| // LangUtils.h |
| |
| #ifndef __LANGUTILS_H |
| #define __LANGUTILS_H |
| |
| #include "Common/Lang.h" |
| #include "Windows/ResourceString.h" |
| |
| extern UString g_LangID; |
| |
| struct CIDLangPair |
| { |
| int ControlID; |
| UInt32 LangID; |
| }; |
| |
| void ReloadLang(); |
| void LoadLangOneTime(); |
| void ReloadLangSmart(); |
| |
| struct CLangEx |
| { |
| CLang Lang; |
| UString ShortName; |
| }; |
| |
| void LoadLangs(CObjectVector<CLangEx> &langs); |
| |
| void LangSetDlgItemsText(HWND dialogWindow, CIDLangPair *idLangPairs, int numItems); |
| void LangSetWindowText(HWND window, UInt32 langID); |
| |
| UString LangString(UInt32 langID); |
| UString LangString(UINT resourceID, UInt32 langID); |
| |
| #ifdef LANG |
| #define LangStringSpec(resourceID, langID) LangString(resourceID, langID) |
| #else |
| #define LangStringSpec(resourceID, langID) NWindows::MyLoadStringW(resourceID) |
| #endif |
| |
| #endif |