blob: 5895efd459f6546fa37d42e9d4917ce2bca9deb1 [file] [log] [blame]
//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceWgpuMetalLayer.h:
// Defines the class interface for WindowSurfaceWgpuMetalLayer, implementing WindowSurfaceWgpu.
//
#ifndef LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_
#define LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_
#include "libANGLE/renderer/wgpu/SurfaceWgpu.h"
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
namespace rx
{
class WindowSurfaceWgpuMetalLayer : public WindowSurfaceWgpu
{
public:
WindowSurfaceWgpuMetalLayer(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
egl::Error initialize(const egl::Display *display) override;
void destroy(const egl::Display *display) override;
private:
angle::Result createWgpuSurface(const egl::Display *display,
webgpu::SurfaceHandle *outSurface) override;
angle::Result getCurrentWindowSize(const egl::Display *display, gl::Extents *outSize) override;
id<MTLDevice> mMetalDevice;
CAMetalLayer *mMetalLayer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_