blob: 7808db74fbb3cb92fc5185557c183341f69af9da [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_autogen.cpp:
// Defines the GLES 3.0 entry points.
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
#include "common/entry_points_enum_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_3_0_autogen.h"
#include "libANGLE/context_private_call.inl.h"
#include "libANGLE/context_private_call_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES3.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u",
CID(context), GLenumToString(GLESEnum::QueryTarget, target), id));
if (ANGLE_LIKELY(context != nullptr))
{
QueryType targetPacked = PackParam<QueryType>(target);
QueryID idPacked = PackParam<QueryID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery,
targetPacked, idPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBeginQuery);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->beginQuery(targetPacked, idPacked);
}
ANGLE_CAPTURE_GL(BeginQuery, isCallValid, context, targetPacked, idPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBeginQuery);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s",
CID(context), GLenumToString(GLESEnum::PrimitiveType, primitiveMode)));
if (ANGLE_LIKELY(context != nullptr))
{
PrimitiveMode primitiveModePacked = PackParam<PrimitiveMode>(primitiveMode);
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBeginTransformFeedback(
context, angle::EntryPoint::GLBeginTransformFeedback, primitiveModePacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBeginTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->beginTransformFeedback(primitiveModePacked);
}
ANGLE_CAPTURE_GL(BeginTransformFeedback, isCallValid, context, primitiveModePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBeginTransformFeedback);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBindBufferBase,
"context = %d, target = %s, index = %u, buffer = %u", CID(context),
GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBindBufferBase(context, angle::EntryPoint::GLBindBufferBase,
targetPacked, index, bufferPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBindBufferBase);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->bindBufferBase(targetPacked, index, bufferPacked);
}
ANGLE_CAPTURE_GL(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBindBufferBase);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLBindBufferRange,
"context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu",
CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateBindBufferRange(context, angle::EntryPoint::GLBindBufferRange,
targetPacked, index, bufferPacked, offset, size);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBindBufferRange);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->bindBufferRange(targetPacked, index, bufferPacked, offset, size);
}
ANGLE_CAPTURE_GL(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked,
offset, size);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBindBufferRange);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u",
CID(context), unit, sampler));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBindSampler(context, angle::EntryPoint::GLBindSampler, unit,
samplerPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBindSampler);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->bindSampler(unit, samplerPacked);
}
ANGLE_CAPTURE_GL(BindSampler, isCallValid, context, unit, samplerPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBindSampler);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBindTransformFeedback, "context = %d, target = %s, id = %u",
CID(context),
GLenumToString(GLESEnum::BindTransformFeedbackTarget, target), id));
if (ANGLE_LIKELY(context != nullptr))
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBindTransformFeedback(
context, angle::EntryPoint::GLBindTransformFeedback, target, idPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBindTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->bindTransformFeedback(target, idPacked);
}
ANGLE_CAPTURE_GL(BindTransformFeedback, isCallValid, context, target, idPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBindTransformFeedback);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BindVertexArray(GLuint array)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array));
if (ANGLE_LIKELY(context != nullptr))
{
VertexArrayID arrayPacked = PackParam<VertexArrayID>(array);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBindVertexArray(context, angle::EntryPoint::GLBindVertexArray,
arrayPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBindVertexArray);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->bindVertexArray(arrayPacked);
}
ANGLE_CAPTURE_GL(BindVertexArray, isCallValid, context, arrayPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBindVertexArray);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLBlitFramebuffer,
"context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = "
"%d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s",
CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
GLbitfieldToString(GLESEnum::ClearBufferMask, mask).c_str(),
GLenumToString(GLESEnum::BlitFramebufferFilter, filter)));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateBlitFramebuffer(context, angle::EntryPoint::GLBlitFramebuffer,
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLBlitFramebuffer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
filter);
}
ANGLE_CAPTURE_GL(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLBlitFramebuffer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLClearBufferfi,
"context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d",
CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer,
depth, stencil));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateClearBufferfi(context, angle::EntryPoint::GLClearBufferfi,
buffer, drawbuffer, depth, stencil);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLClearBufferfi);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
ANGLE_CAPTURE_GL(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLClearBufferfi);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLClearBufferfv,
"context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateClearBufferfv(context, angle::EntryPoint::GLClearBufferfv,
buffer, drawbuffer, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLClearBufferfv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->clearBufferfv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLClearBufferfv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLClearBufferiv,
"context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateClearBufferiv(context, angle::EntryPoint::GLClearBufferiv,
buffer, drawbuffer, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLClearBufferiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->clearBufferiv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLClearBufferiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLClearBufferuiv,
"context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::Buffer, buffer), drawbuffer,
(uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateClearBufferuiv(context, angle::EntryPoint::GLClearBufferuiv,
buffer, drawbuffer, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLClearBufferuiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->clearBufferuiv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE_GL(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLClearBufferuiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLClientWaitSync,
"context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu",
CID(context), (uintptr_t)sync,
GLbitfieldToString(GLESEnum::SyncObjectMask, flags).c_str(),
static_cast<unsigned long long>(timeout)));
GLenum returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
SyncID syncPacked = PackParam<SyncID>(sync);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateClientWaitSync(context, angle::EntryPoint::GLClientWaitSync,
syncPacked, flags, timeout);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLClientWaitSync);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->clientWaitSync(syncPacked, flags, timeout);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
}
ANGLE_CAPTURE_GL(ClientWaitSync, isCallValid, context, syncPacked, flags, timeout,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLClientWaitSync);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
}
egl::Display::GetCurrentThreadUnlockedTailCall()->run(&returnValue);
return returnValue;
}
void GL_APIENTRY GL_CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLCompressedTexImage3D,
"context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = "
"%d, depth = %d, border = %d, imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
GLenumToString(GLESEnum::InternalFormat, internalformat), width, height, depth,
border, imageSize, (uintptr_t)data));
if (ANGLE_LIKELY(context != nullptr))
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateCompressedTexImage3D(
context, angle::EntryPoint::GLCompressedTexImage3D, targetPacked, level,
internalformat, width, height, depth, border, imageSize, data);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLCompressedTexImage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
border, imageSize, data);
}
ANGLE_CAPTURE_GL(CompressedTexImage3D, isCallValid, context, targetPacked, level,
internalformat, width, height, depth, border, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLCompressedTexImage3D);
}
egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr);
}
void GL_APIENTRY GL_CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLCompressedTexSubImage3D,
"context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = "
"%d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
zoffset, width, height, depth, GLenumToString(GLESEnum::InternalFormat, format), imageSize,
(uintptr_t)data));
if (ANGLE_LIKELY(context != nullptr))
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateCompressedTexSubImage3D(
context, angle::EntryPoint::GLCompressedTexSubImage3D, targetPacked, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLCompressedTexSubImage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data);
}
ANGLE_CAPTURE_GL(CompressedTexSubImage3D, isCallValid, context, targetPacked, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLCompressedTexSubImage3D);
}
egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr);
}
void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLCopyBufferSubData,
"context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = "
"%llu, size = %llu",
CID(context), GLenumToString(GLESEnum::CopyBufferSubDataTarget, readTarget),
GLenumToString(GLESEnum::CopyBufferSubDataTarget, writeTarget),
static_cast<unsigned long long>(readOffset),
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size)));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding readTargetPacked = PackParam<BufferBinding>(readTarget);
BufferBinding writeTargetPacked = PackParam<BufferBinding>(writeTarget);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateCopyBufferSubData(
context, angle::EntryPoint::GLCopyBufferSubData, readTargetPacked,
writeTargetPacked, readOffset, writeOffset, size);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLCopyBufferSubData);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
size);
}
ANGLE_CAPTURE_GL(CopyBufferSubData, isCallValid, context, readTargetPacked,
writeTargetPacked, readOffset, writeOffset, size);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLCopyBufferSubData);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLCopyTexSubImage3D,
"context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, "
"zoffset = %d, x = %d, y = %d, width = %d, height = %d",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
xoffset, yoffset, zoffset, x, y, width, height));
if (ANGLE_LIKELY(context != nullptr))
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateCopyTexSubImage3D(
context, angle::EntryPoint::GLCopyTexSubImage3D, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLCopyTexSubImage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
height);
}
ANGLE_CAPTURE_GL(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLCopyTexSubImage3D);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteQueries(GLsizei n, const GLuint *ids)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDeleteQueries,
"context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids));
if (ANGLE_LIKELY(context != nullptr))
{
const QueryID *idsPacked = PackParam<const QueryID *>(ids);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateDeleteQueries(context, angle::EntryPoint::GLDeleteQueries, n,
idsPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDeleteQueries);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->deleteQueries(n, idsPacked);
}
ANGLE_CAPTURE_GL(DeleteQueries, isCallValid, context, n, idsPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDeleteQueries);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDeleteSamplers,
"context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context),
count, (uintptr_t)samplers));
if (ANGLE_LIKELY(context != nullptr))
{
const SamplerID *samplersPacked = PackParam<const SamplerID *>(samplers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateDeleteSamplers(context, angle::EntryPoint::GLDeleteSamplers,
count, samplersPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDeleteSamplers);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->deleteSamplers(count, samplersPacked);
}
ANGLE_CAPTURE_GL(DeleteSamplers, isCallValid, context, count, samplersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDeleteSamplers);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteSync(GLsync sync)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)sync));
if (ANGLE_LIKELY(context != nullptr))
{
SyncID syncPacked = PackParam<SyncID>(sync);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateDeleteSync(context, angle::EntryPoint::GLDeleteSync, syncPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDeleteSync);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->deleteSync(syncPacked);
}
ANGLE_CAPTURE_GL(DeleteSync, isCallValid, context, syncPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDeleteSync);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDeleteTransformFeedbacks,
"context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids));
if (ANGLE_LIKELY(context != nullptr))
{
const TransformFeedbackID *idsPacked = PackParam<const TransformFeedbackID *>(ids);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateDeleteTransformFeedbacks(
context, angle::EntryPoint::GLDeleteTransformFeedbacks, n, idsPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDeleteTransformFeedbacks);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->deleteTransformFeedbacks(n, idsPacked);
}
ANGLE_CAPTURE_GL(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLDeleteTransformFeedbacks);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDeleteVertexArrays,
"context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)arrays));
if (ANGLE_LIKELY(context != nullptr))
{
const VertexArrayID *arraysPacked = PackParam<const VertexArrayID *>(arrays);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateDeleteVertexArrays(
context, angle::EntryPoint::GLDeleteVertexArrays, n, arraysPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDeleteVertexArrays);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->deleteVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE_GL(DeleteVertexArrays, isCallValid, context, n, arraysPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDeleteVertexArrays);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei instancecount)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDrawArraysInstanced,
"context = %d, mode = %s, first = %d, count = %d, instancecount = %d",
CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), first,
count, instancecount));
if (ANGLE_LIKELY(context != nullptr))
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateDrawArraysInstanced(context, angle::EntryPoint::GLDrawArraysInstanced,
modePacked, first, count, instancecount);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDrawArraysInstanced);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->drawArraysInstanced(modePacked, first, count, instancecount);
}
ANGLE_CAPTURE_GL(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
instancecount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDrawArraysInstanced);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawBuffers(GLsizei n, const GLenum *bufs)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDrawBuffers,
"context = %d, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)bufs));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateDrawBuffers(context, angle::EntryPoint::GLDrawBuffers, n, bufs);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDrawBuffers);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->drawBuffers(n, bufs);
}
ANGLE_CAPTURE_GL(DrawBuffers, isCallValid, context, n, bufs);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDrawBuffers);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLDrawElementsInstanced,
"context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
", instancecount = %d",
CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), count,
GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices, instancecount));
if (ANGLE_LIKELY(context != nullptr))
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateDrawElementsInstanced(
context, angle::EntryPoint::GLDrawElementsInstanced, modePacked, count,
typePacked, indices, instancecount);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDrawElementsInstanced);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
}
ANGLE_CAPTURE_GL(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
indices, instancecount);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDrawElementsInstanced);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLDrawRangeElements,
