blob: a57f1bbd2e6bfe3d15e34424e32f5b5831c121f7 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
// Simple GLES function loader.
#include "trace_gles_loader_autogen.h"
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC t_glAlphaFuncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC t_glClipPlanefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC t_glColor4fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFCONTEXTANGLEPROC t_glFogfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVCONTEXTANGLEPROC t_glFogfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC t_glFrustumfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC t_glGetClipPlanefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC t_glGetLightfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC t_glGetMaterialfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC t_glGetTexEnvfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC t_glLightModelfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC t_glLightModelfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC t_glLightfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC t_glLightfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC t_glLoadMatrixfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC t_glMaterialfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC t_glMaterialfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC t_glMultMatrixfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC t_glMultiTexCoord4fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC t_glNormal3fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFCONTEXTANGLEPROC t_glOrthofContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC t_glPointParameterfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC t_glPointParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC t_glPointSizeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFCONTEXTANGLEPROC t_glRotatefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFCONTEXTANGLEPROC t_glScalefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC t_glTexEnvfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC t_glTexEnvfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC t_glTranslatefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC t_glAlphaFuncxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC t_glClearColorxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC t_glClearDepthxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
t_glClientActiveTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC t_glClipPlanexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC t_glColor4ubContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC t_glColor4xContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC t_glColorPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC t_glDepthRangexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC
t_glDisableClientStateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC t_glEnableClientStateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXCONTEXTANGLEPROC t_glFogxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVCONTEXTANGLEPROC t_glFogxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC t_glFrustumxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC t_glLightModelxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC t_glLightModelxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC t_glLightxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC t_glLightxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC t_glLineWidthxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC t_glLoadIdentityContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC t_glLoadMatrixxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC t_glLogicOpContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC t_glMaterialxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC t_glMaterialxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC t_glMatrixModeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC t_glMultMatrixxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC t_glMultiTexCoord4xContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC t_glNormal3xContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC t_glNormalPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXCONTEXTANGLEPROC t_glOrthoxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC t_glPointParameterxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC t_glPointParameterxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC t_glPointSizexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC t_glPolygonOffsetxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC t_glPopMatrixContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC t_glPushMatrixContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXCONTEXTANGLEPROC t_glRotatexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC t_glSampleCoveragexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXCONTEXTANGLEPROC t_glScalexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC t_glShadeModelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC t_glTexCoordPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVICONTEXTANGLEPROC t_glTexEnviContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC t_glTexEnvxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC t_glTexEnvivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC t_glTexEnvxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC t_glTexParameterxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC t_glTexParameterxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC t_glTranslatexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC t_glVertexPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC t_glActiveTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC t_glAttachShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC
t_glBindAttribLocationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC t_glBindBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC t_glBindFramebufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC t_glBindRenderbufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC t_glBindTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC t_glBlendColorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC t_glBlendEquationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
t_glBlendEquationSeparateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC t_glBlendFuncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC t_glBlendFuncSeparateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC t_glBufferDataContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC t_glBufferSubDataContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
t_glCheckFramebufferStatusContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCONTEXTANGLEPROC t_glClearContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC t_glClearColorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC t_glClearDepthfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC t_glClearStencilContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC t_glColorMaskContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC t_glCompileShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
t_glCompressedTexImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
t_glCompressedTexSubImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC t_glCopyTexImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC t_glCopyTexSubImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC t_glCreateProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC t_glCreateShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACECONTEXTANGLEPROC t_glCullFaceContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC t_glDeleteBuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC
t_glDeleteFramebuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC t_glDeleteProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
t_glDeleteRenderbuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC t_glDeleteShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC t_glDeleteTexturesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC t_glDepthFuncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC t_glDepthMaskContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC t_glDepthRangefContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC t_glDetachShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECONTEXTANGLEPROC t_glDisableContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
t_glDisableVertexAttribArrayContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC t_glDrawArraysContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC t_glDrawElementsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECONTEXTANGLEPROC t_glEnableContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
t_glEnableVertexAttribArrayContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHCONTEXTANGLEPROC t_glFinishContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHCONTEXTANGLEPROC t_glFlushContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
t_glFramebufferRenderbufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
t_glFramebufferTexture2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC t_glFrontFaceContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC t_glGenBuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC t_glGenerateMipmapContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC t_glGenFramebuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC t_glGenRenderbuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC t_glGenTexturesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC t_glGetActiveAttribContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC t_glGetActiveUniformContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC
t_glGetAttachedShadersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC t_glGetAttribLocationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC t_glGetBooleanvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetBufferParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORCONTEXTANGLEPROC t_glGetErrorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC t_glGetFloatvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC t_glGetIntegervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC t_glGetProgramivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC t_glGetProgramInfoLogContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetRenderbufferParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC t_glGetShaderivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC t_glGetShaderInfoLogContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
t_glGetShaderPrecisionFormatContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC t_glGetShaderSourceContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC t_glGetStringContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC t_glGetTexParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC t_glGetTexParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC t_glGetUniformfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC t_glGetUniformivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC
t_glGetUniformLocationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC t_glGetVertexAttribfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC t_glGetVertexAttribivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
t_glGetVertexAttribPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLHINTCONTEXTANGLEPROC t_glHintContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC t_glIsBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC t_glIsEnabledContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC t_glIsFramebufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC t_glIsProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC t_glIsRenderbufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERCONTEXTANGLEPROC t_glIsShaderContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC t_glIsTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC t_glLineWidthContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC t_glLinkProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC t_glPixelStoreiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC t_glPolygonOffsetContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC t_glReadPixelsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
t_glReleaseShaderCompilerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
t_glRenderbufferStorageContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC t_glSampleCoverageContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORCONTEXTANGLEPROC t_glScissorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC t_glShaderBinaryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC t_glShaderSourceContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC t_glStencilFuncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
t_glStencilFuncSeparateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC t_glStencilMaskContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
t_glStencilMaskSeparateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC t_glStencilOpContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC t_glStencilOpSeparateContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC t_glTexImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC t_glTexParameterfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC t_glTexParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC t_glTexParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC t_glTexParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC t_glTexSubImage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC t_glUniform1fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC t_glUniform1fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC t_glUniform1iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC t_glUniform1ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC t_glUniform2fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC t_glUniform2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC t_glUniform2iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC t_glUniform2ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC t_glUniform3fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC t_glUniform3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC t_glUniform3iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC t_glUniform3ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC t_glUniform4fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC t_glUniform4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC t_glUniform4iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC t_glUniform4ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC t_glUniformMatrix2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC t_glUniformMatrix3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC t_glUniformMatrix4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC t_glUseProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC t_glValidateProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC t_glVertexAttrib1fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC t_glVertexAttrib1fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC t_glVertexAttrib2fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC t_glVertexAttrib2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC t_glVertexAttrib3fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC t_glVertexAttrib3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC t_glVertexAttrib4fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC t_glVertexAttrib4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
t_glVertexAttribPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC t_glViewportContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC t_glReadBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC t_glDrawRangeElementsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC t_glTexImage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC t_glTexSubImage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC t_glCopyTexSubImage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
t_glCompressedTexImage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
t_glCompressedTexSubImage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC t_glGenQueriesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC t_glDeleteQueriesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYCONTEXTANGLEPROC t_glIsQueryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC t_glBeginQueryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC t_glEndQueryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC t_glGetQueryivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC t_glGetQueryObjectuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC t_glUnmapBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC t_glGetBufferPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC t_glDrawBuffersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
t_glUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
t_glUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
t_glUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
t_glUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
t_glUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
t_glUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC t_glBlitFramebufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
t_glFramebufferTextureLayerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC t_glMapBufferRangeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
t_glFlushMappedBufferRangeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC t_glBindVertexArrayContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC
t_glDeleteVertexArraysContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC t_glGenVertexArraysContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC t_glIsVertexArrayContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC t_glGetIntegeri_vContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glBeginTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glEndTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC t_glBindBufferRangeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC t_glBindBufferBaseContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
t_glTransformFeedbackVaryingsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
t_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
t_glVertexAttribIPointerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC
t_glGetVertexAttribIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
t_glGetVertexAttribIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC t_glVertexAttribI4iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC t_glVertexAttribI4uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC t_glVertexAttribI4ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC t_glVertexAttribI4uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC t_glGetUniformuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
t_glGetFragDataLocationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC t_glUniform1uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC t_glUniform2uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC t_glUniform3uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC t_glUniform4uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC t_glUniform1uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC t_glUniform2uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC t_glUniform3uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC t_glUniform4uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC t_glClearBufferivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC t_glClearBufferuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC t_glClearBufferfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC t_glClearBufferfiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC t_glGetStringiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC t_glCopyBufferSubDataContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC t_glGetUniformIndicesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
