blob: d3226f84281ae6af0adefbe7ae7a02e210b4ad1b [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// GLContext.cpp
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// includes
//--------------------------------------------------------------------------------
#include <unistd.h>
#include "GLContext.h"
#include "gl3stub.h"
namespace ndk_helper
{
//--------------------------------------------------------------------------------
// eGLContext
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// Ctor
//--------------------------------------------------------------------------------
GLContext::GLContext() :
display_( EGL_NO_DISPLAY ),
surface_( EGL_NO_SURFACE ),
context_( EGL_NO_CONTEXT ),
screen_width_( 0 ),
screen_height_( 0 ),
es3_supported_( false ),
egl_context_initialized_( false ),
gles_initialized_( false )
{
}
void GLContext::InitGLES()
{
if( gles_initialized_ )
return;
//
//Initialize OpenGL ES 3 if available
//
const char* versionStr = (const char*) glGetString( GL_VERSION );
if( strstr( versionStr, "OpenGL ES 3." ) && gl3stubInit() )
{
es3_supported_ = true;
gl_version_ = 3.0f;
}
else
{
gl_version_ = 2.0f;
}
gles_initialized_ = true;
}
//--------------------------------------------------------------------------------
// Dtor
//--------------------------------------------------------------------------------
GLContext::~GLContext()
{
Terminate();
}
bool GLContext::Init( ANativeWindow* window )
{
if( egl_context_initialized_ )
return true;
//
//Initialize EGL
//
window_ = window;
InitEGLSurface();
InitEGLContext();
InitGLES();
egl_context_initialized_ = true;
return true;
}
bool GLContext::InitEGLSurface()
{
display_ = eglGetDisplay( EGL_DEFAULT_DISPLAY );
eglInitialize( display_, 0, 0 );
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
* component compatible with on-screen windows
*/
const EGLint attribs[] = { EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_NONE };
color_size_ = 8;
depth_size_ = 24;
EGLint num_configs;
eglChooseConfig( display_, attribs, &config_, 1, &num_configs );
if( !num_configs )
{
//Fall back to 16bit depth buffer
const EGLint attribs[] = { EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, //Request opengl ES2.0
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_NONE };
eglChooseConfig( display_, attribs, &config_, 1, &num_configs );
depth_size_ = 16;
}
if( !num_configs )
{
LOGW( "Unable to retrieve EGL config" );
return false;
}
surface_ = eglCreateWindowSurface( display_, config_, window_, NULL );
eglQuerySurface( display_, surface_, EGL_WIDTH, &screen_width_ );
eglQuerySurface( display_, surface_, EGL_HEIGHT, &screen_height_ );
return true;
}
bool GLContext::InitEGLContext()
{
const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, //Request opengl ES2.0
EGL_NONE };
context_ = eglCreateContext( display_, config_, NULL, context_attribs );
if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_FALSE )
{
LOGW( "Unable to eglMakeCurrent" );
return false;
}
context_valid_ = true;
return true;
}
EGLint GLContext::Swap()
{
bool b = eglSwapBuffers( display_, surface_ );
if( !b )
{
EGLint err = eglGetError();
if( err == EGL_BAD_SURFACE )
{
//Recreate surface
InitEGLSurface();
return EGL_SUCCESS; //Still consider glContext is valid
}
else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT )
{
//Context has been lost!!
context_valid_ = false;
Terminate();
InitEGLContext();
}
return err;
}
return EGL_SUCCESS;
}
void GLContext::Terminate()
{
if( display_ != EGL_NO_DISPLAY )
{
eglMakeCurrent( display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
if( context_ != EGL_NO_CONTEXT )
{
eglDestroyContext( display_, context_ );
}
if( surface_ != EGL_NO_SURFACE )
{
eglDestroySurface( display_, surface_ );
}
eglTerminate( display_ );
}
display_ = EGL_NO_DISPLAY;
context_ = EGL_NO_CONTEXT;
surface_ = EGL_NO_SURFACE;
context_valid_ = false;
}
EGLint GLContext::Resume( ANativeWindow* window )
{
if( egl_context_initialized_ == false )
{
Init( window );
return EGL_SUCCESS;
}
int32_t original_widhth = screen_width_;
int32_t original_height = screen_height_;
//Create surface
window_ = window;
surface_ = eglCreateWindowSurface( display_, config_, window_, NULL );
eglQuerySurface( display_, surface_, EGL_WIDTH, &screen_width_ );
eglQuerySurface( display_, surface_, EGL_HEIGHT, &screen_height_ );
if( screen_width_ != original_widhth || screen_height_ != original_height )
{
//Screen resized
LOGI( "Screen resized" );
}
if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_TRUE )
return EGL_SUCCESS;
EGLint err = eglGetError();
LOGW( "Unable to eglMakeCurrent %d", err );
if( err == EGL_CONTEXT_LOST )
{
//Recreate context
LOGI( "Re-creating egl context" );
InitEGLContext();
}
else
{
//Recreate surface
Terminate();
InitEGLSurface();
InitEGLContext();
}
return err;
}
void GLContext::Suspend()
{
if( surface_ != EGL_NO_SURFACE )
{
eglDestroySurface( display_, surface_ );
surface_ = EGL_NO_SURFACE;
}
}
bool GLContext::Invalidate()
{
Terminate();
egl_context_initialized_ = false;
return true;
}
bool GLContext::CheckExtension( const char* extension )
{
if( extension == NULL )
return false;
std::string extensions = std::string( (char*) glGetString( GL_EXTENSIONS ) );
std::string str = std::string( extension );
str.append( " " );
size_t pos = 0;
if( extensions.find( extension, pos ) != std::string::npos )
{
return true;
}
return false;
}
} //namespace ndkHelper