| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.cpp: |
| // Simple GLES function loader. |
| |
| #include "trace_gles_loader_autogen.h" |
| |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| t_glGetFramebufferAttachmentParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC |
| t_glRenderbufferStorageMultisample; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| t_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| t_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| t_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC |
| t_glTexStorageMemFlags2DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC |
| t_glTexStorageMemFlags3DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC |
| t_glMultiDrawElementsInstancedANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC |
| t_glCompressedTexImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC |
| t_glCompressedTexImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| t_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| t_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| t_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC |
| t_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetBufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| t_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC |
| t_glGetInternalformativRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC |
| t_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC |
| t_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC |
| t_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| t_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| t_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| t_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC |
| t_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC |
| t_glGetSamplerParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC |
| t_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC |
| t_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC |
| t_glGetTexParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC |
| t_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| t_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC |
| t_glSamplerParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| t_glSamplerParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC |
| t_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC |
| t_glGetTranslatedShaderSourceANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC |
| t_glBindFragDataLocationIndexedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| t_glGetProgramResourceLocationIndexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| t_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC |
| t_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC |
| t_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| t_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC |
| t_glRenderbufferStorageMultisampleEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| t_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| t_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC |
| t_glDrawRangeElementsBaseVertexOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC |
| t_glFramebufferTextureMultiviewOVR; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| t_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC |
| t_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC t_glAlphaFuncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC t_glClipPlanefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC t_glColor4fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFCONTEXTANGLEPROC t_glFogfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVCONTEXTANGLEPROC t_glFogfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC t_glFrustumfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC t_glGetClipPlanefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC t_glGetLightfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC t_glGetMaterialfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC t_glGetTexEnvfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC t_glLightModelfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC t_glLightModelfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC t_glLightfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC t_glLightfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC t_glLoadMatrixfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC t_glMaterialfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC t_glMaterialfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC t_glMultMatrixfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC t_glMultiTexCoord4fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC t_glNormal3fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFCONTEXTANGLEPROC t_glOrthofContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC t_glPointParameterfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC t_glPointParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC t_glPointSizeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFCONTEXTANGLEPROC t_glRotatefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFCONTEXTANGLEPROC t_glScalefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC t_glTexEnvfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC t_glTexEnvfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC t_glTranslatefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC t_glAlphaFuncxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC t_glClearColorxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC t_glClearDepthxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC |
| t_glClientActiveTextureContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC t_glClipPlanexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC t_glColor4ubContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC t_glColor4xContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC t_glColorPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC t_glDepthRangexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC |
| t_glDisableClientStateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC t_glEnableClientStateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXCONTEXTANGLEPROC t_glFogxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVCONTEXTANGLEPROC t_glFogxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC t_glFrustumxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC t_glLightModelxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC t_glLightModelxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC t_glLightxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC t_glLightxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC t_glLineWidthxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC t_glLoadIdentityContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC t_glLoadMatrixxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC t_glLogicOpContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC t_glMaterialxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC t_glMaterialxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC t_glMatrixModeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC t_glMultMatrixxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC t_glMultiTexCoord4xContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC t_glNormal3xContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC t_glNormalPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXCONTEXTANGLEPROC t_glOrthoxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC t_glPointParameterxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC t_glPointParameterxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC t_glPointSizexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC t_glPolygonOffsetxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC t_glPopMatrixContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC t_glPushMatrixContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXCONTEXTANGLEPROC t_glRotatexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC t_glSampleCoveragexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXCONTEXTANGLEPROC t_glScalexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC t_glShadeModelContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC t_glTexCoordPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVICONTEXTANGLEPROC t_glTexEnviContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC t_glTexEnvxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC t_glTexEnvivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC t_glTexEnvxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC t_glTexParameterxContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC t_glTexParameterxvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC t_glTranslatexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC t_glVertexPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC t_glActiveTextureContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC t_glAttachShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC |
| t_glBindAttribLocationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC t_glBindBufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC t_glBindFramebufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC t_glBindRenderbufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC t_glBindTextureContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC t_glBlendColorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC t_glBlendEquationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC |
| t_glBlendEquationSeparateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC t_glBlendFuncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC t_glBlendFuncSeparateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC t_glBufferDataContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC t_glBufferSubDataContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC |
| t_glCheckFramebufferStatusContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCONTEXTANGLEPROC t_glClearContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC t_glClearColorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC t_glClearDepthfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC t_glClearStencilContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC t_glColorMaskContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC t_glCompileShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC |
| t_glCompressedTexImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC |
| t_glCompressedTexSubImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC t_glCopyTexImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC t_glCopyTexSubImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC t_glCreateProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC t_glCreateShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACECONTEXTANGLEPROC t_glCullFaceContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC t_glDeleteBuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC |
| t_glDeleteFramebuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC t_glDeleteProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC |
| t_glDeleteRenderbuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC t_glDeleteShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC t_glDeleteTexturesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC t_glDepthFuncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC t_glDepthMaskContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC t_glDepthRangefContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC t_glDetachShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECONTEXTANGLEPROC t_glDisableContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| t_glDisableVertexAttribArrayContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC t_glDrawArraysContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC t_glDrawElementsContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECONTEXTANGLEPROC t_glEnableContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| t_glEnableVertexAttribArrayContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHCONTEXTANGLEPROC t_glFinishContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHCONTEXTANGLEPROC t_glFlushContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC |
| t_glFramebufferRenderbufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC |
| t_glFramebufferTexture2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC t_glFrontFaceContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC t_glGenBuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC t_glGenerateMipmapContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC t_glGenFramebuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC t_glGenRenderbuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC t_glGenTexturesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC t_glGetActiveAttribContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC t_glGetActiveUniformContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC |
| t_glGetAttachedShadersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC t_glGetAttribLocationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC t_glGetBooleanvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC |
| t_glGetBufferParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORCONTEXTANGLEPROC t_glGetErrorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC t_glGetFloatvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC |
| t_glGetFramebufferAttachmentParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC t_glGetIntegervContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC t_glGetProgramivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC t_glGetProgramInfoLogContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC |
| t_glGetRenderbufferParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC t_glGetShaderivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC t_glGetShaderInfoLogContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC |
| t_glGetShaderPrecisionFormatContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC t_glGetShaderSourceContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC t_glGetStringContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC t_glGetTexParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC t_glGetTexParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC t_glGetUniformfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC t_glGetUniformivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC |
| t_glGetUniformLocationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC t_glGetVertexAttribfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC t_glGetVertexAttribivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC |
| t_glGetVertexAttribPointervContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLHINTCONTEXTANGLEPROC t_glHintContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC t_glIsBufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC t_glIsEnabledContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC t_glIsFramebufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC t_glIsProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC t_glIsRenderbufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERCONTEXTANGLEPROC t_glIsShaderContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC t_glIsTextureContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC t_glLineWidthContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC t_glLinkProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC t_glPixelStoreiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC t_glPolygonOffsetContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC t_glReadPixelsContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC |
| t_glReleaseShaderCompilerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC |
| t_glRenderbufferStorageContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC t_glSampleCoverageContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORCONTEXTANGLEPROC t_glScissorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC t_glShaderBinaryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC t_glShaderSourceContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC t_glStencilFuncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC |
| t_glStencilFuncSeparateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC t_glStencilMaskContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC |
| t_glStencilMaskSeparateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC t_glStencilOpContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC t_glStencilOpSeparateContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC t_glTexImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC t_glTexParameterfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC t_glTexParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC t_glTexParameteriContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC t_glTexParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC t_glTexSubImage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC t_glUniform1fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC t_glUniform1fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC t_glUniform1iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC t_glUniform1ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC t_glUniform2fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC t_glUniform2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC t_glUniform2iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC t_glUniform2ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC t_glUniform3fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC t_glUniform3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC t_glUniform3iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC t_glUniform3ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC t_glUniform4fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC t_glUniform4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC t_glUniform4iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC t_glUniform4ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC t_glUniformMatrix2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC t_glUniformMatrix3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC t_glUniformMatrix4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC t_glUseProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC t_glValidateProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC t_glVertexAttrib1fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC t_glVertexAttrib1fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC t_glVertexAttrib2fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC t_glVertexAttrib2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC t_glVertexAttrib3fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC t_glVertexAttrib3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC t_glVertexAttrib4fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC t_glVertexAttrib4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC |
| t_glVertexAttribPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC t_glViewportContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC t_glReadBufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC t_glDrawRangeElementsContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC t_glTexImage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC t_glTexSubImage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC t_glCopyTexSubImage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC |
| t_glCompressedTexImage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC |
| t_glCompressedTexSubImage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC t_glGenQueriesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC t_glDeleteQueriesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYCONTEXTANGLEPROC t_glIsQueryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC t_glBeginQueryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC t_glEndQueryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC t_glGetQueryivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC t_glGetQueryObjectuivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC t_glUnmapBufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC t_glGetBufferPointervContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC t_glDrawBuffersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC |
| t_glUniformMatrix2x3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC |
| t_glUniformMatrix3x2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC |
| t_glUniformMatrix2x4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC |
| t_glUniformMatrix4x2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC |
| t_glUniformMatrix3x4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC |
| t_glUniformMatrix4x3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC t_glBlitFramebufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC |
| t_glRenderbufferStorageMultisampleContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC |
| t_glFramebufferTextureLayerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC t_glMapBufferRangeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC |
| t_glFlushMappedBufferRangeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC t_glBindVertexArrayContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC |
| t_glDeleteVertexArraysContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC t_glGenVertexArraysContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC t_glIsVertexArrayContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC t_glGetIntegeri_vContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glBeginTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glEndTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC t_glBindBufferRangeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC t_glBindBufferBaseContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC |
| t_glTransformFeedbackVaryingsContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC |
| t_glGetTransformFeedbackVaryingContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC |
| t_glVertexAttribIPointerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC |
| t_glGetVertexAttribIivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC |
| t_glGetVertexAttribIuivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC t_glVertexAttribI4iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC t_glVertexAttribI4uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC t_glVertexAttribI4ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC t_glVertexAttribI4uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC t_glGetUniformuivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC |
| t_glGetFragDataLocationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC t_glUniform1uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC t_glUniform2uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC t_glUniform3uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC t_glUniform4uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC t_glUniform1uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC t_glUniform2uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC t_glUniform3uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC t_glUniform4uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC t_glClearBufferivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC t_glClearBufferuivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC t_glClearBufferfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC t_glClearBufferfiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC t_glGetStringiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC t_glCopyBufferSubDataContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC t_glGetUniformIndicesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC |
| t_glGetActiveUniformsivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC |
| t_glGetUniformBlockIndexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC |
| t_glGetActiveUniformBlockivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC |
| t_glGetActiveUniformBlockNameContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC |
| t_glUniformBlockBindingContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC |
| t_glDrawArraysInstancedContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC |
| t_glDrawElementsInstancedContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC t_glFenceSyncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCCONTEXTANGLEPROC t_glIsSyncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC t_glDeleteSyncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC t_glClientWaitSyncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC t_glWaitSyncContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC t_glGetInteger64vContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC t_glGetSyncivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC t_glGetInteger64i_vContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC |
| t_glGetBufferParameteri64vContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC t_glGenSamplersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC t_glDeleteSamplersContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC t_glIsSamplerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC t_glBindSamplerContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC t_glSamplerParameteriContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC |
| t_glSamplerParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC t_glSamplerParameterfContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC |
| t_glSamplerParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC |
| t_glGetSamplerParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC |
| t_glGetSamplerParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC |
| t_glVertexAttribDivisorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glBindTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| t_glDeleteTransformFeedbacksContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| t_glGenTransformFeedbacksContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glIsTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glPauseTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| t_glResumeTransformFeedbackContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC t_glGetProgramBinaryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC t_glProgramBinaryContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC t_glProgramParameteriContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC |
| t_glInvalidateFramebufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC |
| t_glInvalidateSubFramebufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC t_glTexStorage2DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC t_glTexStorage3DContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC |
| t_glGetInternalformativContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC t_glDispatchComputeContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC |
| t_glDispatchComputeIndirectContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC |
| t_glDrawArraysIndirectContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC |
| t_glDrawElementsIndirectContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC |
| t_glFramebufferParameteriContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC |
| t_glGetFramebufferParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC |
| t_glGetProgramInterfaceivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC |
| t_glGetProgramResourceIndexContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC |
| t_glGetProgramResourceNameContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC |
| t_glGetProgramResourceivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC |
| t_glGetProgramResourceLocationContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC t_glUseProgramStagesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC |
| t_glActiveShaderProgramContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC |
| t_glCreateShaderProgramvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC |
| t_glBindProgramPipelineContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC |
| t_glDeleteProgramPipelinesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC |
| t_glGenProgramPipelinesContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC t_glIsProgramPipelineContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC |
| t_glGetProgramPipelineivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC t_glProgramUniform1iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC t_glProgramUniform2iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC t_glProgramUniform3iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC t_glProgramUniform4iContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC t_glProgramUniform1uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC t_glProgramUniform2uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC t_glProgramUniform3uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC t_glProgramUniform4uiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC t_glProgramUniform1fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC t_glProgramUniform2fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC t_glProgramUniform3fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC t_glProgramUniform4fContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC t_glProgramUniform1ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC t_glProgramUniform2ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC t_glProgramUniform3ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC t_glProgramUniform4ivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC |
| t_glProgramUniform1uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC |
| t_glProgramUniform2uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC |
| t_glProgramUniform3uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC |
| t_glProgramUniform4uivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC t_glProgramUniform1fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC t_glProgramUniform2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC t_glProgramUniform3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC t_glProgramUniform4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2x3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3x2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2x4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4x2fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3x4fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4x3fvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC |
| t_glValidateProgramPipelineContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC |
| t_glGetProgramPipelineInfoLogContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC t_glBindImageTextureContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC t_glGetBooleani_vContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC t_glMemoryBarrierContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC |
| t_glMemoryBarrierByRegionContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC |
| t_glTexStorage2DMultisampleContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC t_glGetMultisamplefvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC t_glSampleMaskiContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC |
| t_glGetTexLevelParameterivContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC |
| t_glGetTexLevelParameterfvContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC t_glBindVertexBufferContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC |
| t_glVertexAttribFormatContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC |
| t_glVertexAttribIFormatContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC |
| t_glVertexAttribBindingContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC |
| t_glVertexBindingDivisorContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC |
| t_glCopySubTexture3DANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC |
| t_glCopyTexture3DANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC |
| t_glBlitFramebufferANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC |
| t_glRenderbufferStorageMultisampleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC |
| t_glGetRenderbufferImageANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC t_glGetTexImageANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC |
| t_glGetTexLevelParameterfvANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC |
| t_glGetTexLevelParameterivANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| t_glDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| t_glDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC |
| t_glVertexAttribDivisorANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC |
| t_glTexStorageMemFlags2DANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC |
| t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC |
| t_glTexStorageMemFlags3DANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC |
| t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC |
| t_glImportMemoryZirconHandleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC |
| t_glMultiDrawArraysANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| t_glMultiDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC |
| t_glMultiDrawElementsANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| t_glMultiDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC |
| t_glProvokingVertexANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC |
| t_glDisableExtensionANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC |
| t_glRequestExtensionANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| t_glCompressedTexImage2DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| t_glCompressedTexImage3DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| t_glCompressedTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| t_glCompressedTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetActiveUniformBlockivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetBooleani_vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetBooleanvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetBufferParameteri64vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetBufferParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetBufferPointervRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetFloatvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetFramebufferParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetInteger64i_vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetInteger64vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetIntegeri_vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetIntegervRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetInternalformativRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetMultisamplefvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC |
| t_glGetPointervRobustANGLERobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetProgramInterfaceivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetProgramivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetQueryObjecti64vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetQueryObjectivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC |
| t_glGetQueryObjectui64vRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetQueryObjectuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetQueryivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetRenderbufferParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetShaderivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexLevelParameterfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexLevelParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetTexParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetUniformfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetUniformivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetUniformuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetVertexAttribIivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetVertexAttribIuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetVertexAttribPointervRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetVertexAttribfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetVertexAttribivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetnUniformfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetnUniformivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glGetnUniformuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC |
| t_glReadPixelsRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC |
| t_glReadnPixelsRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| t_glSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| t_glSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| t_glTexImage2DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| t_glTexImage3DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| t_glTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| t_glTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| t_glTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| t_glTexParameterivRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| t_glTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| t_glTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC |
| t_glImportSemaphoreZirconHandleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC |
| t_glInvalidateTextureANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC |
| t_glTexImage2DExternalANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC |
| t_glGetMultisamplefvANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC t_glSampleMaskiANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC |
| t_glTexStorage2DMultisampleANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC |
| t_glGetTranslatedShaderSourceANGLEContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC |
| t_glBindUniformLocationCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| t_glCompressedCopyTextureCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC |
| t_glCopySubTextureCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| t_glCopyTextureCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC |
| t_glCoverageModulationCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC |
| t_glLoseContextCHROMIUMContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC |
| t_glBindFragDataLocationEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC |
| t_glBindFragDataLocationIndexedEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC |
| t_glGetFragDataIndexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC |
| t_glGetProgramResourceLocationIndexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC t_glBufferStorageEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC |
| t_glCopyImageSubDataEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC |
| t_glInsertEventMarkerEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC t_glPopGroupMarkerEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC |
| t_glPushGroupMarkerEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC |
| t_glDiscardFramebufferEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC t_glBeginQueryEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC t_glDeleteQueriesEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC t_glEndQueryEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC t_glGenQueriesEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC t_glGetInteger64vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC |
| t_glGetQueryObjecti64vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC |
| t_glGetQueryObjectivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC |
| t_glGetQueryObjectui64vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC |
| t_glGetQueryObjectuivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC t_glGetQueryivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC t_glIsQueryEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC t_glQueryCounterEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC t_glDrawBuffersEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC |
| t_glBlendEquationSeparateiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC t_glBlendEquationiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC |
| t_glBlendFuncSeparateiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC t_glBlendFunciEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC t_glColorMaskiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC t_glDisableiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC t_glEnableiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC t_glIsEnablediEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| t_glDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC |
| t_glDrawElementsInstancedBaseVertexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| t_glDrawRangeElementsBaseVertexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| t_glMultiDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC |
| t_glBufferStorageExternalEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC |
| t_glNamedBufferStorageExternalEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC |
| t_glFramebufferTextureEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC |
| t_glDrawArraysInstancedEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC |
| t_glDrawElementsInstancedEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC |
| t_glVertexAttribDivisorEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC |
| t_glFlushMappedBufferRangeEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC t_glMapBufferRangeEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC |
| t_glBufferStorageMemEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| t_glCreateMemoryObjectsEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| t_glDeleteMemoryObjectsEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| t_glGetMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC |
| t_glGetUnsignedBytei_vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC |
| t_glGetUnsignedBytevEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC t_glIsMemoryObjectEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| t_glMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC |
| t_glTexStorageMem2DEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| t_glTexStorageMem2DMultisampleEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC |
| t_glTexStorageMem3DEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC |
| t_glTexStorageMem3DMultisampleEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC t_glImportMemoryFdEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| t_glFramebufferTexture2DMultisampleEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC |
| t_glRenderbufferStorageMultisampleEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC |
| t_glGetGraphicsResetStatusEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC t_glGetnUniformfvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC t_glGetnUniformivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC t_glReadnPixelsEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC |
| t_glDeleteSemaphoresEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC t_glGenSemaphoresEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| t_glGetSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC t_glIsSemaphoreEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| t_glSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC |
| t_glSignalSemaphoreEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC t_glWaitSemaphoreEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC |
| t_glImportSemaphoreFdEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTCONTEXTANGLEPROC |
| t_glActiveShaderProgramEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTCONTEXTANGLEPROC |
| t_glBindProgramPipelineEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTCONTEXTANGLEPROC |
| t_glCreateShaderProgramvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTCONTEXTANGLEPROC |
| t_glDeleteProgramPipelinesEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTCONTEXTANGLEPROC |
| t_glGenProgramPipelinesEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTCONTEXTANGLEPROC |
| t_glGetProgramPipelineInfoLogEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTCONTEXTANGLEPROC |
| t_glGetProgramPipelineivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTCONTEXTANGLEPROC |
| t_glIsProgramPipelineEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTCONTEXTANGLEPROC |
| t_glProgramParameteriEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTCONTEXTANGLEPROC |
| t_glProgramUniform1fEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTCONTEXTANGLEPROC |
| t_glProgramUniform1fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTCONTEXTANGLEPROC |
| t_glProgramUniform1iEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTCONTEXTANGLEPROC |
| t_glProgramUniform1ivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTCONTEXTANGLEPROC |
| t_glProgramUniform1uiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTCONTEXTANGLEPROC |
| t_glProgramUniform1uivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTCONTEXTANGLEPROC |
| t_glProgramUniform2fEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTCONTEXTANGLEPROC |
| t_glProgramUniform2fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTCONTEXTANGLEPROC |
| t_glProgramUniform2iEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTCONTEXTANGLEPROC |
| t_glProgramUniform2ivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTCONTEXTANGLEPROC |
| t_glProgramUniform2uiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTCONTEXTANGLEPROC |
| t_glProgramUniform2uivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTCONTEXTANGLEPROC |
| t_glProgramUniform3fEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTCONTEXTANGLEPROC |
| t_glProgramUniform3fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTCONTEXTANGLEPROC |
| t_glProgramUniform3iEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTCONTEXTANGLEPROC |
| t_glProgramUniform3ivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTCONTEXTANGLEPROC |
| t_glProgramUniform3uiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTCONTEXTANGLEPROC |
| t_glProgramUniform3uivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTCONTEXTANGLEPROC |
| t_glProgramUniform4fEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTCONTEXTANGLEPROC |
| t_glProgramUniform4fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTCONTEXTANGLEPROC |
| t_glProgramUniform4iEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTCONTEXTANGLEPROC |
| t_glProgramUniform4ivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTCONTEXTANGLEPROC |
| t_glProgramUniform4uiEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTCONTEXTANGLEPROC |
| t_glProgramUniform4uivEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2x3fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix2x4fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3x2fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix3x4fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4x2fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTCONTEXTANGLEPROC |
| t_glProgramUniformMatrix4x3fvEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTCONTEXTANGLEPROC |
| t_glUseProgramStagesEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTCONTEXTANGLEPROC |
| t_glValidateProgramPipelineEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTCONTEXTANGLEPROC |
| t_glPatchParameteriEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTCONTEXTANGLEPROC t_glTexBufferEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC t_glTexBufferRangeEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC t_glTexStorage1DEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC t_glTexStorage2DEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC t_glTexStorage3DEXTContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC |
| t_glDebugMessageCallbackKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC |
| t_glDebugMessageControlKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC |
| t_glDebugMessageInsertKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC |
| t_glGetDebugMessageLogKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC t_glGetObjectLabelKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC |
| t_glGetObjectPtrLabelKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC t_glGetPointervKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC t_glObjectLabelKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC t_glObjectPtrLabelKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC t_glPopDebugGroupKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC t_glPushDebugGroupKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC |
| t_glMaxShaderCompilerThreadsKHRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC t_glDeleteFencesNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC t_glFinishFenceNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC t_glGenFencesNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC t_glGetFenceivNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC t_glIsFenceNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC t_glSetFenceNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC t_glTestFenceNVContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| t_glEGLImageTargetRenderbufferStorageOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC |
| t_glEGLImageTargetTexture2DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC |
| t_glCopyImageSubDataOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC |
| t_glBlendEquationSeparateiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC t_glBlendEquationiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC |
| t_glBlendFuncSeparateiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC t_glBlendFunciOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC t_glColorMaskiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC t_glDisableiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC t_glEnableiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC t_glIsEnablediOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| t_glDrawElementsBaseVertexOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC |
| t_glDrawElementsInstancedBaseVertexOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| t_glDrawRangeElementsBaseVertexOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC |
| t_glGetProgramBinaryOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC t_glProgramBinaryOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC |
| t_glGetBufferPointervOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC |
| t_glMinSampleShadingOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC |
| t_glCompressedTexImage3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| t_glCompressedTexSubImage3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| t_glCopyTexSubImage3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC |
| t_glFramebufferTexture3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC t_glTexImage3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC t_glTexSubImage3DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| t_glGetSamplerParameterIivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| t_glGetSamplerParameterIuivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC |
| t_glGetTexParameterIivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC |
| t_glGetTexParameterIuivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| t_glSamplerParameterIivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| t_glSamplerParameterIuivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC |
| t_glTexParameterIivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC |
| t_glTexParameterIuivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESCONTEXTANGLEPROC t_glTexBufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC t_glTexBufferRangeOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC |
| t_glTexStorage3DMultisampleOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC |
| t_glBindVertexArrayOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC |
| t_glDeleteVertexArraysOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC |
| t_glGenVertexArraysOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC t_glIsVertexArrayOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC |
| t_glFramebufferTextureMultiviewOVRContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC t_glDrawTexfOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC t_glDrawTexfvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC t_glDrawTexiOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC t_glDrawTexivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC t_glDrawTexsOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC t_glDrawTexsvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC t_glDrawTexxOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC t_glDrawTexxvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC |
| t_glBindFramebufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC |
| t_glBindRenderbufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC |
| t_glCheckFramebufferStatusOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC |
| t_glDeleteFramebuffersOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC |
| t_glDeleteRenderbuffersOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC |
| t_glFramebufferRenderbufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC |
| t_glFramebufferTexture2DOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC |
| t_glGenFramebuffersOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC |
| t_glGenRenderbuffersOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC t_glGenerateMipmapOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC |
| t_glGetFramebufferAttachmentParameterivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC |
| t_glGetRenderbufferParameterivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC t_glIsFramebufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC t_glIsRenderbufferOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| t_glRenderbufferStorageOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC |
| t_glCurrentPaletteMatrixOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC |
| t_glLoadPaletteFromModelViewMatrixOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC |
| t_glMatrixIndexPointerOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC t_glWeightPointerOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC |
| t_glPointSizePointerOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC t_glQueryMatrixxOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC t_glGetTexGenfvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC t_glGetTexGenivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC t_glGetTexGenxvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC t_glTexGenfOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC t_glTexGenfvOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC t_glTexGeniOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC t_glTexGenivOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC t_glTexGenxOESContextANGLE; |
| ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC t_glTexGenxvOESContextANGLE; |
| |
| namespace trace_angle |
| { |
| void LoadGLES(LoadProc loadProc) |
| { |
| t_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); |
| t_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); |
| t_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); |
| t_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); |
| t_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); |
| t_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); |
| t_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); |
| t_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); |
| t_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); |
| t_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); |
| t_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); |
| t_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); |
| t_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); |
| t_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); |
| t_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); |
| t_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); |
| t_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); |
| t_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); |
| t_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); |
| t_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); |
| t_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); |
| t_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); |
| t_glPointParameterfv = |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); |
| t_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); |
| t_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); |
| t_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); |
| t_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); |
| t_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); |
| t_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); |
| t_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); |
| t_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); |
| t_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); |
| t_glClientActiveTexture = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); |
| t_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); |
| t_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); |
| t_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); |
| t_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); |
| t_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); |
| t_glDisableClientState = |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); |
| t_glEnableClientState = |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); |
| t_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); |
| t_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); |
| t_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); |
| t_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); |
| t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); |
| t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); |
| t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); |
| t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); |
| t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); |
| t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); |
| t_glGetTexParameterxv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); |
| t_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); |
| t_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); |
| t_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); |
| t_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); |
| t_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); |
| t_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); |
| t_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); |
| t_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); |
| t_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); |
| t_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); |
| t_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); |
| t_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); |
| t_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); |
| t_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); |
| t_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); |
| t_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); |
| t_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); |
| t_glPointParameterxv = |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); |
| t_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); |
| t_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); |
| t_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); |
| t_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); |
| t_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); |
| t_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); |
| t_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); |
| t_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); |
| t_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); |
| t_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); |
| t_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); |
| t_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); |
| t_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); |
| t_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); |
| t_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); |
| t_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); |
| t_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); |
| t_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); |
| t_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); |
| t_glBindAttribLocation = |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); |
| t_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); |
| t_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); |
| t_glBindRenderbuffer = |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); |
| t_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); |
| t_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); |
| t_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); |
| t_glBlendEquationSeparate = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); |
| t_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); |
| t_glBlendFuncSeparate = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); |
| t_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); |
| t_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); |
| t_glCheckFramebufferStatus = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); |
| t_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); |
| t_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); |
| t_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); |
| t_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); |
| t_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); |
| t_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); |
| t_glCompressedTexImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); |
| t_glCompressedTexSubImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); |
| t_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); |
| t_glCopyTexSubImage2D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); |
| t_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); |
| t_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); |
| t_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); |
| t_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); |
| t_glDeleteFramebuffers = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); |
| t_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); |
| t_glDeleteRenderbuffers = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); |
| t_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); |
| t_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); |
| t_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); |
| t_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); |
| t_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); |
| t_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); |
| t_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); |
| t_glDisableVertexAttribArray = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); |
| t_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); |
| t_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); |
| t_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); |
| t_glEnableVertexAttribArray = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); |
| t_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); |
| t_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); |
| t_glFramebufferRenderbuffer = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); |
| t_glFramebufferTexture2D = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); |
| t_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); |
| t_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); |
| t_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); |
| t_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); |
| t_glGenRenderbuffers = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); |
| t_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); |
| t_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); |
| t_glGetActiveUniform = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); |
| t_glGetAttachedShaders = |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); |
| t_glGetAttribLocation = |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); |
| t_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); |
| t_glGetBufferParameteriv = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); |
| t_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); |
| t_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); |
| t_glGetFramebufferAttachmentParameteriv = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( |
| loadProc("glGetFramebufferAttachmentParameteriv")); |
| t_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); |
| t_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); |
| t_glGetProgramInfoLog = |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); |
| t_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( |
| loadProc("glGetRenderbufferParameteriv")); |
| t_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); |
| t_glGetShaderInfoLog = |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); |
| t_glGetShaderPrecisionFormat = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); |