t_glGetActiveUniformsivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
t_glGetUniformBlockIndexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
t_glGetActiveUniformBlockivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
t_glGetActiveUniformBlockNameContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
t_glUniformBlockBindingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
t_glDrawArraysInstancedContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
t_glDrawElementsInstancedContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC t_glFenceSyncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCCONTEXTANGLEPROC t_glIsSyncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC t_glDeleteSyncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC t_glClientWaitSyncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC t_glWaitSyncContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC t_glGetInteger64vContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC t_glGetSyncivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC t_glGetInteger64i_vContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
t_glGetBufferParameteri64vContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC t_glGenSamplersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC t_glDeleteSamplersContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC t_glIsSamplerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC t_glBindSamplerContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC t_glSamplerParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC
t_glSamplerParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC t_glSamplerParameterfContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC
t_glSamplerParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
t_glGetSamplerParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
t_glGetSamplerParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
t_glVertexAttribDivisorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glBindTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
t_glDeleteTransformFeedbacksContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
t_glGenTransformFeedbacksContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glIsTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glPauseTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
t_glResumeTransformFeedbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC t_glGetProgramBinaryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC t_glProgramBinaryContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC t_glProgramParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
t_glInvalidateFramebufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
t_glInvalidateSubFramebufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC t_glTexStorage2DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC t_glTexStorage3DContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
t_glGetInternalformativContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC t_glDispatchComputeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
t_glDispatchComputeIndirectContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC
t_glDrawArraysIndirectContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
t_glDrawElementsIndirectContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
t_glFramebufferParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
t_glGetFramebufferParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
t_glGetProgramInterfaceivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
t_glGetProgramResourceIndexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
t_glGetProgramResourceNameContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
t_glGetProgramResourceivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
t_glGetProgramResourceLocationContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC t_glUseProgramStagesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
t_glActiveShaderProgramContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
t_glCreateShaderProgramvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
t_glBindProgramPipelineContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
t_glDeleteProgramPipelinesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
t_glGenProgramPipelinesContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC t_glIsProgramPipelineContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
t_glGetProgramPipelineivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC t_glProgramUniform1iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC t_glProgramUniform2iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC t_glProgramUniform3iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC t_glProgramUniform4iContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC t_glProgramUniform1uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC t_glProgramUniform2uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC t_glProgramUniform3uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC t_glProgramUniform4uiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC t_glProgramUniform1fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC t_glProgramUniform2fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC t_glProgramUniform3fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC t_glProgramUniform4fContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC t_glProgramUniform1ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC t_glProgramUniform2ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC t_glProgramUniform3ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC t_glProgramUniform4ivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC
t_glProgramUniform1uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC
t_glProgramUniform2uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC
t_glProgramUniform3uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC
t_glProgramUniform4uivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC t_glProgramUniform1fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC t_glProgramUniform2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC t_glProgramUniform3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC t_glProgramUniform4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
t_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
t_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
t_glValidateProgramPipelineContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
t_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC t_glBindImageTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC t_glGetBooleani_vContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC t_glMemoryBarrierContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
t_glMemoryBarrierByRegionContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
t_glTexStorage2DMultisampleContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC t_glGetMultisamplefvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC t_glSampleMaskiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
t_glGetTexLevelParameterivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
t_glGetTexLevelParameterfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC t_glBindVertexBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC
t_glVertexAttribFormatContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
t_glVertexAttribIFormatContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
t_glVertexAttribBindingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
t_glVertexBindingDivisorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
t_glCopySubTexture3DANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC
t_glCopyTexture3DANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
t_glBlitFramebufferANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
t_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC t_glGetTexImageANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
t_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
t_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags2DANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags3DANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
t_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
t_glMultiDrawArraysANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
t_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
t_glMultiDrawElementsANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
t_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
t_glProvokingVertexANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
t_glDisableExtensionANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
t_glRequestExtensionANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
t_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
t_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
t_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
t_glGetFloatvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
t_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
t_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
t_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
t_glGetIntegervRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
t_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
t_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
t_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
t_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetProgramivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
t_glGetQueryivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetShaderivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
t_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
t_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
t_glReadPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
t_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
t_glTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
t_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
t_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
t_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
t_glInvalidateTextureANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
t_glTexImage2DExternalANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
t_glGetMultisamplefvANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC t_glSampleMaskiANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
t_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
t_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
t_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
t_glCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
t_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
t_glLoseContextCHROMIUMContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
t_glBindFragDataLocationEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
t_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
t_glGetFragDataIndexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
t_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC t_glBufferStorageEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC
t_glCopyImageSubDataEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
t_glInsertEventMarkerEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC t_glPopGroupMarkerEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC
t_glPushGroupMarkerEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
t_glDiscardFramebufferEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC t_glBeginQueryEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC t_glDeleteQueriesEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC t_glEndQueryEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC t_glGenQueriesEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC t_glGetInteger64vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
t_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
t_glGetQueryObjectivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
t_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
t_glGetQueryObjectuivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC t_glGetQueryivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC t_glIsQueryEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC t_glQueryCounterEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC t_glDrawBuffersEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
t_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC t_glBlendEquationiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
t_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC t_glBlendFunciEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC t_glColorMaskiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC t_glDisableiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC t_glEnableiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC t_glIsEnablediEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
t_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
t_glBufferStorageExternalEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
t_glNamedBufferStorageExternalEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
t_glFramebufferTextureEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
t_glDrawArraysInstancedEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
t_glDrawElementsInstancedEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
t_glVertexAttribDivisorEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
t_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC t_glMapBufferRangeEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
t_glBufferStorageMemEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
t_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
t_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
t_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
t_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
t_glGetUnsignedBytevEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC t_glIsMemoryObjectEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
t_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC
t_glTexStorageMem2DEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC
t_glTexStorageMem3DEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC t_glImportMemoryFdEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
t_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
t_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
t_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC t_glGetnUniformfvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC t_glGetnUniformivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC t_glReadnPixelsEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
t_glDeleteSemaphoresEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC t_glGenSemaphoresEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
t_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC t_glIsSemaphoreEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
t_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC
t_glSignalSemaphoreEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC t_glWaitSemaphoreEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
t_glImportSemaphoreFdEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTCONTEXTANGLEPROC
t_glActiveShaderProgramEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTCONTEXTANGLEPROC
t_glBindProgramPipelineEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTCONTEXTANGLEPROC
t_glCreateShaderProgramvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTCONTEXTANGLEPROC
t_glDeleteProgramPipelinesEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTCONTEXTANGLEPROC
t_glGenProgramPipelinesEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTCONTEXTANGLEPROC
t_glGetProgramPipelineInfoLogEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTCONTEXTANGLEPROC
t_glGetProgramPipelineivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTCONTEXTANGLEPROC
t_glIsProgramPipelineEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTCONTEXTANGLEPROC
t_glProgramParameteriEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTCONTEXTANGLEPROC
t_glProgramUniform1fEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTCONTEXTANGLEPROC
t_glProgramUniform1fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTCONTEXTANGLEPROC
t_glProgramUniform1iEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTCONTEXTANGLEPROC
t_glProgramUniform1ivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTCONTEXTANGLEPROC
t_glProgramUniform1uiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTCONTEXTANGLEPROC
t_glProgramUniform1uivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTCONTEXTANGLEPROC
t_glProgramUniform2fEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTCONTEXTANGLEPROC
t_glProgramUniform2fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTCONTEXTANGLEPROC
t_glProgramUniform2iEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTCONTEXTANGLEPROC
t_glProgramUniform2ivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTCONTEXTANGLEPROC
t_glProgramUniform2uiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTCONTEXTANGLEPROC
t_glProgramUniform2uivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTCONTEXTANGLEPROC
t_glProgramUniform3fEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTCONTEXTANGLEPROC
t_glProgramUniform3fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTCONTEXTANGLEPROC
t_glProgramUniform3iEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTCONTEXTANGLEPROC
t_glProgramUniform3ivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTCONTEXTANGLEPROC
t_glProgramUniform3uiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTCONTEXTANGLEPROC
t_glProgramUniform3uivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTCONTEXTANGLEPROC
t_glProgramUniform4fEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTCONTEXTANGLEPROC
t_glProgramUniform4fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTCONTEXTANGLEPROC
t_glProgramUniform4iEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTCONTEXTANGLEPROC
t_glProgramUniform4ivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTCONTEXTANGLEPROC
t_glProgramUniform4uiEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTCONTEXTANGLEPROC
t_glProgramUniform4uivEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix2fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix2x3fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix2x4fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix3fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix3x2fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix3x4fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix4fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix4x2fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTCONTEXTANGLEPROC
t_glProgramUniformMatrix4x3fvEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTCONTEXTANGLEPROC
t_glUseProgramStagesEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTCONTEXTANGLEPROC
t_glValidateProgramPipelineEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTCONTEXTANGLEPROC
t_glPatchParameteriEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTCONTEXTANGLEPROC t_glTexBufferEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC t_glTexBufferRangeEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC t_glTexStorage1DEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC t_glTexStorage2DEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC t_glTexStorage3DEXTContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
t_glDebugMessageCallbackKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
t_glDebugMessageControlKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
t_glDebugMessageInsertKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
