blob: 403dd4fd320e37951467fadc5c3a116e92405bf5 [file] [log] [blame]
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/android/config.gni")
import("//build/config/chrome_build.gni")
import("//build/config/chromecast_build.gni")
import("//build/config/compiler/pgo/pgo.gni")
import("//build/config/sanitizers/sanitizers.gni")
import("//build/toolchain/goma.gni")
import("//build/toolchain/toolchain.gni")
import("//build_overrides/build.gni")
declare_args() {
# How many symbols to include in the build. This affects the performance of
# the build since the symbols are large and dealing with them is slow.
# 2 means regular build with symbols.
# 1 means minimal symbols, usually enough for backtraces only. Symbols with
# internal linkage (static functions or those in anonymous namespaces) may not
# appear when using this level.
# 0 means no symbols.
# -1 means auto-set according to debug/release and platform.
symbol_level = -1
# Compile in such a way as to enable profiling of the generated code. For
# example, don't omit the frame pointer and leave in symbols.
enable_profiling = false
# use_debug_fission: whether to use split DWARF debug info
# files. This can reduce link time significantly, but is incompatible
# with some utilities such as icecc and ccache. Requires gold and
# gcc >= 4.8 or clang.
# http://gcc.gnu.org/wiki/DebugFission
#
# This is a placeholder value indicating that the code below should set
# the default. This is necessary to delay the evaluation of the default
# value expression until after its input values such as use_gold have
# been set, e.g. by a toolchain_args() block.
use_debug_fission = "default"
# Tell VS to create a PDB that references information in .obj files rather
# than copying it all. This should improve linker performance. mspdbcmf.exe
# can be used to convert a fastlink pdb to a normal one.
is_win_fastlink = false
# Whether or not we should turn on incremental WPO. Only affects the VS
# Windows build.
use_incremental_wpo = false
# Root directory that will store the MSVC link repro. This should only be
# used for debugging purposes on the builders where a MSVC linker flakyness
# has been observed. The targets for which a link repro should be generated
# should add somethink like this to their configuration:
# if (linkrepro_root_dir != "") {
# ldflags = ["/LINKREPRO:" + linkrepro_root_dir + "/" + target_name]
# }
#
# Note that doing a link repro uses a lot of disk space and slows down the
# build, so this shouldn't be enabled on too many targets.
#
# See crbug.com/669854.
linkrepro_root_dir = ""
# Whether or not we should use position independent code.
use_pic = true
}
declare_args() {
# Whether or not the official builds should be built with full WPO. Enabled by
# default for the PGO and the x64 builds.
if (chrome_pgo_phase > 0) {
full_wpo_on_official = true
} else {
full_wpo_on_official = false
}
}
declare_args() {
# Whether to use the gold linker from binutils instead of lld or bfd.
use_gold = !use_lld && !(is_chromecast && is_linux &&
(current_cpu == "arm" || current_cpu == "mipsel")) &&
((is_linux && (current_cpu == "x64" || current_cpu == "x86" ||
current_cpu == "arm" || current_cpu == "mipsel")) ||
(is_android && (current_cpu == "x86" || current_cpu == "x64" ||
current_cpu == "arm" || current_cpu == "arm64")))
}
# If it wasn't manually set, set to an appropriate default.
assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level")
if (symbol_level == -1) {
if (is_android && use_order_profiling) {
# With instrumentation enabled, debug info puts libchrome.so over 4gb, which
# causes the linker to produce an invalid ELF. http://crbug.com/574476
symbol_level = 0
} else if (is_android && !is_component_build &&
!(android_64bit_target_cpu && !build_apk_secondary_abi)) {
# Reduce symbol level when it will cause invalid elf files to be created
# (due to file size). https://crbug.com/648948.
symbol_level = 1
} else if (is_win && use_goma && !is_clang) {
# goma doesn't support PDB files, so we disable symbols during goma
# compilation because otherwise the redundant debug information generated
# by visual studio (repeated in every .obj file) makes linker
# memory consumption and link times unsustainable (crbug.com/630074).
# Clang on windows does not have this issue.
# If you use is_win_fastlink = true then you can set symbol_level = 2 when
# using goma.
symbol_level = 1
} else if ((!is_nacl && !is_linux) || is_debug || is_official_build ||
is_chromecast) {
# Linux builds slower by having symbols as part of the target binary,
# whereas Mac and Windows have them separate, so in Release Linux, default
# them off, but keep them on for Official builds and Chromecast builds.
symbol_level = 2
} else if (using_sanitizer) {
# Sanitizers require symbols for filename suppressions to work.
symbol_level = 1
} else {
symbol_level = 0
}
} else if (symbol_level == 2) {
if (is_win) {
# See crbug.com/630074
assert(is_win_fastlink || !use_goma,
"Goma builds that use symbol_level 2 must use is_win_fastlink.")
}
}
# Assert that the configuration isn't going to hit https://crbug.com/648948.
assert(ignore_elf32_limitations || !is_android ||
(android_64bit_target_cpu && !build_apk_secondary_abi) ||
is_component_build || symbol_level < 2,
"Android 32-bit non-component builds cannot have symbol_level=2 " +
"due to 4GiB file size limit, see https://crbug.com/648948. " +
"If you really want to try this out, " +
"set ignore_elf32_limitations=true.")