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| <h1><a href="fcm_v1.html">Firebase Cloud Messaging API</a> . <a href="fcm_v1.projects.html">projects</a> . <a href="fcm_v1.projects.messages.html">messages</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#send">send(parent, body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Send a message to specified target (a registration token, topic</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="send">send(parent, body=None, x__xgafv=None)</code> |
| <pre>Send a message to specified target (a registration token, topic |
| or condition). |
| |
| Args: |
| parent: string, Required. It contains the Firebase project id (i.e. the unique identifier |
| for your Firebase project), in the format of `projects/{project_id}`. |
| For legacy support, the numeric project number with no padding is also |
| supported in the format of `projects/{project_number}`. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # Request to send a message to specified target. |
| "validateOnly": True or False, # Flag for testing the request without actually delivering the message. |
| "message": { # Message to send by Firebase Cloud Messaging Service. # Required. Message to send. |
| "topic": "A String", # Topic name to send a message to, e.g. "weather". |
| # Note: "/topics/" prefix should not be provided. |
| "token": "A String", # Registration token to send a message to. |
| "name": "A String", # Output Only. The identifier of the message sent, in the format of |
| # `projects/*/messages/{message_id}`. |
| "fcmOptions": { # Platform independent options for features provided by the FCM SDKs. # Input only. Template for FCM SDK feature options to use across all |
| # platforms. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| }, |
| "notification": { # Basic notification template to use across all platforms. # Input only. Basic notification template to use across all platforms. |
| "image": "A String", # Contains the URL of an image that is going to be downloaded on the device |
| # and displayed in a notification. |
| # JPEG, PNG, BMP have full support across platforms. Animated GIF and video |
| # only work on iOS. WebP and HEIF have varying levels of support across |
| # platforms and platform versions. |
| # Android has 1MB image size limit. |
| # Quota usage and implications/costs for hosting image on Firebase Storage: |
| # https://firebase.google.com/pricing |
| "body": "A String", # The notification's body text. |
| "title": "A String", # The notification's title. |
| }, |
| "data": { # Input only. Arbitrary key/value payload. The key should not be a reserved |
| # word ("from", "message_type", or any word starting with "google" or "gcm"). |
| "a_key": "A String", |
| }, |
| "android": { # Android specific options for messages sent through # Input only. Android specific options for messages sent through |
| # [FCM connection server](https://goo.gl/4GLdUl). |
| # [FCM connection server](https://goo.gl/4GLdUl). |
| "directBootOk": True or False, # If set to true, messages will be allowed to be delivered to the app while |
| # the device is in direct boot mode. See [Support Direct Boot |
| # mode](https://developer.android.com/training/articles/direct-boot). |
| "data": { # Arbitrary key/value payload. If present, it will override |
| # google.firebase.fcm.v1.Message.data. |
| "a_key": "A String", |
| }, |
| "notification": { # Notification to send to android devices. # Notification to send to android devices. |
| "localOnly": True or False, # Set whether or not this notification is relevant only to the current |
| # device. Some notifications can be bridged to other devices for remote |
| # display, such as a Wear OS watch. This hint can be set to recommend this |
| # notification not be bridged. See [Wear OS |
| # guides](https://developer.android.com/training/wearables/notifications/bridger#existing-method-of-preventing-bridging) |
| "notificationCount": 42, # Sets the number of items this notification represents. May be displayed as |
| # a badge count for launchers that support badging.See [Notification |
| # Badge](https://developer.android.com/training/notify-user/badges). |
| # For example, this might be useful if you're using just one notification to |
| # represent multiple new messages but you want the count here to represent |
| # the number of total new messages. |
| # If zero or unspecified, systems that support badging use the default, which |
| # is to increment a number displayed on the long-press menu each time a new |
| # notification arrives. |
| "eventTime": "A String", # Set the time that the event in the notification occurred. Notifications in |
| # the panel are sorted by this time. A point in time is represented using |
| # [protobuf.Timestamp](https://developers.google.com/protocol-buffers/docs/reference/java/com/google/protobuf/Timestamp). |
| "sticky": True or False, # When set to false or unset, the notification is automatically |
| # dismissed when the user clicks it in the panel. When set to true, the |
| # notification persists even when the user clicks it. |
