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//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ReswizzleYUVOps: Adjusts swizzles for YUV channel order difference between
// GLES and Vulkan
//
//
#include "compiler/translator/tree_ops/spirv/EmulateYUVBuiltIns.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/IntermNode_util.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/tree_util/RunAtTheEndOfShader.h"
namespace sh
{
namespace
{
// A traverser that adjusts channel order for various yuv ops.
class ReswizzleYUVOpsTraverser : public TIntermTraverser
{
public:
ReswizzleYUVOpsTraverser(TSymbolTable *symbolTable)
: TIntermTraverser(true, false, false, symbolTable)
{}
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
private:
TIntermSwizzle *transformTextureOp(TIntermAggregate *node);
};
// OpenGLES and Vulkan has different color component mapping for YUV. OpenGL spec maps R_gl=y,
// G_gl=u, B_gl=v, but Vulkan wants R_vulkan=v, G_vulkan=y, B_vulkan=u. We want all calculation to
// be in OpenGLES mapping during shader execution, but the actual buffer/image will be stored as
// vulkan mapping. This means when we sample from VkImage, we need to map from vulkan order back to
// GL order, which comes out to be R_gl=y=G_vulkan=1, G_gl=u=B_vulkan=2, B_gl=v=R_vulkan=0. i.e, {1,
// 2, 0, 3}. This function will check if the aggregate is a texture{proj|fetch}(samplerExternal,...)
// and if yes it will compose and return a swizzle node.
TIntermSwizzle *ReswizzleYUVOpsTraverser::transformTextureOp(TIntermAggregate *node)
{
const TOperator op = node->getOp();
if (op == EOpTexture || op == EOpTextureProj || op == EOpTexelFetch)
{
const TIntermSequence &arguments = *node->getSequence();
TType const &samplerType = arguments[0]->getAsTyped()->getType();
if (samplerType.getBasicType() != EbtSamplerExternal2DY2YEXT)
{
return nullptr;
}
// texture(...).gbra
return new TIntermSwizzle(node, {1, 2, 0, 3});
}
return nullptr;
}
bool ReswizzleYUVOpsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
TIntermSwizzle *yuvSwizzle = transformTextureOp(node);
if (yuvSwizzle != nullptr)
{
ASSERT(!getParentNode()->getAsSwizzleNode());
queueReplacement(yuvSwizzle, OriginalNode::IS_DROPPED);
return false;
}
return true;
}
bool ReswizzleYUVOpsTraverser::visitSwizzle(Visit visit, TIntermSwizzle *node)
{
TIntermAggregate *aggregate = node->getOperand()->getAsAggregate();
if (aggregate == nullptr)
{
return true;
}
// There is swizzle on YUV texture sampler, and we need to apply YUV swizzle first and
// then followed by the original swizzle. Finally we fold the two swizzles into one.
TIntermSwizzle *yuvSwizzle = transformTextureOp(aggregate);
if (yuvSwizzle != nullptr)
{
TIntermTyped *replacement = new TIntermSwizzle(yuvSwizzle, node->getSwizzleOffsets());
replacement = replacement->fold(nullptr);
queueReplacement(replacement, OriginalNode::IS_DROPPED);
return false;
}
return true;
}
} // anonymous namespace
// OpenGLES and Vulkan has different color component mapping for YUV. When we write YUV data, we
// need to convert OpenGL mapping to vulkan's mapping, which comes out to be {2, 0, 1, 3}.
bool AdjustYUVOutput(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
const TIntermSymbol &yuvOutput)
{
TIntermBlock *block = new TIntermBlock;
// output = output.brga
TVector<uint32_t> swizzle = {2, 0, 1, 3};
swizzle.resize(yuvOutput.getType().getNominalSize());
TIntermTyped *assignment = new TIntermBinary(EOpAssign, yuvOutput.deepCopy(),
new TIntermSwizzle(yuvOutput.deepCopy(), swizzle));
block->appendStatement(assignment);
return RunAtTheEndOfShader(compiler, root, block, symbolTable);
}
bool ReswizzleYUVTextureAccess(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable)
{
ReswizzleYUVOpsTraverser traverser(symbolTable);
root->traverse(&traverser);
return traverser.updateTree(compiler, root);
}
} // namespace sh