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| /* PROLOG END TAG zYx */ |
| #ifdef __SPU__ |
| #ifndef _SINCOSD2_H_ |
| #define _SINCOSD2_H_ 1 |
| |
| #include <spu_intrinsics.h> |
| |
| #include "cos_sin.h" |
| |
| /* |
| * FUNCTION |
| * void _sincosd2(vector double x, vector double *sx, vector double *cx) |
| * |
| * DESCRIPTION |
| * The _sincosd2 function computes the sine and cosine of a vector of |
| * angles (expressed in radians) to an accuracy of a double precision |
| * floating point. |
| * |
| * |
| */ |
| |
| static __inline void _sincosd2(vector double angle, |
| vector double *sinx, |
| vector double *cosx) |
| { |
| vec_int4 octant; |
| vec_ullong2 select; |
| vec_double2 cos, sin; |
| vec_double2 toggle_sign; |
| |
| /* Range reduce the input angle x into the range -PI/4 to PI/4 |
| * by performing simple modulus. |
| */ |
| MOD_PI_OVER_FOUR(angle, octant); |
| |
| /* Compute the cosine and sine of the range reduced input. |
| */ |
| COMPUTE_COS_SIN(angle, cos, sin); |
| |
| /* |
| * See the comments for the sind2 and cosd2 functions for an |
| * explanation of the following steps. |
| */ |
| octant = spu_shuffle(octant, octant, ((vec_uchar16) { 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 })); |
| select = (vec_ullong2)spu_cmpeq(spu_and(octant, 2), 0); |
| |
| toggle_sign = (vec_double2)spu_sl(spu_and(spu_add(octant, 2), 4), ((vec_uint4) { 29,32,29,32 })); |
| *cosx = spu_xor(spu_sel(sin, cos, select), toggle_sign); |
| |
| toggle_sign = (vec_double2)spu_sl(spu_and(octant, 4), ((vec_uint4) { 29,32,29,32 })); |
| *sinx = spu_xor(spu_sel(cos, sin, select), toggle_sign); |
| |
| return; |
| } |
| |
| #endif /* _SINCOSD2_H_ */ |
| #endif /* __SPU__ */ |