"context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, "
"indices = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), start, end,
count, GLenumToString(GLESEnum::DrawElementsType, type),
(uintptr_t)indices));
if (ANGLE_LIKELY(context != nullptr))
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateDrawRangeElements(context, angle::EntryPoint::GLDrawRangeElements,
modePacked, start, end, count, typePacked, indices);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLDrawRangeElements);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
}
ANGLE_CAPTURE_GL(DrawRangeElements, isCallValid, context, modePacked, start, end, count,
typePacked, indices);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLDrawRangeElements);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EndQuery(GLenum target)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLEndQuery, "context = %d, target = %s", CID(context),
GLenumToString(GLESEnum::QueryTarget, target)));
if (ANGLE_LIKELY(context != nullptr))
{
QueryType targetPacked = PackParam<QueryType>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateEndQuery(context, angle::EntryPoint::GLEndQuery, targetPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLEndQuery);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->endQuery(targetPacked);
}
ANGLE_CAPTURE_GL(EndQuery, isCallValid, context, targetPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLEndQuery);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_EndTransformFeedback()
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLEndTransformFeedback, "context = %d", CID(context)));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateEndTransformFeedback(
context, angle::EntryPoint::GLEndTransformFeedback);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLEndTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->endTransformFeedback();
}
ANGLE_CAPTURE_GL(EndTransformFeedback, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLEndTransformFeedback);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s",
CID(context), GLenumToString(GLESEnum::SyncCondition, condition),
GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str()));
GLsync returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateFenceSync(context, angle::EntryPoint::GLFenceSync, condition, flags);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLFenceSync);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->fenceSync(condition, flags);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
}
ANGLE_CAPTURE_GL(FenceSync, isCallValid, context, condition, flags, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLFenceSync);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLFlushMappedBufferRange,
"context = %d, target = %s, offset = %llu, length = %llu", CID(context),
GLenumToString(GLESEnum::BufferTargetARB, target),
static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(length)));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateFlushMappedBufferRange(
context, angle::EntryPoint::GLFlushMappedBufferRange, targetPacked, offset,
length);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLFlushMappedBufferRange);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->flushMappedBufferRange(targetPacked, offset, length);
}
ANGLE_CAPTURE_GL(FlushMappedBufferRange, isCallValid, context, targetPacked, offset,
length);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLFlushMappedBufferRange);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLFramebufferTextureLayer,
"context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d",
CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
GLenumToString(GLESEnum::FramebufferAttachment, attachment), texture, level, layer));
if (ANGLE_LIKELY(context != nullptr))
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateFramebufferTextureLayer(
context, angle::EntryPoint::GLFramebufferTextureLayer, target, attachment,
texturePacked, level, layer);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLFramebufferTextureLayer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->framebufferTextureLayer(target, attachment, texturePacked, level, layer);
}
ANGLE_CAPTURE_GL(FramebufferTextureLayer, isCallValid, context, target, attachment,
texturePacked, level, layer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLFramebufferTextureLayer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GenQueries(GLsizei n, GLuint *ids)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGenQueries, "context = %d, n = %d, ids = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)ids));
if (ANGLE_LIKELY(context != nullptr))
{
QueryID *idsPacked = PackParam<QueryID *>(ids);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGenQueries(context, angle::EntryPoint::GLGenQueries, n, idsPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGenQueries);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->genQueries(n, idsPacked);
}
ANGLE_CAPTURE_GL(GenQueries, isCallValid, context, n, idsPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGenQueries);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGenSamplers,
"context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context),
count, (uintptr_t)samplers));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID *samplersPacked = PackParam<SamplerID *>(samplers);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGenSamplers(context, angle::EntryPoint::GLGenSamplers, count,
samplersPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGenSamplers);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->genSamplers(count, samplersPacked);
}
ANGLE_CAPTURE_GL(GenSamplers, isCallValid, context, count, samplersPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGenSamplers);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGenTransformFeedbacks,
"context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids));
if (ANGLE_LIKELY(context != nullptr))
{
TransformFeedbackID *idsPacked = PackParam<TransformFeedbackID *>(ids);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGenTransformFeedbacks(
context, angle::EntryPoint::GLGenTransformFeedbacks, n, idsPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGenTransformFeedbacks);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->genTransformFeedbacks(n, idsPacked);
}
ANGLE_CAPTURE_GL(GenTransformFeedbacks, isCallValid, context, n, idsPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGenTransformFeedbacks);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGenVertexArrays,
"context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)arrays));
if (ANGLE_LIKELY(context != nullptr))
{
VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGenVertexArrays(context, angle::EntryPoint::GLGenVertexArrays,
n, arraysPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGenVertexArrays);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->genVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE_GL(GenVertexArrays, isCallValid, context, n, arraysPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGenVertexArrays);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformBlockName)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLGetActiveUniformBlockName,
"context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR
", uniformBlockName = 0x%016" PRIxPTR "",
CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
(uintptr_t)uniformBlockName));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetActiveUniformBlockName(
context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked,
uniformBlockIndexPacked, bufSize, length, uniformBlockName);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetActiveUniformBlockName);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize,
length, uniformBlockName);
}
ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked,
uniformBlockIndexPacked, bufSize, length, uniformBlockName);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLGetActiveUniformBlockName);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLGetActiveUniformBlockiv,
"context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR
"",
CID(context), program, uniformBlockIndex,
GLenumToString(GLESEnum::UniformBlockPName, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetActiveUniformBlockiv(
context, angle::EntryPoint::GLGetActiveUniformBlockiv, programPacked,
uniformBlockIndexPacked, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetActiveUniformBlockiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked,
uniformBlockIndexPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLGetActiveUniformBlockiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint *uniformIndices,
GLenum pname,
GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLGetActiveUniformsiv,
"context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR
", pname = %s, params = 0x%016" PRIxPTR "",
CID(context), program, uniformCount, (uintptr_t)uniformIndices,
GLenumToString(GLESEnum::UniformPName, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetActiveUniformsiv(