| t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); |
| t_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); |
| t_glGetTexParameterfv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); |
| t_glGetTexParameteriv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); |
| t_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); |
| t_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); |
| t_glGetUniformLocation = |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); |
| t_glGetVertexAttribfv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); |
| t_glGetVertexAttribiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); |
| t_glGetVertexAttribPointerv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); |
| t_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); |
| t_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); |
| t_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); |
| t_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); |
| t_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); |
| t_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); |
| t_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); |
| t_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); |
| t_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); |
| t_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); |
| t_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); |
| t_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); |
| t_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); |
| t_glReleaseShaderCompiler = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); |
| t_glRenderbufferStorage = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); |
| t_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); |
| t_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); |
| t_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); |
| t_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); |
| t_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); |
| t_glStencilFuncSeparate = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); |
| t_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); |
| t_glStencilMaskSeparate = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); |
| t_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); |
| t_glStencilOpSeparate = |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); |
| t_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); |
| t_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); |
| t_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); |
| t_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); |
| t_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); |
| t_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); |
| t_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); |
| t_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); |
| t_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); |
| t_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); |
| t_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); |
| t_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); |
| t_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); |
| t_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); |
| t_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); |
| t_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); |
| t_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); |
| t_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); |
| t_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); |
| t_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); |
| t_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); |
| t_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); |
| t_glUniformMatrix2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); |
| t_glUniformMatrix3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); |
| t_glUniformMatrix4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); |
| t_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); |
| t_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); |
| t_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); |
| t_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); |
| t_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); |
| t_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); |
| t_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); |
| t_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); |
| t_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); |
| t_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); |
| t_glVertexAttribPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); |
| t_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); |
| t_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); |
| t_glDrawRangeElements = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); |
| t_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); |
| t_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); |
| t_glCopyTexSubImage3D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); |
| t_glCompressedTexImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); |
| t_glCompressedTexSubImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); |
| t_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); |
| t_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); |
| t_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); |
| t_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); |
| t_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); |
| t_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); |
| t_glGetQueryObjectuiv = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); |
| t_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); |
| t_glGetBufferPointerv = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); |
| t_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); |
| t_glUniformMatrix2x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); |
| t_glUniformMatrix3x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); |
| t_glUniformMatrix2x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); |
| t_glUniformMatrix4x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); |
| t_glUniformMatrix3x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); |
| t_glUniformMatrix4x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); |
| t_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); |
| t_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( |
| loadProc("glRenderbufferStorageMultisample")); |
| t_glFramebufferTextureLayer = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); |
| t_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); |
| t_glFlushMappedBufferRange = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); |
| t_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); |
| t_glDeleteVertexArrays = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); |
| t_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); |
| t_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); |
| t_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); |
| t_glBeginTransformFeedback = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); |
| t_glEndTransformFeedback = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); |
| t_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); |
| t_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); |
| t_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( |
| loadProc("glTransformFeedbackVaryings")); |
| t_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( |
| loadProc("glGetTransformFeedbackVarying")); |
| t_glVertexAttribIPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); |
| t_glGetVertexAttribIiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); |
| t_glGetVertexAttribIuiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); |
| t_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); |
| t_glVertexAttribI4ui = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); |
| t_glVertexAttribI4iv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); |
| t_glVertexAttribI4uiv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); |
| t_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); |
| t_glGetFragDataLocation = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); |
| t_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); |
| t_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); |
| t_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); |
| t_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); |
| t_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); |
| t_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); |
| t_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); |
| t_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); |
| t_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); |
| t_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); |
| t_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); |
| t_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); |
| t_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); |
| t_glCopyBufferSubData = |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); |
| t_glGetUniformIndices = |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); |
| t_glGetActiveUniformsiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); |
| t_glGetUniformBlockIndex = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); |
| t_glGetActiveUniformBlockiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); |
| t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( |
| loadProc("glGetActiveUniformBlockName")); |
| t_glUniformBlockBinding = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); |
| t_glDrawArraysInstanced = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); |
| t_glDrawElementsInstanced = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); |
| t_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); |
| t_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); |
| t_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); |
| t_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); |
| t_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); |
| t_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); |
| t_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); |
| t_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); |
| t_glGetBufferParameteri64v = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); |
| t_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); |
| t_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); |
| t_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); |
| t_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); |
| t_glSamplerParameteri = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); |
| t_glSamplerParameteriv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); |
| t_glSamplerParameterf = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); |
| t_glSamplerParameterfv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); |
| t_glGetSamplerParameteriv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); |
| t_glGetSamplerParameterfv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); |
| t_glVertexAttribDivisor = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); |
| t_glBindTransformFeedback = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); |
| t_glDeleteTransformFeedbacks = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); |
| t_glGenTransformFeedbacks = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); |
| t_glIsTransformFeedback = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); |
| t_glPauseTransformFeedback = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); |
| t_glResumeTransformFeedback = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); |
| t_glGetProgramBinary = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); |
| t_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); |
| t_glProgramParameteri = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); |
| t_glInvalidateFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); |
| t_glInvalidateSubFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); |
| t_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); |
| t_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); |
| t_glGetInternalformativ = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); |
| t_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); |
| t_glDispatchComputeIndirect = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); |
| t_glDrawArraysIndirect = |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); |
| t_glDrawElementsIndirect = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); |
| t_glFramebufferParameteri = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); |
| t_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( |
| loadProc("glGetFramebufferParameteriv")); |
| t_glGetProgramInterfaceiv = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); |
| t_glGetProgramResourceIndex = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); |
| t_glGetProgramResourceName = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); |
| t_glGetProgramResourceiv = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); |
| t_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( |
| loadProc("glGetProgramResourceLocation")); |
| t_glUseProgramStages = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); |
| t_glActiveShaderProgram = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); |
| t_glCreateShaderProgramv = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); |
| t_glBindProgramPipeline = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); |
| t_glDeleteProgramPipelines = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); |
| t_glGenProgramPipelines = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); |
| t_glIsProgramPipeline = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); |
| t_glGetProgramPipelineiv = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); |
| t_glProgramUniform1i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); |
| t_glProgramUniform2i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); |
| t_glProgramUniform3i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); |
| t_glProgramUniform4i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); |
| t_glProgramUniform1ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); |
| t_glProgramUniform2ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); |
| t_glProgramUniform3ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); |
| t_glProgramUniform4ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); |
| t_glProgramUniform1f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); |
| t_glProgramUniform2f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); |
| t_glProgramUniform3f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); |
| t_glProgramUniform4f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); |
| t_glProgramUniform1iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); |
| t_glProgramUniform2iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); |
| t_glProgramUniform3iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); |
| t_glProgramUniform4iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); |
| t_glProgramUniform1uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); |
| t_glProgramUniform2uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); |
| t_glProgramUniform3uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); |
| t_glProgramUniform4uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); |
| t_glProgramUniform1fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); |
| t_glProgramUniform2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); |
| t_glProgramUniform3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); |
| t_glProgramUniform4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); |
| t_glProgramUniformMatrix2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); |
| t_glProgramUniformMatrix3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); |
| t_glProgramUniformMatrix4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); |
| t_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( |
| loadProc("glProgramUniformMatrix2x3fv")); |
| t_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( |
| loadProc("glProgramUniformMatrix3x2fv")); |
| t_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( |
| loadProc("glProgramUniformMatrix2x4fv")); |
| t_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( |
| loadProc("glProgramUniformMatrix4x2fv")); |
| t_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( |
| loadProc("glProgramUniformMatrix3x4fv")); |
| t_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( |
| loadProc("glProgramUniformMatrix4x3fv")); |
| t_glValidateProgramPipeline = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); |
| t_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( |
| loadProc("glGetProgramPipelineInfoLog")); |
| t_glBindImageTexture = |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); |
| t_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); |
| t_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); |
| t_glMemoryBarrierByRegion = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); |
| t_glTexStorage2DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); |
| t_glGetMultisamplefv = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); |
| t_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); |
| t_glGetTexLevelParameteriv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); |
| t_glGetTexLevelParameterfv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); |
| t_glBindVertexBuffer = |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); |
| t_glVertexAttribFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); |
| t_glVertexAttribIFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); |
| t_glVertexAttribBinding = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); |
| t_glVertexBindingDivisor = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); |
| t_glDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| t_glMultiDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| t_glCopySubTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); |
| t_glCopyTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); |
| t_glBlitFramebufferANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); |
| t_glRenderbufferStorageMultisampleANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLE")); |
| t_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLE")); |
| t_glGetTexImageANGLE = |
| reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); |
| t_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLE")); |
| t_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLE")); |
| t_glDrawArraysInstancedANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); |
| t_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLE")); |
| t_glVertexAttribDivisorANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); |
| t_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DANGLE")); |
| t_glTexStorageMemFlags2DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DMultisampleANGLE")); |
| t_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DANGLE")); |
| t_glTexStorageMemFlags3DMultisampleANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DMultisampleANGLE")); |
| t_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLE")); |
| t_glMultiDrawArraysANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); |
| t_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLE")); |
| t_glMultiDrawElementsANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); |
| t_glMultiDrawElementsInstancedANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLE")); |
| t_glProvokingVertexANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); |
| t_glDisableExtensionANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); |
| t_glRequestExtensionANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); |
| t_glCompressedTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLE")); |
| t_glCompressedTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLE")); |
| t_glCompressedTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); |
| t_glCompressedTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); |
| t_glGetActiveUniformBlockivRobustANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); |
| t_glGetBooleani_vRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); |
| t_glGetBooleanvRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); |
| t_glGetBufferParameteri64vRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLE")); |
| t_glGetBufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLE")); |
| t_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLE")); |
| t_glGetFloatvRobustANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); |
| t_glGetFramebufferAttachmentParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); |
| t_glGetFramebufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLE")); |
| t_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLE")); |
| t_glGetInteger64vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); |
| t_glGetIntegeri_vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); |
| t_glGetIntegervRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); |
| t_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLE")); |
| t_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLE")); |
| t_glGetPointervRobustANGLERobustANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLE")); |
| t_glGetProgramInterfaceivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLE")); |
| t_glGetProgramivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); |
| t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLE")); |
| t_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLE")); |
| t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLE")); |
| t_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLE")); |