t_glGetDebugMessageLogKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC t_glGetObjectLabelKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
t_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC t_glGetPointervKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC t_glObjectLabelKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC t_glObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC t_glPopDebugGroupKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC t_glPushDebugGroupKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
t_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC t_glDeleteFencesNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC t_glFinishFenceNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC t_glGenFencesNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC t_glGetFenceivNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC t_glIsFenceNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC t_glSetFenceNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC t_glTestFenceNVContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
t_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
t_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC
t_glCopyImageSubDataOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
t_glBlendEquationSeparateiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC t_glBlendEquationiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
t_glBlendFuncSeparateiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC t_glBlendFunciOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC t_glColorMaskiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC t_glDisableiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC t_glEnableiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC t_glIsEnablediOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
t_glGetProgramBinaryOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC t_glProgramBinaryOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
t_glGetBufferPointervOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
t_glMinSampleShadingOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexImage3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
t_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
t_glCopyTexSubImage3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
t_glFramebufferTexture3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC t_glTexImage3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC t_glTexSubImage3DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
t_glGetSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
t_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
t_glGetTexParameterIivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
t_glGetTexParameterIuivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
t_glSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
t_glSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC
t_glTexParameterIivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
t_glTexParameterIuivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESCONTEXTANGLEPROC t_glTexBufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC t_glTexBufferRangeOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
t_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC
t_glBindVertexArrayOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
t_glDeleteVertexArraysOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC
t_glGenVertexArraysOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC t_glIsVertexArrayOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
t_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC t_glDrawTexfOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC t_glDrawTexfvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC t_glDrawTexiOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC t_glDrawTexivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC t_glDrawTexsOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC t_glDrawTexsvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC t_glDrawTexxOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC t_glDrawTexxvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC
t_glBindFramebufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
t_glBindRenderbufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
t_glCheckFramebufferStatusOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
t_glDeleteFramebuffersOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
t_glDeleteRenderbuffersOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
t_glFramebufferRenderbufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
t_glFramebufferTexture2DOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC
t_glGenFramebuffersOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
t_glGenRenderbuffersOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC t_glGenerateMipmapOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
t_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
t_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC t_glIsFramebufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC t_glIsRenderbufferOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
t_glRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
t_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
t_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
t_glMatrixIndexPointerOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC t_glWeightPointerOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
t_glPointSizePointerOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC t_glQueryMatrixxOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC t_glGetTexGenfvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC t_glGetTexGenivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC t_glGetTexGenxvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC t_glTexGenfOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC t_glTexGenfvOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC t_glTexGeniOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC t_glTexGenivOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC t_glTexGenxOESContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC t_glTexGenxvOESContextANGLE;
namespace trace_angle
{
void LoadGLES(LoadProc loadProc)
{
t_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
t_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
t_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
t_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
t_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
t_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
t_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
t_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
t_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
t_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
t_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
t_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
t_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
t_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
t_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
t_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
t_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
t_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
t_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
t_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
t_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
t_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
t_glPointParameterfv =
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
t_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
t_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
t_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
t_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
t_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
t_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
t_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
t_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
t_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
t_glClientActiveTexture =
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
t_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
t_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
t_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
t_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
t_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
t_glDisableClientState =
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
t_glEnableClientState =
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
t_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
t_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
t_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
t_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
t_glGetTexParameterxv =
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
t_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
t_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
t_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
t_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
t_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
t_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
t_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
t_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
t_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
t_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
t_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
t_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
t_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
t_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
t_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
t_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
t_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
t_glPointParameterxv =
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
t_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
t_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
t_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
t_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
t_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
t_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
t_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
t_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
t_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
t_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
t_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
t_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
t_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
t_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
t_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
t_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
t_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
t_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
t_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
t_glBindAttribLocation =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
t_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
t_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
t_glBindRenderbuffer =
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
t_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
t_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
t_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
t_glBlendEquationSeparate =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
t_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
t_glBlendFuncSeparate =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
t_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
t_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
t_glCheckFramebufferStatus =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
t_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
t_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
t_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
t_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
t_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
t_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
t_glCompressedTexImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
t_glCompressedTexSubImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
t_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
t_glCopyTexSubImage2D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
t_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
t_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
t_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
t_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
t_glDeleteFramebuffers =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
t_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
t_glDeleteRenderbuffers =
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
t_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
t_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
t_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
t_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
t_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
t_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
t_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
t_glDisableVertexAttribArray =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
t_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
t_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
t_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
t_glEnableVertexAttribArray =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
t_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
t_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
t_glFramebufferRenderbuffer =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
t_glFramebufferTexture2D =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
t_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
t_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
t_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
t_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
t_glGenRenderbuffers =
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
t_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
t_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
t_glGetActiveUniform =
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
t_glGetAttachedShaders =
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
t_glGetAttribLocation =
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
t_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
t_glGetBufferParameteriv =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
t_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
t_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
t_glGetFramebufferAttachmentParameteriv =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
loadProc("glGetFramebufferAttachmentParameteriv"));
t_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
t_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
t_glGetProgramInfoLog =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
t_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
loadProc("glGetRenderbufferParameteriv"));
t_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
t_glGetShaderInfoLog =
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
t_glGetShaderPrecisionFormat =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
t_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
t_glGetTexParameterfv =
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
t_glGetTexParameteriv =
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
t_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
t_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
t_glGetUniformLocation =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
t_glGetVertexAttribfv =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
t_glGetVertexAttribiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
t_glGetVertexAttribPointerv =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
t_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
t_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
t_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
t_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
t_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
t_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
t_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
t_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
t_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
t_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
t_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
t_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
t_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
t_glReleaseShaderCompiler =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
t_glRenderbufferStorage =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
t_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
t_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
t_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
t_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
t_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
t_glStencilFuncSeparate =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
t_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
t_glStencilMaskSeparate =
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
t_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
t_glStencilOpSeparate =
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
t_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
t_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
t_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
t_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
t_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
t_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
t_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
t_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
t_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
t_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
t_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
t_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
t_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
t_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
t_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
t_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
t_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
t_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
t_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
t_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
t_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
t_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
t_glUniformMatrix2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
t_glUniformMatrix3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
t_glUniformMatrix4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
t_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
t_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
t_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
t_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
t_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
t_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
t_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
t_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
t_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
t_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
t_glVertexAttribPointer =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
t_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
t_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
t_glDrawRangeElements =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
t_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
t_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
t_glCopyTexSubImage3D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
