blob: 00f91a7e6505bc856fcd98e23771d850cfb35bce [file] [log] [blame]
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EmulateDithering: Adds dithering code to fragment shader outputs based on a specialization
// constant control value.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_
#define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
class SpecConst;
class DriverUniform;
[[nodiscard]] bool EmulateDithering(TCompiler *compiler,
const ShCompileOptions &compileOptions,
TIntermBlock *root,
TSymbolTable *symbolTable,
SpecConst *specConst,
const DriverUniform *driverUniforms);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_