blob: 3705dcf27d2f9d11192fcda6ac3cb93ec98ad283 [file] [log] [blame]
/*===========================================================================
FILE:
ProtocolEntityNavTree.cpp
DESCRIPTION:
Implementation of cDB2NavTree
PUBLIC CLASSES AND METHODS:
sDB2NavFragment
cDB2NavTree
This class distills the database description of a protocol
entity into a simple tree structure more suited to
efficient navigation for parsing/packing
Copyright (c) 2011, Code Aurora Forum. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Code Aurora Forum nor
the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
===========================================================================*/
//---------------------------------------------------------------------------
// Include Files
//---------------------------------------------------------------------------
#include "StdAfx.h"
#include "DB2NavTree.h"
//---------------------------------------------------------------------------
// Definitions
//---------------------------------------------------------------------------
/*=========================================================================*/
// sDB2NavFragment Methods
/*=========================================================================*/
/*===========================================================================
METHOD:
sDB2NavFragment (Public Method)
DESCRIPTION:
Constructor
RETURN VALUE:
None
===========================================================================*/
sDB2NavFragment::sDB2NavFragment()
: mpField( 0 ),
mpFragment( 0 ),
mpNextFragment( 0 ),
mpLinkFragment( 0 )
{
// Nothing to do
}
/*=========================================================================*/
// cDB2NavTree Methods
/*=========================================================================*/
/*===========================================================================
METHOD:
cDB2NavTree (Public Method)
DESCRIPTION:
Constructor
PARAMETERS:
db [ I ] - Database to use
RETURN VALUE:
None
===========================================================================*/
cDB2NavTree::cDB2NavTree( const cCoreDatabase & db )
: mDB( db )
{
// Nothing to do
}
/*===========================================================================
METHOD:
~cDB2NavTree (Public Method)
DESCRIPTION:
Destructor
RETURN VALUE:
None
===========================================================================*/
cDB2NavTree::~cDB2NavTree()
{
// Clean-up our fragment allocations
std::list <sDB2NavFragment *>::iterator pIter;
for (pIter = mFragments.begin(); pIter != mFragments.end(); pIter++)
{
sDB2NavFragment * pFrag = *pIter;
if (pFrag != 0)
{
delete pFrag;
}
}
}
/*===========================================================================
METHOD:
BuildTree (Internal Method)
DESCRIPTION:
Build nav tree for the entity described by the given key/name
PARAMETERS:
key [ I ] - Key into the protocol entity table
RETURN VALUE:
bool
===========================================================================*/
bool cDB2NavTree::BuildTree( const std::vector <ULONG> & key )
{
// Assume failure
bool bRC = false;
// Look up entity definition
bool bFound = mDB.FindEntity( key, mEntity );
// Did we find it?
if (bFound == false)
{
// No definition in database
return bRC;
}
// A structure to navigate?
if (mEntity.mStructID == -1)
{
bRC = true;
return bRC;
}
const tDB2FragmentMap & structTable = mDB.GetProtocolStructs();
// Grab first fragment of structure
std::pair <ULONG, ULONG> id( mEntity.mStructID, 0 );
tDB2FragmentMap::const_iterator pFrag = structTable.find( id );
// Nothing to navigate?
if (pFrag == structTable.end())
{
ASSERT( 0 );
return bRC;
}
// No name?
if (mEntity.mpName == 0 || mEntity.mpName[0] == 0)
{
ASSERT( 0 );
return bRC;
}
// Process the initial structure
bRC = ProcessStruct( &pFrag->second, 0 );
return bRC;
}
/*===========================================================================
METHOD:
ProcessStruct (Internal Method)
DESCRIPTION:
Process a structure described by the given initial fragment
PARAMETERS:
frag [ I ] - Entry point for structure
pOwner [ I ] - Owning fragment
RETURN VALUE:
bool
===========================================================================*/
bool cDB2NavTree::ProcessStruct(
const sDB2Fragment * pFrag,
sDB2NavFragment * pOwner )
{
// Assume success
bool bRC = true;
// Grab struct ID/fragment ID from fragment
std::pair <ULONG, ULONG> key = pFrag->GetKey();
ULONG structID = key.first;
const tDB2FragmentMap & structTable = mDB.GetProtocolStructs();
const tDB2FieldMap & fieldTable = mDB.GetProtocolFields();
// Sync iterator to fragment
tDB2FragmentMap::const_iterator pFragIter = structTable.find( key );
if (pFragIter == structTable.end())
{
// This should not happen
ASSERT( 0 );
bRC = false;
return bRC;
}
// Fragments we allocate along the way
sDB2NavFragment * pOld = 0;
sDB2NavFragment * pNew = 0;
// Process each fragment in the structure
while ( (pFragIter != structTable.end())
&& (pFragIter->second.mStructID == structID) )
{
pFrag = &pFragIter->second;
// Allocate our new fragment
pNew = new sDB2NavFragment;
if (pNew == 0)
{
bRC = false;
break;
}
// Store DB fragemnt
pNew->mpFragment = pFrag;
mFragments.push_back( pNew );
// Hook previous up to us
if (pOld != 0 && pOld->mpNextFragment == 0)
{
pOld->mpNextFragment = pNew;
}
// Hook owner up to us
if (pOwner != 0 && pOwner->mpLinkFragment == 0)
{
pOwner->mpLinkFragment = pNew;
}
// Modified?