t_glCompressedTexImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
t_glCompressedTexSubImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
t_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
t_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
t_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
t_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
t_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
t_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
t_glGetQueryObjectuiv =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
t_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
t_glGetBufferPointerv =
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
t_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
t_glUniformMatrix2x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
t_glUniformMatrix3x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
t_glUniformMatrix2x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
t_glUniformMatrix4x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
t_glUniformMatrix3x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
t_glUniformMatrix4x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
t_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
t_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
loadProc("glRenderbufferStorageMultisample"));
t_glFramebufferTextureLayer =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
t_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
t_glFlushMappedBufferRange =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
t_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
t_glDeleteVertexArrays =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
t_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
t_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
t_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
t_glBeginTransformFeedback =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
t_glEndTransformFeedback =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
t_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
t_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
t_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
loadProc("glTransformFeedbackVaryings"));
t_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
loadProc("glGetTransformFeedbackVarying"));
t_glVertexAttribIPointer =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
t_glGetVertexAttribIiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
t_glGetVertexAttribIuiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
t_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
t_glVertexAttribI4ui =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
t_glVertexAttribI4iv =
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
t_glVertexAttribI4uiv =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
t_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
t_glGetFragDataLocation =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
t_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
t_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
t_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
t_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
t_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
t_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
t_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
t_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
t_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
t_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
t_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
t_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
t_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
t_glCopyBufferSubData =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
t_glGetUniformIndices =
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
t_glGetActiveUniformsiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
t_glGetUniformBlockIndex =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
t_glGetActiveUniformBlockiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
loadProc("glGetActiveUniformBlockName"));
t_glUniformBlockBinding =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
t_glDrawArraysInstanced =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
t_glDrawElementsInstanced =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
t_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
t_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
t_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
t_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
t_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
t_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
t_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
t_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
t_glGetBufferParameteri64v =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
t_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
t_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
t_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
t_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
t_glSamplerParameteri =
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
t_glSamplerParameteriv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
t_glSamplerParameterf =
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
t_glSamplerParameterfv =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
t_glGetSamplerParameteriv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
t_glGetSamplerParameterfv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
t_glVertexAttribDivisor =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
t_glBindTransformFeedback =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
t_glDeleteTransformFeedbacks =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
t_glGenTransformFeedbacks =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
t_glIsTransformFeedback =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
t_glPauseTransformFeedback =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
t_glResumeTransformFeedback =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
t_glGetProgramBinary =
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
t_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
t_glProgramParameteri =
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
t_glInvalidateFramebuffer =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
t_glInvalidateSubFramebuffer =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
t_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
t_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
t_glGetInternalformativ =
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
t_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
t_glDispatchComputeIndirect =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
t_glDrawArraysIndirect =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
t_glDrawElementsIndirect =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
t_glFramebufferParameteri =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
t_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
loadProc("glGetFramebufferParameteriv"));
t_glGetProgramInterfaceiv =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
t_glGetProgramResourceIndex =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
t_glGetProgramResourceName =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
t_glGetProgramResourceiv =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
t_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
loadProc("glGetProgramResourceLocation"));
t_glUseProgramStages =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
t_glActiveShaderProgram =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
t_glCreateShaderProgramv =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
t_glBindProgramPipeline =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
t_glDeleteProgramPipelines =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
t_glGenProgramPipelines =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
t_glIsProgramPipeline =
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
t_glGetProgramPipelineiv =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
t_glProgramUniform1i =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
t_glProgramUniform2i =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
t_glProgramUniform3i =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
t_glProgramUniform4i =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
t_glProgramUniform1ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
t_glProgramUniform2ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
t_glProgramUniform3ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
t_glProgramUniform4ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
t_glProgramUniform1f =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
t_glProgramUniform2f =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
t_glProgramUniform3f =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
t_glProgramUniform4f =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
t_glProgramUniform1iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
t_glProgramUniform2iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
t_glProgramUniform3iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
t_glProgramUniform4iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
t_glProgramUniform1uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
t_glProgramUniform2uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
t_glProgramUniform3uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
t_glProgramUniform4uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
t_glProgramUniform1fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
t_glProgramUniform2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
t_glProgramUniform3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
t_glProgramUniform4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
t_glProgramUniformMatrix2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
t_glProgramUniformMatrix3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
t_glProgramUniformMatrix4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
t_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
loadProc("glProgramUniformMatrix2x3fv"));
t_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
loadProc("glProgramUniformMatrix3x2fv"));
t_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
loadProc("glProgramUniformMatrix2x4fv"));
t_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
loadProc("glProgramUniformMatrix4x2fv"));
t_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
loadProc("glProgramUniformMatrix3x4fv"));
t_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
loadProc("glProgramUniformMatrix4x3fv"));
t_glValidateProgramPipeline =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
t_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
loadProc("glGetProgramPipelineInfoLog"));
t_glBindImageTexture =
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
t_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
t_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
t_glMemoryBarrierByRegion =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
t_glTexStorage2DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
t_glGetMultisamplefv =
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
t_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
t_glGetTexLevelParameteriv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
t_glGetTexLevelParameterfv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
t_glBindVertexBuffer =
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
t_glVertexAttribFormat =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
t_glVertexAttribIFormat =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
t_glVertexAttribBinding =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
t_glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
t_glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
t_glMultiDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
t_glCopySubTexture3DANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
t_glCopyTexture3DANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
t_glBlitFramebufferANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
t_glRenderbufferStorageMultisampleANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLE"));
t_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
loadProc("glGetRenderbufferImageANGLE"));
t_glGetTexImageANGLE =
reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
t_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLE"));
t_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLE"));
t_glDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
t_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glDrawElementsInstancedANGLE"));
t_glVertexAttribDivisorANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
t_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
loadProc("glTexStorageMemFlags2DANGLE"));
t_glTexStorageMemFlags2DMultisampleANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
t_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
loadProc("glTexStorageMemFlags3DANGLE"));
t_glTexStorageMemFlags3DMultisampleANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
t_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
loadProc("glImportMemoryZirconHandleANGLE"));
t_glMultiDrawArraysANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
t_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLE"));
t_glMultiDrawElementsANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
t_glMultiDrawElementsInstancedANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLE"));
t_glProvokingVertexANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
t_glDisableExtensionANGLE =
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
t_glRequestExtensionANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
t_glCompressedTexImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLE"));
t_glCompressedTexImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLE"));
t_glCompressedTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLE"));
t_glCompressedTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLE"));
t_glGetActiveUniformBlockivRobustANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLE"));
t_glGetBooleani_vRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
t_glGetBooleanvRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
t_glGetBufferParameteri64vRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLE"));
t_glGetBufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLE"));
t_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLE"));
t_glGetFloatvRobustANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
t_glGetFramebufferAttachmentParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
t_glGetFramebufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLE"));
t_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLE"));
t_glGetInteger64vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
t_glGetIntegeri_vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
t_glGetIntegervRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
t_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLE"));
t_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLE"));
t_glGetPointervRobustANGLERobustANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLE"));
t_glGetProgramInterfaceivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLE"));
t_glGetProgramivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLE"));
t_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLE"));
t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLE"));
t_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLE"));
t_glGetQueryivRobustANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
t_glGetRenderbufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLE"));
t_glGetSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLE"));
t_glGetSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLE"));
t_glGetSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLE"));
t_glGetSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLE"));
t_glGetShaderivRobustANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
t_glGetTexLevelParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLE"));
t_glGetTexLevelParameterivRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLE"));
t_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLE"));
t_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLE"));
t_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLE"));
t_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLE"));
t_glGetUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
t_glGetUniformivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
t_glGetUniformuivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
t_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLE"));
t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLE"));
t_glGetVertexAttribPointervRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLE"));
t_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLE"));
t_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLE"));
t_glGetnUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
t_glGetnUniformivRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
t_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLE"));
t_glReadPixelsRobustANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
t_glReadnPixelsRobustANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
t_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLE"));
t_glSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLE"));
t_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLE"));
t_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLE"));
t_glTexImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
t_glTexImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
t_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLE"));
t_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLE"));
t_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLE"));
t_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glTexParameterivRobustANGLE"));
t_glTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
t_glTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
t_glImportSemaphoreZirconHandleANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
loadProc("glImportSemaphoreZirconHandleANGLE"));
t_glInvalidateTextureANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
t_glTexImage2DExternalANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
t_glGetMultisamplefvANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
t_glSampleMaskiANGLE =
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
t_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLE"));
t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLE"));
t_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
loadProc("glBindUniformLocationCHROMIUM"));
t_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
loadProc("glCompressedCopyTextureCHROMIUM"));
t_glCopySubTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
t_glCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
t_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
loadProc("glCoverageModulationCHROMIUM"));
t_glLoseContextCHROMIUM =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
t_glBindFragDataLocationEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
t_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
loadProc("glBindFragDataLocationIndexedEXT"));
t_glGetFragDataIndexEXT =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
t_glGetProgramResourceLocationIndexEXT =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
loadProc("glGetProgramResourceLocationIndexEXT"));
t_glBufferStorageEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
t_glCopyImageSubDataEXT =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
