blob: c0769c05cda4f3e169bee3a29cbfd8c28ddc299f [file] [log] [blame]
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCShader.h"
#import "RTCNV12TextureCache.h"
#import "RTCShader+Private.h"
#import "WebRTC/RTCLogging.h"
#import "WebRTC/RTCVideoFrame.h"
#include "webrtc/base/checks.h"
#include "webrtc/base/optional.h"
static const char kNV12FragmentShaderSource[] =
SHADER_VERSION
"precision mediump float;"
FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
"uniform lowp sampler2D s_textureY;\n"
"uniform lowp sampler2D s_textureUV;\n"
FRAGMENT_SHADER_OUT
"void main() {\n"
" mediump float y;\n"
" mediump vec2 uv;\n"
" y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
" uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
" vec2(0.5, 0.5);\n"
" " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
" y - 0.344 * uv.x - 0.714 * uv.y,\n"
" y + 1.770 * uv.x,\n"
" 1.0);\n"
" }\n";
@implementation RTCNativeNV12Shader {
GLuint _vertexBuffer;
GLuint _nv12Program;
GLint _ySampler;
GLint _uvSampler;
RTCNV12TextureCache *_textureCache;
// Store current rotation and only upload new vertex data when rotation
// changes.
rtc::Optional<RTCVideoRotation> _currentRotation;
}
- (instancetype)initWithContext:(GlContextType *)context {
if (self = [super init]) {
_textureCache = [[RTCNV12TextureCache alloc] initWithContext:context];
if (!_textureCache || ![self setupNV12Program] ||
!RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) {
RTCLog(@"Failed to initialize RTCNativeNV12Shader.");
self = nil;
}
}
return self;
}
- (void)dealloc {
glDeleteProgram(_nv12Program);
glDeleteBuffers(1, &_vertexBuffer);
}
- (BOOL)setupNV12Program {
_nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
if (!_nv12Program) {
return NO;
}
_ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
_uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
return (_ySampler >= 0 && _uvSampler >= 0);
}
- (BOOL)drawFrame:(RTCVideoFrame *)frame {
glUseProgram(_nv12Program);
if (![_textureCache uploadFrameToTextures:frame]) {
return NO;
}
// Y-plane.
glActiveTexture(GL_TEXTURE0);
glUniform1i(_ySampler, 0);
glBindTexture(GL_TEXTURE_2D, _textureCache.yTexture);
// UV-plane.
glActiveTexture(GL_TEXTURE1);
glUniform1i(_uvSampler, 1);
glBindTexture(GL_TEXTURE_2D, _textureCache.uvTexture);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
if (!_currentRotation || frame.rotation != *_currentRotation) {
_currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
RTCSetVertexData(*_currentRotation);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
[_textureCache releaseTextures];
return YES;
}
@end