| "bodyLocKey": "A String", # The key to the body string in the app's string resources to use to localize |
| # the body text to the user's current localization. |
| # See [String Resources](https://goo.gl/NdFZGI) for more information. |
| "body": "A String", # The notification's body text. If present, it will override |
| # google.firebase.fcm.v1.Notification.body. |
| "titleLocArgs": [ # Variable string values to be used in place of the format specifiers in |
| # title_loc_key to use to localize the title text to the user's current |
| # localization. |
| # See [Formatting and Styling](https://goo.gl/MalYE3) for more information. |
| "A String", |
| ], |
| "vibrateTimings": [ # Set the vibration pattern to use. Pass in an array of |
| # [protobuf.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| # to turn on or off the vibrator. The first value indicates the `Duration` to |
| # wait before turning the vibrator on. The next value indicates the |
| # `Duration` to keep the vibrator on. Subsequent values alternate between |
| # `Duration` to turn the vibrator off and to turn the vibrator on. |
| # If `vibrate_timings` is set and `default_vibrate_timings` is set to `true`, |
| # the default value is used instead of the user-specified `vibrate_timings`. |
| "A String", |
| ], |
| "visibility": "A String", # Set the |
| # [Notification.visibility](https://developer.android.com/reference/android/app/Notification.html#visibility) |
| # of the notification. |
| "lightSettings": { # Settings to control notification LED. # Settings to control the notification's LED blinking rate and color if LED |
| # is available on the device. The total blinking time is controlled by the |
| # OS. |
| "lightOnDuration": "A String", # Required. Along with `light_off_duration`, define the blink rate of LED |
| # flashes. Resolution defined by |
| # [proto.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| "color": { # Represents a color in the RGBA color space. This representation is designed # Required. Set `color` of the LED with |
| # [google.type.Color](https://github.com/googleapis/googleapis/blob/master/google/type/color.proto). |
| # for simplicity of conversion to/from color representations in various |
| # languages over compactness; for example, the fields of this representation |
| # can be trivially provided to the constructor of "java.awt.Color" in Java; it |
| # can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" |
| # method in iOS; and, with just a little work, it can be easily formatted into |
| # a CSS "rgba()" string in JavaScript, as well. |
| # |
| # Note: this proto does not carry information about the absolute color space |
| # that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, |
| # DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color |
| # space. |
| # |
| # Note: when color equality needs to be decided, implementations, unless |
| # documented otherwise, will treat two colors to be equal if all their red, |
| # green, blue and alpha values each differ by at most 1e-5. |
| # |
| # Example (Java): |
| # |
| # import com.google.type.Color; |
| # |
| # // ... |
| # public static java.awt.Color fromProto(Color protocolor) { |
| # float alpha = protocolor.hasAlpha() |
| # ? protocolor.getAlpha().getValue() |
| # : 1.0; |
| # |
| # return new java.awt.Color( |
| # protocolor.getRed(), |
| # protocolor.getGreen(), |
| # protocolor.getBlue(), |
| # alpha); |
| # } |
| # |
| # public static Color toProto(java.awt.Color color) { |
| # float red = (float) color.getRed(); |
| # float green = (float) color.getGreen(); |
| # float blue = (float) color.getBlue(); |
| # float denominator = 255.0; |
| # Color.Builder resultBuilder = |
| # Color |
| # .newBuilder() |
| # .setRed(red / denominator) |
| # .setGreen(green / denominator) |
| # .setBlue(blue / denominator); |
| # int alpha = color.getAlpha(); |
| # if (alpha != 255) { |
| # result.setAlpha( |
| # FloatValue |
| # .newBuilder() |
| # .setValue(((float) alpha) / denominator) |
| # .build()); |
| # } |
| # return resultBuilder.build(); |
| # } |
| # // ... |
| # |
| # Example (iOS / Obj-C): |
| # |
| # // ... |
| # static UIColor* fromProto(Color* protocolor) { |
| # float red = [protocolor red]; |
| # float green = [protocolor green]; |
| # float blue = [protocolor blue]; |
| # FloatValue* alpha_wrapper = [protocolor alpha]; |
| # float alpha = 1.0; |
| # if (alpha_wrapper != nil) { |
| # alpha = [alpha_wrapper value]; |
| # } |
| # return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; |
| # } |
| # |
| # static Color* toProto(UIColor* color) { |
| # CGFloat red, green, blue, alpha; |
| # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { |
| # return nil; |
| # } |
| # Color* result = [[Color alloc] init]; |
| # [result setRed:red]; |
| # [result setGreen:green]; |
| # [result setBlue:blue]; |
| # if (alpha <= 0.9999) { |
| # [result setAlpha:floatWrapperWithValue(alpha)]; |
| # } |
| # [result autorelease]; |
| # return result; |
| # } |
| # // ... |
| # |
| # Example (JavaScript): |
| # |
| # // ... |
| # |
| # var protoToCssColor = function(rgb_color) { |