context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, uniformCount,
uniformIndices, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetActiveUniformsiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
params);
}
ANGLE_CAPTURE_GL(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
uniformIndices, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetActiveUniformsiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetBufferParameteri64v,
"context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::BufferTargetARB, target),
GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetBufferParameteri64v(
context, angle::EntryPoint::GLGetBufferParameteri64v, targetPacked, pname,
params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetBufferParameteri64v);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getBufferParameteri64v(targetPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetBufferParameteri64v);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetBufferPointerv(GLenum target, GLenum pname, void **params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetBufferPointerv,
"context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::BufferTargetARB, target),
GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetBufferPointerv(
context, angle::EntryPoint::GLGetBufferPointerv, targetPacked, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetBufferPointerv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getBufferPointerv(targetPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetBufferPointerv, isCallValid, context, targetPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetBufferPointerv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetFragDataLocation,
"context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name));
GLint returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetFragDataLocation(
context, angle::EntryPoint::GLGetFragDataLocation, programPacked, name);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetFragDataLocation);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->getFragDataLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
}
ANGLE_CAPTURE_GL(GetFragDataLocation, isCallValid, context, programPacked, name,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetFragDataLocation);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetInteger64i_v,
"context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::GetPName, target), index,
(uintptr_t)data));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetInteger64i_v(context, angle::EntryPoint::GLGetInteger64i_v,
target, index, data);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetInteger64i_v);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getInteger64i_v(target, index, data);
}
ANGLE_CAPTURE_GL(GetInteger64i_v, isCallValid, context, target, index, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetInteger64i_v);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetInteger64v,
"context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGetInteger64v(context, angle::EntryPoint::GLGetInteger64v, pname, data);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetInteger64v);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getInteger64v(pname, data);
}
ANGLE_CAPTURE_GL(GetInteger64v, isCallValid, context, pname, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetInteger64v);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLGetIntegeri_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::GetPName, target), index, (uintptr_t)data));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetIntegeri_v(context, angle::EntryPoint::GLGetIntegeri_v,
target, index, data);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetIntegeri_v);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getIntegeri_v(target, index, data);
}
ANGLE_CAPTURE_GL(GetIntegeri_v, isCallValid, context, target, index, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetIntegeri_v);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei count,
GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetInternalformativ,
"context = %d, target = %s, internalformat = %s, pname = %s, count = "
"%d, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target),
GLenumToString(GLESEnum::InternalFormat, internalformat),
GLenumToString(GLESEnum::InternalFormatPName, pname), count,
(uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGetInternalformativ(context, angle::EntryPoint::GLGetInternalformativ,
target, internalformat, pname, count, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetInternalformativ);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getInternalformativ(target, internalformat, pname, count, params);
}
ANGLE_CAPTURE_GL(GetInternalformativ, isCallValid, context, target, internalformat, pname,
count, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetInternalformativ);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetProgramBinary,
"context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR
", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "",
CID(context), program, bufSize, (uintptr_t)length,
(uintptr_t)binaryFormat, (uintptr_t)binary));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGetProgramBinary(context, angle::EntryPoint::GLGetProgramBinary,
programPacked, bufSize, length, binaryFormat, binary);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetProgramBinary);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary);
}
ANGLE_CAPTURE_GL(GetProgramBinary, isCallValid, context, programPacked, bufSize, length,
binaryFormat, binary);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetProgramBinary);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLGetQueryObjectuiv,
"context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id,
GLenumToString(GLESEnum::QueryObjectParameterName, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
QueryID idPacked = PackParam<QueryID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetQueryObjectuiv(
context, angle::EntryPoint::GLGetQueryObjectuiv, idPacked, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetQueryObjectuiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getQueryObjectuiv(idPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params);
}
else
{
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetQueryiv(GLenum target, GLenum pname, GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLGetQueryiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::QueryTarget, target),
GLenumToString(GLESEnum::QueryParameterName, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
QueryType targetPacked = PackParam<QueryType>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetQueryiv(context, angle::EntryPoint::GLGetQueryiv,
targetPacked, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetQueryiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getQueryiv(targetPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetQueryiv, isCallValid, context, targetPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetQueryiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetSamplerParameterfv,
"context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), sampler,
GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetSamplerParameterfv(
context, angle::EntryPoint::GLGetSamplerParameterfv, samplerPacked, pname,
params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetSamplerParameterfv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getSamplerParameterfv(samplerPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetSamplerParameterfv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetSamplerParameteriv,
"context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), sampler,
GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetSamplerParameteriv(
context, angle::EntryPoint::GLGetSamplerParameteriv, samplerPacked, pname,
params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetSamplerParameteriv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getSamplerParameteriv(samplerPacked, pname, params);
}
ANGLE_CAPTURE_GL(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetSamplerParameteriv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u",
CID(context), GLenumToString(GLESEnum::StringName, name), index));
const GLubyte *returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGetStringi(context, angle::EntryPoint::GLGetStringi, name, index);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetStringi);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->getStringi(name, index);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
}
ANGLE_CAPTURE_GL(GetStringi, isCallValid, context, name, index, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetStringi);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY
GL_GetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLGetSynciv,
"context = %d, sync = 0x%016" PRIxPTR
", pname = %s, count = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)sync, GLenumToString(GLESEnum::SyncParameterName, pname),
