGI_FORMAT_R8G8_SINT: |
| case DXGI_FORMAT_R16_TYPELESS: |
| case DXGI_FORMAT_R16_FLOAT: |
| case DXGI_FORMAT_D16_UNORM: |
| case DXGI_FORMAT_R16_UNORM: |
| case DXGI_FORMAT_R16_UINT: |
| case DXGI_FORMAT_R16_SNORM: |
| case DXGI_FORMAT_R16_SINT: |
| return size16; |
| case DXGI_FORMAT_R8_TYPELESS: |
| case DXGI_FORMAT_R8_UNORM: |
| case DXGI_FORMAT_R8_UINT: |
| case DXGI_FORMAT_R8_SNORM: |
| case DXGI_FORMAT_R8_SINT: |
| case DXGI_FORMAT_A8_UNORM: |
| return size8; |
| case DXGI_FORMAT_R1_UNORM: |
| UNREACHABLE(); |
| return sizeUnknown; |
| case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: |
| case DXGI_FORMAT_R8G8_B8G8_UNORM: |
| case DXGI_FORMAT_G8R8_G8B8_UNORM: |
| return size32; |
| case DXGI_FORMAT_BC1_TYPELESS: |
| case DXGI_FORMAT_BC1_UNORM: |
| case DXGI_FORMAT_BC1_UNORM_SRGB: |
| return sizeBC1; |
| case DXGI_FORMAT_BC2_TYPELESS: |
| case DXGI_FORMAT_BC2_UNORM: |
| case DXGI_FORMAT_BC2_UNORM_SRGB: |
| return sizeBC2; |
| case DXGI_FORMAT_BC3_TYPELESS: |
| case DXGI_FORMAT_BC3_UNORM: |
| case DXGI_FORMAT_BC3_UNORM_SRGB: |
| return sizeBC3; |
| case DXGI_FORMAT_BC4_TYPELESS: |
| case DXGI_FORMAT_BC4_UNORM: |
| case DXGI_FORMAT_BC4_SNORM: |
| return sizeBC4; |
| case DXGI_FORMAT_BC5_TYPELESS: |
| case DXGI_FORMAT_BC5_UNORM: |
| case DXGI_FORMAT_BC5_SNORM: |
| return sizeBC5; |
| case DXGI_FORMAT_B5G6R5_UNORM: |
| case DXGI_FORMAT_B5G5R5A1_UNORM: |
| return size16; |
| case DXGI_FORMAT_B8G8R8A8_UNORM: |
| case DXGI_FORMAT_B8G8R8X8_UNORM: |
| case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: |
| case DXGI_FORMAT_B8G8R8A8_TYPELESS: |
| case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: |
| case DXGI_FORMAT_B8G8R8X8_TYPELESS: |
| case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: |
| return size32; |
| case DXGI_FORMAT_BC6H_TYPELESS: |
| case DXGI_FORMAT_BC6H_UF16: |
| case DXGI_FORMAT_BC6H_SF16: |
| return sizeBC6H; |
| case DXGI_FORMAT_BC7_TYPELESS: |
| case DXGI_FORMAT_BC7_UNORM: |
| case DXGI_FORMAT_BC7_UNORM_SRGB: |
| return sizeBC7; |
| case DXGI_FORMAT_AYUV: |
| case DXGI_FORMAT_Y410: |
| case DXGI_FORMAT_Y416: |
| case DXGI_FORMAT_NV12: |
| case DXGI_FORMAT_P010: |
| case DXGI_FORMAT_P016: |
| case DXGI_FORMAT_420_OPAQUE: |
| case DXGI_FORMAT_YUY2: |
| case DXGI_FORMAT_Y210: |
| case DXGI_FORMAT_Y216: |
| case DXGI_FORMAT_NV11: |
| case DXGI_FORMAT_AI44: |
| case DXGI_FORMAT_IA44: |
| case DXGI_FORMAT_P8: |
| case DXGI_FORMAT_A8P8: |
| UNREACHABLE(); |
| return sizeUnknown; |
| case DXGI_FORMAT_B4G4R4A4_UNORM: |
| return size16; |
| default: |
| UNREACHABLE(); |
| return sizeUnknown; |
| } |
| } |
| |
| typedef std::map<gl::VertexFormatType, VertexFormat> D3D11VertexFormatInfoMap; |
| typedef std::pair<gl::VertexFormatType, VertexFormat> D3D11VertexFormatPair; |
| |
| VertexFormat::VertexFormat() |
| : conversionType(VERTEX_CONVERT_NONE), |
| nativeFormat(DXGI_FORMAT_UNKNOWN), |
| copyFunction(NULL) |
| { |
| } |
| |
| VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, |
| DXGI_FORMAT nativeFormatIn, |
| VertexCopyFunction copyFunctionIn) |
| : conversionType(conversionTypeIn), |
| nativeFormat(nativeFormatIn), |
| copyFunction(copyFunctionIn) |
| { |
| } |
| |
| static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, |
| GLenum inputType, |
| GLboolean normalized, |
| GLuint componentCount, |
| VertexConversionType conversionType, |
| DXGI_FORMAT nativeFormat, |
| VertexCopyFunction copyFunction) |
| { |
| gl::VertexFormatType formatType = gl::GetVertexFormatType(inputType, normalized, componentCount, false); |
| |
| VertexFormat info; |
| info.conversionType = conversionType; |
| info.nativeFormat = nativeFormat; |
| info.copyFunction = copyFunction; |
| |
| map->insert(D3D11VertexFormatPair(formatType, info)); |
| } |
| |
| static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap() |
| { |
| // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature Level 10_0+. |
| // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx |
| |
| D3D11VertexFormatInfoMap map; |
| |
| // GL_BYTE -- unnormalized |
| AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>); |
| |
| // GL_BYTE -- normalized |
| AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>); |
| AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>); |
| |
| // GL_UNSIGNED_BYTE -- unnormalized |
| AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 1, 4, 1>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 2, 4, 1>); |
| // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format table. |
| |
| // GL_UNSIGNED_BYTE -- normalized |
| AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>); |
| // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table. |
| |
| // GL_SHORT -- unnormalized |
| AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 1, 2, 0>); |
| // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table. |
| |
| // GL_SHORT -- normalized |
| AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 1, 2, 0>); |
| // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table. |
| |
| // GL_UNSIGNED_SHORT -- unnormalized |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, false>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, false>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, false>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, false>); |
| |
| // GL_UNSIGNED_SHORT -- normalized |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, true>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, true>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, true>); |
| AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, true>); |