| # var redFrac = rgb_color.red || 0.0; |
| # var greenFrac = rgb_color.green || 0.0; |
| # var blueFrac = rgb_color.blue || 0.0; |
| # var red = Math.floor(redFrac * 255); |
| # var green = Math.floor(greenFrac * 255); |
| # var blue = Math.floor(blueFrac * 255); |
| # |
| # if (!('alpha' in rgb_color)) { |
| # return rgbToCssColor_(red, green, blue); |
| # } |
| # |
| # var alphaFrac = rgb_color.alpha.value || 0.0; |
| # var rgbParams = [red, green, blue].join(','); |
| # return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); |
| # }; |
| # |
| # var rgbToCssColor_ = function(red, green, blue) { |
| # var rgbNumber = new Number((red << 16) | (green << 8) | blue); |
| # var hexString = rgbNumber.toString(16); |
| # var missingZeros = 6 - hexString.length; |
| # var resultBuilder = ['#']; |
| # for (var i = 0; i < missingZeros; i++) { |
| # resultBuilder.push('0'); |
| # } |
| # resultBuilder.push(hexString); |
| # return resultBuilder.join(''); |
| # }; |
| # |
| # // ... |
| "red": 3.14, # The amount of red in the color as a value in the interval [0, 1]. |
| "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, |
| # the final pixel color is defined by the equation: |
| # |
| # pixel color = alpha * (this color) + (1.0 - alpha) * (background color) |
| # |
| # This means that a value of 1.0 corresponds to a solid color, whereas |
| # a value of 0.0 corresponds to a completely transparent color. This |
| # uses a wrapper message rather than a simple float scalar so that it is |
| # possible to distinguish between a default value and the value being unset. |
| # If omitted, this color object is to be rendered as a solid color |
| # (as if the alpha value had been explicitly given with a value of 1.0). |
| "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1]. |
| "green": 3.14, # The amount of green in the color as a value in the interval [0, 1]. |
| }, |
| "lightOffDuration": "A String", # Required. Along with `light_on_duration `, define the blink rate of LED |
| # flashes. Resolution defined by |
| # [proto.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| }, |
| "bodyLocArgs": [ # Variable string values to be used in place of the format specifiers in |
| # body_loc_key to use to localize the body text to the user's current |
| # localization. |
| # See [Formatting and Styling](https://goo.gl/MalYE3) for more information. |
| "A String", |
| ], |
| "defaultLightSettings": True or False, # If set to true, use the Android framework's default LED light settings for |
| # the notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| # If `default_light_settings` is set to true and `light_settings` is also |
| # set, the user-specified `light_settings` is used instead of the |
| # default value. |
| "channelId": "A String", # The [notification's channel |
| # id](https://developer.android.com/guide/topics/ui/notifiers/notifications#ManageChannels) |
| # (new in Android O). The app must create a channel with this channel ID |
| # before any notification with this channel ID is received. If you don't send |
| # this channel ID in the request, or if the channel ID provided has not yet |
| # been created by the app, FCM uses the channel ID specified in the app |
| # manifest. |
| "defaultVibrateTimings": True or False, # If set to true, use the Android framework's default vibrate pattern for the |
| # notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| # If `default_vibrate_timings` is set to true and `vibrate_timings` is also |
| # set, the default value is used instead of the user-specified |
| # `vibrate_timings`. |
| "icon": "A String", # The notification's icon. |
| # Sets the notification icon to myicon for drawable resource myicon. |
| # If you don't send this key in the request, FCM displays the launcher icon |
| # specified in your app manifest. |
| "ticker": "A String", # Sets the "ticker" text, which is sent to accessibility services. |
| # Prior to API level 21 (`Lollipop`), sets the text that is displayed in the |
| # status bar when the notification first arrives. |
| "notificationPriority": "A String", # Set the relative priority for this notification. Priority is an indication |
| # of how much of the user's attention should be consumed by this |
| # notification. Low-priority notifications may be hidden from the user in |
| # certain situations, while the user might be interrupted for a |
| # higher-priority notification. The effect of setting the same priorities may |
| # differ slightly on different platforms. Note this priority differs from |
| # `AndroidMessagePriority`. This priority is processed by the client after |
| # the message has been delivered, whereas |
| # [AndroidMessagePriority](https://firebase.google.com/docs/reference/fcm/rest/v1/projects.messages#androidmessagepriority) |
| # is an FCM concept that controls when the message is delivered. |
| "color": "A String", # The notification's icon color, expressed in #rrggbb format. |
| "image": "A String", # Contains the URL of an image that is going to be displayed in a |
| # notification. If present, it will override |
