blob: 7848a46ed34da85e2fbf242df27cfec512167a54 [file] [log] [blame]
/* NOTE: Do not edit this file, it is generated by a script:
Export.py --api gl 4.4 --api wgl 4.4 --api glx 4.4 --api cgl 1.4 --api egl 1.0 --outdir .
*/
/*
Copyright (c) 2011-2013 NVIDIA Corporation
Copyright (c) 2011-2013 Cass Everitt
Copyright (c) 2012-2013 Scott Nations
Copyright (c) 2012 Mathias Schott
Copyright (c) 2012-2013 Nigel Stewart
Copyright (c) 2012-2013 Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Intended formatting conventions:
$ astyle --style=allman --indent=spaces=2 --indent-switches
*/
#ifndef REGAL_EMU_PROCS_VAO_H
#define REGAL_EMU_PROCS_VAO_H
#include "RegalUtil.h"
#if REGAL_EMULATION
REGAL_GLOBAL_BEGIN
#include "RegalPrivate.h"
#include "RegalContext.h"
#include "RegalDispatch.h"
REGAL_GLOBAL_END
REGAL_NAMESPACE_BEGIN
void EmuProcsInterceptVao( Dispatch::GL & dt );
struct EmuProcsOriginateVao {
EmuProcsOriginateVao() {
memset(this, 0, sizeof( *this ) );
}
REGALGLBINDBUFFERPROC glBindBuffer;
REGALGLBINDBUFFERARBPROC glBindBufferARB;
REGALGLBINDVERTEXARRAYPROC glBindVertexArray;
REGALGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
REGALGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
REGALGLCOLORPOINTERPROC glColorPointer;
REGALGLCOLORPOINTEREXTPROC glColorPointerEXT;
REGALGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
REGALGLDISABLECLIENTSTATEPROC glDisableClientState;
REGALGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
REGALGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
REGALGLDRAWARRAYSPROC glDrawArrays;
REGALGLDRAWARRAYSEXTPROC glDrawArraysEXT;
REGALGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
REGALGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
REGALGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB;
REGALGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
REGALGLDRAWELEMENTARRAYAPPLEPROC glDrawElementArrayAPPLE;
REGALGLDRAWELEMENTARRAYATIPROC glDrawElementArrayATI;
REGALGLDRAWELEMENTSPROC glDrawElements;
REGALGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
REGALGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
REGALGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
REGALGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB;
REGALGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
REGALGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
REGALGLENABLECLIENTSTATEPROC glEnableClientState;
REGALGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
REGALGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
REGALGLFOGCOORDPOINTERPROC glFogCoordPointer;
REGALGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
REGALGLGENVERTEXARRAYSPROC glGenVertexArrays;
REGALGLGETBOOLEANVPROC glGetBooleanv;
REGALGLGETDOUBLEVPROC glGetDoublev;
REGALGLGETFLOATVPROC glGetFloatv;
REGALGLGETINTEGER64VPROC glGetInteger64v;
REGALGLGETINTEGERVPROC glGetIntegerv;
REGALGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
REGALGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
REGALGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
REGALGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
REGALGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
REGALGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
REGALGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
REGALGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
REGALGLINTERLEAVEDARRAYSPROC glInterleavedArrays;
REGALGLISVERTEXARRAYPROC glIsVertexArray;
REGALGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
REGALGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT;
REGALGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
REGALGLMULTIDRAWARRAYSINDIRECTAMDPROC glMultiDrawArraysIndirectAMD;
REGALGLMULTIDRAWELEMENTARRAYAPPLEPROC glMultiDrawElementArrayAPPLE;
REGALGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
REGALGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
REGALGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT;
REGALGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
