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| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.scores.html">scores</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#reset">reset(leaderboardId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets scores for the leaderboard with the given ID for the currently</p> |
| <p class="toc_element"> |
| <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all scores for all leaderboards for the currently authenticated</p> |
| <p class="toc_element"> |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets scores for all draft leaderboards for all players. This method is</p> |
| <p class="toc_element"> |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets scores for the leaderboard with the given ID for all players. This</p> |
| <p class="toc_element"> |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets scores for the leaderboards with the given IDs for all players. This</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="reset">reset(leaderboardId, x__xgafv=None)</code> |
| <pre>Resets scores for the leaderboard with the given ID for the currently |
| authenticated player. This method is only accessible to whitelisted tester |
| accounts for your application. |
| |
| Args: |
| leaderboardId: string, The ID of the leaderboard. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # A list of reset leaderboard entry resources. |
| "definitionId": "A String", # The ID of an leaderboard for which player state has been updated. |
| "resetScoreTimeSpans": [ # The time spans of the updated score. <br/>Possible values are: <ul> |
| # <li>"`ALL_TIME`" - The score is an all-time score.</li> |
| # <li>"`WEEKLY`" - The score is a weekly score.</li> |
| # <li>"`DAILY`" - The score is a daily score.</li> </ul> |
| "A String", |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `gamesManagement#playerScoreResetResponse`. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> |
| <pre>Resets all scores for all leaderboards for the currently authenticated |
| players. This method is only accessible to whitelisted tester accounts for |
| your application. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # A list of leaderboard reset resources. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `gamesManagement#playerScoreResetAllResponse`. |
| "results": [ # The leaderboard reset results. |
| { # A list of reset leaderboard entry resources. |
| "definitionId": "A String", # The ID of an leaderboard for which player state has been updated. |
| "resetScoreTimeSpans": [ # The time spans of the updated score. <br/>Possible values are: <ul> |
| # <li>"`ALL_TIME`" - The score is an all-time score.</li> |
| # <li>"`WEEKLY`" - The score is a weekly score.</li> |
| # <li>"`DAILY`" - The score is a daily score.</li> </ul> |
| "A String", |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `gamesManagement#playerScoreResetResponse`. |
| }, |
| ], |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> |
| <pre>Resets scores for all draft leaderboards for all players. This method is |
| only available to user accounts for your developer console. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</code> |
| <pre>Resets scores for the leaderboard with the given ID for all players. This |
| method is only available to user accounts for your developer console. Only |
| draft leaderboards can be reset. |
| |
| Args: |
| leaderboardId: string, The ID of the leaderboard. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> |
| <pre>Resets scores for the leaderboards with the given IDs for all players. This |
| method is only available to user accounts for your developer console. Only |
| draft leaderboards may be reset. |
| |
| Args: |
| body: object, The request body. |
| The object takes the form of: |
| |
| { |
| "leaderboard_ids": [ # The IDs of leaderboards to reset. |
| "A String", |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `gamesManagement#scoresResetMultipleForAllRequest`. |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
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