| # google.firebase.fcm.v1.Notification.image. |
| "defaultSound": True or False, # If set to true, use the Android framework's default sound for the |
| # notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| "sound": "A String", # The sound to play when the device receives the notification. |
| # Supports "default" or the filename of a sound resource bundled in the app. |
| # Sound files must reside in /res/raw/. |
| "clickAction": "A String", # The action associated with a user click on the notification. |
| # If specified, an activity with a matching intent filter is launched when |
| # a user clicks on the notification. |
| "titleLocKey": "A String", # The key to the title string in the app's string resources to use to |
| # localize the title text to the user's current localization. |
| # See [String Resources](https://goo.gl/NdFZGI) for more information. |
| "tag": "A String", # Identifier used to replace existing notifications in the notification |
| # drawer. |
| # If not specified, each request creates a new notification. |
| # If specified and a notification with the same tag is already being shown, |
| # the new notification replaces the existing one in the notification drawer. |
| "title": "A String", # The notification's title. If present, it will override |
| # google.firebase.fcm.v1.Notification.title. |
| }, |
| "collapseKey": "A String", # An identifier of a group of messages that can be collapsed, so that only |
| # the last message gets sent when delivery can be resumed. A maximum of 4 |
| # different collapse keys is allowed at any given time. |
| "priority": "A String", # Message priority. Can take "normal" and "high" values. |
| # For more information, see [Setting the priority of a |
| # message](https://goo.gl/GjONJv). |
| "restrictedPackageName": "A String", # Package name of the application where the registration token must match in |
| # order to receive the message. |
| "ttl": "A String", # How long (in seconds) the message should be kept in FCM storage if the |
| # device is offline. The maximum time to live supported is 4 weeks, and the |
| # default value is 4 weeks if not set. Set it to 0 if want to send the |
| # message immediately. |
| # In JSON format, the Duration type is encoded as a string rather than an |
| # object, where the string ends in the suffix "s" (indicating seconds) and |
| # is preceded by the number of seconds, with nanoseconds expressed as |
| # fractional seconds. For example, 3 seconds with 0 nanoseconds should be |
| # encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should |
| # be expressed in JSON format as "3.000000001s". The ttl will be rounded down |
| # to the nearest second. |
| "fcmOptions": { # Options for features provided by the FCM SDK for Android. # Options for features provided by the FCM SDK for Android. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| }, |
| }, |
| "apns": { # [Apple Push Notification Service](https://goo.gl/MXRTPa) specific options. # Input only. [Apple Push Notification Service](https://goo.gl/MXRTPa) |
| # specific options. |
| "payload": { # APNs payload as a JSON object, including both `aps` dictionary and custom |
| # payload. See [Payload Key |
| # Reference](https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/generating_a_remote_notification). |
| # If present, it overrides google.firebase.fcm.v1.Notification.title |
| # and google.firebase.fcm.v1.Notification.body. |
| "a_key": "", # Properties of the object. |
| }, |
| "headers": { # HTTP request headers defined in Apple Push Notification Service. Refer to |
| # [APNs request |
| # headers](https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/sending_notification_requests_to_apns) |
| # for supported headers, e.g. "apns-priority": "10". |
| "a_key": "A String", |
| }, |
| "fcmOptions": { # Options for features provided by the FCM SDK for iOS. # Options for features provided by the FCM SDK for iOS. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| "image": "A String", # Contains the URL of an image that is going to be displayed in a |
| # notification. If present, it will override |
| # google.firebase.fcm.v1.Notification.image. |
| }, |
| }, |
| "webpush": { # [Webpush protocol](https://tools.ietf.org/html/rfc8030) options. # Input only. [Webpush protocol](https://tools.ietf.org/html/rfc8030) |
| # options. |
| "fcmOptions": { # Options for features provided by the FCM SDK for Web. # Options for features provided by the FCM SDK for Web. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| "link": "A String", # The link to open when the user clicks on the notification. |
| # For all URL values, HTTPS is required. |
| }, |
| "data": { # Arbitrary key/value payload. If present, it will override |
| # google.firebase.fcm.v1.Message.data. |
| "a_key": "A String", |
| }, |
| "headers": { # HTTP headers defined in webpush protocol. Refer to |
| # [Webpush protocol](https://tools.ietf.org/html/rfc8030#section-5) for |
| # supported headers, e.g. "TTL": "15". |
| "a_key": "A String", |
| }, |
| "notification": { # Web Notification options as a JSON object. Supports Notification instance |
