blob: 0811deb1cc9631ce9d75ff693724f3d0cbae9cb9 [file] [log] [blame]
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
// formats.
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/generatemip.h"
#include "libANGLE/renderer/d3d/loadimage.h"
#include "libANGLE/renderer/Renderer.h"
namespace rx
{
namespace d3d11
{
typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
{
map->insert(std::make_pair(key, value));
}
static DXGIToESFormatMap BuildDXGIToESFormatMap()
{
DXGIToESFormatMap map;
AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE);
AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8);
AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I);
AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2);
AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5);
AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16);
AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16);
AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16);
AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F);
AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
AddDXGIToESEntry(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_RGB565);
AddDXGIToESEntry(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_RGB5_A1);
AddDXGIToESEntry(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_RGBA4);
return map;
}
struct D3D11FastCopyFormat
{
GLenum destFormat;
GLenum destType;
ColorCopyFunction copyFunction;
D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
: destFormat(destFormat), destType(destType), copyFunction(copyFunction)
{ }
bool operator<(const D3D11FastCopyFormat& other) const
{
return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
}
};
typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap;
static D3D11FastCopyMap BuildFastCopyMap()
{
D3D11FastCopyMap map;
map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
return map;
}
struct DXGIColorFormatInfo
{
size_t redBits;
size_t greenBits;
size_t blueBits;
size_t luminanceBits;
size_t alphaBits;
size_t sharedBits;
};
typedef std::map<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoMap;
typedef std::pair<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoPair;
static inline void InsertDXGIColorFormatInfo(ColorFormatInfoMap *map, DXGI_FORMAT format, size_t redBits, size_t greenBits,
size_t blueBits, size_t alphaBits, size_t sharedBits)
{
DXGIColorFormatInfo info;
info.redBits = redBits;
info.greenBits = greenBits;
info.blueBits = blueBits;
info.alphaBits = alphaBits;
info.sharedBits = sharedBits;
map->insert(std::make_pair(format, info));
}
static ColorFormatInfoMap BuildColorFormatInfoMap()
{
ColorFormatInfoMap map;
// | DXGI format | R | G | B | A | S |
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_A8_UNORM, 0, 0, 0, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UNORM, 8, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UNORM, 8, 8, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SNORM, 8, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SNORM, 8, 8, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UINT, 8, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_UINT, 16, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_UINT, 32, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UINT, 8, 8, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_UINT, 16, 16, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_UINT, 32, 32, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_UINT, 32, 32, 32, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UINT, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_UINT, 16, 16, 16, 16, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_UINT, 32, 32, 32, 32, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SINT, 8, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_SINT, 16, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_SINT, 32, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SINT, 8, 8, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_SINT, 16, 16, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_SINT, 32, 32, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_SINT, 32, 32, 32, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SINT, 8, 8, 8, 8, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_SINT, 16, 16, 16, 16, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_SINT, 32, 32, 32, 32, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UINT, 10, 10, 10, 2, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_FLOAT, 16, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_FLOAT, 16, 16, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_FLOAT, 32, 32, 0, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_FLOAT, 32, 32, 32, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G6R5_UNORM, 5, 6, 5, 0, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 4, 4, 4, 4, 0);
InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 5, 5, 5, 1, 0);
return map;
}
struct DXGIDepthStencilInfo
{
unsigned int depthBits;
unsigned int depthOffset;
unsigned int stencilBits;
unsigned int stencilOffset;
};
typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits,
unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
{
DXGIDepthStencilInfo info;
info.depthBits = depthBits;
info.depthOffset = depthOffset;
info.stencilBits = stencilBits;
info.stencilOffset = stencilOffset;
map->insert(std::make_pair(format, info));
}
static DepthStencilInfoMap BuildDepthStencilInfoMap()
{
DepthStencilInfoMap map;
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32);
InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32);
return map;
}
typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap;
DXGIFormat::DXGIFormat()
: redBits(0),
greenBits(0),
blueBits(0),
