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<part id="manual.algorithms" xreflabel="Algorithms">
<?dbhtml filename="algorithms.html"?>
<partinfo>
<keywordset>
<keyword>
ISO C++
</keyword>
<keyword>
library
</keyword>
<keyword>
algorithm
</keyword>
</keywordset>
</partinfo>
<title>
Algorithms
<indexterm><primary>Algorithms</primary></indexterm>
</title>
<preface>
<title></title>
<para>
The neatest accomplishment of the algorithms chapter is that all the
work is done via iterators, not containers directly. This means two
important things:
</para>
<orderedlist>
<listitem>
<para>
Anything that behaves like an iterator can be used in one of
these algorithms. Raw pointers make great candidates, thus
built-in arrays are fine containers, as well as your own iterators.
</para>
</listitem>
<listitem>
<para>
The algorithms do not (and cannot) affect the container as a
whole; only the things between the two iterator endpoints. If
you pass a range of iterators only enclosing the middle third of
a container, then anything outside that range is inviolate.
</para>
</listitem>
</orderedlist>
<para>
Even strings can be fed through the algorithms here, although the
string class has specialized versions of many of these functions
(for example, <code>string::find()</code>). Most of the examples
on this page will use simple arrays of integers as a playground
for algorithms, just to keep things simple. The use of
<emphasis>N</emphasis> as a size in the examples is to keep
things easy to read but probably won't be valid code. You can
use wrappers such as those described in the <ulink
url="../23_containers/howto.html">containers chapter</ulink> to
keep real code readable.
</para>
<para>
The single thing that trips people up the most is the definition
of <emphasis>range</emphasis> used with iterators; the famous
&quot;past-the-end&quot; rule that everybody loves to hate. The
<ulink url="../24_iterators/howto.html#2">iterators
chapter</ulink> of this document has a complete explanation of
this simple rule that seems to cause so much confusion. Once you
get <emphasis>range</emphasis> into your head (it's not that
hard, honest!), then the algorithms are a cakewalk.
</para>
</preface>
<!-- Chapter 01 : Non Modifying -->
<!-- Chapter 02 : Mutating -->
<chapter id="manual.algorithms.mutating" xreflabel="Mutating">
<title>Mutating</title>
<sect1 id="algorithms.mutating.swap" xreflabel="swap">
<title><function>swap</function></title>
<sect2 id="algorithms.swap.specializations" xreflabel="Specializations">
<title>Specializations</title>
<para>If you call <code> std::swap(x,y); </code> where x and y are standard
containers, then the call will automatically be replaced by a call to
<code> x.swap(y); </code> instead.
</para>
<para>This allows member functions of each container class to take over, and
containers' swap functions should have O(1) complexity according to
the standard. (And while &quot;should&quot; allows implementations to
behave otherwise and remain compliant, this implementation does in
fact use constant-time swaps.) This should not be surprising, since
for two containers of the same type to swap contents, only some
internal pointers to storage need to be exchanged.
</para>
</sect2>
</sect1>
</chapter>
<!-- Chapter 03 : Sorting -->
</part>