count, (uintptr_t)length, (uintptr_t)values));
if (ANGLE_LIKELY(context != nullptr))
{
SyncID syncPacked = PackParam<SyncID>(sync);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetSynciv(context, angle::EntryPoint::GLGetSynciv, syncPacked,
pname, count, length, values);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetSynciv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getSynciv(syncPacked, pname, count, length, values);
}
ANGLE_CAPTURE_GL(GetSynciv, isCallValid, context, syncPacked, pname, count, length, values);
}
else
{
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLsizei *size,
GLenum *type,
GLchar *name)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLGetTransformFeedbackVarying,
"context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetTransformFeedbackVarying(
context, angle::EntryPoint::GLGetTransformFeedbackVarying, programPacked, index,
bufSize, length, size, type, name);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetTransformFeedbackVarying);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type,
name);
}
ANGLE_CAPTURE_GL(GetTransformFeedbackVarying, isCallValid, context, programPacked, index,
bufSize, length, size, type, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLGetTransformFeedbackVarying);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetUniformBlockIndex,
"context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "",
CID(context), program, (uintptr_t)uniformBlockName));
GLuint returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateGetUniformBlockIndex(context, angle::EntryPoint::GLGetUniformBlockIndex,
programPacked, uniformBlockName);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetUniformBlockIndex);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
}
ANGLE_CAPTURE_GL(GetUniformBlockIndex, isCallValid, context, programPacked,
uniformBlockName, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetUniformBlockIndex);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_GetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar *const *uniformNames,
GLuint *uniformIndices)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLGetUniformIndices,
"context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR
", uniformIndices = 0x%016" PRIxPTR "",
CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetUniformIndices(
context, angle::EntryPoint::GLGetUniformIndices, programPacked, uniformCount,
uniformNames, uniformIndices);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetUniformIndices);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
}
ANGLE_CAPTURE_GL(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
uniformNames, uniformIndices);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetUniformIndices);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetUniformuiv,
"context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "",
CID(context), program, location, (uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetUniformuiv(context, angle::EntryPoint::GLGetUniformuiv,
programPacked, locationPacked, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetUniformuiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getUniformuiv(programPacked, locationPacked, params);
}
ANGLE_CAPTURE_GL(GetUniformuiv, isCallValid, context, programPacked, locationPacked,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetUniformuiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetVertexAttribIiv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLESEnum::VertexAttribEnum, pname),
(uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetVertexAttribIiv(
context, angle::EntryPoint::GLGetVertexAttribIiv, index, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetVertexAttribIiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getVertexAttribIiv(index, pname, params);
}
ANGLE_CAPTURE_GL(GetVertexAttribIiv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetVertexAttribIiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLGetVertexAttribIuiv,
"context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLESEnum::VertexAttribEnum, pname),
(uintptr_t)params));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateGetVertexAttribIuiv(
context, angle::EntryPoint::GLGetVertexAttribIuiv, index, pname, params);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLGetVertexAttribIuiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->getVertexAttribIuiv(index, pname, params);
}
ANGLE_CAPTURE_GL(GetVertexAttribIuiv, isCallValid, context, index, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLGetVertexAttribIuiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLInvalidateFramebuffer,
"context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments,
(uintptr_t)attachments));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateInvalidateFramebuffer(
context, angle::EntryPoint::GLInvalidateFramebuffer, target, numAttachments,
attachments);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLInvalidateFramebuffer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->invalidateFramebuffer(target, numAttachments, attachments);
}
ANGLE_CAPTURE_GL(InvalidateFramebuffer, isCallValid, context, target, numAttachments,
attachments);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLInvalidateFramebuffer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLInvalidateSubFramebuffer,
"context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR
", x = %d, y = %d, width = %d, height = %d",
CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments,
(uintptr_t)attachments, x, y, width, height));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
if (context->getState().getPixelLocalStorageActivePlanes() != 0)
{
context->endPixelLocalStorageImplicit();
}
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateInvalidateSubFramebuffer(
context, angle::EntryPoint::GLInvalidateSubFramebuffer, target, numAttachments,
attachments, x, y, width, height);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLInvalidateSubFramebuffer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
height);
}
ANGLE_CAPTURE_GL(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments,
attachments, x, y, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLInvalidateSubFramebuffer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLboolean GL_APIENTRY GL_IsQuery(GLuint id)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLIsQuery, "context = %d, id = %u", CID(context), id));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
QueryID idPacked = PackParam<QueryID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateIsQuery(context, angle::EntryPoint::GLIsQuery, idPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLIsQuery);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->isQuery(idPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsQuery, GLboolean>();
}
ANGLE_CAPTURE_GL(IsQuery, isCallValid, context, idPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLIsQuery);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsQuery, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateIsSampler(context, angle::EntryPoint::GLIsSampler, samplerPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLIsSampler);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->isSampler(samplerPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
}
ANGLE_CAPTURE_GL(IsSampler, isCallValid, context, samplerPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLIsSampler);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
GLboolean GL_APIENTRY GL_IsSync(GLsync sync)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)sync));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
SyncID syncPacked = PackParam<SyncID>(sync);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateIsSync(context, angle::EntryPoint::GLIsSync, syncPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLIsSync);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->isSync(syncPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
}
ANGLE_CAPTURE_GL(IsSync, isCallValid, context, syncPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLIsSync);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLIsTransformFeedback, "context = %d, id = %u", CID(context), id));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateIsTransformFeedback(
context, angle::EntryPoint::GLIsTransformFeedback, idPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLIsTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->isTransformFeedback(idPacked);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>();
}
ANGLE_CAPTURE_GL(IsTransformFeedback, isCallValid, context, idPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLIsTransformFeedback);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
VertexArrayID arrayPacked = PackParam<VertexArrayID>(array);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateIsVertexArray(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLIsVertexArray, arrayPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLIsVertexArray);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue =
ContextPrivateIsVertexArray(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), arrayPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
}
ANGLE_CAPTURE_GL(IsVertexArray, isCallValid, context, arrayPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLIsVertexArray);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void *GL_APIENTRY GL_MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLMapBufferRange,
"context = %d, target = %s, offset = %llu, length = %llu, access = %s",
CID(context), GLenumToString(GLESEnum::BufferTargetARB, target),
static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(length),
GLbitfieldToString(GLESEnum::MapBufferAccessMask, access).c_str()));
void *returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateMapBufferRange(context, angle::EntryPoint::GLMapBufferRange,
targetPacked, offset, length, access);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLMapBufferRange);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->mapBufferRange(targetPacked, offset, length, access);
#if ANGLE_CAPTURE_ENABLED
angle::FrameCaptureShared *frameCaptureShared =
context->getShareGroup()->getFrameCaptureShared();
if (returnValue != nullptr && frameCaptureShared->enabled())
{
Buffer *buffer = context->getState().getTargetBuffer(targetPacked);
ASSERT(buffer);
returnValue =
frameCaptureShared->maybeGetShadowMemoryPointer(buffer, length, access);
}
#endif
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
}
ANGLE_CAPTURE_GL(MapBufferRange, isCallValid, context, targetPacked, offset, length, access,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLMapBufferRange);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_PauseTransformFeedback()
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLPauseTransformFeedback, "context = %d", CID(context)));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidatePauseTransformFeedback(
context, angle::EntryPoint::GLPauseTransformFeedback);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLPauseTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->pauseTransformFeedback();
}
ANGLE_CAPTURE_GL(PauseTransformFeedback, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLPauseTransformFeedback);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramBinary(GLuint program,
GLenum binaryFormat,
const void *binary,
GLsizei length)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLProgramBinary,
"context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR
", length = %d",
CID(context), program, GLenumToString(GLESEnum::AllEnums, binaryFormat),
(uintptr_t)binary, length));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateProgramBinary(context, angle::EntryPoint::GLProgramBinary,
programPacked, binaryFormat, binary, length);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLProgramBinary);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->programBinary(programPacked, binaryFormat, binary, length);
}
ANGLE_CAPTURE_GL(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary,
length);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLProgramBinary);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLProgramParameteri, "context = %d, program = %u, pname = %s, value = %d",
CID(context), program, GLenumToString(GLESEnum::ProgramParameterPName, pname), value));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateProgramParameteri(
context, angle::EntryPoint::GLProgramParameteri, programPacked, pname, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLProgramParameteri);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->programParameteri(programPacked, pname, value);
}
ANGLE_CAPTURE_GL(ProgramParameteri, isCallValid, context, programPacked, pname, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLProgramParameteri);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ReadBuffer(GLenum src)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLReadBuffer, "context = %d, src = %s", CID(context),
GLenumToString(GLESEnum::ReadBufferMode, src)));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateReadBuffer(context, angle::EntryPoint::GLReadBuffer, src);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLReadBuffer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->readBuffer(src);
}
ANGLE_CAPTURE_GL(ReadBuffer, isCallValid, context, src);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLReadBuffer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLRenderbufferStorageMultisample,
"context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d",
CID(context), GLenumToString(GLESEnum::RenderbufferTarget, target), samples,
GLenumToString(GLESEnum::InternalFormat, internalformat), width, height));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateRenderbufferStorageMultisample(
context, angle::EntryPoint::GLRenderbufferStorageMultisample, target, samples,
internalformat, width, height);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context,
angle::EntryPoint::GLRenderbufferStorageMultisample);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
}
ANGLE_CAPTURE_GL(RenderbufferStorageMultisample, isCallValid, context, target, samples,
internalformat, width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLRenderbufferStorageMultisample);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_ResumeTransformFeedback()
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLResumeTransformFeedback, "context = %d", CID(context)));
if (ANGLE_LIKELY(context != nullptr))
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateResumeTransformFeedback(
context, angle::EntryPoint::GLResumeTransformFeedback);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLResumeTransformFeedback);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->resumeTransformFeedback();
}
ANGLE_CAPTURE_GL(ResumeTransformFeedback, isCallValid, context);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLResumeTransformFeedback);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLSamplerParameterf,
"context = %d, sampler = %u, pname = %s, param = %f", CID(context),
sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), param));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateSamplerParameterf(
context, angle::EntryPoint::GLSamplerParameterf, samplerPacked, pname, param);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLSamplerParameterf);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->samplerParameterf(samplerPacked, pname, param);
}
ANGLE_CAPTURE_GL(SamplerParameterf, isCallValid, context, samplerPacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLSamplerParameterf);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLSamplerParameterfv,
"context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "",
CID(context), sampler,
GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)param));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateSamplerParameterfv(
context, angle::EntryPoint::GLSamplerParameterfv, samplerPacked, pname, param);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLSamplerParameterfv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->samplerParameterfv(samplerPacked, pname, param);
}
ANGLE_CAPTURE_GL(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLSamplerParameterfv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLSamplerParameteri,
"context = %d, sampler = %u, pname = %s, param = %d", CID(context),
sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), param));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateSamplerParameteri(
context, angle::EntryPoint::GLSamplerParameteri, samplerPacked, pname, param);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLSamplerParameteri);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->samplerParameteri(samplerPacked, pname, param);
}
ANGLE_CAPTURE_GL(SamplerParameteri, isCallValid, context, samplerPacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLSamplerParameteri);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLSamplerParameteriv,
"context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "",
CID(context), sampler,
GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)param));
if (ANGLE_LIKELY(context != nullptr))
{
SamplerID samplerPacked = PackParam<SamplerID>(sampler);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateSamplerParameteriv(
context, angle::EntryPoint::GLSamplerParameteriv, samplerPacked, pname, param);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLSamplerParameteriv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->samplerParameteriv(samplerPacked, pname, param);
}
ANGLE_CAPTURE_GL(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLSamplerParameteriv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLTexImage3D,
"context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = "
"%d, depth = %d, border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, internalformat,