| t_glGetQueryivRobustANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); |
| t_glGetRenderbufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); |
| t_glGetSamplerParameterIivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLE")); |
| t_glGetSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); |
| t_glGetSamplerParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLE")); |
| t_glGetSamplerParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLE")); |
| t_glGetShaderivRobustANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); |
| t_glGetTexLevelParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); |
| t_glGetTexLevelParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLE")); |
| t_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLE")); |
| t_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLE")); |
| t_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLE")); |
| t_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLE")); |
| t_glGetUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); |
| t_glGetUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); |
| t_glGetUniformuivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); |
| t_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLE")); |
| t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLE")); |
| t_glGetVertexAttribPointervRobustANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLE")); |
| t_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLE")); |
| t_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLE")); |
| t_glGetnUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); |
| t_glGetnUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); |
| t_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLE")); |
| t_glReadPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); |
| t_glReadnPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); |
| t_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLE")); |
| t_glSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLE")); |
| t_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLE")); |
| t_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLE")); |
| t_glTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); |
| t_glTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); |
| t_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLE")); |
| t_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLE")); |
| t_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLE")); |
| t_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLE")); |
| t_glTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); |
| t_glTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); |
| t_glImportSemaphoreZirconHandleANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLE")); |
| t_glInvalidateTextureANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); |
| t_glTexImage2DExternalANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); |
| t_glGetMultisamplefvANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); |
| t_glSampleMaskiANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); |
| t_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLE")); |
| t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLE")); |
| t_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( |
| loadProc("glBindUniformLocationCHROMIUM")); |
| t_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUM")); |
| t_glCopySubTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); |
| t_glCopyTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); |
| t_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( |
| loadProc("glCoverageModulationCHROMIUM")); |
| t_glLoseContextCHROMIUM = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); |
| t_glBindFragDataLocationEXT = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); |
| t_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( |
| loadProc("glBindFragDataLocationIndexedEXT")); |
| t_glGetFragDataIndexEXT = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); |
| t_glGetProgramResourceLocationIndexEXT = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXT")); |
| t_glBufferStorageEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); |
| t_glCopyImageSubDataEXT = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); |
| t_glInsertEventMarkerEXT = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); |
| t_glPopGroupMarkerEXT = |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); |
| t_glPushGroupMarkerEXT = |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); |
| t_glDiscardFramebufferEXT = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); |
| t_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); |
| t_glDeleteQueriesEXT = |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); |
| t_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); |
| t_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); |
| t_glGetInteger64vEXT = |
| reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); |
| t_glGetQueryObjecti64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); |
| t_glGetQueryObjectivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); |
| t_glGetQueryObjectui64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); |
| t_glGetQueryObjectuivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); |
| t_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); |
| t_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); |
| t_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); |
| t_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); |
| t_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( |
| loadProc("glBlendEquationSeparateiEXT")); |
| t_glBlendEquationiEXT = |
| reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); |
| t_glBlendFuncSeparateiEXT = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); |
| t_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); |
| t_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); |
| t_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); |
| t_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); |
| t_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); |
| t_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsBaseVertexEXT")); |
| t_glDrawElementsInstancedBaseVertexEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXT")); |
| t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXT")); |
| t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXT")); |
| t_glBufferStorageExternalEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); |
| t_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( |
| loadProc("glNamedBufferStorageExternalEXT")); |
| t_glFramebufferTextureEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); |
| t_glDrawArraysInstancedEXT = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); |
| t_glDrawElementsInstancedEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); |
| t_glVertexAttribDivisorEXT = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); |
| t_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( |
| loadProc("glFlushMappedBufferRangeEXT")); |
| t_glMapBufferRangeEXT = |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); |
| t_glBufferStorageMemEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); |
| t_glCreateMemoryObjectsEXT = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); |
| t_glDeleteMemoryObjectsEXT = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); |
| t_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glGetMemoryObjectParameterivEXT")); |
| t_glGetUnsignedBytei_vEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); |
| t_glGetUnsignedBytevEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); |
| t_glIsMemoryObjectEXT = |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); |
| t_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glMemoryObjectParameterivEXT")); |
| t_glTexStorageMem2DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); |
| t_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXT")); |
| t_glTexStorageMem3DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); |
| t_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXT")); |
| t_glImportMemoryFdEXT = |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); |
| t_glFramebufferTexture2DMultisampleEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXT")); |
| t_glRenderbufferStorageMultisampleEXT = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXT")); |
| t_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( |
| loadProc("glGetGraphicsResetStatusEXT")); |
| t_glGetnUniformfvEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); |
| t_glGetnUniformivEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); |
| t_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); |
| t_glDeleteSemaphoresEXT = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); |
| t_glGenSemaphoresEXT = |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); |
| t_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXT")); |
| t_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); |
| t_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glSemaphoreParameterui64vEXT")); |
| t_glSignalSemaphoreEXT = |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); |
| t_glWaitSemaphoreEXT = |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); |
| t_glImportSemaphoreFdEXT = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); |
| t_glActiveShaderProgramEXT = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); |
| t_glBindProgramPipelineEXT = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); |
| t_glCreateShaderProgramvEXT = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); |
| t_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( |
| loadProc("glDeleteProgramPipelinesEXT")); |
| t_glGenProgramPipelinesEXT = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); |
| t_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( |
| loadProc("glGetProgramPipelineInfoLogEXT")); |
| t_glGetProgramPipelineivEXT = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); |
| t_glIsProgramPipelineEXT = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); |
| t_glProgramParameteriEXT = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); |
| t_glProgramUniform1fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); |
| t_glProgramUniform1fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); |
| t_glProgramUniform1iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); |
| t_glProgramUniform1ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); |
| t_glProgramUniform1uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); |
| t_glProgramUniform1uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); |
| t_glProgramUniform2fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); |
| t_glProgramUniform2fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); |
| t_glProgramUniform2iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); |
| t_glProgramUniform2ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); |
| t_glProgramUniform2uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); |
| t_glProgramUniform2uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); |
| t_glProgramUniform3fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); |
| t_glProgramUniform3fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); |
| t_glProgramUniform3iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); |
| t_glProgramUniform3ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); |
| t_glProgramUniform3uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); |
| t_glProgramUniform3uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); |
| t_glProgramUniform4fEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); |
| t_glProgramUniform4fvEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); |
| t_glProgramUniform4iEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); |
| t_glProgramUniform4ivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); |
| t_glProgramUniform4uiEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); |
| t_glProgramUniform4uivEXT = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); |
| t_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2fvEXT")); |
| t_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x3fvEXT")); |
| t_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix2x4fvEXT")); |
| t_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3fvEXT")); |
| t_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x2fvEXT")); |
| t_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix3x4fvEXT")); |
| t_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4fvEXT")); |
| t_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x2fvEXT")); |
| t_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( |
| loadProc("glProgramUniformMatrix4x3fvEXT")); |
| t_glUseProgramStagesEXT = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); |
| t_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( |
| loadProc("glValidateProgramPipelineEXT")); |
| t_glPatchParameteriEXT = |
| reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); |
| t_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); |
| t_glTexBufferRangeEXT = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); |
| t_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); |
| t_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); |
| t_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); |
| t_glDebugMessageCallbackKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); |
| t_glDebugMessageControlKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); |
| t_glDebugMessageInsertKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); |
| t_glGetDebugMessageLogKHR = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); |
| t_glGetObjectLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); |
| t_glGetObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); |
| t_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); |
| t_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); |
| t_glObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); |
| t_glPopDebugGroupKHR = |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); |
| t_glPushDebugGroupKHR = |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); |
| t_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHR")); |
| t_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); |
| t_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); |
| t_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); |
| t_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); |
| t_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); |
| t_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); |
| t_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); |
| t_glEGLImageTargetRenderbufferStorageOES = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); |
| t_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( |
| loadProc("glEGLImageTargetTexture2DOES")); |
| t_glCopyImageSubDataOES = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); |
| t_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( |
| loadProc("glBlendEquationSeparateiOES")); |
| t_glBlendEquationiOES = |
| reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); |
| t_glBlendFuncSeparateiOES = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); |
| t_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); |
| t_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); |
| t_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); |
| t_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); |
| t_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); |
| t_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsBaseVertexOES")); |
| t_glDrawElementsInstancedBaseVertexOES = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOES")); |
| t_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOES")); |
| t_glGetProgramBinaryOES = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); |
| t_glProgramBinaryOES = |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); |
| t_glGetBufferPointervOES = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); |
| t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); |
| t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); |
| t_glMinSampleShadingOES = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); |
| t_glCompressedTexImage3DOES = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); |
| t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( |
| loadProc("glCompressedTexSubImage3DOES")); |
| t_glCopyTexSubImage3DOES = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); |
| t_glFramebufferTexture3DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); |
| t_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); |
| t_glTexSubImage3DOES = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); |
| t_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( |
| loadProc("glGetSamplerParameterIivOES")); |
| t_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( |
| loadProc("glGetSamplerParameterIuivOES")); |
| t_glGetTexParameterIivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); |
| t_glGetTexParameterIuivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); |
| t_glSamplerParameterIivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); |
| t_glSamplerParameterIuivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); |
| t_glTexParameterIivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); |
| t_glTexParameterIuivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); |
| t_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); |
| t_glTexBufferRangeOES = |
| reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); |
| t_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( |
| loadProc("glTexStorage3DMultisampleOES")); |
| t_glBindVertexArrayOES = |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); |
| t_glDeleteVertexArraysOES = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); |
| t_glGenVertexArraysOES = |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); |
| t_glIsVertexArrayOES = |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); |
| t_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( |
| loadProc("glFramebufferTextureMultiviewOVR")); |
| t_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); |
| t_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); |
| t_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); |
| t_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); |
| t_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); |
| t_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); |
| t_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); |
| t_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); |
| t_glBindFramebufferOES = |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); |
| t_glBindRenderbufferOES = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); |
| t_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( |
| loadProc("glCheckFramebufferStatusOES")); |
| t_glDeleteFramebuffersOES = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); |
| t_glDeleteRenderbuffersOES = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); |
| t_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( |
| loadProc("glFramebufferRenderbufferOES")); |
| t_glFramebufferTexture2DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); |
| t_glGenFramebuffersOES = |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); |
| t_glGenRenderbuffersOES = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); |
| t_glGenerateMipmapOES = |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); |
| t_glGetFramebufferAttachmentParameterivOES = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOES")); |
| t_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( |
| loadProc("glGetRenderbufferParameterivOES")); |
| t_glIsFramebufferOES = |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); |
| t_glIsRenderbufferOES = |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); |
| t_glRenderbufferStorageOES = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); |
| t_glCurrentPaletteMatrixOES = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); |
| t_glLoadPaletteFromModelViewMatrixOES = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); |
| t_glMatrixIndexPointerOES = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); |
| t_glWeightPointerOES = |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); |
| t_glPointSizePointerOES = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); |
| t_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); |
| t_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); |
| t_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); |
| t_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); |
| t_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); |
| t_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); |
| t_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); |
| t_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); |
| t_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); |
| t_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); |
| t_glAlphaFuncContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE")); |
| t_glClipPlanefContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE")); |
| t_glColor4fContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE")); |
| t_glFogfContextANGLE = |
| reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE")); |
| t_glFogfvContextANGLE = |
| reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE")); |
| t_glFrustumfContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE")); |
| t_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanefContextANGLE")); |
| t_glGetLightfvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE")); |
| t_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialfvContextANGLE")); |
| t_glGetTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE")); |
| t_glLightModelfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE")); |
| t_glLightModelfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE")); |
