| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GlslangUtils: Wrapper for Khronos's glslang compiler. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_ |
| #define LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_ |
| |
| #include "libANGLE/Caps.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "libANGLE/renderer/glslang_wrapper_utils.h" |
| #include "libANGLE/renderer/metal/mtl_common.h" |
| |
| namespace rx |
| { |
| namespace mtl |
| { |
| |
| struct SamplerBinding |
| { |
| uint32_t textureBinding = 0; |
| uint32_t samplerBinding = 0; |
| }; |
| |
| struct TranslatedShaderInfo |
| { |
| std::array<SamplerBinding, kMaxGLSamplerBindings> actualSamplerBindings; |
| // NOTE(hqle): UBO, XFB bindings. |
| }; |
| |
| void GlslangGetShaderSource(const gl::ProgramState &programState, |
| const gl::ProgramLinkedResources &resources, |
| gl::ShaderMap<std::string> *shaderSourcesOut, |
| ShaderMapInterfaceVariableInfoMap *variableInfoMapOut); |
| |
| angle::Result GlslangGetShaderSpirvCode(ErrorHandler *context, |
| const gl::ShaderBitSet &linkedShaderStages, |
| const gl::Caps &glCaps, |
| const gl::ShaderMap<std::string> &shaderSources, |
| const ShaderMapInterfaceVariableInfoMap &variableInfoMap, |
| gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut); |
| |
| // Translate from SPIR-V code to Metal shader source code. |
| angle::Result SpirvCodeToMsl(Context *context, |
| const gl::ProgramState &programState, |
| gl::ShaderMap<std::vector<uint32_t>> *sprivShaderCode, |
| gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut, |
| gl::ShaderMap<std::string> *mslCodeOut); |
| |
| } // namespace mtl |
| } // namespace rx |
| |
| #endif /* LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_ */ |