| # properties as defined in [Web Notification |
| # API](https://developer.mozilla.org/en-US/docs/Web/API/Notification). If |
| # present, "title" and "body" fields override |
| # [google.firebase.fcm.v1.Notification.title] and |
| # [google.firebase.fcm.v1.Notification.body]. |
| "a_key": "", # Properties of the object. |
| }, |
| }, |
| "condition": "A String", # Condition to send a message to, |
| # e.g. "'foo' in topics && 'bar' in topics". |
| }, |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Message to send by Firebase Cloud Messaging Service. |
| "topic": "A String", # Topic name to send a message to, e.g. "weather". |
| # Note: "/topics/" prefix should not be provided. |
| "token": "A String", # Registration token to send a message to. |
| "name": "A String", # Output Only. The identifier of the message sent, in the format of |
| # `projects/*/messages/{message_id}`. |
| "fcmOptions": { # Platform independent options for features provided by the FCM SDKs. # Input only. Template for FCM SDK feature options to use across all |
| # platforms. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| }, |
| "notification": { # Basic notification template to use across all platforms. # Input only. Basic notification template to use across all platforms. |
| "image": "A String", # Contains the URL of an image that is going to be downloaded on the device |
| # and displayed in a notification. |
| # JPEG, PNG, BMP have full support across platforms. Animated GIF and video |
| # only work on iOS. WebP and HEIF have varying levels of support across |
| # platforms and platform versions. |
| # Android has 1MB image size limit. |
| # Quota usage and implications/costs for hosting image on Firebase Storage: |
| # https://firebase.google.com/pricing |
| "body": "A String", # The notification's body text. |
| "title": "A String", # The notification's title. |
| }, |
| "data": { # Input only. Arbitrary key/value payload. The key should not be a reserved |
| # word ("from", "message_type", or any word starting with "google" or "gcm"). |
| "a_key": "A String", |
| }, |
| "android": { # Android specific options for messages sent through # Input only. Android specific options for messages sent through |
| # [FCM connection server](https://goo.gl/4GLdUl). |
| # [FCM connection server](https://goo.gl/4GLdUl). |
| "directBootOk": True or False, # If set to true, messages will be allowed to be delivered to the app while |
| # the device is in direct boot mode. See [Support Direct Boot |
| # mode](https://developer.android.com/training/articles/direct-boot). |
| "data": { # Arbitrary key/value payload. If present, it will override |
| # google.firebase.fcm.v1.Message.data. |
| "a_key": "A String", |
| }, |
| "notification": { # Notification to send to android devices. # Notification to send to android devices. |
| "localOnly": True or False, # Set whether or not this notification is relevant only to the current |
| # device. Some notifications can be bridged to other devices for remote |
| # display, such as a Wear OS watch. This hint can be set to recommend this |
| # notification not be bridged. See [Wear OS |
| # guides](https://developer.android.com/training/wearables/notifications/bridger#existing-method-of-preventing-bridging) |
| "notificationCount": 42, # Sets the number of items this notification represents. May be displayed as |
| # a badge count for launchers that support badging.See [Notification |
| # Badge](https://developer.android.com/training/notify-user/badges). |
| # For example, this might be useful if you're using just one notification to |
| # represent multiple new messages but you want the count here to represent |
| # the number of total new messages. |
| # If zero or unspecified, systems that support badging use the default, which |
| # is to increment a number displayed on the long-press menu each time a new |
| # notification arrives. |
| "eventTime": "A String", # Set the time that the event in the notification occurred. Notifications in |
| # the panel are sorted by this time. A point in time is represented using |
| # [protobuf.Timestamp](https://developers.google.com/protocol-buffers/docs/reference/java/com/google/protobuf/Timestamp). |
| "sticky": True or False, # When set to false or unset, the notification is automatically |
| # dismissed when the user clicks it in the panel. When set to true, the |
| # notification persists even when the user clicks it. |
| "bodyLocKey": "A String", # The key to the body string in the app's string resources to use to localize |
| # the body text to the user's current localization. |
| # See [String Resources](https://goo.gl/NdFZGI) for more information. |
| "body": "A String", # The notification's body text. If present, it will override |
| # google.firebase.fcm.v1.Notification.body. |
| "titleLocArgs": [ # Variable string values to be used in place of the format specifiers in |
| # title_loc_key to use to localize the title text to the user's current |
| # localization. |
| # See [Formatting and Styling](https://goo.gl/MalYE3) for more information. |
| "A String", |