| t_glLightfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE")); |
| t_glLightfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE")); |
| t_glLoadMatrixfContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE")); |
| t_glMaterialfContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE")); |
| t_glMaterialfvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE")); |
| t_glMultMatrixfContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE")); |
| t_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4fContextANGLE")); |
| t_glNormal3fContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE")); |
| t_glOrthofContextANGLE = |
| reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE")); |
| t_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfContextANGLE")); |
| t_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfvContextANGLE")); |
| t_glPointSizeContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE")); |
| t_glRotatefContextANGLE = |
| reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE")); |
| t_glScalefContextANGLE = |
| reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE")); |
| t_glTexEnvfContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE")); |
| t_glTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE")); |
| t_glTranslatefContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE")); |
| t_glAlphaFuncxContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE")); |
| t_glClearColorxContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE")); |
| t_glClearDepthxContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE")); |
| t_glClientActiveTextureContextANGLE = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glClientActiveTextureContextANGLE")); |
| t_glClipPlanexContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE")); |
| t_glColor4ubContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE")); |
| t_glColor4xContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE")); |
| t_glColorPointerContextANGLE = |
| reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE")); |
| t_glDepthRangexContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE")); |
| t_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glDisableClientStateContextANGLE")); |
| t_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glEnableClientStateContextANGLE")); |
| t_glFogxContextANGLE = |
| reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE")); |
| t_glFogxvContextANGLE = |
| reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE")); |
| t_glFrustumxContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE")); |
| t_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanexContextANGLE")); |
| t_glGetFixedvContextANGLE = |
| reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE")); |
| t_glGetLightxvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); |
| t_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialxvContextANGLE")); |
| t_glGetPointervContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE")); |
| t_glGetTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); |
| t_glGetTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE")); |
| t_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterxvContextANGLE")); |
| t_glLightModelxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE")); |
| t_glLightModelxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE")); |
| t_glLightxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE")); |
| t_glLightxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE")); |
| t_glLineWidthxContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE")); |
| t_glLoadIdentityContextANGLE = |
| reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE")); |
| t_glLoadMatrixxContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE")); |
| t_glLogicOpContextANGLE = |
| reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE")); |
| t_glMaterialxContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE")); |
| t_glMaterialxvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE")); |
| t_glMatrixModeContextANGLE = |
| reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE")); |
| t_glMultMatrixxContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE")); |
| t_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4xContextANGLE")); |
| t_glNormal3xContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE")); |
| t_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>( |
| loadProc("glNormalPointerContextANGLE")); |
| t_glOrthoxContextANGLE = |
| reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE")); |
| t_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxContextANGLE")); |
| t_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxvContextANGLE")); |
| t_glPointSizexContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE")); |
| t_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetxContextANGLE")); |
| t_glPopMatrixContextANGLE = |
| reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE")); |
| t_glPushMatrixContextANGLE = |
| reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE")); |
| t_glRotatexContextANGLE = |
| reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE")); |
| t_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>( |
| loadProc("glSampleCoveragexContextANGLE")); |
| t_glScalexContextANGLE = |
| reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE")); |
| t_glShadeModelContextANGLE = |
| reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE")); |
| t_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>( |
| loadProc("glTexCoordPointerContextANGLE")); |
| t_glTexEnviContextANGLE = |
| reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE")); |
| t_glTexEnvxContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE")); |
| t_glTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE")); |
| t_glTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE")); |
| t_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxContextANGLE")); |
| t_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxvContextANGLE")); |
| t_glTranslatexContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE")); |
| t_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexPointerContextANGLE")); |
| t_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glActiveTextureContextANGLE")); |
| t_glAttachShaderContextANGLE = |
| reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE")); |
| t_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glBindAttribLocationContextANGLE")); |
| t_glBindBufferContextANGLE = |
| reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE")); |
| t_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferContextANGLE")); |
| t_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferContextANGLE")); |
| t_glBindTextureContextANGLE = |
| reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE")); |
| t_glBlendColorContextANGLE = |
| reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE")); |
| t_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationContextANGLE")); |
| t_glBlendEquationSeparateContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateContextANGLE")); |
| t_glBlendFuncContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE")); |
| t_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateContextANGLE")); |
| t_glBufferDataContextANGLE = |
| reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE")); |
| t_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glBufferSubDataContextANGLE")); |
| t_glCheckFramebufferStatusContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusContextANGLE")); |
| t_glClearContextANGLE = |
| reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE")); |
| t_glClearColorContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE")); |
| t_glClearDepthfContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE")); |
| t_glClearStencilContextANGLE = |
| reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE")); |
| t_glColorMaskContextANGLE = |
| reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE")); |
| t_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>( |
| loadProc("glCompileShaderContextANGLE")); |
| t_glCompressedTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DContextANGLE")); |
| t_glCompressedTexSubImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DContextANGLE")); |
| t_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexImage2DContextANGLE")); |
| t_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage2DContextANGLE")); |
| t_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glCreateProgramContextANGLE")); |
| t_glCreateShaderContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE")); |
| t_glCullFaceContextANGLE = |
| reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE")); |
| t_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteBuffersContextANGLE")); |
| t_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersContextANGLE")); |
| t_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramContextANGLE")); |
| t_glDeleteRenderbuffersContextANGLE = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersContextANGLE")); |
| t_glDeleteShaderContextANGLE = |
| reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE")); |
| t_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>( |
| loadProc("glDeleteTexturesContextANGLE")); |
| t_glDepthFuncContextANGLE = |
| reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE")); |
| t_glDepthMaskContextANGLE = |
| reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE")); |
| t_glDepthRangefContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE")); |
| t_glDetachShaderContextANGLE = |
| reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE")); |
| t_glDisableContextANGLE = |
| reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE")); |
| t_glDisableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glDisableVertexAttribArrayContextANGLE")); |
| t_glDrawArraysContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE")); |
| t_glDrawElementsContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE")); |
| t_glEnableContextANGLE = |
| reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE")); |
| t_glEnableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glEnableVertexAttribArrayContextANGLE")); |
| t_glFinishContextANGLE = |
| reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE")); |
| t_glFlushContextANGLE = |
| reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE")); |
| t_glFramebufferRenderbufferContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferContextANGLE")); |
| t_glFramebufferTexture2DContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DContextANGLE")); |
| t_glFrontFaceContextANGLE = |
| reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE")); |
| t_glGenBuffersContextANGLE = |
| reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE")); |
| t_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapContextANGLE")); |
| t_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersContextANGLE")); |
| t_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersContextANGLE")); |
| t_glGenTexturesContextANGLE = |
| reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE")); |
| t_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>( |
| loadProc("glGetActiveAttribContextANGLE")); |
| t_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformContextANGLE")); |
| t_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>( |
| loadProc("glGetAttachedShadersContextANGLE")); |
| t_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetAttribLocationContextANGLE")); |
| t_glGetBooleanvContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE")); |
| t_glGetBufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivContextANGLE")); |
| t_glGetErrorContextANGLE = |
| reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE")); |
| t_glGetFloatvContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE")); |
| t_glGetFramebufferAttachmentParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); |
| t_glGetIntegervContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE")); |
| t_glGetProgramivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE")); |
| t_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInfoLogContextANGLE")); |
| t_glGetRenderbufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivContextANGLE")); |
| t_glGetShaderivContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE")); |
| t_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetShaderInfoLogContextANGLE")); |
| t_glGetShaderPrecisionFormatContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>( |
| loadProc("glGetShaderPrecisionFormatContextANGLE")); |
| t_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>( |
| loadProc("glGetShaderSourceContextANGLE")); |
| t_glGetStringContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE")); |
| t_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvContextANGLE")); |
| t_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivContextANGLE")); |
| t_glGetUniformfvContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE")); |
| t_glGetUniformivContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE")); |
| t_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetUniformLocationContextANGLE")); |
| t_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvContextANGLE")); |
| t_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivContextANGLE")); |
| t_glGetVertexAttribPointervContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervContextANGLE")); |
| t_glHintContextANGLE = |
| reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE")); |
| t_glIsBufferContextANGLE = |
| reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE")); |
| t_glIsEnabledContextANGLE = |
| reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE")); |
| t_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferContextANGLE")); |
| t_glIsProgramContextANGLE = |
| reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE")); |
| t_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferContextANGLE")); |
| t_glIsShaderContextANGLE = |
| reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE")); |
| t_glIsTextureContextANGLE = |
| reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE")); |
| t_glLineWidthContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE")); |
| t_glLinkProgramContextANGLE = |
| reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE")); |
| t_glPixelStoreiContextANGLE = |
| reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE")); |
| t_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetContextANGLE")); |
| t_glReadPixelsContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE")); |
| t_glReleaseShaderCompilerContextANGLE = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>( |
| loadProc("glReleaseShaderCompilerContextANGLE")); |
| t_glRenderbufferStorageContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageContextANGLE")); |
| t_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>( |
| loadProc("glSampleCoverageContextANGLE")); |
| t_glScissorContextANGLE = |
| reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE")); |
| t_glShaderBinaryContextANGLE = |
| reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE")); |
| t_glShaderSourceContextANGLE = |
| reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE")); |
| t_glStencilFuncContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE")); |
| t_glStencilFuncSeparateContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilFuncSeparateContextANGLE")); |
| t_glStencilMaskContextANGLE = |
| reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE")); |
| t_glStencilMaskSeparateContextANGLE = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilMaskSeparateContextANGLE")); |
| t_glStencilOpContextANGLE = |
| reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE")); |
| t_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilOpSeparateContextANGLE")); |
| t_glTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE")); |
| t_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfContextANGLE")); |
| t_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvContextANGLE")); |
| t_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glTexParameteriContextANGLE")); |
| t_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterivContextANGLE")); |
| t_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DContextANGLE")); |
| t_glUniform1fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE")); |
| t_glUniform1fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE")); |
| t_glUniform1iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE")); |
| t_glUniform1ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE")); |
| t_glUniform2fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE")); |
| t_glUniform2fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE")); |
| t_glUniform2iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE")); |
| t_glUniform2ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE")); |
| t_glUniform3fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE")); |
| t_glUniform3fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE")); |
| t_glUniform3iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE")); |
| t_glUniform3ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE")); |
| t_glUniform4fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE")); |
| t_glUniform4fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE")); |
| t_glUniform4iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE")); |
| t_glUniform4ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE")); |
| t_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2fvContextANGLE")); |
| t_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3fvContextANGLE")); |
| t_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4fvContextANGLE")); |
| t_glUseProgramContextANGLE = |
| reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE")); |
| t_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glValidateProgramContextANGLE")); |
| t_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fContextANGLE")); |
| t_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fvContextANGLE")); |
| t_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fContextANGLE")); |
| t_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fvContextANGLE")); |
| t_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fContextANGLE")); |
| t_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fvContextANGLE")); |
| t_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fContextANGLE")); |
| t_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fvContextANGLE")); |
| t_glVertexAttribPointerContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribPointerContextANGLE")); |
| t_glViewportContextANGLE = |
| reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE")); |
| t_glReadBufferContextANGLE = |
| reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE")); |
| t_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsContextANGLE")); |
| t_glTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE")); |
| t_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DContextANGLE")); |
| t_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DContextANGLE")); |
| t_glCompressedTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DContextANGLE")); |
| t_glCompressedTexSubImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DContextANGLE")); |
| t_glGenQueriesContextANGLE = |
| reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE")); |
| t_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesContextANGLE")); |
| t_glIsQueryContextANGLE = |
| reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE")); |
| t_glBeginQueryContextANGLE = |
| reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE")); |
| t_glEndQueryContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE")); |
| t_glGetQueryivContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE")); |
| t_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivContextANGLE")); |
| t_glUnmapBufferContextANGLE = |
| reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE")); |
| t_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervContextANGLE")); |
| t_glDrawBuffersContextANGLE = |
| reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE")); |
| t_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x3fvContextANGLE")); |
| t_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x2fvContextANGLE")); |
| t_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x4fvContextANGLE")); |
| t_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x2fvContextANGLE")); |
| t_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x4fvContextANGLE")); |
| t_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x3fvContextANGLE")); |
| t_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferContextANGLE")); |
| t_glRenderbufferStorageMultisampleContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleContextANGLE")); |
| t_glFramebufferTextureLayerContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureLayerContextANGLE")); |
| t_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeContextANGLE")); |
| t_glFlushMappedBufferRangeContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeContextANGLE")); |
| t_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayContextANGLE")); |
| t_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysContextANGLE")); |
| t_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysContextANGLE")); |
| t_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayContextANGLE")); |
| t_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vContextANGLE")); |
| t_glBeginTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBeginTransformFeedbackContextANGLE")); |
| t_glEndTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glEndTransformFeedbackContextANGLE")); |
| t_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glBindBufferRangeContextANGLE")); |
| t_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>( |
