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/* NOTE: Do not edit this file, it is generated by a script:
Export.py --api gl 4.4 --api wgl 4.4 --api glx 4.4 --api cgl 1.4 --api egl 1.0 --outdir .
*/
/*
Copyright (c) 2011-2013 NVIDIA Corporation
Copyright (c) 2011-2013 Cass Everitt
Copyright (c) 2012-2013 Scott Nations
Copyright (c) 2012 Mathias Schott
Copyright (c) 2012-2013 Nigel Stewart
Copyright (c) 2012-2013 Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Intended formatting conventions:
$ astyle --style=allman --indent=spaces=2 --indent-switches
*/
#include "RegalUtil.h"
#if REGAL_EMULATION
REGAL_GLOBAL_BEGIN
#include "RegalPrivate.h"
#include "RegalContext.h"
#include "RegalDispatch.h"
#include "RegalRect.h"
#include "RegalEmuProcsRect.h"
REGAL_GLOBAL_END
REGAL_NAMESPACE_BEGIN
static void REGAL_CALL emuProcInterceptRect_glRectd(RegalContext *_context, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRect( _context, x1, y1, x2, y2 ); return;
orig.glRectd( _context, x1, y1, x2, y2 );
}
static void REGAL_CALL emuProcInterceptRect_glRectdv(RegalContext *_context, const GLdouble *v1, const GLdouble *v2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRectv( _context, v1, v2 ); return;
orig.glRectdv( _context, v1, v2 );
}
static void REGAL_CALL emuProcInterceptRect_glRectf(RegalContext *_context, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRect( _context, x1, y1, x2, y2 ); return;
orig.glRectf( _context, x1, y1, x2, y2 );
}
static void REGAL_CALL emuProcInterceptRect_glRectfv(RegalContext *_context, const GLfloat *v1, const GLfloat *v2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRectv( _context, v1, v2 ); return;
orig.glRectfv( _context, v1, v2 );
}
static void REGAL_CALL emuProcInterceptRect_glRecti(RegalContext *_context, GLint x1, GLint y1, GLint x2, GLint y2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRect( _context, x1, y1, x2, y2 ); return;
orig.glRecti( _context, x1, y1, x2, y2 );
}
static void REGAL_CALL emuProcInterceptRect_glRectiv(RegalContext *_context, const GLint *v1, const GLint *v2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRectv( _context, v1, v2 ); return;
orig.glRectiv( _context, v1, v2 );
}
static void REGAL_CALL emuProcInterceptRect_glRects(RegalContext *_context, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRect( _context, x1, y1, x2, y2 ); return;
orig.glRects( _context, x1, y1, x2, y2 );
}
static void REGAL_CALL emuProcInterceptRect_glRectsv(RegalContext *_context, const GLshort *v1, const GLshort *v2)
{
RegalAssert(_context);
EmuProcsOriginateRect & orig = _context->rect->orig;
// impl
_context->rect->glRectv( _context, v1, v2 ); return;
orig.glRectsv( _context, v1, v2 );
}
void EmuProcsInterceptRect( Dispatch::GL & dt ) {
dt.glRectd = emuProcInterceptRect_glRectd;
dt.glRectdv = emuProcInterceptRect_glRectdv;
dt.glRectf = emuProcInterceptRect_glRectf;
dt.glRectfv = emuProcInterceptRect_glRectfv;
dt.glRecti = emuProcInterceptRect_glRecti;
dt.glRectiv = emuProcInterceptRect_glRectiv;
dt.glRects = emuProcInterceptRect_glRects;
dt.glRectsv = emuProcInterceptRect_glRectsv;
}
REGAL_NAMESPACE_END
#endif // REGAL_EMULATION