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| <h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.achievements.html">achievements</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Increments the steps of the achievement with the given ID for the currently</p> |
| <p class="toc_element"> |
| <code><a href="#list">list(playerId, state=None, maxResults=None, pageToken=None, language=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Lists the progress for all your application's achievements for the</p> |
| <p class="toc_element"> |
| <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p> |
| <p class="firstline">Retrieves the next page of results.</p> |
| <p class="toc_element"> |
| <code><a href="#reveal">reveal(achievementId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Sets the state of the achievement with the given ID to</p> |
| <p class="toc_element"> |
| <code><a href="#setStepsAtLeast">setStepsAtLeast(achievementId, steps, x__xgafv=None)</a></code></p> |
| <p class="firstline">Sets the steps for the currently authenticated player towards unlocking an</p> |
| <p class="toc_element"> |
| <code><a href="#unlock">unlock(achievementId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Unlocks this achievement for the currently authenticated player.</p> |
| <p class="toc_element"> |
| <code><a href="#updateMultiple">updateMultiple(body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Updates multiple achievements for the currently authenticated player.</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</code> |
| <pre>Increments the steps of the achievement with the given ID for the currently |
| authenticated player. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| stepsToIncrement: integer, The number of steps to increment. (required) |
| requestId: string, A randomly generated numeric ID for each request specified by the caller. |
| This number is used at the server to ensure that the request is handled |
| correctly across retries. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # An achievement increment response |
| "currentSteps": 42, # The current steps recorded for this incremental achievement. |
| "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of |
| # steps required to unlock. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementIncrementResponse`. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="list">list(playerId, state=None, maxResults=None, pageToken=None, language=None, x__xgafv=None)</code> |
| <pre>Lists the progress for all your application's achievements for the |
| currently authenticated player. |
| |
| Args: |
| playerId: string, A player ID. A value of `me` may be used in place of the |
| authenticated player's ID. (required) |
| state: string, Tells the server to return only achievements with the specified state. If |
| this parameter isn't specified, all achievements are returned. |
| maxResults: integer, The maximum number of achievement resources to return in the response, used |
| for paging. For any response, the actual number of achievement resources |
| returned may be less than the specified `maxResults`. |
| pageToken: string, The token returned by the previous request. |
| language: string, The preferred language to use for strings returned by this method. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # A list of achievement objects. |
| "items": [ # The achievements. |
| { # An achievement object. |
| "id": "A String", # The ID of the achievement. |
| "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string. |
| "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for |
| # achievements that have not yet been unlocked and 0 for achievements that |
| # have been unlocked by testers but that are unpublished. |
| "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#playerAchievement`. |
| "currentSteps": 42, # The current steps for an incremental achievement. |
| "achievementState": "A String", # The state of the achievement. |
| }, |
| ], |
| "nextPageToken": "A String", # Token corresponding to the next page of results. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#playerAchievementListResponse`. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="list_next">list_next(previous_request, previous_response)</code> |
| <pre>Retrieves the next page of results. |
| |
| Args: |
| previous_request: The request for the previous page. (required) |
| previous_response: The response from the request for the previous page. (required) |
| |
| Returns: |
| A request object that you can call 'execute()' on to request the next |
| page. Returns None if there are no more items in the collection. |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="reveal">reveal(achievementId, x__xgafv=None)</code> |
| <pre>Sets the state of the achievement with the given ID to |
| `REVEALED` for the currently authenticated player. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # An achievement reveal response |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementRevealResponse`. |
| "currentState": "A String", # The current state of the achievement for which a reveal was attempted. This |
| # might be `UNLOCKED` if the achievement was already unlocked. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="setStepsAtLeast">setStepsAtLeast(achievementId, steps, x__xgafv=None)</code> |
| <pre>Sets the steps for the currently authenticated player towards unlocking an |
| achievement. If the steps parameter is less than the current number of |
| steps that the player already gained for the achievement, the achievement |
| is not modified. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| steps: integer, The minimum value to set the steps to. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # An achievement set steps at least response. |
| "currentSteps": 42, # The current steps recorded for this incremental achievement. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementSetStepsAtLeastResponse`. |
| "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of |
| # steps required to unlock. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="unlock">unlock(achievementId, x__xgafv=None)</code> |
| <pre>Unlocks this achievement for the currently authenticated player. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # An achievement unlock response |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementUnlockResponse`. |
| "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock |
| # request for the achievement was the first for the player). |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="updateMultiple">updateMultiple(body=None, x__xgafv=None)</code> |
| <pre>Updates multiple achievements for the currently authenticated player. |
| |
| Args: |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # A list of achievement update requests. |
| "updates": [ # The individual achievement update requests. |
| { # A request to update an achievement. |
| "updateType": "A String", # The type of update being applied. |
| "setStepsAtLeastPayload": { # The payload to request to increment an # The payload if an update of type `SET_STEPS_AT_LEAST` was |
| # requested for the achievement. |
| # achievement. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#GamesAchievementSetStepsAtLeast`. |
| "steps": 42, # The minimum number of steps for the achievement to be set to. |
| }, |
| "achievementId": "A String", # The achievement this update is being applied to. |
| "incrementPayload": { # The payload to request to increment an # The payload if an update of type `INCREMENT` was requested for |
| # the achievement. |
| # achievement. |
| "requestId": "A String", # The requestId associated with an increment to an achievement. |
| "steps": 42, # The number of steps to be incremented. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#GamesAchievementIncrement`. |
| }, |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementUpdateRequest`. |
| }, |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementUpdateMultipleRequest`. |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementUpdateMultipleResponse`. |
| "updatedAchievements": [ # The updated state of the achievements. |
| { # An updated achievement. |
| "currentState": "A String", # The current state of the achievement. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `games#achievementUpdateResponse`. |
| "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock |
| # request for the achievement was the first for the player). |
| "updateOccurred": True or False, # Whether the requested updates actually affected the achievement. |
| "achievementId": "A String", # The achievement this update is was applied to. |
| "currentSteps": 42, # The current steps recorded for this achievement if it is incremental. |
| }, |
| ], |
| }</pre> |
| </div> |
| |
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