t_glInsertEventMarkerEXT =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
t_glPopGroupMarkerEXT =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
t_glPushGroupMarkerEXT =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
t_glDiscardFramebufferEXT =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
t_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
t_glDeleteQueriesEXT =
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
t_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
t_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
t_glGetInteger64vEXT =
reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
t_glGetQueryObjecti64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
t_glGetQueryObjectivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
t_glGetQueryObjectui64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
t_glGetQueryObjectuivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
t_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
t_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
t_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
t_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
t_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
loadProc("glBlendEquationSeparateiEXT"));
t_glBlendEquationiEXT =
reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
t_glBlendFuncSeparateiEXT =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
t_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
t_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
t_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
t_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
t_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
t_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawElementsBaseVertexEXT"));
t_glDrawElementsInstancedBaseVertexEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
loadProc("glDrawElementsInstancedBaseVertexEXT"));
t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawRangeElementsBaseVertexEXT"));
t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glMultiDrawElementsBaseVertexEXT"));
t_glBufferStorageExternalEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
t_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
loadProc("glNamedBufferStorageExternalEXT"));
t_glFramebufferTextureEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
t_glDrawArraysInstancedEXT =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
t_glDrawElementsInstancedEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
t_glVertexAttribDivisorEXT =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
t_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
loadProc("glFlushMappedBufferRangeEXT"));
t_glMapBufferRangeEXT =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
t_glBufferStorageMemEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
t_glCreateMemoryObjectsEXT =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
t_glDeleteMemoryObjectsEXT =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
t_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glGetMemoryObjectParameterivEXT"));
t_glGetUnsignedBytei_vEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
t_glGetUnsignedBytevEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
t_glIsMemoryObjectEXT =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
t_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glMemoryObjectParameterivEXT"));
t_glTexStorageMem2DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
t_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem2DMultisampleEXT"));
t_glTexStorageMem3DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
t_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem3DMultisampleEXT"));
t_glImportMemoryFdEXT =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
t_glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
loadProc("glFramebufferTexture2DMultisampleEXT"));
t_glRenderbufferStorageMultisampleEXT =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
loadProc("glRenderbufferStorageMultisampleEXT"));
t_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
loadProc("glGetGraphicsResetStatusEXT"));
t_glGetnUniformfvEXT =
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
t_glGetnUniformivEXT =
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
t_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
t_glDeleteSemaphoresEXT =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
t_glGenSemaphoresEXT =
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
t_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glGetSemaphoreParameterui64vEXT"));
t_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
t_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glSemaphoreParameterui64vEXT"));
t_glSignalSemaphoreEXT =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
t_glWaitSemaphoreEXT =
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
t_glImportSemaphoreFdEXT =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
t_glActiveShaderProgramEXT =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
t_glBindProgramPipelineEXT =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
t_glCreateShaderProgramvEXT =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
t_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
loadProc("glDeleteProgramPipelinesEXT"));
t_glGenProgramPipelinesEXT =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
t_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
loadProc("glGetProgramPipelineInfoLogEXT"));
t_glGetProgramPipelineivEXT =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
t_glIsProgramPipelineEXT =
reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
t_glProgramParameteriEXT =
reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
t_glProgramUniform1fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
t_glProgramUniform1fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
t_glProgramUniform1iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
t_glProgramUniform1ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
t_glProgramUniform1uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
t_glProgramUniform1uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
t_glProgramUniform2fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
t_glProgramUniform2fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
t_glProgramUniform2iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
t_glProgramUniform2ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
t_glProgramUniform2uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
t_glProgramUniform2uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
t_glProgramUniform3fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
t_glProgramUniform3fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
t_glProgramUniform3iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
t_glProgramUniform3ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
t_glProgramUniform3uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
t_glProgramUniform3uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
t_glProgramUniform4fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
t_glProgramUniform4fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
t_glProgramUniform4iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
t_glProgramUniform4ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
t_glProgramUniform4uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
t_glProgramUniform4uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
t_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
loadProc("glProgramUniformMatrix2fvEXT"));
t_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
loadProc("glProgramUniformMatrix2x3fvEXT"));
t_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
loadProc("glProgramUniformMatrix2x4fvEXT"));
t_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
loadProc("glProgramUniformMatrix3fvEXT"));
t_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
loadProc("glProgramUniformMatrix3x2fvEXT"));
t_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
loadProc("glProgramUniformMatrix3x4fvEXT"));
t_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
loadProc("glProgramUniformMatrix4fvEXT"));
t_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
loadProc("glProgramUniformMatrix4x2fvEXT"));
t_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
loadProc("glProgramUniformMatrix4x3fvEXT"));
t_glUseProgramStagesEXT =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
t_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
loadProc("glValidateProgramPipelineEXT"));
t_glPatchParameteriEXT =
reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
t_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
t_glTexBufferRangeEXT =
reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
t_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
t_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
t_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
t_glDebugMessageCallbackKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
t_glDebugMessageControlKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
t_glDebugMessageInsertKHR =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
t_glGetDebugMessageLogKHR =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
t_glGetObjectLabelKHR =
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
t_glGetObjectPtrLabelKHR =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
t_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
t_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
t_glObjectPtrLabelKHR =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
t_glPopDebugGroupKHR =
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
t_glPushDebugGroupKHR =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
t_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
loadProc("glMaxShaderCompilerThreadsKHR"));
t_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
t_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
t_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
t_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
t_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
t_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
t_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
t_glEGLImageTargetRenderbufferStorageOES =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOES"));
t_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
loadProc("glEGLImageTargetTexture2DOES"));
t_glCopyImageSubDataOES =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
t_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
loadProc("glBlendEquationSeparateiOES"));
t_glBlendEquationiOES =
reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
t_glBlendFuncSeparateiOES =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
t_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
t_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
t_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
t_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
t_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
t_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawElementsBaseVertexOES"));
t_glDrawElementsInstancedBaseVertexOES =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
loadProc("glDrawElementsInstancedBaseVertexOES"));
t_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawRangeElementsBaseVertexOES"));
t_glGetProgramBinaryOES =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
t_glProgramBinaryOES =
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
t_glGetBufferPointervOES =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
t_glMinSampleShadingOES =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
t_glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
loadProc("glCompressedTexSubImage3DOES"));
t_glCopyTexSubImage3DOES =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
t_glFramebufferTexture3DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
t_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
t_glTexSubImage3DOES =
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
t_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
loadProc("glGetSamplerParameterIivOES"));
t_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
loadProc("glGetSamplerParameterIuivOES"));
t_glGetTexParameterIivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
t_glGetTexParameterIuivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
t_glSamplerParameterIivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
t_glSamplerParameterIuivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
t_glTexParameterIivOES =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
t_glTexParameterIuivOES =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
t_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
t_glTexBufferRangeOES =
reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
t_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
loadProc("glTexStorage3DMultisampleOES"));
t_glBindVertexArrayOES =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
t_glDeleteVertexArraysOES =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
t_glGenVertexArraysOES =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
t_glIsVertexArrayOES =
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
t_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
loadProc("glFramebufferTextureMultiviewOVR"));
t_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
t_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
t_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
t_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
t_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
t_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
t_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
t_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
t_glBindFramebufferOES =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
t_glBindRenderbufferOES =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
t_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
loadProc("glCheckFramebufferStatusOES"));
t_glDeleteFramebuffersOES =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
t_glDeleteRenderbuffersOES =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
t_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
loadProc("glFramebufferRenderbufferOES"));
t_glFramebufferTexture2DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
t_glGenFramebuffersOES =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
t_glGenRenderbuffersOES =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
t_glGenerateMipmapOES =
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
t_glGetFramebufferAttachmentParameterivOES =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
loadProc("glGetFramebufferAttachmentParameterivOES"));
t_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
loadProc("glGetRenderbufferParameterivOES"));
t_glIsFramebufferOES =
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
t_glIsRenderbufferOES =
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
t_glRenderbufferStorageOES =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
t_glCurrentPaletteMatrixOES =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
t_glLoadPaletteFromModelViewMatrixOES =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOES"));
t_glMatrixIndexPointerOES =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
t_glWeightPointerOES =
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
t_glPointSizePointerOES =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
t_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
t_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
t_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
t_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
t_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
t_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
t_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
t_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
t_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
t_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
t_glAlphaFuncContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
t_glClipPlanefContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
t_glColor4fContextANGLE =
reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
t_glFogfContextANGLE =
reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
t_glFogfvContextANGLE =
reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
t_glFrustumfContextANGLE =
reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
t_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
loadProc("glGetClipPlanefContextANGLE"));
t_glGetLightfvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
t_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
loadProc("glGetMaterialfvContextANGLE"));
t_glGetTexEnvfvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
t_glLightModelfContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
t_glLightModelfvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
t_glLightfContextANGLE =
reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
t_glLightfvContextANGLE =
reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
t_glLoadMatrixfContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
t_glMaterialfContextANGLE =
reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
t_glMaterialfvContextANGLE =
reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
t_glMultMatrixfContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
t_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4fContextANGLE"));
t_glNormal3fContextANGLE =
reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
t_glOrthofContextANGLE =
reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
t_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
loadProc("glPointParameterfContextANGLE"));
t_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glPointParameterfvContextANGLE"));
t_glPointSizeContextANGLE =
reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
t_glRotatefContextANGLE =
reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
t_glScalefContextANGLE =
reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
t_glTexEnvfContextANGLE =
reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
t_glTexEnvfvContextANGLE =
reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
t_glTranslatefContextANGLE =
reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
t_glAlphaFuncxContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
t_glClearColorxContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
t_glClearDepthxContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
t_glClientActiveTextureContextANGLE =
reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glClientActiveTextureContextANGLE"));
t_glClipPlanexContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
t_glColor4ubContextANGLE =
reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
t_glColor4xContextANGLE =
reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
t_glColorPointerContextANGLE =
reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
t_glDepthRangexContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
t_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glDisableClientStateContextANGLE"));
t_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glEnableClientStateContextANGLE"));
t_glFogxContextANGLE =
reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
t_glFogxvContextANGLE =
reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
t_glFrustumxContextANGLE =
reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
t_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
loadProc("glGetClipPlanexContextANGLE"));
t_glGetFixedvContextANGLE =
reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
t_glGetLightxvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
t_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE"));
t_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
