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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains a list of defective dEQP conformance tests. The expected
// format is:
// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
//
// MODIFIERS can be a combination of the below list:
// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
// MAVERICKS
// NVIDIA AMD INTEL
// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
// DEBUG RELEASE
// TODO(jmadill): Add ANGLE Renderer selection modifiers
//
// TEST_NAME can be a specific test name, or have a '*' in the end, which
// indicates a prefix matching.
//
// Examples:
// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
// 91533 WIN : gl_min_uniforms = FAIL
// 91531 MAC WIN LINUX : conformance_more_* = SKIP
// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
// Crashing Tests
1920 NVIDIA D3D11 : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.vertex_attribute_binding.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.stencil_texturing.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.texture.gather.* = SKIP
// TODO(xinghua.cao@intel.com): FAIL expectation instead of SKIP should be sufficient for OpenGL, but the
// test expectations parser doesn't support having FAIL for GL and SKIP for D3D with the same test filter.
1442 OPENGL D3D11 : dEQP-GLES31.functional.image_load_store.* = SKIP
// TODO(jiawei.shao@intel.com): Implement FramebufferTextureEXT entry point defined in OpenGL ES 3.1 extension GL_EXT_geometry_shader
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.framebuffer_* = SKIP
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.layered.* = SKIP
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_* = SKIP
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_* = SKIP
// TODO(jiawei.shao@intel.com): Implement validations on transform feedback required in OpenGL ES 3.1 extension GL_EXT_geometry_shader
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.* = SKIP
// D3D11 Failing Tests
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shared_memory_size_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counters_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_size_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counters* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_image_units_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_block_size_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_buffer_bindings_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_* = FAIL
1729 D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = FAIL
1951 D3D11 : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = FAIL
1442 D3D11 : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL
1442 D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.compute* = FAIL
1442 D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.texparameter* = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameter* = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.texture.texparameter* = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.async.case_4_log = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.async.case_5_callback = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_2 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_3 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_9 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_10 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_27 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_28 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_2 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_3 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_9 = SKIP
1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_10 = SKIP
1442 D3D11 : dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv = FAIL
1442 D3D11 : dEQP-GLES31.functional.layout_binding.ubo.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.program_interface_query.* = FAIL
1663 D3D11 : dEQP-GLES31.functional.draw_indirect.compute_interop.* = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.* = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.* = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_number_of_declarations = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_order = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_type = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_name = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_unsized_sized_array = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_array_size = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_with_and_without_instance_name = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_block_array_size = FAIL
1442 D3D11 : dEQP-GLES31.functional.synchronization.* = FAIL
1951 D3D11 : dEQP-GLES31.functional.ssbo.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = FAIL
// OPENGL Failing Tests
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
1442 NVIDIA OPENGL : dEQP-GLES31.functional.fbo.no_attachments.maximums.all = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.buffer_limited_query.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.buffer_variable.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.program_input.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.program_output.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.uniform.random.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.* = FAIL
1442 OPENGL : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL
1442 OPENGL : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL
2272 WIN NVIDIA OPENGL : dEQP-GLES31.functional.ssbo.layout.2_level_unsized* = FAIL
2272 WIN NVIDIA OPENGL : dEQP-GLES31.functional.ssbo.layout.3_level_unsized* = FAIL
2272 WIN NVIDIA OPENGL : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays* = FAIL
2272 WIN NVIDIA OPENGL : dEQP-GLES31.functional.ssbo.layout.random.nested_structs* = FAIL
2272 WIN NVIDIA OPENGL : dEQP-GLES31.functional.ssbo.layout.random.all* = FAIL
// OpenGL and D3D11 Failing Tests
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.helper_invocation.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.base_level = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program_pipeline.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_1k_invocations = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.separate_shader.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_filters.case_11 = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_groups.case_11 = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_texture_internalformat = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteri = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterf = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteriv = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterfv = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = SKIP
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getbooleani_v = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.geometry.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.basic.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.input.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.conversion.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.emit.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.varying.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.geometry_* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.draw_* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.negative.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.es31.geometry.* = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.program_not_active = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_program_query = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_dispatch_compute_indirect = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_storage.block_number_limits = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_storage.block_number_limits = FAIL
2324 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_storage.block_number_limits = FAIL