alphaBits(0),
sharedBits(0),
depthBits(0),
depthOffset(0),
stencilBits(0),
stencilOffset(0),
internalFormat(GL_NONE),
componentType(GL_NONE),
colorReadFunction(NULL),
fastCopyFunctions(),
nativeMipmapSupport(NULL)
{
}
static bool NeverSupported(D3D_FEATURE_LEVEL)
{
return false;
}
template <D3D_FEATURE_LEVEL requiredFeatureLevel>
static bool RequiresFeatureLevel(D3D_FEATURE_LEVEL featureLevel)
{
return featureLevel >= requiredFeatureLevel;
}
ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const
{
FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
}
void AddDXGIFormat(DXGIFormatInfoMap *map,
DXGI_FORMAT dxgiFormat,
GLenum componentType,
ColorReadFunction readFunc,
NativeMipmapGenerationSupportFunction nativeMipmapSupport)
{
DXGIFormat info;
static const ColorFormatInfoMap colorInfoMap = BuildColorFormatInfoMap();
ColorFormatInfoMap::const_iterator colorInfoIter = colorInfoMap.find(dxgiFormat);
if (colorInfoIter != colorInfoMap.end())
{
const DXGIColorFormatInfo &colorInfo = colorInfoIter->second;
info.redBits = static_cast<GLuint>(colorInfo.redBits);
info.greenBits = static_cast<GLuint>(colorInfo.greenBits);
info.blueBits = static_cast<GLuint>(colorInfo.blueBits);
info.alphaBits = static_cast<GLuint>(colorInfo.alphaBits);
info.sharedBits = static_cast<GLuint>(colorInfo.sharedBits);
}
static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap();
DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat);
if (dsInfoIter != dsInfoMap.end())
{
const DXGIDepthStencilInfo &dsInfo = dsInfoIter->second;
info.depthBits = dsInfo.depthBits;
info.depthOffset = dsInfo.depthOffset;
info.stencilBits = dsInfo.stencilBits;
info.stencilOffset = dsInfo.stencilOffset;
}
static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap();
DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat);
info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE;
info.componentType = componentType;
info.colorReadFunction = readFunc;
static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat);
for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
{
info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
}
info.nativeMipmapSupport = nativeMipmapSupport;
map->insert(std::make_pair(dxgiFormat, info));
}
// A map to determine the color read function and mipmap generation function of a given DXGI format
static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
{
DXGIFormatInfoMap map;
// clang-format off
// | DXGI format | Component Type | Color read function | Native mipmap function
AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_UNSIGNED_NORMALIZED, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<B8G8R8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8G8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_SIGNED_NORMALIZED, ReadColor<R8G8B8A8S, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, GL_UNSIGNED_INT, ReadColor<R8, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, GL_UNSIGNED_INT, ReadColor<R16, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, GL_UNSIGNED_INT, ReadColor<R32, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, GL_UNSIGNED_INT, ReadColor<R8G8, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, GL_UNSIGNED_INT, ReadColor<R16G16, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32B32, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_UNSIGNED_INT, ReadColor<R8G8B8A8, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_UNSIGNED_INT, ReadColor<R16G16B16A16, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_UNSIGNED_INT, ReadColor<R32G32B32A32, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, GL_INT, ReadColor<R8S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, GL_INT, ReadColor<R16S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, GL_INT, ReadColor<R32S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, GL_INT, ReadColor<R8G8S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, GL_INT, ReadColor<R16G16S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, GL_INT, ReadColor<R32G32S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, GL_INT, ReadColor<R32G32B32S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_INT, ReadColor<R8G8B8A8S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_INT, ReadColor<R16G16B16A16S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_INT, ReadColor<R32G32B32A32S, GLint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R10G10B10A2, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_UNSIGNED_INT, ReadColor<R10G10B10A2, GLuint>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, GL_FLOAT, ReadColor<R16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, GL_FLOAT, ReadColor<R16G16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_FLOAT, ReadColor<R16G16B16A16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, GL_FLOAT, ReadColor<R32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, GL_FLOAT, ReadColor<R32G32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_FLOAT, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_FLOAT, ReadColor<R32G32B32A32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_3>);
AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_FLOAT, ReadColor<R9G9B9E5, GLfloat>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_FLOAT, ReadColor<R11G11B10F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_UNSIGNED_INT, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_UNSIGNED_INT, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, GL_NONE, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, GL_FLOAT, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
// B5G6R5 in D3D11 is treated the same as R5G6B5 in D3D9, so reuse the R5G6B5 functions used by the D3D9 renderer.
// The same applies to B4G4R4A4 and B5G5R5A1 with A4R4G4B4 and A1R5G5B5 respectively.
AddDXGIFormat(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<R5G6B5, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
AddDXGIFormat(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A4R4G4B4, GLfloat>, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_UNSIGNED_NORMALIZED, ReadColor<A1R5G5B5, GLfloat>, NeverSupported);
// Useful formats for vertex buffers
AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, GL_UNSIGNED_NORMALIZED, nullptr, NeverSupported);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, GL_SIGNED_NORMALIZED, nullptr, NeverSupported);
// clang-format on
return map;
}
const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format)
{
static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
if (iter != infoMap.end())
{
return iter->second;
}
else
{
static DXGIFormat defaultInfo;
return defaultInfo;
}
}
DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight)
: pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight)
{
}
const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format)
{
static const DXGIFormatSize sizeUnknown(0, 0, 0);
static const DXGIFormatSize size128(128, 1, 1);
static const DXGIFormatSize size96(96, 1, 1);
static const DXGIFormatSize size64(64, 1, 1);
static const DXGIFormatSize size32(32, 1, 1);
static const DXGIFormatSize size16(16, 1, 1);
static const DXGIFormatSize size8(8, 1, 1);
static const DXGIFormatSize sizeBC1(64, 4, 4);
static const DXGIFormatSize sizeBC2(128, 4, 4);
static const DXGIFormatSize sizeBC3(128, 4, 4);
static const DXGIFormatSize sizeBC4(64, 4, 4);
static const DXGIFormatSize sizeBC5(128, 4, 4);
static const DXGIFormatSize sizeBC6H(128, 4, 4);
static const DXGIFormatSize sizeBC7(128, 4, 4);
switch (format)
{
case DXGI_FORMAT_UNKNOWN:
return sizeUnknown;
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return size128;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return size96;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
return size64;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return size32;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
return size16;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
return size8;
case DXGI_FORMAT_R1_UNORM:
UNREACHABLE();
return sizeUnknown;
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
return size32;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
return sizeBC1;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
return sizeBC2;
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
return sizeBC3;
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return sizeBC4;
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
return sizeBC5;
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
return size16;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return size32;
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
return sizeBC6H;
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return sizeBC7;
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
case DXGI_FORMAT_420_OPAQUE:
case DXGI_FORMAT_YUY2:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
case DXGI_FORMAT_NV11:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
UNREACHABLE();
return sizeUnknown;
case DXGI_FORMAT_B4G4R4A4_UNORM:
return size16;
default:
UNREACHABLE();
return sizeUnknown;
}
}
typedef std::map<gl::VertexFormatType, VertexFormat> D3D11VertexFormatInfoMap;
typedef std::pair<gl::VertexFormatType, VertexFormat> D3D11VertexFormatPair;
VertexFormat::VertexFormat()
: conversionType(VERTEX_CONVERT_NONE),
nativeFormat(DXGI_FORMAT_UNKNOWN),
copyFunction(NULL)
{
}
VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
DXGI_FORMAT nativeFormatIn,
VertexCopyFunction copyFunctionIn)
: conversionType(conversionTypeIn),
nativeFormat(nativeFormatIn),
copyFunction(copyFunctionIn)
{
}
static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map,
GLenum inputType,
GLboolean normalized,
GLuint componentCount,
VertexConversionType conversionType,
DXGI_FORMAT nativeFormat,
VertexCopyFunction copyFunction)
{
gl::VertexFormatType formatType = gl::GetVertexFormatType(inputType, normalized, componentCount, false);
VertexFormat info;
info.conversionType = conversionType;
info.nativeFormat = nativeFormat;
info.copyFunction = copyFunction;
map->insert(D3D11VertexFormatPair(formatType, info));
}
static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap()
{
// D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature Level 10_0+.