| loadProc("glBindBufferBaseContextANGLE")); |
| t_glTransformFeedbackVaryingsContextANGLE = |
| reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>( |
| loadProc("glTransformFeedbackVaryingsContextANGLE")); |
| t_glGetTransformFeedbackVaryingContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>( |
| loadProc("glGetTransformFeedbackVaryingContextANGLE")); |
| t_glVertexAttribIPointerContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIPointerContextANGLE")); |
| t_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivContextANGLE")); |
| t_glGetVertexAttribIuivContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivContextANGLE")); |
| t_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4iContextANGLE")); |
| t_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uiContextANGLE")); |
| t_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4ivContextANGLE")); |
| t_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uivContextANGLE")); |
| t_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivContextANGLE")); |
| t_glGetFragDataLocationContextANGLE = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataLocationContextANGLE")); |
| t_glUniform1uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE")); |
| t_glUniform2uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE")); |
| t_glUniform3uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE")); |
| t_glUniform4uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE")); |
| t_glUniform1uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE")); |
| t_glUniform2uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE")); |
| t_glUniform3uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE")); |
| t_glUniform4uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE")); |
| t_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferivContextANGLE")); |
| t_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferuivContextANGLE")); |
| t_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferfvContextANGLE")); |
| t_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>( |
| loadProc("glClearBufferfiContextANGLE")); |
| t_glGetStringiContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE")); |
| t_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glCopyBufferSubDataContextANGLE")); |
| t_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>( |
| loadProc("glGetUniformIndicesContextANGLE")); |
| t_glGetActiveUniformsivContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformsivContextANGLE")); |
| t_glGetUniformBlockIndexContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetUniformBlockIndexContextANGLE")); |
| t_glGetActiveUniformBlockivContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivContextANGLE")); |
| t_glGetActiveUniformBlockNameContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockNameContextANGLE")); |
| t_glUniformBlockBindingContextANGLE = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>( |
| loadProc("glUniformBlockBindingContextANGLE")); |
| t_glDrawArraysInstancedContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedContextANGLE")); |
| t_glDrawElementsInstancedContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedContextANGLE")); |
| t_glFenceSyncContextANGLE = |
| reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE")); |
| t_glIsSyncContextANGLE = |
| reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE")); |
| t_glDeleteSyncContextANGLE = |
| reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE")); |
| t_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>( |
| loadProc("glClientWaitSyncContextANGLE")); |
| t_glWaitSyncContextANGLE = |
| reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE")); |
| t_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vContextANGLE")); |
| t_glGetSyncivContextANGLE = |
| reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE")); |
| t_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vContextANGLE")); |
| t_glGetBufferParameteri64vContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vContextANGLE")); |
| t_glGenSamplersContextANGLE = |
| reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE")); |
| t_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteSamplersContextANGLE")); |
| t_glIsSamplerContextANGLE = |
| reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE")); |
| t_glBindSamplerContextANGLE = |
| reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE")); |
| t_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glSamplerParameteriContextANGLE")); |
| t_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivContextANGLE")); |
| t_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfContextANGLE")); |
| t_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvContextANGLE")); |
| t_glGetSamplerParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivContextANGLE")); |
| t_glGetSamplerParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvContextANGLE")); |
| t_glVertexAttribDivisorContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorContextANGLE")); |
| t_glBindTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBindTransformFeedbackContextANGLE")); |
| t_glDeleteTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glDeleteTransformFeedbacksContextANGLE")); |
| t_glGenTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glGenTransformFeedbacksContextANGLE")); |
| t_glIsTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glIsTransformFeedbackContextANGLE")); |
| t_glPauseTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glPauseTransformFeedbackContextANGLE")); |
| t_glResumeTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glResumeTransformFeedbackContextANGLE")); |
| t_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryContextANGLE")); |
| t_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryContextANGLE")); |
| t_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glProgramParameteriContextANGLE")); |
| t_glInvalidateFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateFramebufferContextANGLE")); |
| t_glInvalidateSubFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateSubFramebufferContextANGLE")); |
| t_glTexStorage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE")); |
| t_glTexStorage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE")); |
| t_glGetInternalformativContextANGLE = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativContextANGLE")); |
| t_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeContextANGLE")); |
| t_glDispatchComputeIndirectContextANGLE = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeIndirectContextANGLE")); |
| t_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysIndirectContextANGLE")); |
| t_glDrawElementsIndirectContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsIndirectContextANGLE")); |
| t_glFramebufferParameteriContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glFramebufferParameteriContextANGLE")); |
| t_glGetFramebufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivContextANGLE")); |
| t_glGetProgramInterfaceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivContextANGLE")); |
| t_glGetProgramResourceIndexContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceIndexContextANGLE")); |
| t_glGetProgramResourceNameContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceNameContextANGLE")); |
| t_glGetProgramResourceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceivContextANGLE")); |
| t_glGetProgramResourceLocationContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationContextANGLE")); |
| t_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>( |
| loadProc("glUseProgramStagesContextANGLE")); |
| t_glActiveShaderProgramContextANGLE = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glActiveShaderProgramContextANGLE")); |
| t_glCreateShaderProgramvContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>( |
| loadProc("glCreateShaderProgramvContextANGLE")); |
| t_glBindProgramPipelineContextANGLE = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glBindProgramPipelineContextANGLE")); |
| t_glDeleteProgramPipelinesContextANGLE = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramPipelinesContextANGLE")); |
| t_glGenProgramPipelinesContextANGLE = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glGenProgramPipelinesContextANGLE")); |
| t_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glIsProgramPipelineContextANGLE")); |
| t_glGetProgramPipelineivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineivContextANGLE")); |
| t_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1iContextANGLE")); |
| t_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2iContextANGLE")); |
| t_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3iContextANGLE")); |
| t_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4iContextANGLE")); |
| t_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uiContextANGLE")); |
| t_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uiContextANGLE")); |
| t_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uiContextANGLE")); |
| t_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uiContextANGLE")); |
| t_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fContextANGLE")); |
| t_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fContextANGLE")); |
| t_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fContextANGLE")); |
| t_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fContextANGLE")); |
| t_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1ivContextANGLE")); |
| t_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2ivContextANGLE")); |
| t_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3ivContextANGLE")); |
| t_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4ivContextANGLE")); |
| t_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uivContextANGLE")); |
| t_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uivContextANGLE")); |
| t_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uivContextANGLE")); |
| t_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uivContextANGLE")); |
| t_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fvContextANGLE")); |
| t_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fvContextANGLE")); |
| t_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fvContextANGLE")); |
| t_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fvContextANGLE")); |
| t_glProgramUniformMatrix2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2fvContextANGLE")); |
| t_glProgramUniformMatrix3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3fvContextANGLE")); |
| t_glProgramUniformMatrix4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4fvContextANGLE")); |
| t_glProgramUniformMatrix2x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x3fvContextANGLE")); |
| t_glProgramUniformMatrix3x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x2fvContextANGLE")); |
| t_glProgramUniformMatrix2x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x4fvContextANGLE")); |
| t_glProgramUniformMatrix4x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x2fvContextANGLE")); |
| t_glProgramUniformMatrix3x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x4fvContextANGLE")); |
| t_glProgramUniformMatrix4x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x3fvContextANGLE")); |
| t_glValidateProgramPipelineContextANGLE = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glValidateProgramPipelineContextANGLE")); |
| t_glGetProgramPipelineInfoLogContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineInfoLogContextANGLE")); |
| t_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>( |
| loadProc("glBindImageTextureContextANGLE")); |
| t_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vContextANGLE")); |
| t_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierContextANGLE")); |
| t_glMemoryBarrierByRegionContextANGLE = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierByRegionContextANGLE")); |
| t_glTexStorage2DMultisampleContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleContextANGLE")); |
| t_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvContextANGLE")); |
| t_glSampleMaskiContextANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE")); |
| t_glGetTexLevelParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivContextANGLE")); |
| t_glGetTexLevelParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvContextANGLE")); |
| t_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindVertexBufferContextANGLE")); |
| t_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribFormatContextANGLE")); |
| t_glVertexAttribIFormatContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIFormatContextANGLE")); |
| t_glVertexAttribBindingContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribBindingContextANGLE")); |
| t_glVertexBindingDivisorContextANGLE = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexBindingDivisorContextANGLE")); |
| t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< |
| PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| t_glCopySubTexture3DANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopySubTexture3DANGLEContextANGLE")); |
| t_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopyTexture3DANGLEContextANGLE")); |
| t_glBlitFramebufferANGLEContextANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferANGLEContextANGLE")); |
| t_glRenderbufferStorageMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); |
| t_glGetRenderbufferImageANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLEContextANGLE")); |
| t_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexImageANGLEContextANGLE")); |
| t_glGetTexLevelParameterfvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); |
| t_glGetTexLevelParameterivANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLEContextANGLE")); |
| t_glDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedANGLEContextANGLE")); |
| t_glDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLEContextANGLE")); |
| t_glVertexAttribDivisorANGLEContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorANGLEContextANGLE")); |
| t_glTexStorageMemFlags2DANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DANGLEContextANGLE")); |
| t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorageMemFlags2DMultisampleANGLEContextANGLE")); |
| t_glTexStorageMemFlags3DANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DANGLEContextANGLE")); |
| t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorageMemFlags3DMultisampleANGLEContextANGLE")); |
| t_glImportMemoryZirconHandleANGLEContextANGLE = |
| reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLEContextANGLE")); |
| t_glMultiDrawArraysANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysANGLEContextANGLE")); |
| t_glMultiDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); |
| t_glMultiDrawElementsANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsANGLEContextANGLE")); |
| t_glMultiDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); |
| t_glProvokingVertexANGLEContextANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>( |
| loadProc("glProvokingVertexANGLEContextANGLE")); |
| t_glDisableExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glDisableExtensionANGLEContextANGLE")); |
| t_glRequestExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glRequestExtensionANGLEContextANGLE")); |
| t_glCompressedTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); |
| t_glCompressedTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); |
| t_glCompressedTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); |
| t_glCompressedTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); |
| t_glGetActiveUniformBlockivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); |
| t_glGetBooleani_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vRobustANGLEContextANGLE")); |
| t_glGetBooleanvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleanvRobustANGLEContextANGLE")); |
| t_glGetBufferParameteri64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); |
| t_glGetBufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); |
| t_glGetBufferPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLEContextANGLE")); |
| t_glGetFloatvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFloatvRobustANGLEContextANGLE")); |
| t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); |
| t_glGetFramebufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); |
| t_glGetInteger64i_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); |
| t_glGetInteger64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vRobustANGLEContextANGLE")); |
| t_glGetIntegeri_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); |
| t_glGetIntegervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegervRobustANGLEContextANGLE")); |
| t_glGetInternalformativRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLEContextANGLE")); |
| t_glGetMultisamplefvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); |
| t_glGetPointervRobustANGLERobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); |
| t_glGetProgramInterfaceivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); |
| t_glGetProgramivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramivRobustANGLEContextANGLE")); |
| t_glGetQueryObjecti64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); |
| t_glGetQueryObjectivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); |
| t_glGetQueryObjectui64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); |
| t_glGetQueryObjectuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); |
| t_glGetQueryivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryivRobustANGLEContextANGLE")); |
| t_glGetRenderbufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); |
| t_glGetSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); |
| t_glGetSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); |
| t_glGetSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); |
| t_glGetSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); |
| t_glGetShaderivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetShaderivRobustANGLEContextANGLE")); |
| t_glGetTexLevelParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); |
| t_glGetTexLevelParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); |
| t_glGetTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); |
| t_glGetTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); |
| t_glGetTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); |
| t_glGetTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLEContextANGLE")); |
| t_glGetUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformfvRobustANGLEContextANGLE")); |
| t_glGetUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformivRobustANGLEContextANGLE")); |
| t_glGetUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivRobustANGLEContextANGLE")); |
| t_glGetVertexAttribIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); |
| t_glGetVertexAttribIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); |
| t_glGetVertexAttribPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); |
| t_glGetVertexAttribfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); |
| t_glGetVertexAttribivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); |
| t_glGetnUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvRobustANGLEContextANGLE")); |
| t_glGetnUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivRobustANGLEContextANGLE")); |
| t_glGetnUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLEContextANGLE")); |
| t_glReadPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadPixelsRobustANGLEContextANGLE")); |
| t_glReadnPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsRobustANGLEContextANGLE")); |
| t_glSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); |
| t_glSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); |
| t_glSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); |
| t_glSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLEContextANGLE")); |
| t_glTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DRobustANGLEContextANGLE")); |
| t_glTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage3DRobustANGLEContextANGLE")); |
| t_glTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLEContextANGLE")); |
| t_glTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLEContextANGLE")); |
| t_glTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLEContextANGLE")); |
| t_glTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLEContextANGLE")); |
| t_glTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DRobustANGLEContextANGLE")); |
| t_glTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DRobustANGLEContextANGLE")); |
| t_glImportSemaphoreZirconHandleANGLEContextANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE")); |
| t_glInvalidateTextureANGLEContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>( |
| loadProc("glInvalidateTextureANGLEContextANGLE")); |
| t_glTexImage2DExternalANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DExternalANGLEContextANGLE")); |
| t_glGetMultisamplefvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvANGLEContextANGLE")); |
| t_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>( |
| loadProc("glSampleMaskiANGLEContextANGLE")); |
| t_glTexStorage2DMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); |
| t_glGetTranslatedShaderSourceANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); |
| t_glBindUniformLocationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glBindUniformLocationCHROMIUMContextANGLE")); |
| t_glCompressedCopyTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); |
| t_glCopySubTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopySubTextureCHROMIUMContextANGLE")); |
| t_glCopyTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopyTextureCHROMIUMContextANGLE")); |
| t_glCoverageModulationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverageModulationCHROMIUMContextANGLE")); |
| t_glLoseContextCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glLoseContextCHROMIUMContextANGLE")); |
