blob: 8700d322f84face769dc2754f48480df7fd6af0e [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramMtl.h:
// Defines the class interface for ProgramMtl, implementing ProgramImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_
#define LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_
#import <Metal/Metal.h>
#include <array>
#include "common/Optional.h"
#include "common/utilities.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/metal/ProgramExecutableMtl.h"
#include "libANGLE/renderer/metal/ShaderMtl.h"
#include "libANGLE/renderer/metal/mtl_context_device.h"
namespace rx
{
#define SHADER_ENTRY_NAME @"main0"
class ContextMtl;
class ProgramMtl : public ProgramImpl
{
public:
ProgramMtl(const gl::ProgramState &state);
~ProgramMtl() override;
void destroy(const gl::Context *context) override;
angle::Result load(const gl::Context *context,
gl::BinaryInputStream *stream,
std::shared_ptr<LinkTask> *loadTaskOut,
egl::CacheGetResult *resultOut) override;
void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
void setBinaryRetrievableHint(bool retrievable) override;
void setSeparable(bool separable) override;
void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) override;
angle::Result link(const gl::Context *context, std::shared_ptr<LinkTask> *linkTaskOut) override;
GLboolean validate(const gl::Caps &caps) override;
const ProgramExecutableMtl *getExecutable() const
{
return mtl::GetImpl(&mState.getExecutable());
}
ProgramExecutableMtl *getExecutable() { return mtl::GetImpl(&mState.getExecutable()); }
private:
class LinkTaskMtl;
class LoadTaskMtl;
friend class LinkTaskMtl;
angle::Result linkJobImpl(const gl::Context *context,
const gl::ProgramLinkedResources &resources,
std::vector<std::shared_ptr<LinkSubTask>> *subTasksOut);
void linkResources(const gl::ProgramLinkedResources &resources);
angle::Result compileMslShaderLibs(const gl::Context *context,
std::vector<std::shared_ptr<LinkSubTask>> *subTasksOut);
gl::ShaderMap<SharedCompiledShaderStateMtl> mAttachedShaders;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_ */