t_glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
t_glGetTexEnvxvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
t_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterxvContextANGLE"));
t_glLightModelxContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
t_glLightModelxvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
t_glLightxContextANGLE =
reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
t_glLightxvContextANGLE =
reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
t_glLineWidthxContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
t_glLoadIdentityContextANGLE =
reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
t_glLoadMatrixxContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
t_glLogicOpContextANGLE =
reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
t_glMaterialxContextANGLE =
reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
t_glMaterialxvContextANGLE =
reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
t_glMatrixModeContextANGLE =
reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
t_glMultMatrixxContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
t_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4xContextANGLE"));
t_glNormal3xContextANGLE =
reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
t_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
loadProc("glNormalPointerContextANGLE"));
t_glOrthoxContextANGLE =
reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
t_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
loadProc("glPointParameterxContextANGLE"));
t_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glPointParameterxvContextANGLE"));
t_glPointSizexContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
t_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetxContextANGLE"));
t_glPopMatrixContextANGLE =
reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
t_glPushMatrixContextANGLE =
reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
t_glRotatexContextANGLE =
reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
t_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
loadProc("glSampleCoveragexContextANGLE"));
t_glScalexContextANGLE =
reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
t_glShadeModelContextANGLE =
reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
t_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
loadProc("glTexCoordPointerContextANGLE"));
t_glTexEnviContextANGLE =
reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
t_glTexEnvxContextANGLE =
reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
t_glTexEnvivContextANGLE =
reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
t_glTexEnvxvContextANGLE =
reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
t_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
loadProc("glTexParameterxContextANGLE"));
t_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glTexParameterxvContextANGLE"));
t_glTranslatexContextANGLE =
reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
t_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexPointerContextANGLE"));
t_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glActiveTextureContextANGLE"));
t_glAttachShaderContextANGLE =
reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
t_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glBindAttribLocationContextANGLE"));
t_glBindBufferContextANGLE =
reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
t_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBindFramebufferContextANGLE"));
t_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferContextANGLE"));
t_glBindTextureContextANGLE =
reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
t_glBlendColorContextANGLE =
reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
t_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
loadProc("glBlendEquationContextANGLE"));
t_glBlendEquationSeparateContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateContextANGLE"));
t_glBlendFuncContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
t_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateContextANGLE"));
t_glBufferDataContextANGLE =
reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
t_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glBufferSubDataContextANGLE"));
t_glCheckFramebufferStatusContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusContextANGLE"));
t_glClearContextANGLE =
reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
t_glClearColorContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
t_glClearDepthfContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
t_glClearStencilContextANGLE =
reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
t_glColorMaskContextANGLE =
reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
t_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
loadProc("glCompileShaderContextANGLE"));
t_glCompressedTexImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DContextANGLE"));
t_glCompressedTexSubImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DContextANGLE"));
t_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexImage2DContextANGLE"));
t_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage2DContextANGLE"));
t_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glCreateProgramContextANGLE"));
t_glCreateShaderContextANGLE =
reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
t_glCullFaceContextANGLE =
reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
t_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteBuffersContextANGLE"));
t_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersContextANGLE"));
t_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
loadProc("glDeleteProgramContextANGLE"));
t_glDeleteRenderbuffersContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersContextANGLE"));
t_glDeleteShaderContextANGLE =
reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
t_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
loadProc("glDeleteTexturesContextANGLE"));
t_glDepthFuncContextANGLE =
reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
t_glDepthMaskContextANGLE =
reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
t_glDepthRangefContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
t_glDetachShaderContextANGLE =
reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
t_glDisableContextANGLE =
reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
t_glDisableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glDisableVertexAttribArrayContextANGLE"));
t_glDrawArraysContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
t_glDrawElementsContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
t_glEnableContextANGLE =
reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
t_glEnableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glEnableVertexAttribArrayContextANGLE"));
t_glFinishContextANGLE =
reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
t_glFlushContextANGLE =
reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
t_glFramebufferRenderbufferContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferContextANGLE"));
t_glFramebufferTexture2DContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DContextANGLE"));
t_glFrontFaceContextANGLE =
reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
t_glGenBuffersContextANGLE =
reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
t_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapContextANGLE"));
t_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersContextANGLE"));
t_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersContextANGLE"));
t_glGenTexturesContextANGLE =
reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
t_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
loadProc("glGetActiveAttribContextANGLE"));
t_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformContextANGLE"));
t_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
loadProc("glGetAttachedShadersContextANGLE"));
t_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetAttribLocationContextANGLE"));
t_glGetBooleanvContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
t_glGetBufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivContextANGLE"));
t_glGetErrorContextANGLE =
reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
t_glGetFloatvContextANGLE =
reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
t_glGetFramebufferAttachmentParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
t_glGetIntegervContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
t_glGetProgramivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
t_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramInfoLogContextANGLE"));
t_glGetRenderbufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivContextANGLE"));
t_glGetShaderivContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
t_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetShaderInfoLogContextANGLE"));
t_glGetShaderPrecisionFormatContextANGLE =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
loadProc("glGetShaderPrecisionFormatContextANGLE"));
t_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
loadProc("glGetShaderSourceContextANGLE"));
t_glGetStringContextANGLE =
reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
t_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvContextANGLE"));
t_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterivContextANGLE"));
t_glGetUniformfvContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
t_glGetUniformivContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
t_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetUniformLocationContextANGLE"));
t_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvContextANGLE"));
t_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivContextANGLE"));
t_glGetVertexAttribPointervContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervContextANGLE"));
t_glHintContextANGLE =
reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
t_glIsBufferContextANGLE =
reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
t_glIsEnabledContextANGLE =
reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
t_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glIsFramebufferContextANGLE"));
t_glIsProgramContextANGLE =
reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
t_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferContextANGLE"));
t_glIsShaderContextANGLE =
reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
t_glIsTextureContextANGLE =
reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
t_glLineWidthContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
t_glLinkProgramContextANGLE =
reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
t_glPixelStoreiContextANGLE =
reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
t_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetContextANGLE"));
t_glReadPixelsContextANGLE =
reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
t_glReleaseShaderCompilerContextANGLE =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
loadProc("glReleaseShaderCompilerContextANGLE"));
t_glRenderbufferStorageContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageContextANGLE"));
t_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
loadProc("glSampleCoverageContextANGLE"));
t_glScissorContextANGLE =
reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
t_glShaderBinaryContextANGLE =
reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
t_glShaderSourceContextANGLE =
reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
t_glStencilFuncContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
t_glStencilFuncSeparateContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilFuncSeparateContextANGLE"));
t_glStencilMaskContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
t_glStencilMaskSeparateContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilMaskSeparateContextANGLE"));
t_glStencilOpContextANGLE =
reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
t_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilOpSeparateContextANGLE"));
t_glTexImage2DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
t_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
loadProc("glTexParameterfContextANGLE"));
t_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glTexParameterfvContextANGLE"));
t_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
loadProc("glTexParameteriContextANGLE"));
t_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glTexParameterivContextANGLE"));
t_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glTexSubImage2DContextANGLE"));
t_glUniform1fContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
t_glUniform1fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
t_glUniform1iContextANGLE =
reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
t_glUniform1ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
t_glUniform2fContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
t_glUniform2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
t_glUniform2iContextANGLE =
reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
t_glUniform2ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
t_glUniform3fContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
t_glUniform3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
t_glUniform3iContextANGLE =
reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
t_glUniform3ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
t_glUniform4fContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
t_glUniform4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
t_glUniform4iContextANGLE =
reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
t_glUniform4ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
t_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2fvContextANGLE"));
t_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3fvContextANGLE"));
t_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4fvContextANGLE"));
t_glUseProgramContextANGLE =
reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
t_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glValidateProgramContextANGLE"));
t_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fContextANGLE"));
t_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fvContextANGLE"));
t_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fContextANGLE"));
t_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fvContextANGLE"));
t_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fContextANGLE"));
t_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fvContextANGLE"));
t_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fContextANGLE"));
t_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fvContextANGLE"));
t_glVertexAttribPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribPointerContextANGLE"));
t_glViewportContextANGLE =
reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
t_glReadBufferContextANGLE =
reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
t_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsContextANGLE"));
t_glTexImage3DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
t_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DContextANGLE"));
t_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DContextANGLE"));
t_glCompressedTexImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DContextANGLE"));
t_glCompressedTexSubImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DContextANGLE"));
t_glGenQueriesContextANGLE =
reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
t_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesContextANGLE"));
t_glIsQueryContextANGLE =
reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
t_glBeginQueryContextANGLE =
reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
t_glEndQueryContextANGLE =
reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
t_glGetQueryivContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
t_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivContextANGLE"));
t_glUnmapBufferContextANGLE =
reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
t_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervContextANGLE"));
t_glDrawBuffersContextANGLE =
reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
t_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x3fvContextANGLE"));
t_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x2fvContextANGLE"));
t_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x4fvContextANGLE"));
t_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x2fvContextANGLE"));
t_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x4fvContextANGLE"));
t_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x3fvContextANGLE"));
t_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBlitFramebufferContextANGLE"));
t_glRenderbufferStorageMultisampleContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleContextANGLE"));
t_glFramebufferTextureLayerContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureLayerContextANGLE"));
t_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glMapBufferRangeContextANGLE"));
t_glFlushMappedBufferRangeContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeContextANGLE"));
t_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayContextANGLE"));
t_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysContextANGLE"));
t_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysContextANGLE"));
t_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayContextANGLE"));
t_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vContextANGLE"));
t_glBeginTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBeginTransformFeedbackContextANGLE"));
t_glEndTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glEndTransformFeedbackContextANGLE"));
t_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glBindBufferRangeContextANGLE"));
t_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
loadProc("glBindBufferBaseContextANGLE"));
t_glTransformFeedbackVaryingsContextANGLE =
reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
loadProc("glTransformFeedbackVaryingsContextANGLE"));
t_glGetTransformFeedbackVaryingContextANGLE =
reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
loadProc("glGetTransformFeedbackVaryingContextANGLE"));
t_glVertexAttribIPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribIPointerContextANGLE"));
t_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivContextANGLE"));
t_glGetVertexAttribIuivContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivContextANGLE"));
t_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4iContextANGLE"));
t_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uiContextANGLE"));
t_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4ivContextANGLE"));
t_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uivContextANGLE"));
t_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetUniformuivContextANGLE"));
t_glGetFragDataLocationContextANGLE =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
loadProc("glGetFragDataLocationContextANGLE"));
t_glUniform1uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
t_glUniform2uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
t_glUniform3uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
t_glUniform4uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
t_glUniform1uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
t_glUniform2uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
t_glUniform3uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
t_glUniform4uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
t_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
loadProc("glClearBufferivContextANGLE"));
t_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
loadProc("glClearBufferuivContextANGLE"));
t_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
loadProc("glClearBufferfvContextANGLE"));
t_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
loadProc("glClearBufferfiContextANGLE"));
