blob: d26b15249d2f4b92b23eefb6b220c8660a91e547 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncNULL.cpp:
// Implements the class methods for SyncNULL.
//
#include "libANGLE/renderer/null/SyncNULL.h"
#include "common/debug.h"
namespace rx
{
SyncNULL::SyncNULL() : SyncImpl()
{
}
SyncNULL::~SyncNULL()
{
}
angle::Result SyncNULL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
{
return angle::Result::Continue();
}
angle::Result SyncNULL::clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
*outResult = GL_ALREADY_SIGNALED;
return angle::Result::Continue();
}
angle::Result SyncNULL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
{
return angle::Result::Continue();
}
angle::Result SyncNULL::getStatus(const gl::Context *context, GLint *outResult)
{
*outResult = GL_SIGNALED;
return angle::Result::Continue();
}
} // namespace rx