| t_glBindFragDataLocationEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationEXTContextANGLE")); |
| t_glBindFragDataLocationIndexedEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); |
| t_glGetFragDataIndexEXTContextANGLE = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataIndexEXTContextANGLE")); |
| t_glGetProgramResourceLocationIndexEXTContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); |
| t_glBufferStorageEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC>( |
| loadProc("glBufferStorageEXTContextANGLE")); |
| t_glCopyImageSubDataEXTContextANGLE = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC>( |
| loadProc("glCopyImageSubDataEXTContextANGLE")); |
| t_glInsertEventMarkerEXTContextANGLE = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glInsertEventMarkerEXTContextANGLE")); |
| t_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPopGroupMarkerEXTContextANGLE")); |
| t_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPushGroupMarkerEXTContextANGLE")); |
| t_glDiscardFramebufferEXTContextANGLE = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>( |
| loadProc("glDiscardFramebufferEXTContextANGLE")); |
| t_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>( |
| loadProc("glBeginQueryEXTContextANGLE")); |
| t_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesEXTContextANGLE")); |
| t_glEndQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE")); |
| t_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenQueriesEXTContextANGLE")); |
| t_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vEXTContextANGLE")); |
| t_glGetQueryObjecti64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vEXTContextANGLE")); |
| t_glGetQueryObjectivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivEXTContextANGLE")); |
| t_glGetQueryObjectui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vEXTContextANGLE")); |
| t_glGetQueryObjectuivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivEXTContextANGLE")); |
| t_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryivEXTContextANGLE")); |
| t_glIsQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE")); |
| t_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>( |
| loadProc("glQueryCounterEXTContextANGLE")); |
| t_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawBuffersEXTContextANGLE")); |
| t_glBlendEquationSeparateiEXTContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateiEXTContextANGLE")); |
| t_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationiEXTContextANGLE")); |
| t_glBlendFuncSeparateiEXTContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateiEXTContextANGLE")); |
| t_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendFunciEXTContextANGLE")); |
| t_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>( |
| loadProc("glColorMaskiEXTContextANGLE")); |
| t_glDisableiEXTContextANGLE = |
| reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE")); |
| t_glEnableiEXTContextANGLE = |
| reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE")); |
| t_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>( |
| loadProc("glIsEnablediEXTContextANGLE")); |
| t_glDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexEXTContextANGLE")); |
| t_glDrawElementsInstancedBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); |
| t_glDrawRangeElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); |
| t_glMultiDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); |
| t_glBufferStorageExternalEXTContextANGLE = |
| reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC>( |
| loadProc("glBufferStorageExternalEXTContextANGLE")); |
| t_glNamedBufferStorageExternalEXTContextANGLE = |
| reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC>( |
| loadProc("glNamedBufferStorageExternalEXTContextANGLE")); |
| t_glFramebufferTextureEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureEXTContextANGLE")); |
| t_glDrawArraysInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedEXTContextANGLE")); |
| t_glDrawElementsInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedEXTContextANGLE")); |
| t_glVertexAttribDivisorEXTContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorEXTContextANGLE")); |
| t_glFlushMappedBufferRangeEXTContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeEXTContextANGLE")); |
| t_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeEXTContextANGLE")); |
| t_glBufferStorageMemEXTContextANGLE = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>( |
| loadProc("glBufferStorageMemEXTContextANGLE")); |
| t_glCreateMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glCreateMemoryObjectsEXTContextANGLE")); |
| t_glDeleteMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteMemoryObjectsEXTContextANGLE")); |
| t_glGetMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); |
| t_glGetUnsignedBytei_vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytei_vEXTContextANGLE")); |
| t_glGetUnsignedBytevEXTContextANGLE = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytevEXTContextANGLE")); |
| t_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>( |
| loadProc("glIsMemoryObjectEXTContextANGLE")); |
| t_glMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glMemoryObjectParameterivEXTContextANGLE")); |
| t_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DEXTContextANGLE")); |
| t_glTexStorageMem2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); |
| t_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DEXTContextANGLE")); |
| t_glTexStorageMem3DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); |
| t_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportMemoryFdEXTContextANGLE")); |
| t_glFramebufferTexture2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); |
| t_glRenderbufferStorageMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); |
| t_glGetGraphicsResetStatusEXTContextANGLE = |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>( |
| loadProc("glGetGraphicsResetStatusEXTContextANGLE")); |
| t_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvEXTContextANGLE")); |
| t_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivEXTContextANGLE")); |
| t_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsEXTContextANGLE")); |
| t_glDeleteSemaphoresEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteSemaphoresEXTContextANGLE")); |
| t_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenSemaphoresEXTContextANGLE")); |
| t_glGetSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); |
| t_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glIsSemaphoreEXTContextANGLE")); |
| t_glSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glSemaphoreParameterui64vEXTContextANGLE")); |
| t_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glSignalSemaphoreEXTContextANGLE")); |
| t_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glWaitSemaphoreEXTContextANGLE")); |
| t_glImportSemaphoreFdEXTContextANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportSemaphoreFdEXTContextANGLE")); |
| t_glActiveShaderProgramEXTContextANGLE = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTCONTEXTANGLEPROC>( |
| loadProc("glActiveShaderProgramEXTContextANGLE")); |
| t_glBindProgramPipelineEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTCONTEXTANGLEPROC>( |
| loadProc("glBindProgramPipelineEXTContextANGLE")); |
| t_glCreateShaderProgramvEXTContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTCONTEXTANGLEPROC>( |
| loadProc("glCreateShaderProgramvEXTContextANGLE")); |
| t_glDeleteProgramPipelinesEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramPipelinesEXTContextANGLE")); |
| t_glGenProgramPipelinesEXTContextANGLE = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenProgramPipelinesEXTContextANGLE")); |
| t_glGetProgramPipelineInfoLogEXTContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineInfoLogEXTContextANGLE")); |
| t_glGetProgramPipelineivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineivEXTContextANGLE")); |
| t_glIsProgramPipelineEXTContextANGLE = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTCONTEXTANGLEPROC>( |
| loadProc("glIsProgramPipelineEXTContextANGLE")); |
| t_glProgramParameteriEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramParameteriEXTContextANGLE")); |
| t_glProgramUniform1fEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fEXTContextANGLE")); |
| t_glProgramUniform1fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fvEXTContextANGLE")); |
| t_glProgramUniform1iEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1iEXTContextANGLE")); |
| t_glProgramUniform1ivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1ivEXTContextANGLE")); |
| t_glProgramUniform1uiEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uiEXTContextANGLE")); |
| t_glProgramUniform1uivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uivEXTContextANGLE")); |
| t_glProgramUniform2fEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fEXTContextANGLE")); |
| t_glProgramUniform2fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fvEXTContextANGLE")); |
| t_glProgramUniform2iEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2iEXTContextANGLE")); |
| t_glProgramUniform2ivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2ivEXTContextANGLE")); |
| t_glProgramUniform2uiEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uiEXTContextANGLE")); |
| t_glProgramUniform2uivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uivEXTContextANGLE")); |
| t_glProgramUniform3fEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fEXTContextANGLE")); |
| t_glProgramUniform3fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fvEXTContextANGLE")); |
| t_glProgramUniform3iEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3iEXTContextANGLE")); |
| t_glProgramUniform3ivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3ivEXTContextANGLE")); |
| t_glProgramUniform3uiEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uiEXTContextANGLE")); |
| t_glProgramUniform3uivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uivEXTContextANGLE")); |
| t_glProgramUniform4fEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fEXTContextANGLE")); |
| t_glProgramUniform4fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fvEXTContextANGLE")); |
| t_glProgramUniform4iEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4iEXTContextANGLE")); |
| t_glProgramUniform4ivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4ivEXTContextANGLE")); |
| t_glProgramUniform4uiEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uiEXTContextANGLE")); |
| t_glProgramUniform4uivEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uivEXTContextANGLE")); |
| t_glProgramUniformMatrix2fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2fvEXTContextANGLE")); |
| t_glProgramUniformMatrix2x3fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x3fvEXTContextANGLE")); |
| t_glProgramUniformMatrix2x4fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x4fvEXTContextANGLE")); |
| t_glProgramUniformMatrix3fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3fvEXTContextANGLE")); |
| t_glProgramUniformMatrix3x2fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x2fvEXTContextANGLE")); |
| t_glProgramUniformMatrix3x4fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x4fvEXTContextANGLE")); |
| t_glProgramUniformMatrix4fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4fvEXTContextANGLE")); |
| t_glProgramUniformMatrix4x2fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x2fvEXTContextANGLE")); |
| t_glProgramUniformMatrix4x3fvEXTContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x3fvEXTContextANGLE")); |
| t_glUseProgramStagesEXTContextANGLE = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTCONTEXTANGLEPROC>( |
| loadProc("glUseProgramStagesEXTContextANGLE")); |
| t_glValidateProgramPipelineEXTContextANGLE = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTCONTEXTANGLEPROC>( |
| loadProc("glValidateProgramPipelineEXTContextANGLE")); |
| t_glPatchParameteriEXTContextANGLE = reinterpret_cast<PFNGLPATCHPARAMETERIEXTCONTEXTANGLEPROC>( |
| loadProc("glPatchParameteriEXTContextANGLE")); |
| t_glTexBufferEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXBUFFEREXTCONTEXTANGLEPROC>(loadProc("glTexBufferEXTContextANGLE")); |
| t_glTexBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexBufferRangeEXTContextANGLE")); |
| t_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage1DEXTContextANGLE")); |
| t_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DEXTContextANGLE")); |
| t_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DEXTContextANGLE")); |
| t_glDebugMessageCallbackKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageCallbackKHRContextANGLE")); |
| t_glDebugMessageControlKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageControlKHRContextANGLE")); |
| t_glDebugMessageInsertKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageInsertKHRContextANGLE")); |
| t_glGetDebugMessageLogKHRContextANGLE = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>( |
| loadProc("glGetDebugMessageLogKHRContextANGLE")); |
| t_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectLabelKHRContextANGLE")); |
| t_glGetObjectPtrLabelKHRContextANGLE = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectPtrLabelKHRContextANGLE")); |
| t_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>( |
| loadProc("glGetPointervKHRContextANGLE")); |
| t_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectLabelKHRContextANGLE")); |
| t_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectPtrLabelKHRContextANGLE")); |
| t_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPopDebugGroupKHRContextANGLE")); |
| t_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPushDebugGroupKHRContextANGLE")); |
| t_glMaxShaderCompilerThreadsKHRContextANGLE = |
| reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); |
| t_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>( |
| loadProc("glDeleteFencesNVContextANGLE")); |
| t_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>( |
| loadProc("glFinishFenceNVContextANGLE")); |
| t_glGenFencesNVContextANGLE = |
| reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE")); |
| t_glGetFenceivNVContextANGLE = |
| reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE")); |
| t_glIsFenceNVContextANGLE = |
| reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE")); |
| t_glSetFenceNVContextANGLE = |
| reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE")); |
| t_glTestFenceNVContextANGLE = |
| reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE")); |
| t_glEGLImageTargetRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); |
| t_glEGLImageTargetTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetTexture2DOESContextANGLE")); |
| t_glCopyImageSubDataOESContextANGLE = |
| reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC>( |
| loadProc("glCopyImageSubDataOESContextANGLE")); |
| t_glBlendEquationSeparateiOESContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateiOESContextANGLE")); |
| t_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationiOESContextANGLE")); |
| t_glBlendFuncSeparateiOESContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateiOESContextANGLE")); |
| t_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendFunciOESContextANGLE")); |
| t_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>( |
| loadProc("glColorMaskiOESContextANGLE")); |
| t_glDisableiOESContextANGLE = |
| reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE")); |
| t_glEnableiOESContextANGLE = |
| reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE")); |
| t_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>( |
| loadProc("glIsEnablediOESContextANGLE")); |
| t_glDrawElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexOESContextANGLE")); |
| t_glDrawElementsInstancedBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); |
| t_glDrawRangeElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); |
| t_glGetProgramBinaryOESContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryOESContextANGLE")); |
| t_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryOESContextANGLE")); |
| t_glGetBufferPointervOESContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervOESContextANGLE")); |
| t_glMapBufferOESContextANGLE = |
| reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); |
| t_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glUnmapBufferOESContextANGLE")); |
| t_glMinSampleShadingOESContextANGLE = |
| reinterpret_cast<PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC>( |
| loadProc("glMinSampleShadingOESContextANGLE")); |
| t_glCompressedTexImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DOESContextANGLE")); |
| t_glCompressedTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DOESContextANGLE")); |
| t_glCopyTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DOESContextANGLE")); |
| t_glFramebufferTexture3DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture3DOESContextANGLE")); |
| t_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexImage3DOESContextANGLE")); |
| t_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DOESContextANGLE")); |
| t_glGetSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivOESContextANGLE")); |
| t_glGetSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivOESContextANGLE")); |
| t_glGetTexParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivOESContextANGLE")); |
| t_glGetTexParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivOESContextANGLE")); |
| t_glSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivOESContextANGLE")); |
| t_glSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivOESContextANGLE")); |
| t_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivOESContextANGLE")); |
| t_glTexParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivOESContextANGLE")); |
| t_glTexBufferOESContextANGLE = |
| reinterpret_cast<PFNGLTEXBUFFEROESCONTEXTANGLEPROC>(loadProc("glTexBufferOESContextANGLE")); |
| t_glTexBufferRangeOESContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC>( |
| loadProc("glTexBufferRangeOESContextANGLE")); |
| t_glTexStorage3DMultisampleOESContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DMultisampleOESContextANGLE")); |
| t_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayOESContextANGLE")); |
| t_glDeleteVertexArraysOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysOESContextANGLE")); |
| t_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysOESContextANGLE")); |
| t_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayOESContextANGLE")); |
| t_glFramebufferTextureMultiviewOVRContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); |
| t_glDrawTexfOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE")); |
| t_glDrawTexfvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE")); |
| t_glDrawTexiOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE")); |
| t_glDrawTexivOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE")); |
| t_glDrawTexsOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE")); |
| t_glDrawTexsvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE")); |
| t_glDrawTexxOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE")); |
| t_glDrawTexxvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE")); |
| t_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferOESContextANGLE")); |
| t_glBindRenderbufferOESContextANGLE = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferOESContextANGLE")); |
| t_glCheckFramebufferStatusOESContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusOESContextANGLE")); |
| t_glDeleteFramebuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersOESContextANGLE")); |
| t_glDeleteRenderbuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersOESContextANGLE")); |
| t_glFramebufferRenderbufferOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferOESContextANGLE")); |
| t_glFramebufferTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DOESContextANGLE")); |
| t_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersOESContextANGLE")); |
| t_glGenRenderbuffersOESContextANGLE = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersOESContextANGLE")); |
| t_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapOESContextANGLE")); |
| t_glGetFramebufferAttachmentParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); |
| t_glGetRenderbufferParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivOESContextANGLE")); |
| t_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferOESContextANGLE")); |
| t_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferOESContextANGLE")); |
| t_glRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageOESContextANGLE")); |
| t_glCurrentPaletteMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glCurrentPaletteMatrixOESContextANGLE")); |
| t_glLoadPaletteFromModelViewMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); |
| t_glMatrixIndexPointerOESContextANGLE = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glMatrixIndexPointerOESContextANGLE")); |
| t_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glWeightPointerOESContextANGLE")); |
| t_glPointSizePointerOESContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glPointSizePointerOESContextANGLE")); |
| t_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>( |
| loadProc("glQueryMatrixxOESContextANGLE")); |
| t_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenfvOESContextANGLE")); |
| t_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenivOESContextANGLE")); |
| t_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenxvOESContextANGLE")); |
| t_glTexGenfOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE")); |
| t_glTexGenfvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE")); |
| t_glTexGeniOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE")); |
| t_glTexGenivOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE")); |
| t_glTexGenxOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE")); |
| t_glTexGenxvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE")); |
| } |
| } // namespace trace_angle |