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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// wgpu_format_utils:
// Helper for WebGPU format code.
#ifndef LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_
#include <webgpu/webgpu.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
namespace rx
{
namespace webgpu
{
struct ImageFormatInitInfo final
{
angle::FormatID format;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
VertexCopyFunction VertexLoadFunction;
bool VertexLoadRequiresConversion;
};
WGPUTextureFormat GetWgpuTextureFormatFromFormatID(angle::FormatID formatID);
angle::FormatID GetFormatIDFromWgpuTextureFormat(WGPUTextureFormat wgpuFormat);
WGPUVertexFormat GetWgpuVertexFormatFromFormatID(angle::FormatID formatID);
angle::FormatID GetFormatIDFromWgpuBufferFormat(WGPUVertexFormat wgpuFormat);
// Describes a WebGPU format. WebGPU has separate formats for images and vertex buffers, this class
// describes both.
class Format final : private angle::NonCopyable
{
public:
Format();
bool valid() const { return mIntendedGLFormat != 0; }
// The intended format is the front-end format. For Textures this usually correponds to a
// GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
// Some Surface formats and unsized types also don't have a corresponding GLenum.
angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
// The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
const angle::Format &getActualImageFormat() const
{
return angle::Format::Get(getActualImageFormatID());
}
LoadImageFunctionInfo getTextureLoadFunction(GLenum type) const
{
return mTextureLoadFunctions(type);
}
WGPUTextureFormat getActualWgpuTextureFormat() const
{
return GetWgpuTextureFormatFromFormatID(mActualImageFormatID);
}
angle::FormatID getActualImageFormatID() const { return mActualImageFormatID; }
WGPUVertexFormat getActualWgpuVertexFormat() const
{
return GetWgpuVertexFormatFromFormatID(mActualBufferFormatID);
}
angle::FormatID getActualVertexFormatID() const { return mActualBufferFormatID; }
// The actual Buffer format is used to implement the front-end format for Buffers. This format
// is used by vertex buffers as well as texture buffers.
const angle::Format &getActualBufferFormat() const
{
return angle::Format::Get(mActualBufferFormatID);
}
bool vertexLoadRequiresConversion() const { return mVertexLoadRequiresConversion; }
VertexCopyFunction getVertexLoadFunction() const { return mVertexLoadFunction; }
// |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
// corresponding GLenum we do our best to specify a GLenum that is "close".
const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
{
return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
}
private:
friend class FormatTable;
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(const angle::Format &intendedAngleFormat);
// These are used in the format table init.
void initImageFallback(const ImageFormatInitInfo *info, int numInfo);
void initBufferFallback(const BufferFormatInitInfo *fallbackInfo, int numInfo);
angle::FormatID mIntendedFormatID;
GLenum mIntendedGLFormat;
angle::FormatID mActualImageFormatID;
angle::FormatID mActualBufferFormatID;
InitializeTextureDataFunction mImageInitializerFunction;
LoadFunctionMap mTextureLoadFunctions;
VertexCopyFunction mVertexLoadFunction;
bool mVertexLoadRequiresConversion;
bool mIsRenderable;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
void initialize();
ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
{
angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
return mFormatData[static_cast<size_t>(formatID)];
}
ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
{
return mFormatData[static_cast<size_t>(formatID)];
}
const Format *findClosestTextureFormat(WGPUTextureFormat wgpuFormat) const;
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
} // namespace webgpu
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_