blob: 724a58b7fc267e0a4211b88cb926fa0fea45768e [file] [log] [blame]
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Program.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
namespace rx
{
namespace
{
enum
{
INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
};
// This has to be at least 4k or else it fails on ATI cards.
enum
{
CONSTANT_VERTEX_BUFFER_SIZE = 4096
};
int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
{
// Size cannot be larger than a GLsizei
if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
{
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
return (size - attrib.offset % stride +
(stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
stride;
}
bool DirectStoragePossible(const gl::VertexAttribute &attrib)
{
// Current value attribs may not use direct storage.
if (!attrib.enabled)
{
return false;
}
gl::Buffer *buffer = attrib.buffer.get();
if (!buffer)
{
return false;
}
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
ASSERT(bufferD3D);
if (!bufferD3D->supportsDirectBinding())
{
return false;
}
// Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
// 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
size_t alignment = 4;
if (attrib.type != GL_FLOAT)
{
gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
// TODO(jmadill): add VertexFormatCaps
BufferFactoryD3D *factory = bufferD3D->getFactory();
auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, 1, 0);
if (errorOrElementSize.isError())
{
ERR("Unlogged error in DirectStoragePossible.");
return false;
}
alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
// CPU-converted vertex data must be converted (naturally).
if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
{
return false;
}
}
// Final alignment check - unaligned data must be converted.
return (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
(static_cast<size_t>(attrib.offset) % alignment == 0);
}
} // anonymous namespace
TranslatedAttribute::TranslatedAttribute()
: active(false),
attribute(nullptr),
currentValueType(GL_NONE),
offset(0),
stride(0),
vertexBuffer(),
storage(nullptr),
serial(0),
divisor(0)
{
}
VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib)
{
// If attribute is disabled, we use the current value.
if (!attrib.enabled)
{
return VertexStorageType::CURRENT_VALUE;
}
// If specified with immediate data, we must use dynamic storage.
auto *buffer = attrib.buffer.get();
if (!buffer)
{
return VertexStorageType::DYNAMIC;
}
// Check if the buffer supports direct storage.
if (DirectStoragePossible(attrib))
{
return VertexStorageType::DIRECT;
}
// Otherwise the storage is static or dynamic.
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
ASSERT(bufferD3D);
switch (bufferD3D->getUsage())
{
case D3DBufferUsage::DYNAMIC:
return VertexStorageType::DYNAMIC;
case D3DBufferUsage::STATIC:
return VertexStorageType::STATIC;
default:
UNREACHABLE();
return VertexStorageType::UNKNOWN;
}
}
VertexDataManager::CurrentValueState::CurrentValueState()
: buffer(nullptr),
offset(0)
{
data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
data.Type = GL_FLOAT;
}
VertexDataManager::CurrentValueState::~CurrentValueState()
{
SafeDelete(buffer);
}
VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
: mFactory(factory),
mStreamingBuffer(nullptr),
// TODO(jmadill): use context caps
mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
{
mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
if (!mStreamingBuffer)
{
ERR("Failed to allocate the streaming vertex buffer.");
}
}
VertexDataManager::~VertexDataManager()
{
SafeDelete(mStreamingBuffer);
}
void VertexDataManager::unmapStreamingBuffer()
{
mStreamingBuffer->getVertexBuffer()->hintUnmapResource();
}
gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
GLint start,
GLsizei count,
std::vector<TranslatedAttribute> *translatedAttribs,
GLsizei instances)
{
ASSERT(mStreamingBuffer);
const gl::VertexArray *vertexArray = state.getVertexArray();
const auto &vertexAttributes = vertexArray->getVertexAttributes();
mDynamicAttributeIndexesCache.clear();
const gl::Program *program = state.getProgram();
translatedAttribs->clear();
for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
{
// Skip attrib locations the program doesn't use.
if (!program->isAttribLocationActive(attribIndex))
continue;
const auto &attrib = vertexAttributes[attribIndex];
// Resize automatically puts in empty attribs
translatedAttribs->resize(attribIndex + 1);
TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
auto currentValueData =
state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
// Record the attribute now
translated->active = true;
translated->attribute = &attrib;
translated->currentValueType = currentValueData.Type;
translated->divisor = attrib.divisor;
switch (ClassifyAttributeStorage(attrib))
{
case VertexStorageType::STATIC:
{
// Store static attribute.
gl::Error error = StoreStaticAttrib(translated, start, count, instances);
if (error.isError())
{
return error;
}
break;
}
case VertexStorageType::DYNAMIC:
// Dynamic attributes must be handled together.
mDynamicAttributeIndexesCache.push_back(attribIndex);
break;
case VertexStorageType::DIRECT:
// Update translated data for direct attributes.