| ], |
| "vibrateTimings": [ # Set the vibration pattern to use. Pass in an array of |
| # [protobuf.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| # to turn on or off the vibrator. The first value indicates the `Duration` to |
| # wait before turning the vibrator on. The next value indicates the |
| # `Duration` to keep the vibrator on. Subsequent values alternate between |
| # `Duration` to turn the vibrator off and to turn the vibrator on. |
| # If `vibrate_timings` is set and `default_vibrate_timings` is set to `true`, |
| # the default value is used instead of the user-specified `vibrate_timings`. |
| "A String", |
| ], |
| "visibility": "A String", # Set the |
| # [Notification.visibility](https://developer.android.com/reference/android/app/Notification.html#visibility) |
| # of the notification. |
| "lightSettings": { # Settings to control notification LED. # Settings to control the notification's LED blinking rate and color if LED |
| # is available on the device. The total blinking time is controlled by the |
| # OS. |
| "lightOnDuration": "A String", # Required. Along with `light_off_duration`, define the blink rate of LED |
| # flashes. Resolution defined by |
| # [proto.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| "color": { # Represents a color in the RGBA color space. This representation is designed # Required. Set `color` of the LED with |
| # [google.type.Color](https://github.com/googleapis/googleapis/blob/master/google/type/color.proto). |
| # for simplicity of conversion to/from color representations in various |
| # languages over compactness; for example, the fields of this representation |
| # can be trivially provided to the constructor of "java.awt.Color" in Java; it |
| # can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" |
| # method in iOS; and, with just a little work, it can be easily formatted into |
| # a CSS "rgba()" string in JavaScript, as well. |
| # |
| # Note: this proto does not carry information about the absolute color space |
| # that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, |
| # DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color |
| # space. |
| # |
| # Note: when color equality needs to be decided, implementations, unless |
| # documented otherwise, will treat two colors to be equal if all their red, |
| # green, blue and alpha values each differ by at most 1e-5. |
| # |
| # Example (Java): |
| # |
| # import com.google.type.Color; |
| # |
| # // ... |
| # public static java.awt.Color fromProto(Color protocolor) { |
| # float alpha = protocolor.hasAlpha() |
| # ? protocolor.getAlpha().getValue() |
| # : 1.0; |
| # |
| # return new java.awt.Color( |
| # protocolor.getRed(), |
| # protocolor.getGreen(), |
| # protocolor.getBlue(), |
| # alpha); |
| # } |
| # |
| # public static Color toProto(java.awt.Color color) { |
| # float red = (float) color.getRed(); |
| # float green = (float) color.getGreen(); |
| # float blue = (float) color.getBlue(); |
| # float denominator = 255.0; |
| # Color.Builder resultBuilder = |
| # Color |
| # .newBuilder() |
| # .setRed(red / denominator) |
| # .setGreen(green / denominator) |
| # .setBlue(blue / denominator); |
| # int alpha = color.getAlpha(); |
| # if (alpha != 255) { |
| # result.setAlpha( |
| # FloatValue |
| # .newBuilder() |
| # .setValue(((float) alpha) / denominator) |
| # .build()); |
| # } |
| # return resultBuilder.build(); |
| # } |
| # // ... |
| # |
| # Example (iOS / Obj-C): |
| # |
| # // ... |
| # static UIColor* fromProto(Color* protocolor) { |
| # float red = [protocolor red]; |
| # float green = [protocolor green]; |
| # float blue = [protocolor blue]; |
| # FloatValue* alpha_wrapper = [protocolor alpha]; |
| # float alpha = 1.0; |
| # if (alpha_wrapper != nil) { |
| # alpha = [alpha_wrapper value]; |
| # } |
| # return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; |
| # } |
| # |
| # static Color* toProto(UIColor* color) { |
| # CGFloat red, green, blue, alpha; |
| # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { |
| # return nil; |
| # } |
| # Color* result = [[Color alloc] init]; |
| # [result setRed:red]; |
| # [result setGreen:green]; |
| # [result setBlue:blue]; |
| # if (alpha <= 0.9999) { |
| # [result setAlpha:floatWrapperWithValue(alpha)]; |
| # } |
| # [result autorelease]; |
| # return result; |
| # } |
| # // ... |
| # |
| # Example (JavaScript): |
| # |
| # // ... |
| # |
| # var protoToCssColor = function(rgb_color) { |
| # var redFrac = rgb_color.red || 0.0; |
| # var greenFrac = rgb_color.green || 0.0; |
| # var blueFrac = rgb_color.blue || 0.0; |
| # var red = Math.floor(redFrac * 255); |
| # var green = Math.floor(greenFrac * 255); |
| # var blue = Math.floor(blueFrac * 255); |
| # |
| # if (!('alpha' in rgb_color)) { |
| # return rgbToCssColor_(red, green, blue); |
| # } |
| # |
| # var alphaFrac = rgb_color.alpha.value || 0.0; |
| # var rgbParams = [red, green, blue].join(','); |
| # return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); |
| # }; |
| # |
| # var rgbToCssColor_ = function(red, green, blue) { |
| # var rgbNumber = new Number((red << 16) | (green << 8) | blue); |
