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<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Delete the achievement configuration with the given ID.</p>
<p class="toc_element">
<code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
<p class="toc_element">
<code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Insert a new achievement configuration in this application.</p>
<p class="toc_element">
<code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the achievement configurations in this application.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
<code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
<pre>Delete the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="get">get(achievementId, x__xgafv=None)</code>
<pre>Retrieves the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
}</pre>
</div>
<div class="method">
<code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
<pre>Insert a new achievement configuration in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
body: object, The request body.
The object takes the form of:
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
<pre>Returns a list of the achievement configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
maxResults: integer, The maximum number of resource configurations to return in the response,
used for paging. For any response, the actual number of resources returned
may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListConfigurations response.
&quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationListResponse`.
&quot;items&quot;: [ # The achievement configurations.
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
},
],
}</pre>
</div>
<div class="method">
<code class="details" id="list_next">list_next(previous_request, previous_response)</code>
<pre>Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call &#x27;execute()&#x27; on to request the next
page. Returns None if there are no more items in the collection.
</pre>
</div>
<div class="method">
<code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code>
<pre>Update the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
body: object, The request body.
The object takes the form of:
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfiguration`.
&quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
&quot;pointValue&quot;: 42, # Point value for the achievement.
&quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#achievementConfigurationDetail`.
&quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
},
&quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
&quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
&quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
}</pre>
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