StoreDirectAttrib(translated, start);
break;
case VertexStorageType::CURRENT_VALUE:
{
gl::Error error = storeCurrentValue(currentValueData, translated, attribIndex);
if (error.isError())
{
return error;
}
break;
}
default:
UNREACHABLE();
break;
}
}
if (mDynamicAttributeIndexesCache.empty())
{
gl::Error(GL_NO_ERROR);
}
return storeDynamicAttribs(translatedAttribs, mDynamicAttributeIndexesCache, start, count,
instances);
}
// static
void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib, GLint start)
{
const auto &attrib = *directAttrib->attribute;
gl::Buffer *buffer = attrib.buffer.get();
BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
// Instanced vertices do not apply the 'start' offset
GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
ASSERT(DirectStoragePossible(attrib));
directAttrib->vertexBuffer.set(nullptr);
directAttrib->storage = bufferD3D;
directAttrib->serial = bufferD3D->getSerial();
directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
directAttrib->offset =
static_cast<unsigned int>(attrib.offset + directAttrib->stride * firstVertexIndex);
}
// static
gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated,
GLint start,
GLsizei count,
GLsizei instances)
{
const gl::VertexAttribute &attrib = *translated->attribute;
gl::Buffer *buffer = attrib.buffer.get();
ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib));
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
// Instanced vertices do not apply the 'start' offset
GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
// Compute source data pointer
const uint8_t *sourceData = nullptr;
gl::Error error = bufferD3D->getData(&sourceData);
if (error.isError())
{
return error;
}
sourceData += static_cast<int>(attrib.offset);
unsigned int streamOffset = 0;
auto errorOrOutputElementSize = bufferD3D->getFactory()->getVertexSpaceRequired(attrib, 1, 0);
if (errorOrOutputElementSize.isError())
{
return errorOrOutputElementSize.getError();
}
translated->storage = nullptr;
translated->stride = errorOrOutputElementSize.getResult();
auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib);
ASSERT(staticBuffer);
if (staticBuffer->empty())
{
// Convert the entire buffer
int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize()));
int startIndex = static_cast<int>(attrib.offset) /
static_cast<int>(ComputeVertexAttributeStride(attrib));
error = staticBuffer->storeStaticAttribute(attrib, -startIndex, totalCount, 0, sourceData);
if (error.isError())
{
return error;
}
}
unsigned int firstElementOffset =
(static_cast<unsigned int>(attrib.offset) /
static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
translated->stride;
ASSERT(attrib.divisor == 0 || firstVertexIndex == 0);
unsigned int startOffset = firstVertexIndex * translated->stride;
if (streamOffset + firstElementOffset + startOffset < streamOffset)
{
return gl::Error(GL_OUT_OF_MEMORY);
}
VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
translated->vertexBuffer.set(vertexBuffer);
translated->serial = vertexBuffer->getSerial();
translated->offset = streamOffset + firstElementOffset + startOffset;
return gl::Error(GL_NO_ERROR);
}
gl::Error VertexDataManager::storeDynamicAttribs(
std::vector<TranslatedAttribute> *translatedAttribs,
const std::vector<size_t> &dynamicAttribIndexes,
GLint start,
GLsizei count,
GLsizei instances)
{
// Reserve the required space for the dynamic buffers.
for (size_t attribIndex : dynamicAttribIndexes)
{
const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
gl::Error error = reserveSpaceForAttrib(dynamicAttrib, count, instances);
if (error.isError())
{
return error;
}
}
// Store dynamic attributes
for (size_t attribIndex : dynamicAttribIndexes)
{
auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
gl::Error error = storeDynamicAttrib(dynamicAttrib, start, count, instances);
if (error.isError())
{
unmapStreamingBuffer();
return error;
}
// Promote static usage of dynamic buffers.
