| ########################################################################## |
| # |
| # Copyright 2011 Jose Fonseca |
| # All Rights Reserved. |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a copy |
| # of this software and associated documentation files (the "Software"), to deal |
| # in the Software without restriction, including without limitation the rights |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| # copies of the Software, and to permit persons to whom the Software is |
| # furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included in |
| # all copies or substantial portions of the Software. |
| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| # THE SOFTWARE. |
| # |
| ##########################################################################/ |
| |
| |
| '''Describe GL parameters.''' |
| |
| |
| from stdapi import * |
| |
| from gltypes import * |
| |
| |
| # Shorthands for the types |
| X = None # To be determined, merely an enum |
| B = GLboolean |
| I = GLint |
| I64 = GLint64 |
| E = GLenum |
| F = GLfloat |
| D = GLdouble |
| P = OpaquePointer(Void) |
| S = CString |
| H = GLhandleARB |
| |
| # A underscore prefix (e.g., _glGet) is used to skip automatic code generation |
| # for parameters that are obtained through other ways. |
| |
| parameters = [ |
| # (functions, type, count, name) # value |
| ("", X, 1, "GL_ZERO"), # 0x0000 |
| ("", X, 1, "GL_ONE"), # 0x0001 |
| |
| # These are enumerated separately in GLenum_mode |
| #("", X, 1, "GL_POINTS"), # 0x0000 |
| #("", X, 1, "GL_LINES"), # 0x0001 |
| #("", X, 1, "GL_LINE_LOOP"), # 0x0002 |
| #("", X, 1, "GL_LINE_STRIP"), # 0x0003 |
| #("", X, 1, "GL_TRIANGLES"), # 0x0004 |
| #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 |
| #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006 |
| #("", X, 1, "GL_QUADS"), # 0x0007 |
| #("", X, 1, "GL_QUAD_STRIP"), # 0x0008 |
| #("", X, 1, "GL_POLYGON"), # 0x0009 |
| #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A |
| #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B |
| #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C |
| #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D |
| #("", X, 1, "GL_PATCHES"), # 0x000E |
| |
| ("", X, 1, "GL_ACCUM"), # 0x0100 |
| ("", X, 1, "GL_LOAD"), # 0x0101 |
| ("", X, 1, "GL_RETURN"), # 0x0102 |
| ("", X, 1, "GL_MULT"), # 0x0103 |
| ("", X, 1, "GL_ADD"), # 0x0104 |
| ("", X, 1, "GL_NEVER"), # 0x0200 |
| ("", X, 1, "GL_LESS"), # 0x0201 |
| ("", X, 1, "GL_EQUAL"), # 0x0202 |
| ("", X, 1, "GL_LEQUAL"), # 0x0203 |
| ("", X, 1, "GL_GREATER"), # 0x0204 |
| ("", X, 1, "GL_NOTEQUAL"), # 0x0205 |
| ("", X, 1, "GL_GEQUAL"), # 0x0206 |
| ("", X, 1, "GL_ALWAYS"), # 0x0207 |
| ("", X, 1, "GL_SRC_COLOR"), # 0x0300 |
| ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 |
| ("", X, 1, "GL_SRC_ALPHA"), # 0x0302 |
| ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 |
| ("", X, 1, "GL_DST_ALPHA"), # 0x0304 |
| ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 |
| ("", X, 1, "GL_DST_COLOR"), # 0x0306 |
| ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 |
| ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 |
| ("", X, 1, "GL_FRONT_LEFT"), # 0x0400 |
| ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401 |
| ("", X, 1, "GL_BACK_LEFT"), # 0x0402 |
| ("", X, 1, "GL_BACK_RIGHT"), # 0x0403 |
| ("", X, 1, "GL_FRONT"), # 0x0404 |
| ("", X, 1, "GL_BACK"), # 0x0405 |
| ("", X, 1, "GL_LEFT"), # 0x0406 |
| ("", X, 1, "GL_RIGHT"), # 0x0407 |
| ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408 |
| ("", X, 1, "GL_AUX0"), # 0x0409 |
| ("", X, 1, "GL_AUX1"), # 0x040A |
| ("", X, 1, "GL_AUX2"), # 0x040B |
| ("", X, 1, "GL_AUX3"), # 0x040C |
| ("", X, 1, "GL_INVALID_ENUM"), # 0x0500 |
| ("", X, 1, "GL_INVALID_VALUE"), # 0x0501 |
| ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502 |
| ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503 |
| ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 |
| ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 |
| ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 |
| ("", X, 1, "GL_2D"), # 0x0600 |
| ("", X, 1, "GL_3D"), # 0x0601 |
| ("", X, 1, "GL_3D_COLOR"), # 0x0602 |
| ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 |
| ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 |
| ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 |
| ("", X, 1, "GL_POINT_TOKEN"), # 0x0701 |
| ("", X, 1, "GL_LINE_TOKEN"), # 0x0702 |
| ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703 |
| ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704 |
| ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 |
| ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 |
| ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 |
| ("", X, 1, "GL_EXP"), # 0x0800 |
| ("", X, 1, "GL_EXP2"), # 0x0801 |
| ("", X, 1, "GL_CW"), # 0x0900 |
| ("", X, 1, "GL_CCW"), # 0x0901 |
| ("", X, 1, "GL_COEFF"), # 0x0A00 |
| ("", X, 1, "GL_ORDER"), # 0x0A01 |
| ("", X, 1, "GL_DOMAIN"), # 0x0A02 |
| ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00 |
| ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01 |
| ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 |
| ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03 |
| ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04 |
| ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05 |
| ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06 |
| ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07 |
| ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 |
| ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 |
| ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10 |
| ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11 |
| ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 |
| ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 |
| ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20 |
| ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21 |
| ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 |
| ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 |
| ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24 |
| ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 |
| ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 |
| ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30 |
| ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31 |
| ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32 |
| ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33 |
| ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40 |
| ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 |
| ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 |
| ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43 |
| ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44 |
| ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45 |
| ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46 |
| ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50 |
| ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 |
| ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 |
| ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53 |
| ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54 |
| ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55 |
| ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56 |
| ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57 |
| ("glGet", B, 1, "GL_FOG"), # 0x0B60 |
| ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61 |
| ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62 |
| ("glGet", F, 1, "GL_FOG_START"), # 0x0B63 |
| ("glGet", F, 1, "GL_FOG_END"), # 0x0B64 |
| ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65 |
| ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66 |
| ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70 |
| ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71 |
| ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 |
| ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 |
| ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74 |
| ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 |
| ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90 |
| ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 |
| ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92 |
| ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 |
| ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94 |
| ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 |
| ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 |
| ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97 |
| ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 |
| ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0 |
| ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1 |
| ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2 |
| ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 |
| ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 |
| ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 |
| ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6 |
| ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7 |
| ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 |
| ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 |
| ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 |
| ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0 |
| ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 |
| ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 |
| ("glGet", B, 1, "GL_DITHER"), # 0x0BD0 |
| ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0 |
| ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1 |
| ("glGet", B, 1, "GL_BLEND"), # 0x0BE2 |
| ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 |
| ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1 |
| ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 |
| ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00 |
| ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01 |
| ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02 |
| ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10 |
| ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11 |
| ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 |
| ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 |
| ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 |
| ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 |
| ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30 |
| ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31 |
| ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32 |
| ("glGet", B, 1, "GL_STEREO"), # 0x0C33 |
| ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40 |
| ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 |
| ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 |
| ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 |
| ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 |
| ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54 |
| ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 |
| ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 |
| ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 |
| ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 |
| ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 |
| ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 |
| ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 |
| ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 |
| ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 |
| ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 |
| ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 |
| ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 |
| ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 |
| ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 |
| ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 |
| ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 |
| ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 |
| ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3 |
| ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4 |
| ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5 |
| ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6 |
| ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 |
| ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 |
| ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 |
| ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 |
| ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 |
| ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 |
| ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 |
| ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 |
| ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 |
| ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 |
| ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 |
| ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 |
| ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 |
| ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 |
| ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 |
| ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10 |
| ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11 |
| ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12 |
| ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13 |
| ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14 |
| ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15 |
| ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16 |
| ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17 |
| ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18 |
| ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19 |
| ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A |
| ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B |
| ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C |
| ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D |
| ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E |
| ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F |
| ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 |
| ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31 |
| ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32 |
| ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 |
| ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 |
| ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 |
| ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 |
| ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 |
| ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 |
| ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 |
| ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A |
| ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B |
| ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 |
| ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51 |
| ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52 |
| ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53 |
| ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54 |
| ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55 |
| ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56 |
| ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57 |
| ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58 |
| ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59 |
| ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A |
| ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B |
| ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 |
| ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80 |
| ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90 |
| ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91 |
| ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92 |
| ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93 |
| ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94 |
| ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95 |
| ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96 |
| ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97 |
| ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98 |
| ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0 |
| ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1 |
| ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2 |
| ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3 |
| ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4 |
| ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5 |
| ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6 |
| ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7 |
| ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8 |
| ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0 |
| ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 |
| ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 |
| ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 |
| ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 |
| ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 |
| ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 |
| ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 |
| ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 |
| ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 |
| ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 |
| ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005 |
| ("", X, 1, "GL_DONT_CARE"), # 0x1100 |
| ("", X, 1, "GL_FASTEST"), # 0x1101 |
| ("", X, 1, "GL_NICEST"), # 0x1102 |
| ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200 |
| ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201 |
| ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202 |
| ("glGetLight", F, 4, "GL_POSITION"), # 0x1203 |
| ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204 |
| ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205 |
| ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206 |
| ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 |
| ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 |
| ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 |
| ("", X, 1, "GL_COMPILE"), # 0x1300 |
| ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 |
| ("", X, 1, "GL_BYTE"), # 0x1400 |
| ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 |
| ("", X, 1, "GL_SHORT"), # 0x1402 |
| ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 |
| ("", X, 1, "GL_INT"), # 0x1404 |
| ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405 |
| ("", X, 1, "GL_FLOAT"), # 0x1406 |
| ("", X, 1, "GL_2_BYTES"), # 0x1407 |
| ("", X, 1, "GL_3_BYTES"), # 0x1408 |
| ("", X, 1, "GL_4_BYTES"), # 0x1409 |
| ("", X, 1, "GL_DOUBLE"), # 0x140A |
| ("", X, 1, "GL_HALF_FLOAT"), # 0x140B |
| ("", X, 1, "GL_FIXED"), # 0x140C |
| ("", X, 1, "GL_INT64_NV"), # 0x140E |
| ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F |
| ("", X, 1, "GL_CLEAR"), # 0x1500 |
| ("", X, 1, "GL_AND"), # 0x1501 |
| ("", X, 1, "GL_AND_REVERSE"), # 0x1502 |
| ("", X, 1, "GL_COPY"), # 0x1503 |
| ("", X, 1, "GL_AND_INVERTED"), # 0x1504 |
| ("", X, 1, "GL_NOOP"), # 0x1505 |
| ("", X, 1, "GL_XOR"), # 0x1506 |
| ("", X, 1, "GL_OR"), # 0x1507 |
| ("", X, 1, "GL_NOR"), # 0x1508 |
| ("", X, 1, "GL_EQUIV"), # 0x1509 |
| ("", X, 1, "GL_INVERT"), # 0x150A |
| ("", X, 1, "GL_OR_REVERSE"), # 0x150B |
| ("", X, 1, "GL_COPY_INVERTED"), # 0x150C |
| ("", X, 1, "GL_OR_INVERTED"), # 0x150D |
| ("", X, 1, "GL_NAND"), # 0x150E |
| ("", X, 1, "GL_SET"), # 0x150F |
| ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600 |
| ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601 |
| ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 |
| ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603 |
| ("", X, 1, "GL_MODELVIEW"), # 0x1700 |
| ("", X, 1, "GL_PROJECTION"), # 0x1701 |
| ("", X, 1, "GL_TEXTURE"), # 0x1702 |
| ("", X, 1, "GL_COLOR"), # 0x1800 |
| ("", X, 1, "GL_DEPTH"), # 0x1801 |
| ("", X, 1, "GL_STENCIL"), # 0x1802 |
| ("", X, 1, "GL_COLOR_INDEX"), # 0x1900 |
| ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901 |
| ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 |
| ("", X, 1, "GL_RED"), # 0x1903 |
| ("", X, 1, "GL_GREEN"), # 0x1904 |
| ("", X, 1, "GL_BLUE"), # 0x1905 |
| ("", X, 1, "GL_ALPHA"), # 0x1906 |
| ("", X, 1, "GL_RGB"), # 0x1907 |
| ("", X, 1, "GL_RGBA"), # 0x1908 |
| ("", X, 1, "GL_LUMINANCE"), # 0x1909 |
| ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A |
| ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 |
| ("", X, 1, "GL_BITMAP"), # 0x1A00 |
| ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 |
| ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD |
| ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE |
| ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 |
| ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 |
| ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 |
| ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C |
| ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D |
| ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E |
| ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F |
| ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 |
| ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 |
| ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 |
| ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 |
| ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 |
| ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 |
| ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 |
| ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 |
| ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 |
| ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 |
| ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A |
| ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B |
| ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C |
| ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D |
| ("", X, 1, "GL_POINT"), # 0x1B00 |
| ("", X, 1, "GL_LINE"), # 0x1B01 |
| ("", X, 1, "GL_FILL"), # 0x1B02 |
| ("", X, 1, "GL_RENDER"), # 0x1C00 |
| ("", X, 1, "GL_FEEDBACK"), # 0x1C01 |
| ("", X, 1, "GL_SELECT"), # 0x1C02 |
| ("", X, 1, "GL_FLAT"), # 0x1D00 |
| ("", X, 1, "GL_SMOOTH"), # 0x1D01 |
| ("", X, 1, "GL_KEEP"), # 0x1E00 |
| ("", X, 1, "GL_REPLACE"), # 0x1E01 |
| ("", X, 1, "GL_INCR"), # 0x1E02 |
| ("", X, 1, "GL_DECR"), # 0x1E03 |
| ("glGet", S, 1, "GL_VENDOR"), # 0x1F00 |
| ("glGet", S, 1, "GL_RENDERER"), # 0x1F01 |
| ("glGet", S, 1, "GL_VERSION"), # 0x1F02 |
| ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03 |
| ("", X, 1, "GL_S"), # 0x2000 |
| ("", X, 1, "GL_T"), # 0x2001 |
| ("", X, 1, "GL_R"), # 0x2002 |
| ("", X, 1, "GL_Q"), # 0x2003 |
| ("", X, 1, "GL_MODULATE"), # 0x2100 |
| ("", X, 1, "GL_DECAL"), # 0x2101 |
| ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 |
| ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201 |
| ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300 |
| ("", X, 1, "GL_EYE_LINEAR"), # 0x2400 |
| ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 |
| ("", X, 1, "GL_SPHERE_MAP"), # 0x2402 |
| ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 |
| ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501 |
| ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502 |
| ("", X, 1, "GL_NEAREST"), # 0x2600 |
| ("", X, 1, "GL_LINEAR"), # 0x2601 |
| ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 |
| ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 |
| ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 |
| ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 |
| ("", X, 1, "GL_CLAMP"), # 0x2900 |
| ("", X, 1, "GL_REPEAT"), # 0x2901 |
| ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 |
| ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 |
| ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 |
| ("", X, 1, "GL_R3_G3_B2"), # 0x2A10 |
| ("", X, 1, "GL_V2F"), # 0x2A20 |
| ("", X, 1, "GL_V3F"), # 0x2A21 |
| ("", X, 1, "GL_C4UB_V2F"), # 0x2A22 |
| ("", X, 1, "GL_C4UB_V3F"), # 0x2A23 |
| ("", X, 1, "GL_C3F_V3F"), # 0x2A24 |
| ("", X, 1, "GL_N3F_V3F"), # 0x2A25 |
| ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 |
| ("", X, 1, "GL_T2F_V3F"), # 0x2A27 |
| ("", X, 1, "GL_T4F_V4F"), # 0x2A28 |
| ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 |
| ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A |
| ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B |
| ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C |
| ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D |
| ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006 |
| ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007 |
| ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000 |
| ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001 |
| ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002 |
| ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003 |
| ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004 |
| ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005 |
| ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006 |
| ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007 |
| ("", X, 1, "GL_ABGR_EXT"), # 0x8000 |
| ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 |
| ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 |
| ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 |
| ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 |
| ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005 |
| ("", X, 1, "GL_FUNC_ADD"), # 0x8006 |
| ("", X, 1, "GL_MIN"), # 0x8007 |
| ("", X, 1, "GL_MAX"), # 0x8008 |
| ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009 |
| ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A |
| ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B |
| ("", X, 1, "GL_CMYK_EXT"), # 0x800C |
| ("", X, 1, "GL_CMYKA_EXT"), # 0x800D |
| ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E |
| ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F |
| ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010 |
| ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011 |
| ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012 |
| ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 |
| ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 |
| ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 |
| ("", X, 1, "GL_REDUCE"), # 0x8016 |
| ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 |
| ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 |
| ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 |
| ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A |
| ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 |
| ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 |
| ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024 |
| ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 |
| ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B |
| ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C |
| ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D |
| ("glGet", B, 1, "GL_MINMAX"), # 0x802E |
| ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F |
| ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030 |
| ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 |
| ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 |
| ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 |
| ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 |
| ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 |
| ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 |
| ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 |
| ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 |
| ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 |
| ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A |
| ("", X, 1, "GL_ALPHA4"), # 0x803B |
| ("", X, 1, "GL_ALPHA8"), # 0x803C |
| ("", X, 1, "GL_ALPHA12"), # 0x803D |
| ("", X, 1, "GL_ALPHA16"), # 0x803E |
| ("", X, 1, "GL_LUMINANCE4"), # 0x803F |
| ("", X, 1, "GL_LUMINANCE8"), # 0x8040 |
| ("", X, 1, "GL_LUMINANCE12"), # 0x8041 |
| ("", X, 1, "GL_LUMINANCE16"), # 0x8042 |
| ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 |
| ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 |
| ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 |
| ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 |
| ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 |
| ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 |
| ("", X, 1, "GL_INTENSITY"), # 0x8049 |
| ("", X, 1, "GL_INTENSITY4"), # 0x804A |
| ("", X, 1, "GL_INTENSITY8"), # 0x804B |
| ("", X, 1, "GL_INTENSITY12"), # 0x804C |
| ("", X, 1, "GL_INTENSITY16"), # 0x804D |
| ("", X, 1, "GL_RGB2_EXT"), # 0x804E |
| ("", X, 1, "GL_RGB4"), # 0x804F |
| ("", X, 1, "GL_RGB5"), # 0x8050 |
| ("", X, 1, "GL_RGB8"), # 0x8051 |
| ("", X, 1, "GL_RGB10"), # 0x8052 |
| ("", X, 1, "GL_RGB12"), # 0x8053 |
| ("", X, 1, "GL_RGB16"), # 0x8054 |
| ("", X, 1, "GL_RGBA2"), # 0x8055 |
| ("", X, 1, "GL_RGBA4"), # 0x8056 |
| ("", X, 1, "GL_RGB5_A1"), # 0x8057 |
| ("", X, 1, "GL_RGBA8"), # 0x8058 |
| ("", X, 1, "GL_RGB10_A2"), # 0x8059 |
| ("", X, 1, "GL_RGBA12"), # 0x805A |
| ("", X, 1, "GL_RGBA16"), # 0x805B |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 |
| ("", X, 1, "GL_REPLACE_EXT"), # 0x8062 |
| ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 |
| ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 |
| ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 |
| ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A |
| ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B |
| ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C |
| ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D |
| ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E |
| ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F |
| ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071 |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 |
| ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 |
| ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074 |
| ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075 |
| ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076 |
| ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077 |
| ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 |
| ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 |
| ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A |
| ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B |
| ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C |
| ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D |
| ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E |
| ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F |
| ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 |
| ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 |
| ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 |
| ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 |
| ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 |
| ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 |
| ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 |
| ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 |
| ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 |
| ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 |
| ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A |
| ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B |
| ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C |
| ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D |
| ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E |
| ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F |
| ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 |
| ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 |
| ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 |
| ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 |
| ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094 |
| ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 |
| ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 |
| ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 |
| ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 |
| ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 |
| ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A |
| ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B |
| ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C |
| ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D |
| ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E |
| ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F |
| ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 |
| ("", X, 1, "GL_1PASS_EXT"), # 0x80A1 |
| ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 |
| ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 |
| ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 |
| ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 |
| ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 |
| ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 |
| ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 |
| ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9 |
| ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA |
| ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB |
| ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC |
| ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD |
| ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE |
| ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF |
| ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 |
| ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1 |
| ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 |
| ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA |
| ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB |
| ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC |
| ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD |
| ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF |
| ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8 |
| ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 |
| ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA |
| ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB |
| ("", X, 1, "GL_422_EXT"), # 0x80CC |
| ("", X, 1, "GL_422_REV_EXT"), # 0x80CD |
| ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE |
| ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF |
| ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0 |
| ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 |
| ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 |
| ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 |
| ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 |
| ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 |
| ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6 |
| ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7 |
| ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE |
| ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF |
| ("", X, 1, "GL_BGR"), # 0x80E0 |
| ("", X, 1, "GL_BGRA"), # 0x80E1 |
| ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 |
| ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 |
| ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 |
| ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 |
| ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 |
| ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 |
| ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 |
| ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 |
| ("", X, 1, "GL_PHONG_WIN"), # 0x80EA |
| ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB |
| ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC |
| ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED |
| ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 |
| ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 |
| ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 |
| ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 |
| ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 |
| ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 |
| ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 |
| ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 |
| ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 |
| ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 |
| ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 |
| ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A |
| ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B |
| ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C |
| ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D |
| ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E |
| ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F |
| ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 |
| ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 |
| ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 |
| ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 |
| ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 |
| ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 |
| ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 |
| ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 |
| ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 |
| ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 |
| ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A |
| ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B |
| ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C |
| ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D |
| ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E |
| ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F |
| ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 |
| ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 |
| ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 |
| ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 |
| ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 |
| ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 |
| ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 |
| ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 |
| ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 |
| ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 |
| ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A |
| ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D |
| ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E |
| ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F |
| ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 |
| ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 |
| ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 |
| ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 |
| ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 |
| ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 |
| ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146 |
| ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 |
| ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148 |
| ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 |
| ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A |
| ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B |
| ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C |
| ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D |
| ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E |
| ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F |
| ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 |
| ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 |
| ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 |
| ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 |
| ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 |
| ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 |
| ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 |
| ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 |
| ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 |
| ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A |
| ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B |
| ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C |
| ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D |
| ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E |
| ("", X, 1, "GL_CUBIC_HP"), # 0x815F |
| ("", X, 1, "GL_AVERAGE_HP"), # 0x8160 |
| ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 |
| ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 |
| ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 |
| ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 |
| ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 |
| ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 |
| ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 |
| ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 |
| ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 |
| ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 |
| ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 |
| ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 |
| ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 |
| ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 |
| ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 |
| ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 |
| ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 |
| ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A |
| ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B |
| ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C |
| ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D |
| ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E |
| ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F |
| ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 |
| ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 |
| ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 |
| ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 |
| ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A |
| ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B |
| ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C |
| ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 |
| ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191 |
| ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 |
| ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 |
| ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 |
| ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 |
| ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 |
| ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 |
| ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 |
| ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B |
| ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C |
| ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D |
| ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 |
| ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 |
| ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 |
| ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 |
| ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 |
| ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA |
| ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB |
| ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC |
| ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD |
| ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE |
| ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF |
| ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 |
| ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 |
| ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 |
| ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 |
| ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 |
| ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 |
| ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 |
| ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 |
| ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 |
| ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 |
| ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA |
| ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB |
| ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC |
| ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 |
| ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 |
| ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 |
| ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 |
| ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 |
| ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 |
| ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA |
| ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF |
| ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 |
| ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 |
| ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 |
| ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 |
| ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 |
| ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 |
| ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 |
| ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 |
| ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 |
| ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 |
| ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA |
| ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB |
| ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC |
| ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD |
| ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 |
| ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 |
| ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 |
| ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 |
| ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 |
| ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A |
| ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B |
| ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C |
| ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D |
| ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E |
| ("", X, 1, "GL_INDEX"), # 0x8222 |
| ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225 |
| ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226 |
| ("", X, 1, "GL_RG"), # 0x8227 |
| ("", X, 1, "GL_RG_INTEGER"), # 0x8228 |
| ("", X, 1, "GL_R8"), # 0x8229 |
| ("", X, 1, "GL_R16"), # 0x822A |
| ("", X, 1, "GL_RG8"), # 0x822B |
| ("", X, 1, "GL_RG16"), # 0x822C |
| ("", X, 1, "GL_R16F"), # 0x822D |
| ("", X, 1, "GL_R32F"), # 0x822E |
| ("", X, 1, "GL_RG16F"), # 0x822F |
| ("", X, 1, "GL_RG32F"), # 0x8230 |
| ("", X, 1, "GL_R8I"), # 0x8231 |
| ("", X, 1, "GL_R8UI"), # 0x8232 |
| ("", X, 1, "GL_R16I"), # 0x8233 |
| ("", X, 1, "GL_R16UI"), # 0x8234 |
| ("", X, 1, "GL_R32I"), # 0x8235 |
| ("", X, 1, "GL_R32UI"), # 0x8236 |
| ("", X, 1, "GL_RG8I"), # 0x8237 |
| ("", X, 1, "GL_RG8UI"), # 0x8238 |
| ("", X, 1, "GL_RG16I"), # 0x8239 |
| ("", X, 1, "GL_RG16UI"), # 0x823A |
| ("", X, 1, "GL_RG32I"), # 0x823B |
| ("", X, 1, "GL_RG32UI"), # 0x823C |
| ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 |
| ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 |
| ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242 |
| ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243 |
| ("glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244 |
| ("glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245 |
| ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246 |
| ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247 |
| ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248 |
| ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249 |
| ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A |
| ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B |
| ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C |
| ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D |
| ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E |
| ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F |
| ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250 |
| ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251 |
| ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 |
| ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 |
| ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 |
| ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 |
| ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 |
| ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 |
| ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 |
| ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 |
| ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A |
| ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B |
| ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C |
| ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D |
| ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E |
| ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F |
| ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 |
| ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 |
| ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262 |
| ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263 |
| ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264 |
| ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265 |
| ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266 |
| ("", X, 1, "GL_COMPUTE_LOCAL_WORK_SIZE"), # 0x8267 |
| ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268 |
| ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269 |
| ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A |
| ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B |
| ("glGet", I, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C |
| ("glGet", I, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D |
| ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E |
| ("", B, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F |
| ("", E, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270 |
| ("", I, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271 |
| ("", I, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272 |
| ("", I, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273 |
| ("", I, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274 |
| ("", I, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275 |
| ("", I, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276 |
| ("", I, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277 |
| ("", E, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278 |
| ("", E, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279 |
| ("", E, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A |
| ("", E, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B |
| ("", E, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C |
| ("", E, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D |
| ("", I, 1, "GL_MAX_WIDTH"), # 0x827E |
| ("", I, 1, "GL_MAX_HEIGHT"), # 0x827F |
| ("", I, 1, "GL_MAX_DEPTH"), # 0x8280 |
| ("", I, 1, "GL_MAX_LAYERS"), # 0x8281 |
| ("", I, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282 |
| ("", B, 1, "GL_COLOR_COMPONENTS"), # 0x8283 |
| ("", B, 1, "GL_DEPTH_COMPONENTS"), # 0x8284 |
| ("", B, 1, "GL_STENCIL_COMPONENTS"), # 0x8285 |
| ("", B, 1, "GL_COLOR_RENDERABLE"), # 0x8286 |
| ("", B, 1, "GL_DEPTH_RENDERABLE"), # 0x8287 |
| ("", B, 1, "GL_STENCIL_RENDERABLE"), # 0x8288 |
| ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289 |
| ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A |
| ("", E, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B |
| ("", E, 1, "GL_READ_PIXELS"), # 0x828C |
| ("", E, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D |
| ("", E, 1, "GL_READ_PIXELS_TYPE"), # 0x828E |
| ("", E, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F |
| ("", E, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290 |
| ("", E, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291 |
| ("", E, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292 |
| ("", B, 1, "GL_MIPMAP"), # 0x8293 |
| ("", E, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294 |
| ("", E, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295 |
| ("", E, 1, "GL_COLOR_ENCODING"), # 0x8296 |
| ("", E, 1, "GL_SRGB_READ"), # 0x8297 |
| ("", E, 1, "GL_SRGB_WRITE"), # 0x8298 |
| ("", E, 1, "GL_SRGB_DECODE_ARB"), # 0x8299 |
| ("", E, 1, "GL_FILTER"), # 0x829A |
| ("", E, 1, "GL_VERTEX_TEXTURE"), # 0x829B |
| ("", E, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C |
| ("", E, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D |
| ("", E, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E |
| ("", E, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F |
| ("", E, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0 |
| ("", E, 1, "GL_TEXTURE_SHADOW"), # 0x82A1 |
| ("", E, 1, "GL_TEXTURE_GATHER"), # 0x82A2 |
| ("", E, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3 |
| ("", E, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4 |
| ("", E, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5 |
| ("", E, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6 |
| ("", I, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7 |
| ("", E, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8 |
| ("", E, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9 |
| ("", E, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA |
| ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC |
| ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD |
| ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE |
| ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF |
| ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1 |
| ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2 |
| ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3 |
| ("", E, 1, "GL_CLEAR_BUFFER"), # 0x82B4 |
| ("", E, 1, "GL_TEXTURE_VIEW"), # 0x82B5 |
| ("", E, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6 |
| ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7 |
| ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8 |
| ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9 |
| ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA |
| ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB |
| ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC |
| ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD |
| ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE |
| ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF |
| ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0 |
| ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1 |
| ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2 |
| ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3 |
| ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4 |
| ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5 |
| ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6 |
| ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7 |
| ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8 |
| ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9 |
| ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA |
| ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB |
| ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC |
| ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD |
| ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE |
| ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF |
| ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0 |
| ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1 |
| ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2 |
| ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3 |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4 |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5 |
| ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6 |
| ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7 |
| ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8 |
| ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9 |
| ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA |
| ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB |
| ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC |
| ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD |
| ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE |
| ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF |
| ("", X, 1, "GL_BUFFER"), # 0x82E0 |
| ("", X, 1, "GL_SHADER"), # 0x82E1 |
| ("", X, 1, "GL_PROGRAM"), # 0x82E2 |
| ("", X, 1, "GL_QUERY"), # 0x82E3 |
| ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4 |
| ("", X, 1, "GL_SAMPLER"), # 0x82E6 |
| ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7 |
| ("glGet", I, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8 |
| ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9 |
| ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 |
| ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 |
| ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 |
| ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 |
| ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318 |
| ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 |
| ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 |
| ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 |
| ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 |
| ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 |
| ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B |
| ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C |
| ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D |
| ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 |
| ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 |
| ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 |
| ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 |
| ("", X, 1, "GL_CUBIC_EXT"), # 0x8334 |
| ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335 |
| ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 |
| ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 |
| ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 |
| ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 |
| ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A |
| ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C |
| ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D |
| ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E |
| ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F |
| ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 |
| ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 |
| ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 |
| ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 |
| ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 |
| ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 |
| ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 |
| ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C |
| ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D |
| ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E |
| ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F |
| ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 |
| ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 |
| ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 |
| ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 |
| ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 |
| ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 |
| ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 |
| ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 |
| ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B |
| ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 |
| ("", X, 1, "GL_RGB_S3TC"), # 0x83A0 |
| ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1 |
| ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2 |
| ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 |
| ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE |
| ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF |
| ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 |
| ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 |
| ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 |
| ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 |
| ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 |
| ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 |
| ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 |
| ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 |
| ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 |
| ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 |
| ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 |
| ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 |
| ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 |
| ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 |
| ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 |
| ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 |
| ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 |
| ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 |
| ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 |
| ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A |
| ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B |
| ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C |
| ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D |
| ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E |
| ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F |
| ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 |
| ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 |
| ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 |
| ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 |
| ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C |
| ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D |
| ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E |
| ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F |
| ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 |
| ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 |
| ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A |
| ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B |
| ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C |
| ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E |
| ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F |
| ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 |
| ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 |
| ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 |
| ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 |
| ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 |
| ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 |
| ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 |
| ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 |
| ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D |
| ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E |
| ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F |
| ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450 |
| ("", X, 1, "GL_FOG_COORD"), # 0x8451 |
| ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 |
| ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 |
| ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 |
| ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 |
| ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 |
| ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 |
| ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458 |
| ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 |
| ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A |
| ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B |
| ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C |
| ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D |
| ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E |
| ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F |
| ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D |
| ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E |
| ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 |
| ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 |
| ("", X, 1, "GL_TEXTURE0"), # 0x84C0 |
| ("", X, 1, "GL_TEXTURE1"), # 0x84C1 |
| ("", X, 1, "GL_TEXTURE2"), # 0x84C2 |
| ("", X, 1, "GL_TEXTURE3"), # 0x84C3 |
| ("", X, 1, "GL_TEXTURE4"), # 0x84C4 |
| ("", X, 1, "GL_TEXTURE5"), # 0x84C5 |
| ("", X, 1, "GL_TEXTURE6"), # 0x84C6 |
| ("", X, 1, "GL_TEXTURE7"), # 0x84C7 |
| ("", X, 1, "GL_TEXTURE8"), # 0x84C8 |
| ("", X, 1, "GL_TEXTURE9"), # 0x84C9 |
| ("", X, 1, "GL_TEXTURE10"), # 0x84CA |
| ("", X, 1, "GL_TEXTURE11"), # 0x84CB |
| ("", X, 1, "GL_TEXTURE12"), # 0x84CC |
| ("", X, 1, "GL_TEXTURE13"), # 0x84CD |
| ("", X, 1, "GL_TEXTURE14"), # 0x84CE |
| ("", X, 1, "GL_TEXTURE15"), # 0x84CF |
| ("", X, 1, "GL_TEXTURE16"), # 0x84D0 |
| ("", X, 1, "GL_TEXTURE17"), # 0x84D1 |
| ("", X, 1, "GL_TEXTURE18"), # 0x84D2 |
| ("", X, 1, "GL_TEXTURE19"), # 0x84D3 |
| ("", X, 1, "GL_TEXTURE20"), # 0x84D4 |
| ("", X, 1, "GL_TEXTURE21"), # 0x84D5 |
| ("", X, 1, "GL_TEXTURE22"), # 0x84D6 |
| ("", X, 1, "GL_TEXTURE23"), # 0x84D7 |
| ("", X, 1, "GL_TEXTURE24"), # 0x84D8 |
| ("", X, 1, "GL_TEXTURE25"), # 0x84D9 |
| ("", X, 1, "GL_TEXTURE26"), # 0x84DA |
| ("", X, 1, "GL_TEXTURE27"), # 0x84DB |
| ("", X, 1, "GL_TEXTURE28"), # 0x84DC |
| ("", X, 1, "GL_TEXTURE29"), # 0x84DD |
| ("", X, 1, "GL_TEXTURE30"), # 0x84DE |
| ("", X, 1, "GL_TEXTURE31"), # 0x84DF |
| ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 |
| ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 |
| ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 |
| ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 |
| ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 |
| ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 |
| ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 |
| ("", X, 1, "GL_SUBTRACT"), # 0x84E7 |
| ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 |
| ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 |
| ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA |
| ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB |
| ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC |
| ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED |
| ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE |
| ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF |
| ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 |
| ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 |
| ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 |
| ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 |
| ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 |
| ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 |
| ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 |
| ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 |
| ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 |
| ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA |
| ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD |
| ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE |
| ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF |
| ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 |
| ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 |
| ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 |
| ("", X, 1, "GL_COMBINE4_NV"), # 0x8503 |
| ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504 |
| ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 |
| ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 |
| ("", X, 1, "GL_INCR_WRAP"), # 0x8507 |
| ("", X, 1, "GL_DECR_WRAP"), # 0x8508 |
| ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 |
| ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A |
| ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B |
| ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C |
| ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D |
| ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E |
| ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F |
| ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 |
| ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 |
| ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 |
| ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 |
| ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A |
| ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B |
| ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C |
| ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D |
| ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E |
| ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F |
| ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 |
| ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 |
| ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 |
| ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 |
| ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 |
| ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 |
| ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 |
| ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 |
| ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 |
| ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 |
| ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A |
| ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B |
| ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C |
| ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D |
| ("", X, 1, "GL_SPARE0_NV"), # 0x852E |
| ("", X, 1, "GL_SPARE1_NV"), # 0x852F |
| ("", X, 1, "GL_DISCARD_NV"), # 0x8530 |
| ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 |
| ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 |
| ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 |
| ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 |
| ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 |
| ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 |
| ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 |
| ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 |
| ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 |
| ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A |
| ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B |
| ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C |
| ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D |
| ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E |
| ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F |
| ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 |
| ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 |
| ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 |
| ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 |
| ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 |
| ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 |
| ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 |
| ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 |
| ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 |
| ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 |
| ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A |
| ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B |
| ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C |
| ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D |
| ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E |
| ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F |
| ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 |
| ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 |
| ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 |
| ("", X, 1, "GL_COMBINER3_NV"), # 0x8553 |
| ("", X, 1, "GL_COMBINER4_NV"), # 0x8554 |
| ("", X, 1, "GL_COMBINER5_NV"), # 0x8555 |
| ("", X, 1, "GL_COMBINER6_NV"), # 0x8556 |
| ("", X, 1, "GL_COMBINER7_NV"), # 0x8557 |
| ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 |
| ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 |
| ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A |
| ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B |
| ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C |
| ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D |
| ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E |
| ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F |
| ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 |
| ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 |
| ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 |
| ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 |
| ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 |
| ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 |
| ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 |
| ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 |
| ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 |
| ("", X, 1, "GL_COMBINE"), # 0x8570 |
| ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571 |
| ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572 |
| ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573 |
| ("", X, 1, "GL_ADD_SIGNED"), # 0x8574 |
| ("", X, 1, "GL_INTERPOLATE"), # 0x8575 |
| ("", X, 1, "GL_CONSTANT"), # 0x8576 |
| ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 |
| ("", X, 1, "GL_PREVIOUS"), # 0x8578 |
| ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580 |
| ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581 |
| ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582 |
| ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 |
| ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588 |
| ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589 |
| ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A |
| ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B |
| ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590 |
| ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591 |
| ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592 |
| ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 |
| ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598 |
| ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599 |
| ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A |
| ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B |
| ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 |
| ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 |
| ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 |
| ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 |
| ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 |
| ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE |
| ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF |
| ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 |
| ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 |
| ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 |
| ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 |
| ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 |
| ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 |
| ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 |
| ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 |
| ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 |
| ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA |
| ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC |
| ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD |
| ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE |
| ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF |
| ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 |
| ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 |
| ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 |
| ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 |
| ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 |
| ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 |
| ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 |
| ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 |
| ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 |
| ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 |
| ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA |
| ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB |
| ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC |
| ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 |
| ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 |
| ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 |
| ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 |
| ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 |
| ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 |
| ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 |
| ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 |
| ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 |
| ("", X, 1, "GL_IDENTITY_NV"), # 0x862A |
| ("", X, 1, "GL_INVERSE_NV"), # 0x862B |
| ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C |
| ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D |
| ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E |
| ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F |
| ("", X, 1, "GL_MATRIX0_NV"), # 0x8630 |
| ("", X, 1, "GL_MATRIX1_NV"), # 0x8631 |
| ("", X, 1, "GL_MATRIX2_NV"), # 0x8632 |
| ("", X, 1, "GL_MATRIX3_NV"), # 0x8633 |
| ("", X, 1, "GL_MATRIX4_NV"), # 0x8634 |
| ("", X, 1, "GL_MATRIX5_NV"), # 0x8635 |
| ("", X, 1, "GL_MATRIX6_NV"), # 0x8636 |
| ("", X, 1, "GL_MATRIX7_NV"), # 0x8637 |
| ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 |
| ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641 |
| ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642 |
| ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 |
| ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 |
| ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 |
| ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 |
| ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 |
| ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 |
| ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 |
| ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A |
| ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B |
| ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C |
| ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D |
| ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E |
| ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E |
| ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E |
| ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E |
| ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 |
| ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 |
| ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 |
| ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 |
| ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 |
| ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 |
| ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 |
| ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 |
| ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 |
| ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 |
| ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA |
| ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB |
| ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC |
| ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD |
| ("", X, 1, "GL_DOT3_RGB"), # 0x86AE |
| ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF |
| ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 |
| ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 |
| ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 |
| ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 |
| ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 |
| ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 |
| ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 |
| ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 |
| ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 |
| ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 |
| ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 |
| ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 |
| ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 |
| ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 |
| ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 |
| ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 |
| ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA |
| ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB |
| ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC |
| ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD |
| ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE |
| ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF |
| ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 |
| ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 |
| ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 |
| ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 |
| ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 |
| ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 |
| ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 |
| ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 |
| ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 |
| ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 |
| ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA |
| ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB |
| ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC |
| ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED |
| ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE |
| ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF |
| ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 |
| ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 |
| ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 |
| ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 |
| ("", X, 1, "GL_HILO_NV"), # 0x86F4 |
| ("", X, 1, "GL_DSDT_NV"), # 0x86F5 |
| ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 |
| ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 |
| ("", X, 1, "GL_HILO16_NV"), # 0x86F8 |
| ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 |
| ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA |
| ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB |
| ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC |
| ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD |
| ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE |
| ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF |
| ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 |
| ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 |
| ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 |
| ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 |
| ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 |
| ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 |
| ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 |
| ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 |
| ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 |
| ("", X, 1, "GL_DSDT8_NV"), # 0x8709 |
| ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A |
| ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B |
| ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C |
| ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D |
| ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E |
| ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F |
| ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710 |
| ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711 |
| ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 |
| ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 |
| ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714 |
| ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715 |
| ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716 |
| ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717 |
| ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 |
| ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 |
| ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A |
| ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B |
| ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C |
| ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D |
| ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E |
| ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F |
| ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722 |
| ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723 |
| ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724 |
| ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725 |
| ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726 |
| ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727 |
| ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728 |
| ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729 |
| ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A |
| ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B |
| ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C |
| ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D |
| ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E |
| ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F |
| ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730 |
| ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731 |
| ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732 |
| ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733 |
| ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734 |
| ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735 |
| ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736 |
| ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737 |
| ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738 |
| ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739 |
| ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A |
| ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B |
| ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C |
| ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D |
| ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E |
| ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F |
| ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 |
| # XXX: GL_DOT3_RGBA_EXT == GL_PROGRAM_BINARY_LENGTH, but you can't glGet GL_DOT3_RGBA_EXT |
| ("glGetProgram", I, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741, |
| ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 |
| ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 |
| ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 |
| ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 |
| ("", X, 1, "GL_YCBCR_MESA"), # 0x8757 |
| ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758 |
| ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 |
| ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A |
| ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B |
| ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C |
| ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D |
| ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E |
| ("", X, 1, "GL_STATIC_ATI"), # 0x8760 |
| ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 |
| ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762 |
| ("", X, 1, "GL_DISCARD_ATI"), # 0x8763 |
| ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764 |
| ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765 |
| ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 |
| ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 |
| ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 |
| ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 |
| ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A |
| ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B |
| ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C |
| ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D |
| ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E |
| ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F |
| ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 |
| ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 |
| ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 |
| ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 |
| ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 |
| ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 |
| ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 |
| ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 |
| ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 |
| ("", X, 1, "GL_DUDV_ATI"), # 0x8779 |
| ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A |
| ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B |
| ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C |
| ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 |
| ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 |
| ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 |
| ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 |
| ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 |
| ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 |
| ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786 |
| ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787 |
| ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788 |
| ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 |
| ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A |
| ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B |
| ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C |
| ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D |
| ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E |
| ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F |
| ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 |
| ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 |
| ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 |
| ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793 |
| ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 |
| ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 |
| ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796 |
| ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 |
| ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 |
| ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799 |
| ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A |
| ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B |
| ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB |
| ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC |
| ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD |
| ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE |
| ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF |
| ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0 |
| ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1 |
| ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 |
| ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 |
| ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4 |
| ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 |
| ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 |
| ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 |
| ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 |
| ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 |
| ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA |
| ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB |
| ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC |
| ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD |
| ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE |
| ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF |
| ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 |
| ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 |
| ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 |
| ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 |
| ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 |
| ("", X, 1, "GL_X_EXT"), # 0x87D5 |
| ("", X, 1, "GL_Y_EXT"), # 0x87D6 |
| ("", X, 1, "GL_Z_EXT"), # 0x87D7 |
| ("", X, 1, "GL_W_EXT"), # 0x87D8 |
| ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 |
| ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA |
| ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB |
| ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC |
| ("", X, 1, "GL_ZERO_EXT"), # 0x87DD |
| ("", X, 1, "GL_ONE_EXT"), # 0x87DE |
| ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF |
| ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 |
| ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 |
| ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 |
| ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 |
| ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 |
| ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 |
| ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 |
| ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 |
| ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 |
| ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 |
| ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA |
| ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB |
| ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC |
| ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED |
| ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 |
| ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 |
| ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 |
| ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 |
| ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 |
| ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 |
| ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 |
| ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 |
| ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 |
| ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB |
| ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC |
| ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD |
| ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE |
| ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF |
| ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 |
| ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 |
| ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 |
| ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 |
| ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 |
| ("", X, 1, "GL_RGBA32F"), # 0x8814 |
| ("", X, 1, "GL_RGB32F"), # 0x8815 |
| ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 |
| ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 |
| ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 |
| ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 |
| ("", X, 1, "GL_RGBA16F"), # 0x881A |
| ("", X, 1, "GL_RGB16F"), # 0x881B |
| ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C |
| ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D |
| ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E |
| ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F |
| ("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 |
| ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 |
| ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825 |
| ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826 |
| ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827 |
| ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828 |
| ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829 |
| ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A |
| ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B |
| ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C |
| ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D |
| ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E |
| ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F |
| ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830 |
| ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831 |
| ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832 |
| ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833 |
| ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834 |
| ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 |
| ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D |
| ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 |
| ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 |
| ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 |
| ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 |
| ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 |
| ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 |
| ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 |
| ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 |
| ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 |
| ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A |
| ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C |
| ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D |
| ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E |
| ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F |
| ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 |
| ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 |
| ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 |
| ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 |
| ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 |
| ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 |
| ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 |
| ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 |
| ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 |
| ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 |
| ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A |
| ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B |
| ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C |
| ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D |
| ("", X, 1, "GL_HILO8_NV"), # 0x885E |
| ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F |
| ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 |
| ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861 |
| ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 |
| ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 |
| ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 |
| ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 |
| ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 |
| ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 |
| ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 |
| ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 |
| ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A |
| ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C |
| ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D |
| ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E |
| ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F |
| ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 |
| ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 |
| ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 |
| ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 |
| ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 |
| ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 |
| ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 |
| ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 |
| ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 |
| ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A |
| ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B |
| ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C |
| ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D |
| ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F |
| ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880 |
| ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 |
| ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 |
| ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 |
| ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 |
| ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 |
| ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 |
| ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 |
| ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 |
| ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 |
| ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A |
| ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B |
| ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C |
| ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D |
| ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F |
| ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 |
| ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 |
| ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 |
| ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 |
| ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 |
| ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 |
| ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 |
| ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 |
| ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 |
| ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 |
| ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A |
| ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B |
| ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C |
| ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D |
| ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 |
| ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 |
| ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 |
| ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 |
| ("", X, 1, "GL_READ_ONLY"), # 0x88B8 |
| ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9 |
| ("", X, 1, "GL_READ_WRITE"), # 0x88BA |
| ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB |
| ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC |
| ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD |
| ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE |
| ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF |
| ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 |
| ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 |
| ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 |
| ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 |
| ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 |
| ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 |
| ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 |
| ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 |
| ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 |
| ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 |
| ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA |
| ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB |
| ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC |
| ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD |
| ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE |
| ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF |
| ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 |
| ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 |
| ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 |
| ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 |
| ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 |
| ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 |
| ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 |
| ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 |
| ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 |
| ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 |
| ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA |
| ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB |
| ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC |
| ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD |
| ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE |
| ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF |
| ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0 |
| ("", X, 1, "GL_STREAM_READ"), # 0x88E1 |
| ("", X, 1, "GL_STREAM_COPY"), # 0x88E2 |
| ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4 |
| ("", X, 1, "GL_STATIC_READ"), # 0x88E5 |
| ("", X, 1, "GL_STATIC_COPY"), # 0x88E6 |
| ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 |
| ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 |
| ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA |
| ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB |
| ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC |
| ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED |
| ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF |
| ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 |
| ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 |
| ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 |
| ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9 |
| ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA |
| ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB |
| ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC |
| ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD |
| ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE |
| ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF |
| ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 |
| ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 |
| ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 |
| ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 |
| ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 |
| ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 |
| ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 |
| ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 |
| ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 |
| ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 |
| ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 |
| ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 |
| ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 |
| ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919 |
| ("glGet", B, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A |
| ("glGet", B, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B |
| ("glGet", B, 1, "GL_CLAMP_READ_COLOR"), # 0x891C |
| ("", X, 1, "GL_FIXED_ONLY"), # 0x891D |
| ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E |
| ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F |
| ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 |
| ("", X, 1, "GL_REG_0_ATI"), # 0x8921 |
| ("", X, 1, "GL_REG_1_ATI"), # 0x8922 |
| ("", X, 1, "GL_REG_2_ATI"), # 0x8923 |
| ("", X, 1, "GL_REG_3_ATI"), # 0x8924 |
| ("", X, 1, "GL_REG_4_ATI"), # 0x8925 |
| ("", X, 1, "GL_REG_5_ATI"), # 0x8926 |
| ("", X, 1, "GL_REG_6_ATI"), # 0x8927 |
| ("", X, 1, "GL_REG_7_ATI"), # 0x8928 |
| ("", X, 1, "GL_REG_8_ATI"), # 0x8929 |
| ("", X, 1, "GL_REG_9_ATI"), # 0x892A |
| ("", X, 1, "GL_REG_10_ATI"), # 0x892B |
| ("", X, 1, "GL_REG_11_ATI"), # 0x892C |
| ("", X, 1, "GL_REG_12_ATI"), # 0x892D |
| ("", X, 1, "GL_REG_13_ATI"), # 0x892E |
| ("", X, 1, "GL_REG_14_ATI"), # 0x892F |
| ("", X, 1, "GL_REG_15_ATI"), # 0x8930 |
| ("", X, 1, "GL_REG_16_ATI"), # 0x8931 |
| ("", X, 1, "GL_REG_17_ATI"), # 0x8932 |
| ("", X, 1, "GL_REG_18_ATI"), # 0x8933 |
| ("", X, 1, "GL_REG_19_ATI"), # 0x8934 |
| ("", X, 1, "GL_REG_20_ATI"), # 0x8935 |
| ("", X, 1, "GL_REG_21_ATI"), # 0x8936 |
| ("", X, 1, "GL_REG_22_ATI"), # 0x8937 |
| ("", X, 1, "GL_REG_23_ATI"), # 0x8938 |
| ("", X, 1, "GL_REG_24_ATI"), # 0x8939 |
| ("", X, 1, "GL_REG_25_ATI"), # 0x893A |
| ("", X, 1, "GL_REG_26_ATI"), # 0x893B |
| ("", X, 1, "GL_REG_27_ATI"), # 0x893C |
| ("", X, 1, "GL_REG_28_ATI"), # 0x893D |
| ("", X, 1, "GL_REG_29_ATI"), # 0x893E |
| ("", X, 1, "GL_REG_30_ATI"), # 0x893F |
| ("", X, 1, "GL_REG_31_ATI"), # 0x8940 |
| ("", X, 1, "GL_CON_0_ATI"), # 0x8941 |
| ("", X, 1, "GL_CON_1_ATI"), # 0x8942 |
| ("", X, 1, "GL_CON_2_ATI"), # 0x8943 |
| ("", X, 1, "GL_CON_3_ATI"), # 0x8944 |
| ("", X, 1, "GL_CON_4_ATI"), # 0x8945 |
| ("", X, 1, "GL_CON_5_ATI"), # 0x8946 |
| ("", X, 1, "GL_CON_6_ATI"), # 0x8947 |
| ("", X, 1, "GL_CON_7_ATI"), # 0x8948 |
| ("", X, 1, "GL_CON_8_ATI"), # 0x8949 |
| ("", X, 1, "GL_CON_9_ATI"), # 0x894A |
| ("", X, 1, "GL_CON_10_ATI"), # 0x894B |
| ("", X, 1, "GL_CON_11_ATI"), # 0x894C |
| ("", X, 1, "GL_CON_12_ATI"), # 0x894D |
| ("", X, 1, "GL_CON_13_ATI"), # 0x894E |
| ("", X, 1, "GL_CON_14_ATI"), # 0x894F |
| ("", X, 1, "GL_CON_15_ATI"), # 0x8950 |
| ("", X, 1, "GL_CON_16_ATI"), # 0x8951 |
| ("", X, 1, "GL_CON_17_ATI"), # 0x8952 |
| ("", X, 1, "GL_CON_18_ATI"), # 0x8953 |
| ("", X, 1, "GL_CON_19_ATI"), # 0x8954 |
| ("", X, 1, "GL_CON_20_ATI"), # 0x8955 |
| ("", X, 1, "GL_CON_21_ATI"), # 0x8956 |
| ("", X, 1, "GL_CON_22_ATI"), # 0x8957 |
| ("", X, 1, "GL_CON_23_ATI"), # 0x8958 |
| ("", X, 1, "GL_CON_24_ATI"), # 0x8959 |
| ("", X, 1, "GL_CON_25_ATI"), # 0x895A |
| ("", X, 1, "GL_CON_26_ATI"), # 0x895B |
| ("", X, 1, "GL_CON_27_ATI"), # 0x895C |
| ("", X, 1, "GL_CON_28_ATI"), # 0x895D |
| ("", X, 1, "GL_CON_29_ATI"), # 0x895E |
| ("", X, 1, "GL_CON_30_ATI"), # 0x895F |
| ("", X, 1, "GL_CON_31_ATI"), # 0x8960 |
| ("", X, 1, "GL_MOV_ATI"), # 0x8961 |
| ("", X, 1, "GL_ADD_ATI"), # 0x8963 |
| ("", X, 1, "GL_MUL_ATI"), # 0x8964 |
| ("", X, 1, "GL_SUB_ATI"), # 0x8965 |
| ("", X, 1, "GL_DOT3_ATI"), # 0x8966 |
| ("", X, 1, "GL_DOT4_ATI"), # 0x8967 |
| ("", X, 1, "GL_MAD_ATI"), # 0x8968 |
| ("", X, 1, "GL_LERP_ATI"), # 0x8969 |
| ("", X, 1, "GL_CND_ATI"), # 0x896A |
| ("", X, 1, "GL_CND0_ATI"), # 0x896B |
| ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C |
| ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D |
| ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E |
| ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F |
| ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 |
| ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 |
| ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 |
| ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 |
| ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 |
| ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 |
| ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 |
| ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 |
| ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 |
| ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 |
| ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A |
| ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B |
| ("", X, 1, "GL_INTERLACE_OML"), # 0x8980 |
| ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 |
| ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 |
| ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 |
| ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 |
| ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 |
| ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 |
| ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 |
| ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 |
| ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 |
| ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A |
| ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B |
| ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C |
| ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D |
| ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E |
| ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 |
| ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 |
| ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A |
| ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B |
| ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C |
| ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D |
| ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E |
| ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F |
| ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 |
| ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 |
| ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 |
| ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 |
| ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 |
| ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 |
| ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 |
| ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A |
| ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B |
| ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C |
| ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D |
| ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F |
| ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 |
| ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 |
| ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A |
| ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C |
| ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D |
| ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E |
| ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F |
| ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 |
| ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 |
| ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 |
| ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 |
| ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 |
| ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 |
| ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 |
| ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C |
| ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D |
| ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E |
| ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F |
| ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 |
| ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 |
| ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 |
| ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 |
| ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 |
| ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 |
| ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 |
| ("", X, 1, "GL_DECODE_EXT"), # 0x8A49 |
| ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A |
| ("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 |
| ("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31 |
| ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 |
| ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 |
| ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 |
| ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A |
| ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B |
| ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C |
| ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D |
| ("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E |
| ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F |
| ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 |
| ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 |
| ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 |
| ("", X, 1, "GL_INT_VEC2"), # 0x8B53 |
| ("", X, 1, "GL_INT_VEC3"), # 0x8B54 |
| ("", X, 1, "GL_INT_VEC4"), # 0x8B55 |
| ("", X, 1, "GL_BOOL"), # 0x8B56 |
| ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57 |
| ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58 |
| ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59 |
| ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A |
| ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B |
| ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C |
| ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D |
| ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E |
| ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F |
| ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 |
| ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 |
| ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 |
| ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 |
| ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 |
| ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 |
| ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 |
| ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 |
| ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 |
| ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 |
| ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A |
| ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80 |
| ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81 |
| ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82 |
| ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83 |
| ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 |
| ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 |
| ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 |
| ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 |
| ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 |
| ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 |
| ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A |
| ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B |
| ("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C |
| ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D |
| ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90 |
| ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91 |
| ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92 |
| ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93 |
| ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94 |
| ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95 |
| ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96 |
| ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97 |
| ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98 |
| ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99 |
| ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A |
| ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B |
| ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C |
| ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D |
| ("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E |
| ("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F |
| #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0 |
| #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1 |
| #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2 |
| #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3 |
| #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4 |
| #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4 |
| #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6 |
| #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7 |
| ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 |
| ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 |
| ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 |
| ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 |
| ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 |
| ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 |
| ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 |
| #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2 |
| #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3 |
| #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4 |
| #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5 |
| #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6 |
| #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7 |
| #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8 |
| #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9 |
| #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA |
| #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB |
| #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC |
| #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00 |
| #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01 |
| #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02 |
| #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03 |
| #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04 |
| #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05 |
| #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06 |
| #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07 |
| #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08 |
| #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09 |
| #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 |
| ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 |
| ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 |
| ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 |
| ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 |
| ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A |
| ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D |
| ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 |
| ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 |
| ("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A |
| ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B |
| ("glGet", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C |
| ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D |
| ("glGet", E, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E |
| ("", B, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F |
| ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 |
| ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 |
| ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A |
| ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B |
| ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C |
| ("", X, 1, "GL_RGB9_E5"), # 0x8C3D |
| ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E |
| ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F |
| ("", X, 1, "GL_SRGB"), # 0x8C40 |
| ("", X, 1, "GL_SRGB8"), # 0x8C41 |
| ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 |
| ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 |
| ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 |
| ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 |
| ("", X, 1, "GL_SLUMINANCE"), # 0x8C46 |
| ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47 |
| ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 |
| ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 |
| ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A |
| ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B |
| ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C |
| ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D |
| ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E |
| ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F |
| ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 |
| ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 |
| ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 |
| ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 |
| ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 |
| ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 |
| ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 |
| ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 |
| ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 |
| ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A |
| ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B |
| ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C |
| ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F |
| ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 |
| ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 |
| ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 |
| ("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 |
| ("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 |
| ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 |
| ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 |
| ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A |
| ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B |
| ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C |
| ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E |
| ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F |
| ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92 |
| ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93 |
| ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 |
| ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 |
| ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 |
| ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 |
| ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 |
| ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 |
| ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6 |
| ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 |
| ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 |
| ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 |
| ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB |
| ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC |
| ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD |
| ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 |
| ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 |
| ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 |
| ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC |
| ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD |
| ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF |
| ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 |
| ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 |
| ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 |
| ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 |
| ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 |
| ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 |
| ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 |
| ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 |
| ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 |
| ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 |
| ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA |
| ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB |
| ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC |
| ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED |
| ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE |
| ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF |
| ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 |
| ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 |
| ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 |
| ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 |
| ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 |
| ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 |
| ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 |
| ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 |
| ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 |
| ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 |
| ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57 |
| ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60 |
| ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61 |
| ("", X, 1, "GL_RGB565_OES"), # 0x8D62 |
| ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64 |
| ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65 |
| ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66 |
| ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67 |
| ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68 |
| ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69 |
| ("", B, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A |
| ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B |
| ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C |
| ("", X, 1, "GL_RGBA32UI"), # 0x8D70 |
| ("", X, 1, "GL_RGB32UI"), # 0x8D71 |
| ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 |
| ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 |
| ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 |
| ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 |
| ("", X, 1, "GL_RGBA16UI"), # 0x8D76 |
| ("", X, 1, "GL_RGB16UI"), # 0x8D77 |
| ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 |
| ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 |
| ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A |
| ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B |
| ("", X, 1, "GL_RGBA8UI"), # 0x8D7C |
| ("", X, 1, "GL_RGB8UI"), # 0x8D7D |
| ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E |
| ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F |
| ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 |
| ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 |
| ("", X, 1, "GL_RGBA32I"), # 0x8D82 |
| ("", X, 1, "GL_RGB32I"), # 0x8D83 |
| ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 |
| ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 |
| ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 |
| ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 |
| ("", X, 1, "GL_RGBA16I"), # 0x8D88 |
| ("", X, 1, "GL_RGB16I"), # 0x8D89 |
| ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A |
| ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B |
| ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C |
| ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D |
| ("", X, 1, "GL_RGBA8I"), # 0x8D8E |
| ("", X, 1, "GL_RGB8I"), # 0x8D8F |
| ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 |
| ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 |
| ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 |
| ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 |
| ("", X, 1, "GL_RED_INTEGER"), # 0x8D94 |
| ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 |
| ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 |
| ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 |
| ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98 |
| ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 |
| ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A |
| ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B |
| ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C |
| ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D |
| ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E |
| ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F |
| ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 |
| ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 |
| ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 |
| ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 |
| ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 |
| ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 |
| ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 |
| ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 |
| ("", X, 1, "GL_LAYER_NV"), # 0x8DAA |
| ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB |
| ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC |
| ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD |
| ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE |
| ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF |
| ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 |
| ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA |
| ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB |
| ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC |
| ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD |
| ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE |
| ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 |
| ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 |
| ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 |
| ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 |
| ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 |
| ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 |
| ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 |
| ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 |
| ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 |
| ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 |
| ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA |
| ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB |
| ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC |
| ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD |
| ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE |
| ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF |
| ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 |
| ("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 |
| ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA |
| ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB |
| ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD |
| ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 |
| ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 |
| ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 |
| ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 |
| ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 |
| ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 |
| ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 |
| ("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 |
| ("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 |
| ("glGetNamedString", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 |
| ("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA |
| ("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED |
| ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE |
| ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF |
| ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 |
| ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 |
| ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 |
| ("", X, 1, "GL_LOW_INT"), # 0x8DF3 |
| ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 |
| ("", X, 1, "GL_HIGH_INT"), # 0x8DF5 |
| ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 |
| ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA |
| ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB |
| ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC |
| ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD |
| ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 |
| ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 |
| ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 |
| ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13 |
| ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 |
| ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 |
| ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 |
| ("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E |
| ("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F |
| ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 |
| ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 |
| ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 |
| ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 |
| ("", X, 1, "GL_FRAME_NV"), # 0x8E26 |
| ("", X, 1, "GL_FIELDS_NV"), # 0x8E27 |
| ("", X, 1, "GL_TIMESTAMP"), # 0x8E28 |
| ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 |
| ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A |
| ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B |
| ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D |
| ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E |
| ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 |
| ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 |
| ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 |
| ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 |
| ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 |
| ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 |
| ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A |
| ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B |
| ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C |
| ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D |
| ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E |
| ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F |
| ("glGetMultisample", I, 1, "GL_SAMPLE_POSITION"), # 0x8E50 |
| ("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51 |
| ("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 |
| ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 |
| ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 |
| ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 |
| ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 |
| ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 |
| ("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 |
| ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A |
| ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B |
| ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C |
| ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D |
| ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E |
| ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F |
| ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 |
| ("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 |
| ("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72 |
| ("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 |
| ("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 |
| ("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 |
| ("glGet", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76 |
| ("glGet", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 |
| ("glGet", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 |
| ("glGet", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 |
| ("", X, 1, "GL_ISOLINES"), # 0x8E7A |
| ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B |
| ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C |
| ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D |
| ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E |
| ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F |
| ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 |
| ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 |
| ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 |
| ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 |
| ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 |
| ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 |
| ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 |
| ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 |
| ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 |
| ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 |
| ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A |
| ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C |
| ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D |
| ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E |
| ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F |
| #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0 |
| #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1 |
| #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2 |
| #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3 |
| #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4 |
| #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5 |
| #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6 |
| #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7 |
| ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D |
| ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E |
| ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F |
| ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 |
| ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 |
| ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 |
| ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 |
| ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 |
| ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 |
| ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 |
| ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 |
| ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 |
| ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 |
| ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A |
| ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B |
| ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C |
| ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D |
| ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E |
| ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F |
| ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 |
| ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 |
| ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 |
| ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 |
| ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 |
| ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 |
| ("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 |
| ("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 |
| ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38 |
| ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39 |
| ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A |
| ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B |
| ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C |
| ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D |
| ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E |
| ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F |
| ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 |
| ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 |
| ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 |
| ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 |
| ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 |
| ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 |
| ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 |
| ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 |
| ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 |
| ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 |
| ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A |
| ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B |
| ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C |
| ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D |
| ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E |
| ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60 |
| ("", X, 1, "GL_RED_SNORM"), # 0x8F90 |
| ("", X, 1, "GL_RG_SNORM"), # 0x8F91 |
| ("", X, 1, "GL_RGB_SNORM"), # 0x8F92 |
| ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93 |
| ("", X, 1, "GL_R8_SNORM"), # 0x8F94 |
| ("", X, 1, "GL_RG8_SNORM"), # 0x8F95 |
| ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96 |
| ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 |
| ("", X, 1, "GL_R16_SNORM"), # 0x8F98 |
| ("", X, 1, "GL_RG16_SNORM"), # 0x8F99 |
| ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A |
| ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B |
| ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C |
| ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D |
| ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E |
| #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F |
| ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0 |
| ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4 |
| ("", X, 1, "GL_INT8_NV"), # 0x8FE0 |
| ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 |
| ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 |
| ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 |
| ("", X, 1, "GL_INT16_NV"), # 0x8FE4 |
| ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 |
| ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 |
| ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 |
| ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 |
| ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA |
| ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB |
| ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC |
| ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED |
| ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE |
| ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF |
| ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 |
| ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 |
| ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 |
| ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 |
| ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 |
| ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 |
| ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 |
| ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 |
| ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 |
| ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA |
| ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB |
| ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC |
| ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD |
| ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE |
| ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 |
| ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 |
| ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 |
| ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 |
| ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 |
| ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 |
| ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A |
| ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B |
| ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C |
| ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D |
| ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F |
| ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010 |
| ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 |
| ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 |
| ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 |
| ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 |
| ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 |
| ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 |
| ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 |
| ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 |
| ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 |
| ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A |
| ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B |
| ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C |
| ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D |
| ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E |
| ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F |
| ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 |
| ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 |
| ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 |
| ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 |
| ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 |
| ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 |
| ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 |
| ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 |
| ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 |
| ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 |
| ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A |
| ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B |
| ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C |
| ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D |
| ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E |
| ("", X, 1, "GL_SUCCESS_NV"), # 0x902F |
| ("", X, 1, "GL_FAILURE_NV"), # 0x9030 |
| ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 |
| ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 |
| ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 |
| ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 |
| ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 |
| ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 |
| ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 |
| ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 |
| ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 |
| ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A |
| ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B |
| ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C |
| ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045 |
| ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046 |
| ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047 |
| ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048 |
| ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049 |
| ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A |
| ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B |
| ("", X, 1, "GL_IMAGE_1D"), # 0x904C |
| ("", X, 1, "GL_IMAGE_2D"), # 0x904D |
| ("", X, 1, "GL_IMAGE_3D"), # 0x904E |
| ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F |
| ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050 |
| ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051 |
| ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052 |
| ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053 |
| ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054 |
| ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055 |
| ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056 |
| ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057 |
| ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058 |
| ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059 |
| ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A |
| ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B |
| ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C |
| ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D |
| ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E |
| ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F |
| ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060 |
| ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069 |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B |
| ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C |
| ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D |
| ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E |
| ("", X, 1, "GL_RGB10_A2UI"), # 0x906F |
| ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070 |
| ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071 |
| ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072 |
| ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073 |
| ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074 |
| ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075 |
| ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076 |
| ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077 |
| ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078 |
| ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079 |
| ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A |
| ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B |
| ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C |
| ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D |
| ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E |
| ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F |
| ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080 |
| ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081 |
| ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082 |
| ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083 |
| ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084 |
| ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085 |
| ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087 |
| ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088 |
| ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089 |
| ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A |
| ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B |
| ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C |
| ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D |
| ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E |
| ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F |
| ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090 |
| ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091 |
| ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092 |
| ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093 |
| ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094 |
| ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095 |
| ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096 |
| ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097 |
| ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098 |
| ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099 |
| ("", X, 1, "GL_UTF8_NV"), # 0x909A |
| ("", X, 1, "GL_UTF16_NV"), # 0x909B |
| ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C |
| ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D |
| ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E |
| ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F |
| ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0 |
| ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1 |
| ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2 |
| ("", X, 1, "GL_SQUARE_NV"), # 0x90A3 |
| ("", X, 1, "GL_ROUND_NV"), # 0x90A4 |
| ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5 |
| ("", X, 1, "GL_BEVEL_NV"), # 0x90A6 |
| ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7 |
| ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8 |
| ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9 |
| ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA |
| ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB |
| ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC |
| ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD |
| ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE |
| ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF |
| ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0 |
| ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1 |
| ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2 |
| ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3 |
| ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4 |
| ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5 |
| ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6 |
| ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7 |
| ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8 |
| ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9 |
| ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA |
| ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB |
| ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC |
| ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD |
| ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE |
| ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF |
| ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7 |
| ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8 |
| ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9 |
| ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA |
| ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB |
| ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC |
| ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD |
| ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE |
| ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF |
| ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2 |
| ("", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3 |
| ("", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4 |
| ("", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5 |
| ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6 |
| ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7 |
| ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8 |
| ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9 |
| ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA |
| ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB |
| ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC |
| ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD |
| ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE |
| ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF |
| ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1 |
| ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA |
| ("glGet", I, 1, "GL_MAX_COMPUTE_LOCAL_INVOCATIONS"), # 0x90EB |
| ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED |
| ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE |
| ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF |
| ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 |
| ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 |
| ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 |
| ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 |
| ("_glGet", B, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 |
| ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 |
| ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 |
| ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 |
| ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A |
| ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B |
| ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C |
| ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D |
| ("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E |
| ("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F |
| ("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 |
| ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 |
| ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112 |
| ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113 |
| ("", X, 1, "GL_SYNC_STATUS"), # 0x9114 |
| ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115 |
| ("", X, 1, "GL_SYNC_FENCE"), # 0x9116 |
| ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 |
| ("", X, 1, "GL_UNSIGNALED"), # 0x9118 |
| ("", X, 1, "GL_SIGNALED"), # 0x9119 |
| ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A |
| ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B |
| ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C |
| ("", X, 1, "GL_WAIT_FAILED"), # 0x911D |
| ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F |
| ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 |
| ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 |
| ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 |
| ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 |
| ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 |
| ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 |
| ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 |
| ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127 |
| ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128 |
| ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129 |
| ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A |
| ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B |
| ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C |
| ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D |
| ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E |
| ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F |
| ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130 |
| ("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133 |
| ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134 |
| ("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135 |
| ("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136 |
| ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143 |
| ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144 |
| ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145 |
| ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146 |
| ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147 |
| ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148 |
| ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 |
| ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A |
| ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B |
| ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C |
| ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D |
| ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E |
| ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F |
| ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 |
| ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151 |
| ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 |
| ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153 |
| ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154 |
| ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 |
| ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160 |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D |
| ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E |
| ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F |
| ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9 |
| ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB |
| ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC |
| ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD |
| ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE |
| ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF |
| ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250 |
| #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260 |
| ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270 |
| ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271 |
| ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272 |
| ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273 |
| ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275 |
| ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277 |
| ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9 |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA |
| ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB |
| ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC |
| ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD |
| ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE |
| ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF |
| ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0 |
| ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1 |
| ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2 |
| ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3 |
| ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4 |
| ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5 |
| ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6 |
| ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7 |
| ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8 |
| ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9 |
| ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA |
| ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB |
| ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC |
| ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0 |
| ("", X, 1, "GL_UNIFORM"), # 0x92E1 |
| ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2 |
| ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3 |
| ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4 |
| ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5 |
| ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6 |
| ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7 |
| ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8 |
| ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9 |
| ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA |
| ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB |
| ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC |
| ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED |
| ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE |
| ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF |
| ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0 |
| ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1 |
| ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2 |
| ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3 |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4 |
| ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5 |
| ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6 |
| ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7 |
| ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8 |
| ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9 |
| ("", I, 1, "GL_TYPE"), # 0x92FA |
| ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB |
| ("", I, 1, "GL_OFFSET"), # 0x92FC |
| ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD |
| ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE |
| ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF |
| ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300 |
| ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301 |
| ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302 |
| ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303 |
| ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304 |
| ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305 |
| ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306 |
| ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307 |
| ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308 |
| ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309 |
| ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A |
| ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B |
| ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C |
| ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D |
| ("", I, 1, "GL_LOCATION"), # 0x930E |
| ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F |
| ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310 |
| ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311 |
| ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312 |
| ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313 |
| ("", B, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314 |
| ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315 |
| ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316 |
| ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317 |
| ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318 |
| ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380 |
| ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0 |
| ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2 |
| ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3 |
| ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9 |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC |
| ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9 |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC |
| ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD |
| ("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0 |
| ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2 |
| ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4 |
| ("", X, 1, "GL_RECT_NV"), # 0xF6 |
| ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8 |
| ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA |
| ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC |
| ("", X, 1, "GL_ARC_TO_NV"), # 0xFE |
| ("", X, 1, "GL_BUFFER_IMMUTABLE_STORAGE"), # 0x821F |
| ("", X, 1, "GL_BUFFER_STORAGE_FLAGS"), # 0x821F |
| ("", X, 1, "GL_CLEAR_TEXTURE"), # 0x9365 |
| ("", X, 1, "GL_LOCATION_COMPONENT"), # 0x934A |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"), # 0x934B |
| ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"), # 0x934C |
| ("", X, 1, "GL_QUERY_RESULT_NO_WAIT"), # 0x9194 |
| ("", X, 1, "GL_QUERY_BUFFER"), # 0x9192 |
| ("", X, 1, "GL_QUERY_BUFFER_BINDING"), # 0x9193 |
| ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE"), # 0x8743 |
| #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull |
| ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu |
| ] |
| |
| |
| # Add all enums to GLenum type descriptor |
| for _function, _type, _count, _name in parameters: |
| GLenum.values.append(_name) |
| |