width, height, depth, border, GLenumToString(GLESEnum::PixelFormat, format),
GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels));
if (ANGLE_LIKELY(context != nullptr))
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateTexImage3D(context, angle::EntryPoint::GLTexImage3D,
targetPacked, level, internalformat, width, height,
depth, border, format, type, pixels);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLTexImage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
format, type, pixels);
}
ANGLE_CAPTURE_GL(TexImage3D, isCallValid, context, targetPacked, level, internalformat,
width, height, depth, border, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLTexImage3D);
}
egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr);
}
void GL_APIENTRY
GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLTexStorage2D,
"context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels,
GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height));
if (ANGLE_LIKELY(context != nullptr))
{
TextureType targetPacked = PackParam<TextureType>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateTexStorage2D(context, angle::EntryPoint::GLTexStorage2D, targetPacked,
levels, internalformat, width, height);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLTexStorage2D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->texStorage2D(targetPacked, levels, internalformat, width, height);
}
ANGLE_CAPTURE_GL(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat,
width, height);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLTexStorage2D);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLTexStorage3D,
"context = %d, target = %s, levels = %d, internalformat = %s, width = "
"%d, height = %d, depth = %d",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels,
GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width,
height, depth));
if (ANGLE_LIKELY(context != nullptr))
{
TextureType targetPacked = PackParam<TextureType>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateTexStorage3D(context, angle::EntryPoint::GLTexStorage3D, targetPacked,
levels, internalformat, width, height, depth);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLTexStorage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
}
ANGLE_CAPTURE_GL(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat,
width, height, depth);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLTexStorage3D);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLTexSubImage3D,
"context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = "
"%d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
zoffset, width, height, depth, GLenumToString(GLESEnum::PixelFormat, format),
GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels));
if (ANGLE_LIKELY(context != nullptr))
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateTexSubImage3D(context, angle::EntryPoint::GLTexSubImage3D,
targetPacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLTexSubImage3D);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, pixels);
}
ANGLE_CAPTURE_GL(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset,
zoffset, width, height, depth, format, type, pixels);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLTexSubImage3D);
}
egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr);
}
void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program,
GLsizei count,
const GLchar *const *varyings,
GLenum bufferMode)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLTransformFeedbackVaryings,
"context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR
", bufferMode = %s",
CID(context), program, count, (uintptr_t)varyings,
GLenumToString(GLESEnum::TransformFeedbackBufferMode, bufferMode)));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateTransformFeedbackVaryings(
context, angle::EntryPoint::GLTransformFeedbackVaryings, programPacked, count,
varyings, bufferMode);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLTransformFeedbackVaryings);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode);
}
ANGLE_CAPTURE_GL(TransformFeedbackVaryings, isCallValid, context, programPacked, count,
varyings, bufferMode);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(
angle::EntryPoint::GLTransformFeedbackVaryings);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u",
CID(context), location, v0));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform1ui(context, angle::EntryPoint::GLUniform1ui,
locationPacked, v0);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform1ui);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform1ui(locationPacked, v0);
}
ANGLE_CAPTURE_GL(Uniform1ui, isCallValid, context, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform1ui);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform1uiv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform1uiv(context, angle::EntryPoint::GLUniform1uiv,
locationPacked, count, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform1uiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform1uiv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform1uiv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform1uiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u",
CID(context), location, v0, v1));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform2ui(context, angle::EntryPoint::GLUniform2ui,
locationPacked, v0, v1);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform2ui);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform2ui(locationPacked, v0, v1);
}
ANGLE_CAPTURE_GL(Uniform2ui, isCallValid, context, locationPacked, v0, v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform2ui);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform2uiv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform2uiv(context, angle::EntryPoint::GLUniform2uiv,
locationPacked, count, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform2uiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform2uiv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform2uiv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform2uiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform3ui,
"context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context),
location, v0, v1, v2));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform3ui(context, angle::EntryPoint::GLUniform3ui,
locationPacked, v0, v1, v2);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform3ui);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform3ui(locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE_GL(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform3ui);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform3uiv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform3uiv(context, angle::EntryPoint::GLUniform3uiv,
locationPacked, count, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform3uiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform3uiv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform3uiv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform3uiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform4ui,
"context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
CID(context), location, v0, v1, v2, v3));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform4ui(context, angle::EntryPoint::GLUniform4ui,
locationPacked, v0, v1, v2, v3);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform4ui);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform4ui(locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE_GL(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform4ui);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUniform4uiv,
"context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniform4uiv(context, angle::EntryPoint::GLUniform4uiv,
locationPacked, count, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniform4uiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniform4uiv(locationPacked, count, value);
}
ANGLE_CAPTURE_GL(Uniform4uiv, isCallValid, context, locationPacked, count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniform4uiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformBlockBinding,
"context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u",
CID(context), program, uniformBlockIndex, uniformBlockBinding));
if (ANGLE_LIKELY(context != nullptr))
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateUniformBlockBinding(
context, angle::EntryPoint::GLUniformBlockBinding, programPacked,
uniformBlockIndexPacked, uniformBlockBinding);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformBlockBinding);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformBlockBinding(programPacked, uniformBlockIndexPacked,
uniformBlockBinding);
}
ANGLE_CAPTURE_GL(UniformBlockBinding, isCallValid, context, programPacked,