t_glGetStringiContextANGLE =
reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
t_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glCopyBufferSubDataContextANGLE"));
t_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
loadProc("glGetUniformIndicesContextANGLE"));
t_glGetActiveUniformsivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformsivContextANGLE"));
t_glGetUniformBlockIndexContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
loadProc("glGetUniformBlockIndexContextANGLE"));
t_glGetActiveUniformBlockivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivContextANGLE"));
t_glGetActiveUniformBlockNameContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockNameContextANGLE"));
t_glUniformBlockBindingContextANGLE =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
loadProc("glUniformBlockBindingContextANGLE"));
t_glDrawArraysInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedContextANGLE"));
t_glDrawElementsInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedContextANGLE"));
t_glFenceSyncContextANGLE =
reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
t_glIsSyncContextANGLE =
reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
t_glDeleteSyncContextANGLE =
reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
t_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
loadProc("glClientWaitSyncContextANGLE"));
t_glWaitSyncContextANGLE =
reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
t_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
loadProc("glGetInteger64vContextANGLE"));
t_glGetSyncivContextANGLE =
reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
t_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vContextANGLE"));
t_glGetBufferParameteri64vContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vContextANGLE"));
t_glGenSamplersContextANGLE =
reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
t_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
loadProc("glDeleteSamplersContextANGLE"));
t_glIsSamplerContextANGLE =
reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
t_glBindSamplerContextANGLE =
reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
t_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
loadProc("glSamplerParameteriContextANGLE"));
t_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterivContextANGLE"));
t_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfContextANGLE"));
t_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvContextANGLE"));
t_glGetSamplerParameterivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivContextANGLE"));
t_glGetSamplerParameterfvContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvContextANGLE"));
t_glVertexAttribDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorContextANGLE"));
t_glBindTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBindTransformFeedbackContextANGLE"));
t_glDeleteTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glDeleteTransformFeedbacksContextANGLE"));
t_glGenTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glGenTransformFeedbacksContextANGLE"));
t_glIsTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glIsTransformFeedbackContextANGLE"));
t_glPauseTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glPauseTransformFeedbackContextANGLE"));
t_glResumeTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glResumeTransformFeedbackContextANGLE"));
t_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryContextANGLE"));
t_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glProgramBinaryContextANGLE"));
t_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
loadProc("glProgramParameteriContextANGLE"));
t_glInvalidateFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateFramebufferContextANGLE"));
t_glInvalidateSubFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateSubFramebufferContextANGLE"));
t_glTexStorage2DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
t_glTexStorage3DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
t_glGetInternalformativContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
loadProc("glGetInternalformativContextANGLE"));
t_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
loadProc("glDispatchComputeContextANGLE"));
t_glDispatchComputeIndirectContextANGLE =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
loadProc("glDispatchComputeIndirectContextANGLE"));
t_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawArraysIndirectContextANGLE"));
t_glDrawElementsIndirectContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawElementsIndirectContextANGLE"));
t_glFramebufferParameteriContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
loadProc("glFramebufferParameteriContextANGLE"));
t_glGetFramebufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivContextANGLE"));
t_glGetProgramInterfaceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivContextANGLE"));
t_glGetProgramResourceIndexContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceIndexContextANGLE"));
t_glGetProgramResourceNameContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
loadProc("glGetProgramResourceNameContextANGLE"));
t_glGetProgramResourceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceivContextANGLE"));
t_glGetProgramResourceLocationContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationContextANGLE"));
t_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
loadProc("glUseProgramStagesContextANGLE"));
t_glActiveShaderProgramContextANGLE =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
loadProc("glActiveShaderProgramContextANGLE"));
t_glCreateShaderProgramvContextANGLE =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
loadProc("glCreateShaderProgramvContextANGLE"));
t_glBindProgramPipelineContextANGLE =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glBindProgramPipelineContextANGLE"));
t_glDeleteProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glDeleteProgramPipelinesContextANGLE"));
t_glGenProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glGenProgramPipelinesContextANGLE"));
t_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glIsProgramPipelineContextANGLE"));
t_glGetProgramPipelineivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineivContextANGLE"));
t_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
loadProc("glProgramUniform1iContextANGLE"));
t_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
loadProc("glProgramUniform2iContextANGLE"));
t_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
loadProc("glProgramUniform3iContextANGLE"));
t_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
loadProc("glProgramUniform4iContextANGLE"));
t_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
loadProc("glProgramUniform1uiContextANGLE"));
t_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
loadProc("glProgramUniform2uiContextANGLE"));
t_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
loadProc("glProgramUniform3uiContextANGLE"));
t_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
loadProc("glProgramUniform4uiContextANGLE"));
t_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fContextANGLE"));
t_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fContextANGLE"));
t_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fContextANGLE"));
t_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fContextANGLE"));
t_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1ivContextANGLE"));
t_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2ivContextANGLE"));
t_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3ivContextANGLE"));
t_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4ivContextANGLE"));
t_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uivContextANGLE"));
t_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uivContextANGLE"));
t_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uivContextANGLE"));
t_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uivContextANGLE"));
t_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fvContextANGLE"));
t_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fvContextANGLE"));
t_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fvContextANGLE"));
t_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fvContextANGLE"));
t_glProgramUniformMatrix2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2fvContextANGLE"));
t_glProgramUniformMatrix3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3fvContextANGLE"));
t_glProgramUniformMatrix4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4fvContextANGLE"));
t_glProgramUniformMatrix2x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
t_glProgramUniformMatrix3x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
t_glProgramUniformMatrix2x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
t_glProgramUniformMatrix4x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
t_glProgramUniformMatrix3x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
t_glProgramUniformMatrix4x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
t_glValidateProgramPipelineContextANGLE =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glValidateProgramPipelineContextANGLE"));
t_glGetProgramPipelineInfoLogContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineInfoLogContextANGLE"));
t_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
loadProc("glBindImageTextureContextANGLE"));
t_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
loadProc("glGetBooleani_vContextANGLE"));
t_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierContextANGLE"));
t_glMemoryBarrierByRegionContextANGLE =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierByRegionContextANGLE"));
t_glTexStorage2DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleContextANGLE"));
t_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvContextANGLE"));
t_glSampleMaskiContextANGLE =
reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
t_glGetTexLevelParameterivContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivContextANGLE"));
t_glGetTexLevelParameterfvContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvContextANGLE"));
t_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
loadProc("glBindVertexBufferContextANGLE"));
t_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribFormatContextANGLE"));
t_glVertexAttribIFormatContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribIFormatContextANGLE"));
t_glVertexAttribBindingContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
loadProc("glVertexAttribBindingContextANGLE"));
t_glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE"));
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
t_glCopySubTexture3DANGLEContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopySubTexture3DANGLEContextANGLE"));
t_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopyTexture3DANGLEContextANGLE"));
t_glBlitFramebufferANGLEContextANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
loadProc("glBlitFramebufferANGLEContextANGLE"));
t_glRenderbufferStorageMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
t_glGetRenderbufferImageANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferImageANGLEContextANGLE"));
t_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
loadProc("glGetTexImageANGLEContextANGLE"));
t_glGetTexLevelParameterfvANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
t_glGetTexLevelParameterivANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
t_glDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedANGLEContextANGLE"));
t_glDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedANGLEContextANGLE"));
t_glVertexAttribDivisorANGLEContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorANGLEContextANGLE"));
t_glTexStorageMemFlags2DANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC>(
loadProc("glTexStorageMemFlags2DANGLEContextANGLE"));
t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorageMemFlags2DMultisampleANGLEContextANGLE"));
t_glTexStorageMemFlags3DANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC>(
loadProc("glTexStorageMemFlags3DANGLEContextANGLE"));
t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorageMemFlags3DMultisampleANGLEContextANGLE"));
t_glImportMemoryZirconHandleANGLEContextANGLE =
reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>(
loadProc("glImportMemoryZirconHandleANGLEContextANGLE"));
t_glMultiDrawArraysANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysANGLEContextANGLE"));
t_glMultiDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
t_glMultiDrawElementsANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsANGLEContextANGLE"));
t_glMultiDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
t_glProvokingVertexANGLEContextANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
loadProc("glProvokingVertexANGLEContextANGLE"));
t_glDisableExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glDisableExtensionANGLEContextANGLE"));
t_glRequestExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glRequestExtensionANGLEContextANGLE"));
t_glCompressedTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
t_glCompressedTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
t_glCompressedTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
t_glCompressedTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
t_glGetActiveUniformBlockivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
t_glGetBooleani_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
t_glGetBooleanvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleanvRobustANGLEContextANGLE"));
t_glGetBufferParameteri64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
t_glGetBufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
t_glGetBufferPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
t_glGetFloatvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFloatvRobustANGLEContextANGLE"));
t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
t_glGetFramebufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
t_glGetInteger64i_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
t_glGetInteger64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64vRobustANGLEContextANGLE"));
t_glGetIntegeri_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
t_glGetIntegervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegervRobustANGLEContextANGLE"));
t_glGetInternalformativRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLEContextANGLE"));
t_glGetMultisamplefvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
t_glGetPointervRobustANGLERobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
t_glGetProgramInterfaceivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
t_glGetProgramivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramivRobustANGLEContextANGLE"));
t_glGetQueryObjecti64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
t_glGetQueryObjectivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
t_glGetQueryObjectui64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
t_glGetQueryObjectuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
t_glGetQueryivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryivRobustANGLEContextANGLE"));
t_glGetRenderbufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
t_glGetSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
t_glGetSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
t_glGetSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
t_glGetSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
t_glGetShaderivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetShaderivRobustANGLEContextANGLE"));
t_glGetTexLevelParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
t_glGetTexLevelParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
t_glGetTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
t_glGetTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
t_glGetTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
t_glGetTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
t_glGetUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformfvRobustANGLEContextANGLE"));
t_glGetUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformivRobustANGLEContextANGLE"));
t_glGetUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformuivRobustANGLEContextANGLE"));
t_glGetVertexAttribIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
t_glGetVertexAttribIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
t_glGetVertexAttribPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
t_glGetVertexAttribfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
t_glGetVertexAttribivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
t_glGetnUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
t_glGetnUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformivRobustANGLEContextANGLE"));
t_glGetnUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
t_glReadPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadPixelsRobustANGLEContextANGLE"));
t_glReadnPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadnPixelsRobustANGLEContextANGLE"));
t_glSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
t_glSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
t_glSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
t_glSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
t_glTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DRobustANGLEContextANGLE"));
t_glTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage3DRobustANGLEContextANGLE"));
t_glTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLEContextANGLE"));
t_glTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
t_glTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLEContextANGLE"));
t_glTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterivRobustANGLEContextANGLE"));
t_glTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
t_glTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
t_glImportSemaphoreZirconHandleANGLEContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>(
loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE"));
t_glInvalidateTextureANGLEContextANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
loadProc("glInvalidateTextureANGLEContextANGLE"));
t_glTexImage2DExternalANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DExternalANGLEContextANGLE"));
t_glGetMultisamplefvANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvANGLEContextANGLE"));
t_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
loadProc("glSampleMaskiANGLEContextANGLE"));
t_glTexStorage2DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
t_glGetTranslatedShaderSourceANGLEContextANGLE =
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
t_glBindUniformLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
t_glCompressedCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
t_glCopySubTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopySubTextureCHROMIUMContextANGLE"));
t_glCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopyTextureCHROMIUMContextANGLE"));
t_glCoverageModulationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverageModulationCHROMIUMContextANGLE"));
t_glLoseContextCHROMIUMContextANGLE =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
loadProc("glLoseContextCHROMIUMContextANGLE"));
t_glBindFragDataLocationEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationEXTContextANGLE"));
t_glBindFragDataLocationIndexedEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
t_glGetFragDataIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetFragDataIndexEXTContextANGLE"));
t_glGetProgramResourceLocationIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
t_glBufferStorageEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageEXTContextANGLE"));
t_glCopyImageSubDataEXTContextANGLE =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC>(
loadProc("glCopyImageSubDataEXTContextANGLE"));
t_glInsertEventMarkerEXTContextANGLE =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
loadProc("glInsertEventMarkerEXTContextANGLE"));
t_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPopGroupMarkerEXTContextANGLE"));
