| // Copyright 2008-2009 Google Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // ======================================================================== |
| |
| #ifndef OMAHA_GOOPDATE_UI_DISPLAYED_EVENT_H_ |
| #define OMAHA_GOOPDATE_UI_DISPLAYED_EVENT_H_ |
| |
| #include <windows.h> |
| #include "omaha/common/scoped_any.h" |
| |
| namespace omaha { |
| |
| // Manages the UI Displayed Event, which is used to communicate whether a UI |
| // has been displayed between processes. |
| // This class is not thread safe. |
| class UIDisplayedEventManager { |
| public: |
| // Creates the event and sets its name in the environment variable. |
| static HRESULT CreateEvent(bool is_machine); |
| |
| // Gets the event from the name in the environment variable. |
| static HRESULT GetEvent(bool is_machine, HANDLE* ui_displayed_event); |
| |
| // Signals the event. Creates it if its name does not already exist in the |
| // environment variable. |
| static void SignalEvent(bool is_machine); |
| |
| // Returns whether the event has been signaled. |
| static bool HasUIBeenDisplayed(bool is_machine); |
| |
| private: |
| // Returns whether this process's event handle has been initialized. |
| static bool IsEventHandleInitialized(); |
| |
| // A single instance of the UI Displayed Event handle to be used for the |
| // lifetime of this process. |
| static scoped_handle ui_displayed_event_; |
| }; |
| |
| } // namespace omaha |
| |
| #endif // OMAHA_GOOPDATE_UI_DISPLAYED_EVENT_H_ |