| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class. |
| |
| #ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ |
| #define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/angletypes.h" |
| |
| // This is a helper X macro for iterating over all dirty attribs/bindings. Useful for dirty bits. |
| static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs"); |
| static_assert(gl::MAX_VERTEX_ATTRIB_BINDINGS == 16, "Invalid max vertex bindings"); |
| #define ANGLE_VERTEX_INDEX_CASES(FUNC) \ |
| FUNC(0) \ |
| FUNC(1) \ |
| FUNC(2) \ |
| FUNC(3) \ |
| FUNC(4) \ |
| FUNC(5) FUNC(6) FUNC(7) FUNC(8) FUNC(9) FUNC(10) FUNC(11) FUNC(12) FUNC(13) FUNC(14) FUNC(15) |
| |
| namespace rx |
| { |
| class ContextImpl; |
| |
| class VertexArrayImpl : angle::NonCopyable |
| { |
| public: |
| VertexArrayImpl(const gl::VertexArrayState &state, |
| const gl::VertexArrayBuffers &vertexArrayBuffers) |
| : mState(state), mVertexArrayBuffers(vertexArrayBuffers) |
| { |
| // ElementBuffer always observe the buffer content change. |
| mContentsObserverBindingsMask.set(gl::kElementArrayBufferIndex); |
| } |
| |
| // This gives backend an opportunity to check buffers to see if buffer has been modified that |
| // requires VertexArray sync. |
| virtual gl::VertexArray::DirtyBits checkBufferForDirtyBits( |
| const gl::Context *context, |
| const gl::VertexArrayBufferBindingMask bufferBindingMask); |
| |
| // It's up to the implementation to reset the attrib and binding dirty bits. |
| // This is faster than the front-end having to clear all the bits after they have been scanned. |
| virtual angle::Result syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits); |
| |
| virtual void destroy(const gl::Context *context) {} |
| virtual ~VertexArrayImpl() {} |
| |
| const gl::VertexArrayState &getState() const { return mState; } |
| |
| gl::VertexArrayBufferBindingMask getContentObserversBindingMask() const |
| { |
| return mContentsObserverBindingsMask; |
| } |
| |
| virtual angle::Result onLabelUpdate(const gl::Context *context); |
| |
| gl::Buffer *getElementArrayBuffer() const |
| { |
| return mVertexArrayBuffers[gl::kElementArrayBufferIndex].get(); |
| } |
| gl::Buffer *getVertexArrayBuffer(size_t bindingIndex) const |
| { |
| ASSERT(bindingIndex != gl::kElementArrayBufferIndex); |
| return mVertexArrayBuffers[bindingIndex].get(); |
| } |
| |
| const gl::BindingPointer<gl::Buffer> &getBufferBindingPointer(size_t bindingIndex) const |
| { |
| return mVertexArrayBuffers[bindingIndex]; |
| } |
| |
| protected: |
| const gl::VertexArrayState &mState; |
| const gl::VertexArrayBuffers &mVertexArrayBuffers; |
| // Tracks back end's needs for buffer content change at each binding index. If the bit is set, |
| // current context's VertexArray will be notified when a related buffer data has changed along |
| // with this bit mask. |
| gl::VertexArrayBufferBindingMask mContentsObserverBindingsMask; |
| }; |
| |
| inline gl::VertexArray::DirtyBits VertexArrayImpl::checkBufferForDirtyBits( |
| const gl::Context *context, |
| const gl::VertexArrayBufferBindingMask bufferBindingMask) |
| { |
| // For now we just simply assume buffer storage has changed and always dirty all |
| // binding points. |
| uint64_t bits = bufferBindingMask.bits(); |
| bits <<= gl::VertexArray::DIRTY_BIT_BINDING_0; |
| return gl::VertexArray::DirtyBits(bits); |
| } |
| |
| inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) |
| { |
| return angle::Result::Continue; |
| } |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ |