| <?xml version="1.0" encoding="UTF-8" standalone="no"?> |
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 13. Input and Output</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="std_contents.html" title="Part II. Standard Contents" /><link rel="prev" href="numerics_and_c.html" title="Interacting with C" /><link rel="next" href="streambufs.html" title="Stream Buffers" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 13. |
| Input and Output |
| |
| </th></tr><tr><td width="20%" align="left"><a accesskey="p" href="numerics_and_c.html">Prev</a> </td><th width="60%" align="center">Part II. |
| Standard Contents |
| </th><td width="20%" align="right"> <a accesskey="n" href="streambufs.html">Next</a></td></tr></table><hr /></div><div class="chapter"><div class="titlepage"><div><div><h2 class="title"><a id="std.io"></a>Chapter 13. |
| Input and Output |
| <a id="idm269999273616" class="indexterm"></a> |
| </h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="section"><a href="io.html#std.io.objects">Iostream Objects</a></span></dt><dt><span class="section"><a href="streambufs.html">Stream Buffers</a></span></dt><dd><dl><dt><span class="section"><a href="streambufs.html#io.streambuf.derived">Derived streambuf Classes</a></span></dt><dt><span class="section"><a href="streambufs.html#io.streambuf.buffering">Buffering</a></span></dt></dl></dd><dt><span class="section"><a href="stringstreams.html">Memory Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="stringstreams.html#std.io.memstreams.compat">Compatibility With strstream</a></span></dt></dl></dd><dt><span class="section"><a href="fstreams.html">File Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="fstreams.html#std.io.filestreams.copying_a_file">Copying a File</a></span></dt><dt><span class="section"><a href="fstreams.html#std.io.filestreams.binary">Binary Input and Output</a></span></dt></dl></dd><dt><span class="section"><a href="io_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors</a></span></dt><dt><span class="section"><a href="io_and_c.html#std.io.c.sync">Performance</a></span></dt></dl></dd></dl></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="std.io.objects"></a>Iostream Objects</h2></div></div></div><p>To minimize the time you have to wait on the compiler, it's good to |
| only include the headers you really need. Many people simply include |
| <iostream> when they don't need to -- and that can <span class="emphasis"><em>penalize |
| your runtime as well.</em></span> Here are some tips on which header to use |
| for which situations, starting with the simplest. |
| </p><p><span class="emphasis"><em><iosfwd></em></span> should be included whenever you simply |
| need the <span class="emphasis"><em>name</em></span> of an I/O-related class, such as |
| "ofstream" or "basic_streambuf". Like the name |
| implies, these are forward declarations. (A word to all you fellow |
| old school programmers: trying to forward declare classes like |
| "class istream;" won't work. Look in the iosfwd header if |
| you'd like to know why.) For example, |
| </p><pre class="programlisting"> |
| #include <iosfwd> |
| |
| class MyClass |
| { |
| .... |
| std::ifstream& input_file; |
| }; |
| |
| extern std::ostream& operator<< (std::ostream&, MyClass&); |
| </pre><p><span class="emphasis"><em><ios></em></span> declares the base classes for the entire |
| I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the |
| counting types std::streamoff and std::streamsize, the file |
| positioning type std::fpos, and the various manipulators like |
| std::hex, std::fixed, std::noshowbase, and so forth. |
| </p><p>The ios_base class is what holds the format flags, the state flags, |
| and the functions which change them (setf(), width(), precision(), |
| etc). You can also store extra data and register callback functions |
| through ios_base, but that has been historically underused. Anything |
| which doesn't depend on the type of characters stored is consolidated |
| here. |
| </p><p>The template class basic_ios is the highest template class in the |
| hierarchy; it is the first one depending on the character type, and |
| holds all general state associated with that type: the pointer to the |
| polymorphic stream buffer, the facet information, etc. |
| </p><p><span class="emphasis"><em><streambuf></em></span> declares the template class |
| basic_streambuf, and two standard instantiations, streambuf and |
| wstreambuf. If you need to work with the vastly useful and capable |
| stream buffer classes, e.g., to create a new form of storage |
| transport, this header is the one to include. |
| </p><p><span class="emphasis"><em><istream></em></span>/<span class="emphasis"><em><ostream></em></span> are |
| the headers to include when you are using the >>/<< |
| interface, or any of the other abstract stream formatting functions. |
| For example, |
| </p><pre class="programlisting"> |
| #include <istream> |
| |
| std::ostream& operator<< (std::ostream& os, MyClass& c) |
| { |
| return os << c.data1() << c.data2(); |
| } |
| </pre><p>The std::istream and std::ostream classes are the abstract parents of |
| the various concrete implementations. If you are only using the |
| interfaces, then you only need to use the appropriate interface header. |
| </p><p><span class="emphasis"><em><iomanip></em></span> provides "extractors and inserters |
| that alter information maintained by class ios_base and its derived |
| classes," such as std::setprecision and std::setw. If you need |
| to write expressions like <code class="code">os << setw(3);</code> or |
| <code class="code">is >> setbase(8);</code>, you must include <iomanip>. |
| </p><p><span class="emphasis"><em><sstream></em></span>/<span class="emphasis"><em><fstream></em></span> |
| declare the six stringstream and fstream classes. As they are the |
| standard concrete descendants of istream and ostream, you will already |
| know about them. |
| </p><p>Finally, <span class="emphasis"><em><iostream></em></span> provides the eight standard |
| global objects (cin, cout, etc). To do this correctly, this header |
| also provides the contents of the <istream> and <ostream> |
| headers, but nothing else. The contents of this header look like |
| </p><pre class="programlisting"> |
| #include <ostream> |
| #include <istream> |
| |
| namespace std |
| { |
| extern istream cin; |
| extern ostream cout; |
| .... |
| |
| // this is explained below |
| <span class="emphasis"><em>static ios_base::Init __foo;</em></span> // not its real name |
| } |
| </pre><p>Now, the runtime penalty mentioned previously: the global objects |
| must be initialized before any of your own code uses them; this is |
| guaranteed by the standard. Like any other global object, they must |
| be initialized once and only once. This is typically done with a |
| construct like the one above, and the nested class ios_base::Init is |
| specified in the standard for just this reason. |
| </p><p>How does it work? Because the header is included before any of your |
| code, the <span class="emphasis"><em>__foo</em></span> object is constructed before any of |
| your objects. (Global objects are built in the order in which they |
| are declared, and destroyed in reverse order.) The first time the |
| constructor runs, the eight stream objects are set up. |
| </p><p>The <code class="code">static</code> keyword means that each object file compiled |
| from a source file containing <iostream> will have its own |
| private copy of <span class="emphasis"><em>__foo</em></span>. There is no specified order |
| of construction across object files (it's one of those pesky NP |
| problems that make life so interesting), so one copy in each object |
| file means that the stream objects are guaranteed to be set up before |
| any of your code which uses them could run, thereby meeting the |
| requirements of the standard. |
| </p><p>The penalty, of course, is that after the first copy of |
| <span class="emphasis"><em>__foo</em></span> is constructed, all the others are just wasted |
| processor time. The time spent is merely for an increment-and-test |
| inside a function call, but over several dozen or hundreds of object |
| files, that time can add up. (It's not in a tight loop, either.) |
| </p><p>The lesson? Only include <iostream> when you need to use one of |
| the standard objects in that source file; you'll pay less startup |
| time. Only include the header files you need to in general; your |
| compile times will go down when there's less parsing work to do. |
| </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="numerics_and_c.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="std_contents.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="streambufs.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Interacting with C </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Stream Buffers</td></tr></table></div></body></html> |