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<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.players.html">players</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#get">get(playerId, language=None, x__xgafv=None)</a></code></p>
<p class="firstline">Retrieves the Player resource with the given ID. To retrieve the player</p>
<p class="toc_element">
<code><a href="#list">list(collection, language=None, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
<p class="firstline">Get the collection of players for the currently authenticated user.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="get">get(playerId, language=None, x__xgafv=None)</code>
<pre>Retrieves the Player resource with the given ID. To retrieve the player
for the currently authenticated user, set `playerId` to `me`.
Args:
playerId: string, A player ID. A value of `me` may be used in place of the
authenticated player&#x27;s ID. (required)
language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A Player resource.
&quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
&quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
&quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
&quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
&quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile
# is visible to other players.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
&quot;friendsListVisibility&quot;: &quot;A String&quot;,
&quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
},
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
&quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
&quot;name&quot;: { # A representation of the individual components of the name.
&quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last
# name.
&quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first
# name.
},
&quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
&quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
&quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
&quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
&quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
&quot;level&quot;: 42, # The level for the user.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
&quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
&quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
&quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
&quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
&quot;level&quot;: 42, # The level for the user.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
&quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
&quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
&quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(collection, language=None, pageToken=None, maxResults=None, x__xgafv=None)</code>
<pre>Get the collection of players for the currently authenticated user.
Args:
collection: string, Collection of players being retrieved (required)
language: string, The preferred language to use for strings returned by this method.
pageToken: string, The token returned by the previous request.
maxResults: integer, The maximum number of player resources to return in the response, used for
paging. For any response, the actual number of player resources returned
may be less than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A third party player list response.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerListResponse`.
&quot;items&quot;: [ # The players.
{ # A Player resource.
&quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
&quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
&quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
&quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
&quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile
# is visible to other players.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#profileSettings`.
&quot;friendsListVisibility&quot;: &quot;A String&quot;,
&quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
},
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#player`
&quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is
# unset if the player is not sharing their friends list with the game.
&quot;name&quot;: { # A representation of the individual components of the name.
&quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last
# name.
&quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first
# name.
},
&quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
&quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
&quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level,
# this should be same as the current level.
&quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
&quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
&quot;level&quot;: 42, # The level for the user.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
&quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
&quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
&quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
&quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
&quot;level&quot;: 42, # The level for the user.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerLevel`.
},
&quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch
# UTC.
&quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
# string `games#playerExperienceInfo`.
},
&quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
&quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into
# the game in question. This is only populated for calls to player.get for
# the requesting player, only if the player ID has subsequently changed, and
# only to clients that support remapping player IDs.
},
],
&quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
}</pre>
</div>
<div class="method">
<code class="details" id="list_next">list_next(previous_request, previous_response)</code>
<pre>Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call &#x27;execute()&#x27; on to request the next
page. Returns None if there are no more items in the collection.
</pre>
</div>
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