t_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPushGroupMarkerEXTContextANGLE"));
t_glDiscardFramebufferEXTContextANGLE =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
loadProc("glDiscardFramebufferEXTContextANGLE"));
t_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
loadProc("glBeginQueryEXTContextANGLE"));
t_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesEXTContextANGLE"));
t_glEndQueryEXTContextANGLE =
reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
t_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glGenQueriesEXTContextANGLE"));
t_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>(
loadProc("glGetInteger64vEXTContextANGLE"));
t_glGetQueryObjecti64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vEXTContextANGLE"));
t_glGetQueryObjectivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivEXTContextANGLE"));
t_glGetQueryObjectui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vEXTContextANGLE"));
t_glGetQueryObjectuivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivEXTContextANGLE"));
t_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryivEXTContextANGLE"));
t_glIsQueryEXTContextANGLE =
reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
t_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
loadProc("glQueryCounterEXTContextANGLE"));
t_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
loadProc("glDrawBuffersEXTContextANGLE"));
t_glBlendEquationSeparateiEXTContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiEXTContextANGLE"));
t_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>(
loadProc("glBlendEquationiEXTContextANGLE"));
t_glBlendFuncSeparateiEXTContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiEXTContextANGLE"));
t_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>(
loadProc("glBlendFunciEXTContextANGLE"));
t_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>(
loadProc("glColorMaskiEXTContextANGLE"));
t_glDisableiEXTContextANGLE =
reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE"));
t_glEnableiEXTContextANGLE =
reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE"));
t_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>(
loadProc("glIsEnablediEXTContextANGLE"));
t_glDrawElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
t_glDrawElementsInstancedBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
t_glDrawRangeElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
t_glMultiDrawElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
t_glBufferStorageExternalEXTContextANGLE =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageExternalEXTContextANGLE"));
t_glNamedBufferStorageExternalEXTContextANGLE =
reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC>(
loadProc("glNamedBufferStorageExternalEXTContextANGLE"));
t_glFramebufferTextureEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureEXTContextANGLE"));
t_glDrawArraysInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedEXTContextANGLE"));
t_glDrawElementsInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedEXTContextANGLE"));
t_glVertexAttribDivisorEXTContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorEXTContextANGLE"));
t_glFlushMappedBufferRangeEXTContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
t_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glMapBufferRangeEXTContextANGLE"));
t_glBufferStorageMemEXTContextANGLE =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageMemEXTContextANGLE"));
t_glCreateMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glCreateMemoryObjectsEXTContextANGLE"));
t_glDeleteMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
t_glGetMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
t_glGetUnsignedBytei_vEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
t_glGetUnsignedBytevEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytevEXTContextANGLE"));
t_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
loadProc("glIsMemoryObjectEXTContextANGLE"));
t_glMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glMemoryObjectParameterivEXTContextANGLE"));
t_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DEXTContextANGLE"));
t_glTexStorageMem2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
t_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DEXTContextANGLE"));
t_glTexStorageMem3DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
t_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
loadProc("glImportMemoryFdEXTContextANGLE"));
t_glFramebufferTexture2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
t_glRenderbufferStorageMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
t_glGetGraphicsResetStatusEXTContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
t_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvEXTContextANGLE"));
t_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformivEXTContextANGLE"));
t_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
loadProc("glReadnPixelsEXTContextANGLE"));
t_glDeleteSemaphoresEXTContextANGLE =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteSemaphoresEXTContextANGLE"));
t_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glGenSemaphoresEXTContextANGLE"));
t_glGetSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
t_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glIsSemaphoreEXTContextANGLE"));
t_glSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
t_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glSignalSemaphoreEXTContextANGLE"));
t_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glWaitSemaphoreEXTContextANGLE"));
t_glImportSemaphoreFdEXTContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
loadProc("glImportSemaphoreFdEXTContextANGLE"));
t_glActiveShaderProgramEXTContextANGLE =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTCONTEXTANGLEPROC>(
loadProc("glActiveShaderProgramEXTContextANGLE"));
t_glBindProgramPipelineEXTContextANGLE =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTCONTEXTANGLEPROC>(
loadProc("glBindProgramPipelineEXTContextANGLE"));
t_glCreateShaderProgramvEXTContextANGLE =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTCONTEXTANGLEPROC>(
loadProc("glCreateShaderProgramvEXTContextANGLE"));
t_glDeleteProgramPipelinesEXTContextANGLE =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteProgramPipelinesEXTContextANGLE"));
t_glGenProgramPipelinesEXTContextANGLE =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTCONTEXTANGLEPROC>(
loadProc("glGenProgramPipelinesEXTContextANGLE"));
t_glGetProgramPipelineInfoLogEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineInfoLogEXTContextANGLE"));
t_glGetProgramPipelineivEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineivEXTContextANGLE"));
t_glIsProgramPipelineEXTContextANGLE =
reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTCONTEXTANGLEPROC>(
loadProc("glIsProgramPipelineEXTContextANGLE"));
t_glProgramParameteriEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTCONTEXTANGLEPROC>(
loadProc("glProgramParameteriEXTContextANGLE"));
t_glProgramUniform1fEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fEXTContextANGLE"));
t_glProgramUniform1fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fvEXTContextANGLE"));
t_glProgramUniform1iEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1iEXTContextANGLE"));
t_glProgramUniform1ivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1ivEXTContextANGLE"));
t_glProgramUniform1uiEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uiEXTContextANGLE"));
t_glProgramUniform1uivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uivEXTContextANGLE"));
t_glProgramUniform2fEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fEXTContextANGLE"));
t_glProgramUniform2fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fvEXTContextANGLE"));
t_glProgramUniform2iEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2iEXTContextANGLE"));
t_glProgramUniform2ivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2ivEXTContextANGLE"));
t_glProgramUniform2uiEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uiEXTContextANGLE"));
t_glProgramUniform2uivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uivEXTContextANGLE"));
t_glProgramUniform3fEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fEXTContextANGLE"));
t_glProgramUniform3fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fvEXTContextANGLE"));
t_glProgramUniform3iEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3iEXTContextANGLE"));
t_glProgramUniform3ivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3ivEXTContextANGLE"));
t_glProgramUniform3uiEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uiEXTContextANGLE"));
t_glProgramUniform3uivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uivEXTContextANGLE"));
t_glProgramUniform4fEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fEXTContextANGLE"));
t_glProgramUniform4fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fvEXTContextANGLE"));
t_glProgramUniform4iEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4iEXTContextANGLE"));
t_glProgramUniform4ivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4ivEXTContextANGLE"));
t_glProgramUniform4uiEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uiEXTContextANGLE"));
t_glProgramUniform4uivEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uivEXTContextANGLE"));
t_glProgramUniformMatrix2fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2fvEXTContextANGLE"));
t_glProgramUniformMatrix2x3fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x3fvEXTContextANGLE"));
t_glProgramUniformMatrix2x4fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x4fvEXTContextANGLE"));
t_glProgramUniformMatrix3fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3fvEXTContextANGLE"));
t_glProgramUniformMatrix3x2fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x2fvEXTContextANGLE"));
t_glProgramUniformMatrix3x4fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x4fvEXTContextANGLE"));
t_glProgramUniformMatrix4fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4fvEXTContextANGLE"));
t_glProgramUniformMatrix4x2fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x2fvEXTContextANGLE"));
t_glProgramUniformMatrix4x3fvEXTContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x3fvEXTContextANGLE"));
t_glUseProgramStagesEXTContextANGLE =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTCONTEXTANGLEPROC>(
loadProc("glUseProgramStagesEXTContextANGLE"));
t_glValidateProgramPipelineEXTContextANGLE =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTCONTEXTANGLEPROC>(
loadProc("glValidateProgramPipelineEXTContextANGLE"));
t_glPatchParameteriEXTContextANGLE = reinterpret_cast<PFNGLPATCHPARAMETERIEXTCONTEXTANGLEPROC>(
loadProc("glPatchParameteriEXTContextANGLE"));
t_glTexBufferEXTContextANGLE =
reinterpret_cast<PFNGLTEXBUFFEREXTCONTEXTANGLEPROC>(loadProc("glTexBufferEXTContextANGLE"));
t_glTexBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glTexBufferRangeEXTContextANGLE"));
t_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage1DEXTContextANGLE"));
t_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage2DEXTContextANGLE"));
t_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage3DEXTContextANGLE"));
t_glDebugMessageCallbackKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackKHRContextANGLE"));
t_glDebugMessageControlKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlKHRContextANGLE"));
t_glDebugMessageInsertKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertKHRContextANGLE"));
t_glGetDebugMessageLogKHRContextANGLE =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogKHRContextANGLE"));
t_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelKHRContextANGLE"));
t_glGetObjectPtrLabelKHRContextANGLE =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelKHRContextANGLE"));
t_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
loadProc("glGetPointervKHRContextANGLE"));
t_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectLabelKHRContextANGLE"));
t_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelKHRContextANGLE"));
t_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupKHRContextANGLE"));
t_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupKHRContextANGLE"));
t_glMaxShaderCompilerThreadsKHRContextANGLE =
reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
t_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
loadProc("glDeleteFencesNVContextANGLE"));
t_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
loadProc("glFinishFenceNVContextANGLE"));
t_glGenFencesNVContextANGLE =
reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
t_glGetFenceivNVContextANGLE =
reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
t_glIsFenceNVContextANGLE =
reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
t_glSetFenceNVContextANGLE =
reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
t_glTestFenceNVContextANGLE =
reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
t_glEGLImageTargetRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
t_glEGLImageTargetTexture2DOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
t_glCopyImageSubDataOESContextANGLE =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC>(
loadProc("glCopyImageSubDataOESContextANGLE"));
t_glBlendEquationSeparateiOESContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiOESContextANGLE"));
t_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>(
loadProc("glBlendEquationiOESContextANGLE"));
t_glBlendFuncSeparateiOESContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiOESContextANGLE"));
t_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>(
loadProc("glBlendFunciOESContextANGLE"));
t_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>(
loadProc("glColorMaskiOESContextANGLE"));
t_glDisableiOESContextANGLE =
reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE"));
t_glEnableiOESContextANGLE =
reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE"));
t_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>(
loadProc("glIsEnablediOESContextANGLE"));
t_glDrawElementsBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexOESContextANGLE"));
t_glDrawElementsInstancedBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
t_glDrawRangeElementsBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
t_glGetProgramBinaryOESContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryOESContextANGLE"));
t_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glProgramBinaryOESContextANGLE"));
t_glGetBufferPointervOESContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervOESContextANGLE"));
t_glMapBufferOESContextANGLE =
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
t_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE"));
t_glMinSampleShadingOESContextANGLE =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC>(
loadProc("glMinSampleShadingOESContextANGLE"));
t_glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE"));
t_glCompressedTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DOESContextANGLE"));
t_glCopyTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DOESContextANGLE"));
t_glFramebufferTexture3DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture3DOESContextANGLE"));
t_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexImage3DOESContextANGLE"));
t_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DOESContextANGLE"));
t_glGetSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivOESContextANGLE"));
t_glGetSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivOESContextANGLE"));
t_glGetTexParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivOESContextANGLE"));
t_glGetTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivOESContextANGLE"));
t_glSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivOESContextANGLE"));
t_glSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivOESContextANGLE"));
t_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIivOESContextANGLE"));
t_glTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivOESContextANGLE"));
t_glTexBufferOESContextANGLE =
reinterpret_cast<PFNGLTEXBUFFEROESCONTEXTANGLEPROC>(loadProc("glTexBufferOESContextANGLE"));
t_glTexBufferRangeOESContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC>(
loadProc("glTexBufferRangeOESContextANGLE"));
t_glTexStorage3DMultisampleOESContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleOESContextANGLE"));
t_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayOESContextANGLE"));
t_glDeleteVertexArraysOESContextANGLE =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysOESContextANGLE"));
t_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysOESContextANGLE"));
t_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayOESContextANGLE"));
t_glFramebufferTextureMultiviewOVRContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
t_glDrawTexfOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
t_glDrawTexfvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
t_glDrawTexiOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
t_glDrawTexivOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
t_glDrawTexsOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
t_glDrawTexsvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
t_glDrawTexxOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
t_glDrawTexxvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
t_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindFramebufferOESContextANGLE"));
t_glBindRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferOESContextANGLE"));
t_glCheckFramebufferStatusOESContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusOESContextANGLE"));
t_glDeleteFramebuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersOESContextANGLE"));
t_glDeleteRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersOESContextANGLE"));
t_glFramebufferRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferOESContextANGLE"));
t_glFramebufferTexture2DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DOESContextANGLE"));
t_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersOESContextANGLE"));
t_glGenRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersOESContextANGLE"));
t_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapOESContextANGLE"));
t_glGetFramebufferAttachmentParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
t_glGetRenderbufferParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivOESContextANGLE"));
t_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsFramebufferOESContextANGLE"));
t_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferOESContextANGLE"));
t_glRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageOESContextANGLE"));
t_glCurrentPaletteMatrixOESContextANGLE =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
loadProc("glCurrentPaletteMatrixOESContextANGLE"));
t_glLoadPaletteFromModelViewMatrixOESContextANGLE =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
t_glMatrixIndexPointerOESContextANGLE =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
loadProc("glMatrixIndexPointerOESContextANGLE"));
t_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
loadProc("glWeightPointerOESContextANGLE"));
t_glPointSizePointerOESContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
loadProc("glPointSizePointerOESContextANGLE"));
t_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
loadProc("glQueryMatrixxOESContextANGLE"));
t_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenfvOESContextANGLE"));
t_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenivOESContextANGLE"));
t_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenxvOESContextANGLE"));
t_glTexGenfOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
t_glTexGenfvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
t_glTexGeniOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
t_glTexGenivOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
t_glTexGenxOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
t_glTexGenxvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
} // namespace trace_angle