blob: 33db581b7583ae9597f76e0c40e2d0747c16bea4 [file] [log] [blame]
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dec\alpha.c" />
<ClCompile Include="dec\buffer.c" />
<ClCompile Include="dec\frame.c" />
<ClCompile Include="dec\idec.c" />
<ClCompile Include="dec\io.c" />
<ClCompile Include="dec\layer.c" />
<ClCompile Include="dec\quant.c" />
<ClCompile Include="dec\tree.c" />
<ClCompile Include="dec\vp8.c" />
<ClCompile Include="dec\vp8l.c" />
<ClCompile Include="dec\webp.c" />
<ClCompile Include="dsp\cpu.c" />
<ClCompile Include="dsp\dec.c" />
<ClCompile Include="dsp\dec_neon.c" />
<ClCompile Include="dsp\dec_sse2.c" />
<ClCompile Include="dsp\enc.c" />
<ClCompile Include="dsp\enc_sse2.c" />
<ClCompile Include="dsp\lossless.c" />
<ClCompile Include="dsp\upsampling.c" />
<ClCompile Include="dsp\upsampling_sse2.c" />
<ClCompile Include="dsp\yuv.c" />
<ClCompile Include="enc\alpha.c" />
<ClCompile Include="enc\analysis.c" />
<ClCompile Include="enc\backward_references.c" />
<ClCompile Include="enc\config.c" />
<ClCompile Include="enc\cost.c" />
<ClCompile Include="enc\filter.c" />
<ClCompile Include="enc\frame.c" />
<ClCompile Include="enc\histogram.c" />
<ClCompile Include="enc\iterator.c" />
<ClCompile Include="enc\layer.c" />
<ClCompile Include="enc\picture.c" />
<ClCompile Include="enc\quant.c" />
<ClCompile Include="enc\syntax.c" />
<ClCompile Include="enc\tree.c" />
<ClCompile Include="enc\vp8l.c" />
<ClCompile Include="enc\webpenc.c" />
<ClCompile Include="utils\bit_reader.c" />
<ClCompile Include="utils\bit_writer.c" />
<ClCompile Include="utils\color_cache.c" />
<ClCompile Include="utils\filters.c" />
<ClCompile Include="utils\huffman.c" />
<ClCompile Include="utils\huffman_encode.c" />
<ClCompile Include="utils\quant_levels.c" />
<ClCompile Include="utils\rescaler.c" />
<ClCompile Include="utils\thread.c" />
<ClCompile Include="utils\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dec\decode_vp8.h" />
<ClInclude Include="dec\vp8i.h" />
<ClInclude Include="dec\vp8li.h" />
<ClInclude Include="dec\webpi.h" />
<ClInclude Include="dsp\dsp.h" />
<ClInclude Include="dsp\lossless.h" />
<ClInclude Include="dsp\yuv.h" />
<ClInclude Include="enc\backward_references.h" />
<ClInclude Include="enc\cost.h" />
<ClInclude Include="enc\histogram.h" />
<ClInclude Include="enc\vp8enci.h" />
<ClInclude Include="enc\vp8li.h" />
<ClInclude Include="utils\bit_reader.h" />
<ClInclude Include="utils\bit_writer.h" />
<ClInclude Include="utils\color_cache.h" />
<ClInclude Include="utils\filters.h" />
<ClInclude Include="utils\huffman.h" />
<ClInclude Include="utils\huffman_encode.h" />
<ClInclude Include="utils\quant_levels.h" />
<ClInclude Include="utils\rescaler.h" />
<ClInclude Include="utils\thread.h" />
<ClInclude Include="utils\utils.h" />
<ClInclude Include="webp\decode.h" />
<ClInclude Include="webp\encode.h" />
<ClInclude Include="webp\format_constants.h" />
<ClInclude Include="webp\mux.h" />
<ClInclude Include="webp\types.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8228FEC1-478D-47A9-836D-85E7127055EA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libwebp</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>