| # var hexString = rgbNumber.toString(16); |
| # var missingZeros = 6 - hexString.length; |
| # var resultBuilder = ['#']; |
| # for (var i = 0; i < missingZeros; i++) { |
| # resultBuilder.push('0'); |
| # } |
| # resultBuilder.push(hexString); |
| # return resultBuilder.join(''); |
| # }; |
| # |
| # // ... |
| "red": 3.14, # The amount of red in the color as a value in the interval [0, 1]. |
| "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, |
| # the final pixel color is defined by the equation: |
| # |
| # pixel color = alpha * (this color) + (1.0 - alpha) * (background color) |
| # |
| # This means that a value of 1.0 corresponds to a solid color, whereas |
| # a value of 0.0 corresponds to a completely transparent color. This |
| # uses a wrapper message rather than a simple float scalar so that it is |
| # possible to distinguish between a default value and the value being unset. |
| # If omitted, this color object is to be rendered as a solid color |
| # (as if the alpha value had been explicitly given with a value of 1.0). |
| "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1]. |
| "green": 3.14, # The amount of green in the color as a value in the interval [0, 1]. |
| }, |
| "lightOffDuration": "A String", # Required. Along with `light_on_duration `, define the blink rate of LED |
| # flashes. Resolution defined by |
| # [proto.Duration](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#google.protobuf.Duration) |
| }, |
| "bodyLocArgs": [ # Variable string values to be used in place of the format specifiers in |
| # body_loc_key to use to localize the body text to the user's current |
| # localization. |
| # See [Formatting and Styling](https://goo.gl/MalYE3) for more information. |
| "A String", |
| ], |
| "defaultLightSettings": True or False, # If set to true, use the Android framework's default LED light settings for |
| # the notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| # If `default_light_settings` is set to true and `light_settings` is also |
| # set, the user-specified `light_settings` is used instead of the |
| # default value. |
| "channelId": "A String", # The [notification's channel |
| # id](https://developer.android.com/guide/topics/ui/notifiers/notifications#ManageChannels) |
| # (new in Android O). The app must create a channel with this channel ID |
| # before any notification with this channel ID is received. If you don't send |
| # this channel ID in the request, or if the channel ID provided has not yet |
| # been created by the app, FCM uses the channel ID specified in the app |
| # manifest. |
| "defaultVibrateTimings": True or False, # If set to true, use the Android framework's default vibrate pattern for the |
| # notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| # If `default_vibrate_timings` is set to true and `vibrate_timings` is also |
| # set, the default value is used instead of the user-specified |
| # `vibrate_timings`. |
| "icon": "A String", # The notification's icon. |
| # Sets the notification icon to myicon for drawable resource myicon. |
| # If you don't send this key in the request, FCM displays the launcher icon |
| # specified in your app manifest. |
| "ticker": "A String", # Sets the "ticker" text, which is sent to accessibility services. |
| # Prior to API level 21 (`Lollipop`), sets the text that is displayed in the |
| # status bar when the notification first arrives. |
| "notificationPriority": "A String", # Set the relative priority for this notification. Priority is an indication |
| # of how much of the user's attention should be consumed by this |
| # notification. Low-priority notifications may be hidden from the user in |
| # certain situations, while the user might be interrupted for a |
| # higher-priority notification. The effect of setting the same priorities may |
| # differ slightly on different platforms. Note this priority differs from |
| # `AndroidMessagePriority`. This priority is processed by the client after |
| # the message has been delivered, whereas |
| # [AndroidMessagePriority](https://firebase.google.com/docs/reference/fcm/rest/v1/projects.messages#androidmessagepriority) |
| # is an FCM concept that controls when the message is delivered. |
| "color": "A String", # The notification's icon color, expressed in #rrggbb format. |
| "image": "A String", # Contains the URL of an image that is going to be displayed in a |
| # notification. If present, it will override |
| # google.firebase.fcm.v1.Notification.image. |
| "defaultSound": True or False, # If set to true, use the Android framework's default sound for the |
| # notification. Default values are specified in |
| # [config.xml](https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml). |
| "sound": "A String", # The sound to play when the device receives the notification. |
| # Supports "default" or the filename of a sound resource bundled in the app. |
| # Sound files must reside in /res/raw/. |
| "clickAction": "A String", # The action associated with a user click on the notification. |
| # If specified, an activity with a matching intent filter is launched when |
