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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.design.widget;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.StateListAnimator;
import android.annotation.TargetApi;
import android.content.res.ColorStateList;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.InsetDrawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.RippleDrawable;
import android.os.Build;
import android.support.v4.graphics.drawable.DrawableCompat;
import android.view.View;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
class FloatingActionButtonLollipop extends FloatingActionButtonIcs {
private InsetDrawable mInsetDrawable;
FloatingActionButtonLollipop(VisibilityAwareImageButton view,
ShadowViewDelegate shadowViewDelegate, ValueAnimatorCompat.Creator animatorCreator) {
super(view, shadowViewDelegate, animatorCreator);
}
@Override
void setBackgroundDrawable(ColorStateList backgroundTint,
PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) {
// Now we need to tint the shape background with the tint
mShapeDrawable = DrawableCompat.wrap(createShapeDrawable());
DrawableCompat.setTintList(mShapeDrawable, backgroundTint);
if (backgroundTintMode != null) {
DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode);
}
final Drawable rippleContent;
if (borderWidth > 0) {
mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint);
rippleContent = new LayerDrawable(new Drawable[]{mBorderDrawable, mShapeDrawable});
} else {
mBorderDrawable = null;
rippleContent = mShapeDrawable;
}
mRippleDrawable = new RippleDrawable(ColorStateList.valueOf(rippleColor),
rippleContent, null);
mContentBackground = mRippleDrawable;
mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable);
}
@Override
void setRippleColor(int rippleColor) {
if (mRippleDrawable instanceof RippleDrawable) {
((RippleDrawable) mRippleDrawable).setColor(ColorStateList.valueOf(rippleColor));
} else {
super.setRippleColor(rippleColor);
}
}
@Override
void onElevationsChanged(final float elevation, final float pressedTranslationZ) {
final StateListAnimator stateListAnimator = new StateListAnimator();
// Animate elevation and translationZ to our values when pressed
AnimatorSet set = new AnimatorSet();
set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0))
.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ)
.setDuration(PRESSED_ANIM_DURATION));
set.setInterpolator(ANIM_INTERPOLATOR);
stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set);
// Same deal for when we're focused
set = new AnimatorSet();
set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0))
.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ)
.setDuration(PRESSED_ANIM_DURATION));
set.setInterpolator(ANIM_INTERPOLATOR);
stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set);
// Animate translationZ to 0 if not pressed
set = new AnimatorSet();
// Use an AnimatorSet to set a start delay since there is a bug with ValueAnimator that
// prevents it from being cancelled properly when used with a StateListAnimator.
AnimatorSet anim = new AnimatorSet();
anim.play(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f)
.setDuration(PRESSED_ANIM_DURATION))
.after(PRESSED_ANIM_DURATION);
set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0))
.with(anim);
set.setInterpolator(ANIM_INTERPOLATOR);
stateListAnimator.addState(ENABLED_STATE_SET, set);
// Animate everything to 0 when disabled
set = new AnimatorSet();
set.play(ObjectAnimator.ofFloat(mView, "elevation", 0f).setDuration(0))
.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(0));
set.setInterpolator(ANIM_INTERPOLATOR);
stateListAnimator.addState(EMPTY_STATE_SET, set);
mView.setStateListAnimator(stateListAnimator);
if (mShadowViewDelegate.isCompatPaddingEnabled()) {
updatePadding();
}
}
@Override
public float getElevation() {
return mView.getElevation();
}
@Override
void onCompatShadowChanged() {
updatePadding();
}
@Override
void onPaddingUpdated(Rect padding) {
if (mShadowViewDelegate.isCompatPaddingEnabled()) {
mInsetDrawable = new InsetDrawable(mRippleDrawable,
padding.left, padding.top, padding.right, padding.bottom);
mShadowViewDelegate.setBackgroundDrawable(mInsetDrawable);
} else {
mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable);
}
}
@Override
void onDrawableStateChanged(int[] state) {
// no-op
}
@Override
void jumpDrawableToCurrentState() {
// no-op
}
@Override
boolean requirePreDrawListener() {
return false;
}
@Override
CircularBorderDrawable newCircularDrawable() {
return new CircularBorderDrawableLollipop();
}
@Override
void getPadding(Rect rect) {
if (mShadowViewDelegate.isCompatPaddingEnabled()) {
final float radius = mShadowViewDelegate.getRadius();
final float maxShadowSize = getElevation() + mPressedTranslationZ;
final int hPadding = (int) Math.ceil(
ShadowDrawableWrapper.calculateHorizontalPadding(maxShadowSize, radius, false));
final int vPadding = (int) Math.ceil(
ShadowDrawableWrapper.calculateVerticalPadding(maxShadowSize, radius, false));
rect.set(hPadding, vPadding, hPadding, vPadding);
} else {
rect.set(0, 0, 0, 0);
}
}
}