REGALGLMULTIDRAWELEMENTSINDIRECTAMDPROC glMultiDrawElementsIndirectAMD;
REGALGLNORMALPOINTERPROC glNormalPointer;
REGALGLNORMALPOINTEREXTPROC glNormalPointerEXT;
REGALGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
REGALGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
REGALGLTEXCOORDPOINTERPROC glTexCoordPointer;
REGALGLTEXCOORDPOINTEREXTPROC glTexCoordPointerEXT;
REGALGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
REGALGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
REGALGLVERTEXPOINTERPROC glVertexPointer;
REGALGLVERTEXPOINTEREXTPROC glVertexPointerEXT;
void Initialize( Dispatch::GL & dt ) {
glBindBuffer = dt.glBindBuffer;
glBindBufferARB = dt.glBindBufferARB;
glBindVertexArray = dt.glBindVertexArray;
glClientActiveTexture = dt.glClientActiveTexture;
glClientActiveTextureARB = dt.glClientActiveTextureARB;
glColorPointer = dt.glColorPointer;
glColorPointerEXT = dt.glColorPointerEXT;
glDeleteVertexArrays = dt.glDeleteVertexArrays;
glDisableClientState = dt.glDisableClientState;
glDisableVertexAttribArray = dt.glDisableVertexAttribArray;
glDisableVertexAttribArrayARB = dt.glDisableVertexAttribArrayARB;
glDrawArrays = dt.glDrawArrays;
glDrawArraysEXT = dt.glDrawArraysEXT;
glDrawArraysIndirect = dt.glDrawArraysIndirect;
glDrawArraysInstanced = dt.glDrawArraysInstanced;
glDrawArraysInstancedARB = dt.glDrawArraysInstancedARB;
glDrawArraysInstancedEXT = dt.glDrawArraysInstancedEXT;
glDrawElementArrayAPPLE = dt.glDrawElementArrayAPPLE;
glDrawElementArrayATI = dt.glDrawElementArrayATI;
glDrawElements = dt.glDrawElements;
glDrawElementsBaseVertex = dt.glDrawElementsBaseVertex;
glDrawElementsIndirect = dt.glDrawElementsIndirect;
glDrawElementsInstanced = dt.glDrawElementsInstanced;
glDrawElementsInstancedARB = dt.glDrawElementsInstancedARB;
glDrawElementsInstancedBaseVertex = dt.glDrawElementsInstancedBaseVertex;
glDrawElementsInstancedEXT = dt.glDrawElementsInstancedEXT;
glEnableClientState = dt.glEnableClientState;
glEnableVertexAttribArray = dt.glEnableVertexAttribArray;
glEnableVertexAttribArrayARB = dt.glEnableVertexAttribArrayARB;
glFogCoordPointer = dt.glFogCoordPointer;
glFogCoordPointerEXT = dt.glFogCoordPointerEXT;
glGenVertexArrays = dt.glGenVertexArrays;
glGetBooleanv = dt.glGetBooleanv;
glGetDoublev = dt.glGetDoublev;
glGetFloatv = dt.glGetFloatv;
glGetInteger64v = dt.glGetInteger64v;
glGetIntegerv = dt.glGetIntegerv;
glGetVertexAttribPointerv = dt.glGetVertexAttribPointerv;
glGetVertexAttribPointervARB = dt.glGetVertexAttribPointervARB;
glGetVertexAttribdv = dt.glGetVertexAttribdv;
glGetVertexAttribdvARB = dt.glGetVertexAttribdvARB;
glGetVertexAttribfv = dt.glGetVertexAttribfv;
glGetVertexAttribfvARB = dt.glGetVertexAttribfvARB;
glGetVertexAttribiv = dt.glGetVertexAttribiv;
glGetVertexAttribivARB = dt.glGetVertexAttribivARB;
glInterleavedArrays = dt.glInterleavedArrays;
glIsVertexArray = dt.glIsVertexArray;
glMultiDrawArrays = dt.glMultiDrawArrays;
glMultiDrawArraysEXT = dt.glMultiDrawArraysEXT;
glMultiDrawArraysIndirect = dt.glMultiDrawArraysIndirect;
glMultiDrawArraysIndirectAMD = dt.glMultiDrawArraysIndirectAMD;
glMultiDrawElementArrayAPPLE = dt.glMultiDrawElementArrayAPPLE;
glMultiDrawElements = dt.glMultiDrawElements;
glMultiDrawElementsBaseVertex = dt.glMultiDrawElementsBaseVertex;
glMultiDrawElementsEXT = dt.glMultiDrawElementsEXT;
glMultiDrawElementsIndirect = dt.glMultiDrawElementsIndirect;
glMultiDrawElementsIndirectAMD = dt.glMultiDrawElementsIndirectAMD;
glNormalPointer = dt.glNormalPointer;
glNormalPointerEXT = dt.glNormalPointerEXT;
glSecondaryColorPointer = dt.glSecondaryColorPointer;
glSecondaryColorPointerEXT = dt.glSecondaryColorPointerEXT;
glTexCoordPointer = dt.glTexCoordPointer;
glTexCoordPointerEXT = dt.glTexCoordPointerEXT;
glVertexAttribPointer = dt.glVertexAttribPointer;
glVertexAttribPointerARB = dt.glVertexAttribPointerARB;
glVertexPointer = dt.glVertexPointer;
glVertexPointerEXT = dt.glVertexPointerEXT;
}
};
REGAL_NAMESPACE_END
#endif // REGAL_EMULATION
#endif // REGAL_EMU_PROCS_VAO_H