switch (pFrag->mModifierType)
{
case eDB2_MOD_VARIABLE_ARRAY:
case eDB2_MOD_VARIABLE_STRING1:
case eDB2_MOD_VARIABLE_STRING2:
case eDB2_MOD_VARIABLE_STRING3:
{
const tDB2Array1ModMap & arrays1 = mDB.GetArray1Mods();
tDB2Array1ModMap::const_iterator pTmp;
pTmp = arrays1.find( pFrag->mpModifierValue );
if (pTmp != arrays1.end())
{
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[pTmp->second] = entry;
}
else
{
bRC = false;
}
}
break;
case eDB2_MOD_VARIABLE_ARRAY2:
{
const tDB2Array2ModMap & arrays2 = mDB.GetArray2Mods();
tDB2Array2ModMap::const_iterator pTmp;
pTmp = arrays2.find( pFrag->mpModifierValue );
if (pTmp != arrays2.end())
{
// We need to track the value of the given fields
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[pTmp->second.first] = entry;
mTrackedFields[pTmp->second.second] = entry;
}
else
{
bRC = false;
}
}
break;
case eDB2_MOD_OPTIONAL:
{
const tDB2OptionalModMap & conditions = mDB.GetOptionalMods();
tDB2OptionalModMap::const_iterator pTmp;
pTmp = conditions.find( pFrag->mpModifierValue );
if (pTmp != conditions.end())
{
const sDB2SimpleCondition & con = pTmp->second;
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[con.mID] = entry;
if (con.mbF2F == true)
{
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[(ULONG)con.mValue] = entry;
}
}
else
{
bRC = false;
}
}
break;
case eDB2_MOD_VARIABLE_ARRAY3:
{
const tDB2ExpressionModMap & exprs = mDB.GetExpressionMods();
tDB2ExpressionModMap::const_iterator pTmp;
pTmp = exprs.find( pFrag->mpModifierValue );
if (pTmp != exprs.end())
{
const sDB2SimpleExpression & expr = pTmp->second;
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[expr.mID] = entry;
if (expr.mbF2F == true)
{
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[(ULONG)expr.mValue] = entry;
}
}
else
{
bRC = false;
}
}
break;
};
// What type of fragment is this?
switch (pFrag->mFragmentType)
{
case eDB2_FRAGMENT_FIELD:
{
// Grab field ID
ULONG fieldID = pFrag->mFragmentValue;
// Find field representation in database
tDB2FieldMap::const_iterator pField = fieldTable.find( fieldID );
if (pField != fieldTable.end())
{
pNew->mpField = &pField->second;
}
else
{
bRC = false;
}
}
break;
case eDB2_FRAGMENT_STRUCT:
{
// Grab structure ID
ULONG structID = pFrag->mFragmentValue;
// Grab first fragment of structure
std::pair <ULONG, ULONG> id( structID, 0 );
tDB2FragmentMap::const_iterator pFragIterTmp;
pFragIterTmp = structTable.find( id );
if (pFragIterTmp != structTable.end())
{
pFrag = &pFragIterTmp->second;
bRC = ProcessStruct( pFrag, pNew );
}
else
{
bRC = false;
}
}
break;
case eDB2_FRAGMENT_VARIABLE_PAD_BITS:
case eDB2_FRAGMENT_VARIABLE_PAD_BYTES:
{
// We need to track the value of the given field
std::pair <bool, LONGLONG> entry( false, 0 );
mTrackedFields[pFrag->mFragmentValue] = entry;
bRC = true;
}
break;
default:
bRC = true;
break;
}
if (bRC == true)
{
pFragIter++;
pOld = pNew;
pNew = 0;
}
else
{
break;
}
}
return bRC;
}