| # a user clicks on the notification. |
| "titleLocKey": "A String", # The key to the title string in the app's string resources to use to |
| # localize the title text to the user's current localization. |
| # See [String Resources](https://goo.gl/NdFZGI) for more information. |
| "tag": "A String", # Identifier used to replace existing notifications in the notification |
| # drawer. |
| # If not specified, each request creates a new notification. |
| # If specified and a notification with the same tag is already being shown, |
| # the new notification replaces the existing one in the notification drawer. |
| "title": "A String", # The notification's title. If present, it will override |
| # google.firebase.fcm.v1.Notification.title. |
| }, |
| "collapseKey": "A String", # An identifier of a group of messages that can be collapsed, so that only |
| # the last message gets sent when delivery can be resumed. A maximum of 4 |
| # different collapse keys is allowed at any given time. |
| "priority": "A String", # Message priority. Can take "normal" and "high" values. |
| # For more information, see [Setting the priority of a |
| # message](https://goo.gl/GjONJv). |
| "restrictedPackageName": "A String", # Package name of the application where the registration token must match in |
| # order to receive the message. |
| "ttl": "A String", # How long (in seconds) the message should be kept in FCM storage if the |
| # device is offline. The maximum time to live supported is 4 weeks, and the |
| # default value is 4 weeks if not set. Set it to 0 if want to send the |
| # message immediately. |
| # In JSON format, the Duration type is encoded as a string rather than an |
| # object, where the string ends in the suffix "s" (indicating seconds) and |
| # is preceded by the number of seconds, with nanoseconds expressed as |
| # fractional seconds. For example, 3 seconds with 0 nanoseconds should be |
| # encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should |
| # be expressed in JSON format as "3.000000001s". The ttl will be rounded down |
| # to the nearest second. |
| "fcmOptions": { # Options for features provided by the FCM SDK for Android. # Options for features provided by the FCM SDK for Android. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| }, |
| }, |
| "apns": { # [Apple Push Notification Service](https://goo.gl/MXRTPa) specific options. # Input only. [Apple Push Notification Service](https://goo.gl/MXRTPa) |
| # specific options. |
| "payload": { # APNs payload as a JSON object, including both `aps` dictionary and custom |
| # payload. See [Payload Key |
| # Reference](https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/generating_a_remote_notification). |
| # If present, it overrides google.firebase.fcm.v1.Notification.title |
| # and google.firebase.fcm.v1.Notification.body. |
| "a_key": "", # Properties of the object. |
| }, |
| "headers": { # HTTP request headers defined in Apple Push Notification Service. Refer to |
| # [APNs request |
| # headers](https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/sending_notification_requests_to_apns) |
| # for supported headers, e.g. "apns-priority": "10". |
| "a_key": "A String", |
| }, |
| "fcmOptions": { # Options for features provided by the FCM SDK for iOS. # Options for features provided by the FCM SDK for iOS. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| "image": "A String", # Contains the URL of an image that is going to be displayed in a |
| # notification. If present, it will override |
| # google.firebase.fcm.v1.Notification.image. |
| }, |
| }, |
| "webpush": { # [Webpush protocol](https://tools.ietf.org/html/rfc8030) options. # Input only. [Webpush protocol](https://tools.ietf.org/html/rfc8030) |
| # options. |
| "fcmOptions": { # Options for features provided by the FCM SDK for Web. # Options for features provided by the FCM SDK for Web. |
| "analyticsLabel": "A String", # Label associated with the message's analytics data. |
| "link": "A String", # The link to open when the user clicks on the notification. |
| # For all URL values, HTTPS is required. |
| }, |
| "data": { # Arbitrary key/value payload. If present, it will override |
| # google.firebase.fcm.v1.Message.data. |
| "a_key": "A String", |
| }, |
| "headers": { # HTTP headers defined in webpush protocol. Refer to |
| # [Webpush protocol](https://tools.ietf.org/html/rfc8030#section-5) for |
| # supported headers, e.g. "TTL": "15". |
| "a_key": "A String", |
| }, |
| "notification": { # Web Notification options as a JSON object. Supports Notification instance |
| # properties as defined in [Web Notification |
| # API](https://developer.mozilla.org/en-US/docs/Web/API/Notification). If |
| # present, "title" and "body" fields override |
| # [google.firebase.fcm.v1.Notification.title] and |
| # [google.firebase.fcm.v1.Notification.body]. |
| "a_key": "", # Properties of the object. |
| }, |
| }, |
| "condition": "A String", # Condition to send a message to, |
| # e.g. "'foo' in topics && 'bar' in topics". |
| }</pre> |
| </div> |
| |
| </body></html> |