gl::Buffer *buffer = dynamicAttrib->attribute->buffer.get();
if (buffer)
{
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib->attribute);
bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
}
}
unmapStreamingBuffer();
return gl::Error(GL_NO_ERROR);
}
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
GLsizei count,
GLsizei instances) const
{
const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
ASSERT(!DirectStoragePossible(attrib));
gl::Buffer *buffer = attrib.buffer.get();
BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib) == nullptr);
UNUSED_ASSERTION_VARIABLE(bufferD3D);
size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
ASSERT(!bufferD3D ||
ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize())) >=
static_cast<int>(totalCount));
return mStreamingBuffer->reserveVertexSpace(attrib, static_cast<GLsizei>(totalCount),
instances);
}
gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
GLint start,
GLsizei count,
GLsizei instances)
{
const gl::VertexAttribute &attrib = *translated->attribute;
gl::Buffer *buffer = attrib.buffer.get();
ASSERT(buffer || attrib.pointer);
ASSERT(attrib.enabled);
BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
// Instanced vertices do not apply the 'start' offset
GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
// Compute source data pointer
const uint8_t *sourceData = nullptr;
if (buffer)
{
gl::Error error = storage->getData(&sourceData);
if (error.isError())
{
return error;
}
sourceData += static_cast<int>(attrib.offset);
}
else
{
sourceData = static_cast<const uint8_t*>(attrib.pointer);
}
unsigned int streamOffset = 0;
auto errorOrOutputElementSize = mFactory->getVertexSpaceRequired(attrib, 1, 0);
if (errorOrOutputElementSize.isError())
{
return errorOrOutputElementSize.getError();
}
translated->storage = nullptr;
translated->stride = errorOrOutputElementSize.getResult();
size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
gl::Error error = mStreamingBuffer->storeDynamicAttribute(
attrib, translated->currentValueType, firstVertexIndex, static_cast<GLsizei>(totalCount),
instances, &streamOffset, sourceData);
if (error.isError())
{
return error;
}
VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
translated->vertexBuffer.set(vertexBuffer);
translated->serial = vertexBuffer->getSerial();
translated->offset = streamOffset;
return gl::Error(GL_NO_ERROR);
}
gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
TranslatedAttribute *translated,
size_t attribIndex)
{
CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
auto *&buffer = cachedState->buffer;
if (!buffer)
{
buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
}
if (cachedState->data != currentValue)
{
const gl::VertexAttribute &attrib = *translated->attribute;
gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
if (error.isError())
{
return error;
}
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
unsigned int streamOffset;
error = buffer->storeDynamicAttribute(attrib, currentValue.Type, 0, 1, 0, &streamOffset,
sourceData);
if (error.isError())
{
return error;
}
buffer->getVertexBuffer()->hintUnmapResource();
cachedState->data = currentValue;
cachedState->offset = streamOffset;
}
translated->vertexBuffer.set(buffer->getVertexBuffer());
translated->storage = nullptr;
translated->serial = buffer->getSerial();
translated->divisor = 0;
translated->stride = 0;
translated->offset = static_cast<unsigned int>(cachedState->offset);
return gl::Error(GL_NO_ERROR);
}
// VertexBufferBinding implementation
VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
{
}
VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
: mBoundVertexBuffer(other.mBoundVertexBuffer)
{
if (mBoundVertexBuffer)
{
mBoundVertexBuffer->addRef();
}
}
VertexBufferBinding::~VertexBufferBinding()
{
if (mBoundVertexBuffer)
{
mBoundVertexBuffer->release();
}
}
VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
{
mBoundVertexBuffer = other.mBoundVertexBuffer;
if (mBoundVertexBuffer)
{
mBoundVertexBuffer->addRef();
}
return *this;
}
void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
{
if (mBoundVertexBuffer == vertexBuffer)
return;
if (mBoundVertexBuffer)
{
mBoundVertexBuffer->release();
}
if (vertexBuffer)
{
vertexBuffer->addRef();
}
mBoundVertexBuffer = vertexBuffer;
}
VertexBuffer *VertexBufferBinding::get() const
{
return mBoundVertexBuffer;
}
} // namespace rx