blob: 9498da21c389a6f658f9626bd0cc51a001a873dc [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTypes.h"
// must be before GrGLConfig.h
#if GR_WIN32_BUILD
// #include "GrGpuD3D9.h"
#endif
#include "GrGLConfig.h"
#include "GrGpu.h"
#include "GrGpuGLFixed.h"
#include "GrGpuGLShaders.h"
GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
const GrGLInterface* glInterface = NULL;
SkAutoTUnref<const GrGLInterface> glInterfaceUnref;
if (kOpenGL_Shaders_GrEngine == engine ||
kOpenGL_Fixed_GrEngine == engine) {
glInterface = reinterpret_cast<const GrGLInterface*>(context3D);
if (NULL == glInterface) {
glInterface = GrGLDefaultInterface();
// By calling GrGLDefaultInterface we've taken a ref on the
// returned object. We only want to hold that ref until after
// the GrGpu is constructed and has taken ownership.
glInterfaceUnref.reset(glInterface);
}
if (NULL == glInterface) {
#if GR_DEBUG
GrPrintf("No GL interface provided!\n");
#endif
return NULL;
}
if (!glInterface->validate(engine)) {
#if GR_DEBUG
GrPrintf("Failed GL interface validation!\n");
#endif
return NULL;
}
}
GrGpu* gpu = NULL;
switch (engine) {
case kOpenGL_Shaders_GrEngine:
GrAssert(NULL != glInterface);
gpu = new GrGpuGLShaders(glInterface);
break;
case kOpenGL_Fixed_GrEngine:
GrAssert(NULL != glInterface);
gpu = new GrGpuGLFixed(glInterface);
break;
default:
GrAssert(!"unknown engine");
break;
}
return gpu;
}