uniformBlockIndexPacked, uniformBlockBinding);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformBlockBinding);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix2x3fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix2x3fv(context, angle::EntryPoint::GLUniformMatrix2x3fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix2x3fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix2x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix2x3fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix2x4fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix2x4fv(context, angle::EntryPoint::GLUniformMatrix2x4fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix2x4fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix2x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix2x4fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix3x2fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix3x2fv(context, angle::EntryPoint::GLUniformMatrix3x2fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix3x2fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix3x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix3x2fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix3x4fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix3x4fv(context, angle::EntryPoint::GLUniformMatrix3x4fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix3x4fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix3x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix3x4fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix4x2fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix4x2fv(context, angle::EntryPoint::GLUniformMatrix4x2fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix4x2fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix4x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix4x2fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(
EVENT(context, GLUniformMatrix4x3fv,
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value));
if (ANGLE_LIKELY(context != nullptr))
{
UniformLocation locationPacked = PackParam<UniformLocation>(location);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUniformMatrix4x3fv(context, angle::EntryPoint::GLUniformMatrix4x3fv,
locationPacked, count, transpose, value);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUniformMatrix4x3fv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->uniformMatrix4x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE_GL(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUniformMatrix4x3fv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
GLboolean GL_APIENTRY GL_UnmapBuffer(GLenum target)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLUnmapBuffer, "context = %d, target = %s", CID(context),
GLenumToString(GLESEnum::BufferTargetARB, target)));
GLboolean returnValue;
if (ANGLE_LIKELY(context != nullptr))
{
BufferBinding targetPacked = PackParam<BufferBinding>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateUnmapBuffer(context, angle::EntryPoint::GLUnmapBuffer, targetPacked);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLUnmapBuffer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
returnValue = context->unmapBuffer(targetPacked);
}
else
{
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapBuffer, GLboolean>();
}
ANGLE_CAPTURE_GL(UnmapBuffer, isCallValid, context, targetPacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLUnmapBuffer);
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapBuffer, GLboolean>();
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
return returnValue;
}
void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLVertexAttribDivisor,
"context = %d, index = %u, divisor = %u", CID(context), index,
divisor));
if (ANGLE_LIKELY(context != nullptr))
{
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateVertexAttribDivisor(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribDivisor, index, divisor);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribDivisor);
}
}
if (ANGLE_LIKELY(isCallValid))
{
ContextPrivateVertexAttribDivisor(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index,
divisor);
}
ANGLE_CAPTURE_GL(VertexAttribDivisor, isCallValid, context, index, divisor);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribDivisor);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLVertexAttribI4i,
"context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
CID(context), index, x, y, z, w));
if (ANGLE_LIKELY(context != nullptr))
{
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateVertexAttribI4i(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribI4i, index, x, y, z, w);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribI4i);
}
}
if (ANGLE_LIKELY(isCallValid))
{
ContextPrivateVertexAttribI4i(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z,
w);
}
ANGLE_CAPTURE_GL(VertexAttribI4i, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribI4i);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLVertexAttribI4iv,
"context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index,
(uintptr_t)v));
if (ANGLE_LIKELY(context != nullptr))
{
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateVertexAttribI4iv(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribI4iv, index, v);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribI4iv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
ContextPrivateVertexAttribI4iv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribI4iv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribI4iv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLVertexAttribI4ui,
"context = %d, index = %u, x = %u, y = %u, z = %u, w = %u",
CID(context), index, x, y, z, w));
if (ANGLE_LIKELY(context != nullptr))
{
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateVertexAttribI4ui(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribI4ui, index, x, y, z, w);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribI4ui);
}
}
if (ANGLE_LIKELY(isCallValid))
{
ContextPrivateVertexAttribI4ui(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, x, y, z,
w);
}
ANGLE_CAPTURE_GL(VertexAttribI4ui, isCallValid, context, index, x, y, z, w);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribI4ui);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLVertexAttribI4uiv,
"context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index,
(uintptr_t)v));
if (ANGLE_LIKELY(context != nullptr))
{
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateVertexAttribI4uiv(
context->getPrivateState(), context->getMutableErrorSetForValidation(),
angle::EntryPoint::GLVertexAttribI4uiv, index, v);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(isCallValid || context->getPushedErrorCount() != errorCount);
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribI4uiv);
}
}
if (ANGLE_LIKELY(isCallValid))
{
ContextPrivateVertexAttribI4uiv(context->getMutablePrivateState(),
context->getMutablePrivateStateCache(), index, v);
}
ANGLE_CAPTURE_GL(VertexAttribI4uiv, isCallValid, context, index, v);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribI4uiv);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY
GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(
context, GLVertexAttribIPointer,
"context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "",
CID(context), index, size, GLenumToString(GLESEnum::VertexAttribIType, type), stride,
(uintptr_t)pointer));
if (ANGLE_LIKELY(context != nullptr))
{
VertexAttribType typePacked = PackParam<VertexAttribType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid =
ValidateVertexAttribIPointer(context, angle::EntryPoint::GLVertexAttribIPointer,
index, size, typePacked, stride, pointer);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLVertexAttribIPointer);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
}
ANGLE_CAPTURE_GL(VertexAttribIPointer, isCallValid, context, index, size, typePacked,
stride, pointer);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLVertexAttribIPointer);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
Context *context = GetValidGlobalContext();
ANGLE_UNSAFE_TODO(EVENT(context, GLWaitSync,
"context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu",
CID(context), (uintptr_t)sync,
GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str(),
static_cast<unsigned long long>(timeout)));
if (ANGLE_LIKELY(context != nullptr))
{
SyncID syncPacked = PackParam<SyncID>(sync);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = context->skipValidation();
if (!isCallValid)
{
if (ANGLE_LIKELY(context->getClientVersion() >= ES_3_0))
{
#if defined(ANGLE_ENABLE_ASSERTS)
const uint32_t errorCount = context->getPushedErrorCount();
#endif
isCallValid = ValidateWaitSync(context, angle::EntryPoint::GLWaitSync, syncPacked,
flags, timeout);
#if defined(ANGLE_ENABLE_ASSERTS)
ASSERT(context->getPushedErrorCount() - errorCount == (isCallValid ? 0 : 1));
#endif
}
else
{
RecordVersionErrorES30(context, angle::EntryPoint::GLWaitSync);
}
}
if (ANGLE_LIKELY(isCallValid))
{
context->waitSync(syncPacked, flags, timeout);
}
ANGLE_CAPTURE_GL(WaitSync, isCallValid, context, syncPacked, flags, timeout);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext(angle::EntryPoint::GLWaitSync);
}
ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}
} // extern "C"