blob: e4adfb3887106359016ae73eb1f3ab10f8eff891 [file] [log] [blame]
# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
# These file lists are shared with the GN build.
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'../include/EGL/egl.h',
'../include/EGL/eglext.h',
'../include/EGL/eglplatform.h',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h',
'../include/GLES3/gl3platform.h',
'../include/GLES3/gl31.h',
'../include/GLES3/gl32.h',
'../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h',
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'compiler/translator/AddAndTrueToLoopCondition.cpp',
'compiler/translator/AddAndTrueToLoopCondition.h',
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'compiler/translator/BreakVariableAliasingInInnerLoops.cpp',
'compiler/translator/BreakVariableAliasingInInnerLoops.h',
'compiler/translator/Cache.cpp',
'compiler/translator/Cache.h',
'compiler/translator/CallDAG.cpp',
'compiler/translator/CallDAG.h',
'compiler/translator/ClampPointSize.cpp',
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'compiler/translator/CodeGen.cpp',
'compiler/translator/CollectVariables.cpp',
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'compiler/translator/DeferGlobalInitializers.cpp',
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'compiler/translator/Diagnostics.cpp',
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'compiler/translator/DirectiveHandler.cpp',
'compiler/translator/DirectiveHandler.h',
'compiler/translator/EmulateGLFragColorBroadcast.cpp',
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'compiler/translator/EmulatePrecision.h',
'compiler/translator/ExpandIntegerPowExpressions.cpp',
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'compiler/translator/IntermNode_util.cpp',
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'compiler/translator/OutputTree.cpp',
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'compiler/translator/ShaderVars.cpp',
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'compiler/translator/Types.cpp',
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'compiler/translator/UseInterfaceBlockFields.cpp',
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'compiler/translator/ValidateGlobalInitializer.cpp',
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'compiler/translator/ValidateMaxParameters.cpp',
'compiler/translator/ValidateOutputs.cpp',
'compiler/translator/ValidateOutputs.h',
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'compiler/translator/ValidateVaryingLocations.h',
'compiler/translator/VariablePacker.cpp',
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'compiler/translator/blocklayout.cpp',
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'compiler/translator/glslang.y',
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'compiler/translator/glslang_tab.cpp',
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'compiler/translator/length_limits.h',
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'compiler/translator/BuiltInFunctionEmulatorGLSL.h',
'compiler/translator/ExtensionGLSL.cpp',
'compiler/translator/ExtensionGLSL.h',
'compiler/translator/OutputGLSL.cpp',
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'compiler/translator/AddDefaultReturnStatements.h',
'compiler/translator/ArrayReturnValueToOutParameter.cpp',
'compiler/translator/ArrayReturnValueToOutParameter.h',
'compiler/translator/ASTMetadataHLSL.cpp',
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'compiler/translator/RemoveDynamicIndexing.cpp',
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'compiler/translator/RemoveSwitchFallThrough.cpp',
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'compiler/translator/SeparateExpressionsReturningArrays.cpp',
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'compiler/translator/UnfoldShortCircuitToIf.cpp',
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'compiler/translator/UtilsHLSL.h',
'compiler/translator/WrapSwitchStatementsInBlocks.cpp',
'compiler/translator/WrapSwitchStatementsInBlocks.h',
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'compiler/preprocessor/DirectiveHandlerBase.cpp',
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'compiler/preprocessor/Lexer.h',
'compiler/preprocessor/Macro.cpp',
'compiler/preprocessor/Macro.h',
'compiler/preprocessor/MacroExpander.cpp',
'compiler/preprocessor/MacroExpander.h',
'compiler/preprocessor/Preprocessor.cpp',
'compiler/preprocessor/Preprocessor.h',
'compiler/preprocessor/SourceLocation.h',
'compiler/preprocessor/Token.cpp',
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# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
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