| |
| // GL_FIXED |
| // TODO: Add test to verify that this works correctly. |
| AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>); |
| // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table. |
| |
| // GL_FLOAT |
| // TODO: Add test to verify that this works correctly. |
| AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 2, 0>); |
| // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table. |
| |
| return map; |
| } |
| |
| const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel) |
| { |
| if (featureLevel == D3D_FEATURE_LEVEL_9_3) |
| { |
| static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override = |
| BuildD3D11_FL9_3VertexFormatInfoOverrideMap(); |
| |
| // First see if the format has a special mapping for FL9_3 |
| auto iter = vertexFormatMapFL9_3Override.find(vertexFormatType); |
| if (iter != vertexFormatMapFL9_3Override.end()) |
| { |
| return iter->second; |
| } |
| } |
| |
| switch (vertexFormatType) |
| { |
| // |
| // Float formats |
| // |
| |
| // GL_BYTE -- un-normalized |
| case gl::VERTEX_FORMAT_SBYTE1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_BYTE -- normalized |
| case gl::VERTEX_FORMAT_SBYTE1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_BYTE -- un-normalized |
| case gl::VERTEX_FORMAT_UBYTE1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_BYTE -- normalized |
| case gl::VERTEX_FORMAT_UBYTE1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_SHORT -- un-normalized |
| case gl::VERTEX_FORMAT_SSHORT1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_SHORT -- normalized |
| case gl::VERTEX_FORMAT_SSHORT1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_SHORT -- un-normalized |
| case gl::VERTEX_FORMAT_USHORT1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_SHORT -- normalized |
| case gl::VERTEX_FORMAT_USHORT1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_INT -- un-normalized |
| case gl::VERTEX_FORMAT_SINT1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_INT -- normalized |
| case gl::VERTEX_FORMAT_SINT1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_INT -- un-normalized |
| case gl::VERTEX_FORMAT_UINT1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_INT -- normalized |
| case gl::VERTEX_FORMAT_UINT1_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, |
| &CopyTo32FVertexData<GLuint, 1, 1, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT2_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, |
| &CopyTo32FVertexData<GLuint, 2, 2, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT3_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT4_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, |
| &CopyTo32FVertexData<GLuint, 4, 4, true>); |
| return info; |
| } |
| |
| // GL_FIXED |
| case gl::VERTEX_FORMAT_FIXED1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FIXED2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FIXED3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FIXED4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>); |
| return info; |
| } |
| |
| // GL_HALF_FLOAT |
| case gl::VERTEX_FORMAT_HALF1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_HALF2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_HALF3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_HALF4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_FLOAT |
| case gl::VERTEX_FORMAT_FLOAT1: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FLOAT2: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FLOAT3: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_FLOAT4: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_INT_2_10_10_10_REV |
| case gl::VERTEX_FORMAT_SINT210: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT210_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_INT_2_10_10_10_REV |
| case gl::VERTEX_FORMAT_UINT210: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT210_NORM: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>); |
| return info; |
| } |
| |
| // |
| // Integer Formats |
| // |
| |
| // GL_BYTE |
| case gl::VERTEX_FORMAT_SBYTE1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SBYTE4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_BYTE |
| case gl::VERTEX_FORMAT_UBYTE1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UBYTE4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_SHORT |
| case gl::VERTEX_FORMAT_SSHORT1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SSHORT4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_SHORT |
| case gl::VERTEX_FORMAT_USHORT1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_USHORT4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_INT |
| case gl::VERTEX_FORMAT_SINT1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_SINT4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_INT |
| case gl::VERTEX_FORMAT_UINT1_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT2_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT3_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); |
| return info; |
| } |
| case gl::VERTEX_FORMAT_UINT4_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); |
| return info; |
| } |
| |
| // GL_INT_2_10_10_10_REV |
| case gl::VERTEX_FORMAT_SINT210_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>); |
| return info; |
| } |
| |
| // GL_UNSIGNED_INT_2_10_10_10_REV |
| case gl::VERTEX_FORMAT_UINT210_INT: |
| { |
| static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); |
| return info; |
| } |
| |
| default: |
| { |
| static const VertexFormat info; |
| return info; |
| } |
| } |
| } |
| |
| } |
| |
| } |