blob: b6187524376f65e51ed970b6a960ad885478d103 [file] [log] [blame]
/*
* Copyright 2017 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Removes tee_locals, replacing them with gets and sets.
//
// This makes the code "flatter", with less nested side
// effects. That can make some passes, like CodePushing,
// more effective.
//
#include <wasm.h>
#include <pass.h>
#include <wasm-builder.h>
namespace wasm {
struct Untee : public WalkerPass<PostWalker<Untee>> {
bool isFunctionParallel() override { return true; }
Pass* create() override { return new Untee; }
void visitSetLocal(SetLocal *curr) {
if (curr->isTee()) {
if (curr->value->type == unreachable) {
// we don't reach the tee, just remove it
replaceCurrent(curr->value);
} else {
// a normal tee. replace with set and get
Builder builder(*getModule());
replaceCurrent(
builder.makeSequence(
curr,
builder.makeGetLocal(curr->index, curr->value->type)
)
);
curr->setTee(false);
}
}
}
};
Pass *createUnteePass() {
return new Untee();
}
} // namespace wasm