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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BASE_WIN32_HEADERS_H_
#define V8_BASE_WIN32_HEADERS_H_
// This file contains defines and typedefs that allow popular Windows types to
// be used without the overhead of including windows.h.
// This file no longer includes windows.h but it still sets the defines that
// tell windows.h to omit some includes so that the V8 source files that do
// include windows.h will still get the minimal version.
#ifndef WIN32_LEAN_AND_MEAN
// WIN32_LEAN_AND_MEAN implies NOCRYPT and NOGDI.
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef NOKERNEL
#define NOKERNEL
#endif
#ifndef NOUSER
#define NOUSER
#endif
#ifndef NOSERVICE
#define NOSERVICE
#endif
#ifndef NOSOUND
#define NOSOUND
#endif
#ifndef NOMCX
#define NOMCX
#endif
#ifndef _WIN32_WINNT
#error This should be set in build config files. See build\config\win\BUILD.gn
#endif
#include <signal.h> // For raise().
#include <time.h> // For LocalOffset() implementation.
#if !defined(__MINGW32__) || defined(__MINGW64_VERSION_MAJOR)
#include <errno.h> // For STRUNCATE
#endif // !defined(__MINGW32__) || defined(__MINGW64_VERSION_MAJOR)
#include <limits.h> // For INT_MAX and al.
#include <process.h> // For _beginthreadex().
#include <stdlib.h>
// typedef and define the most commonly used Windows integer types.
typedef int BOOL; // NOLINT(runtime/int)
typedef unsigned long DWORD; // NOLINT(runtime/int)
typedef long LONG; // NOLINT(runtime/int)
typedef void* LPVOID;
typedef void* PVOID;
typedef void* HANDLE;
#define WINAPI __stdcall
#if defined(_WIN64)
typedef unsigned __int64 ULONG_PTR, *PULONG_PTR;
#else
typedef __w64 unsigned long ULONG_PTR, *PULONG_PTR; // NOLINT(runtime/int)
#endif
typedef struct _RTL_SRWLOCK SRWLOCK;
typedef struct _RTL_CONDITION_VARIABLE CONDITION_VARIABLE;
typedef struct _RTL_CRITICAL_SECTION CRITICAL_SECTION;
typedef struct _RTL_CRITICAL_SECTION_DEBUG* PRTL_CRITICAL_SECTION_DEBUG;
// Declare V8 versions of some Windows structures. These are needed for
// when we need a concrete type but don't want to pull in Windows.h. We can't
// declare the Windows types so we declare our types and cast to the Windows
// types in a few places. The sizes must match the Windows types so we verify
// that with static asserts in platform-win32.cc.
// ChromeToWindowsType functions are provided for pointer conversions.
struct V8_SRWLOCK {
PVOID Ptr;
};
struct V8_CONDITION_VARIABLE {
PVOID Ptr;
};
struct V8_CRITICAL_SECTION {
PRTL_CRITICAL_SECTION_DEBUG DebugInfo;
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread;
HANDLE LockSemaphore;
ULONG_PTR SpinCount;
};
inline SRWLOCK* V8ToWindowsType(V8_SRWLOCK* p) {
return reinterpret_cast<SRWLOCK*>(p);
}
inline const SRWLOCK* V8ToWindowsType(const V8_SRWLOCK* p) {
return reinterpret_cast<const SRWLOCK*>(p);
}
inline CONDITION_VARIABLE* V8ToWindowsType(V8_CONDITION_VARIABLE* p) {
return reinterpret_cast<CONDITION_VARIABLE*>(p);
}
inline const CONDITION_VARIABLE* V8ToWindowsType(
const V8_CONDITION_VARIABLE* p) {
return reinterpret_cast<const CONDITION_VARIABLE*>(p);
}
inline CRITICAL_SECTION* V8ToWindowsType(V8_CRITICAL_SECTION* p) {
return reinterpret_cast<CRITICAL_SECTION*>(p);
}
inline const CRITICAL_SECTION* V8ToWindowsType(const V8_CRITICAL_SECTION* p) {
return reinterpret_cast<const CRITICAL_SECTION*>(p);
}
#endif // V8_BASE_WIN32_HEADERS_H_