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<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
<p class="toc_element">
<code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
<p class="toc_element">
<code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Insert a new leaderboard configuration in this application.</p>
<p class="toc_element">
<code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
<code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
<pre>Delete the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
<pre>Retrieves the metadata of the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
}</pre>
</div>
<div class="method">
<code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
<pre>Insert a new leaderboard configuration in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
body: object, The request body.
The object takes the form of:
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
<pre>Returns a list of the leaderboard configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
pageToken: string, The token returned by the previous request.
maxResults: integer, The maximum number of resource configurations to return in the response,
used for paging. For any response, the actual number of resources returned
may be less than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListConfigurations response.
&quot;items&quot;: [ # The leaderboard configurations.
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
},
],
&quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string
# `gamesConfiguration#leaderboardConfigurationListResponse`.
}</pre>
</div>
<div class="method">
<code class="details" id="list_next">list_next(previous_request, previous_response)</code>
<pre>Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call &#x27;execute()&#x27; on to request the next
page. Returns None if there are no more items in the collection.
</pre>
</div>
<div class="method">
<code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
<pre>Update the metadata of the leaderboard configuration with the given ID.
Args:
leaderboardId: string, The ID of the leaderboard. (required)
body: object, The request body.
The object takes the form of:
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An leaderboard configuration resource.
&quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
&quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreOrder&quot;: &quot;A String&quot;,
&quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfiguration`.
&quot;token&quot;: &quot;A String&quot;, # The token for this resource.
&quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
&quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
&quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#leaderboardConfigurationDetail`.
&quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
&quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
&quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
&quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the
# same &lt;a
# href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
# plural rules&lt;/a&gt; as all Android string resources.
&quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
# 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
# Polish).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
# Arabic).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
# (as with all numbers in Chinese, or 42 in English).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
# in Welsh, or 102 in Slovenian).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
# the number 1 in English and most other languages; in Russian, any number
# ending in 1 but not ending in 11 is in this class).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
&quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
# numbers ending 11-99 in Maltese).
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
},
&quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedStringBundle`.
&quot;translations&quot;: [ # The locale strings.
{ # A localized string resource.
&quot;locale&quot;: &quot;A String&quot;, # The locale string.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesConfiguration#localizedString`.
&quot;value&quot;: &quot;A String&quot;, # The string value.
},
],
},
},
&quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
}</pre>
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