// http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
D3D11VertexFormatInfoMap map;
// GL_BYTE -- unnormalized
AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>);
AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>);
AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>);
AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>);
// GL_BYTE -- normalized
AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>);
AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>);
AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>);
AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>);
// GL_UNSIGNED_BYTE -- unnormalized
AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 1, 4, 1>);
AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 2, 4, 1>);
// NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format table.
// GL_UNSIGNED_BYTE -- normalized
AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
// NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
// GL_SHORT -- unnormalized
AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 1, 2, 0>);
// NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
// GL_SHORT -- normalized
AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 1, 2, 0>);
// NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
// GL_UNSIGNED_SHORT -- unnormalized
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, false>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, false>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, false>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, false>);
// GL_UNSIGNED_SHORT -- normalized
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, true>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, true>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, true>);
AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, true>);
// GL_FIXED
// TODO: Add test to verify that this works correctly.
AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>);
// NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
// GL_FLOAT
// TODO: Add test to verify that this works correctly.
AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 2, 0>);
// NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
return map;
}
const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel)
{
if (featureLevel == D3D_FEATURE_LEVEL_9_3)
{
static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override =
BuildD3D11_FL9_3VertexFormatInfoOverrideMap();
// First see if the format has a special mapping for FL9_3
auto iter = vertexFormatMapFL9_3Override.find(vertexFormatType);
if (iter != vertexFormatMapFL9_3Override.end())
{
return iter->second;
}
}
switch (vertexFormatType)
{
//
// Float formats
//
// GL_BYTE -- un-normalized
case gl::VERTEX_FORMAT_SBYTE1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3:
{
static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_BYTE -- normalized
case gl::VERTEX_FORMAT_SBYTE1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- un-normalized
case gl::VERTEX_FORMAT_UBYTE1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3:
{
static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- normalized
case gl::VERTEX_FORMAT_UBYTE1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT -- un-normalized
case gl::VERTEX_FORMAT_SSHORT1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3:
{
static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_SHORT -- normalized
case gl::VERTEX_FORMAT_SSHORT1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- un-normalized
case gl::VERTEX_FORMAT_USHORT1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3:
{
static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- normalized
case gl::VERTEX_FORMAT_USHORT1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT -- un-normalized
case gl::VERTEX_FORMAT_SINT1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT3:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_INT -- normalized
case gl::VERTEX_FORMAT_SINT1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>);
return info;
}
// GL_UNSIGNED_INT -- un-normalized
case gl::VERTEX_FORMAT_UINT1:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT2:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT3:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT4:
{
static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT -- normalized
case gl::VERTEX_FORMAT_UINT1_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
&CopyTo32FVertexData<GLuint, 1, 1, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT2_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
&CopyTo32FVertexData<GLuint, 2, 2, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT3_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT4_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
&CopyTo32FVertexData<GLuint, 4, 4, true>);
return info;
}
// GL_FIXED
case gl::VERTEX_FORMAT_FIXED1:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>);
return info;
}
case gl::VERTEX_FORMAT_FIXED2:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>);
return info;
}
case gl::VERTEX_FORMAT_FIXED3:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>);
return info;
}
case gl::VERTEX_FORMAT_FIXED4:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>);
return info;
}
// GL_HALF_FLOAT
case gl::VERTEX_FORMAT_HALF1:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_HALF2:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_HALF3:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
return info;
}
case gl::VERTEX_FORMAT_HALF4:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>);
return info;
}
// GL_FLOAT
case gl::VERTEX_FORMAT_FLOAT1:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT2:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT3:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT4:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_SINT210:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT210_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_UINT210:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT210_NORM:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
//
// Integer Formats
//
// GL_BYTE
case gl::VERTEX_FORMAT_SBYTE1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE
case gl::VERTEX_FORMAT_UBYTE1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT
case gl::VERTEX_FORMAT_SSHORT1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT
case gl::VERTEX_FORMAT_USHORT1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT
case gl::VERTEX_FORMAT_SINT1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT
case gl::VERTEX_FORMAT_UINT1_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT2_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT3_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT4_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_SINT210_INT:
{
static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_UINT210_INT:
{
static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
default:
{
static const VertexFormat info;
return info;
}
}
}
}
}