| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file contains a list of defective dEQP conformance tests. The expected |
| // format is: |
| // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} |
| // |
| // MODIFIERS can be a combination of the below list: |
| // WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION |
| // MAVERICKS |
| // NVIDIA AMD INTEL |
| // 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor. |
| // DEBUG RELEASE |
| // TODO(jmadill): Add ANGLE Renderer selection modifiers |
| // |
| // TEST_NAME can be a specific test name, or have a '*' in the end, which |
| // indicates a prefix matching. |
| // |
| // Examples: |
| // 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT |
| // 91533 WIN : gl_min_uniforms = FAIL |
| // 91531 MAC WIN LINUX : conformance_more_* = SKIP |
| // 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL |
| |
| // Skip these tests due to timeouts |
| 1034 DEBUG RELEASE : dEQP-GLES2.functional.flush_finish.* = SKIP |
| |
| // Don't run these tests for faster turnover |
| 998 DEBUG RELEASE : dEQP-GLES2.performance.* = SKIP |
| 998 DEBUG RELEASE : dEQP-GLES2.stress.* = SKIP |
| |
| // Failures related to not supporting separate depth/stencil masks on D3D11. |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.random.* = FAIL |
| 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.* = FAIL |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Temporary entries: they should be removed once the bugs are fixed. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // dEQP bugs |
| 1028 DEBUG RELEASE : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8 = FAIL |
| 1028 DEBUG RELEASE : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8 = FAIL |
| 1028 DEBUG RELEASE : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8 = FAIL |
| |
| // Bind aliasing is not working currently |
| 3252 DEBUG RELEASE : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL |
| 3252 DEBUG RELEASE : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL |
| |
| // Half float OES either has an implementation bug or a dEQP bug. |
| 3283 DEBUG RELEASE : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_half_float_oes = FAIL |
| |
| // Negative API failures. |
| 3250 DEBUG RELEASE : dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_format = FAIL |
| 3250 DEBUG RELEASE : dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_internalformat = FAIL |
| 3251 DEBUG RELEASE : dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_type = FAIL |
| |
| // Shader failures. |
| 3285 DEBUG RELEASE : dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_fragment = FAIL |
| 3285 DEBUG RELEASE : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex = FAIL |
| 3285 DEBUG RELEASE : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_fragment = FAIL |
| 3287 DEBUG RELEASE : dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex = FAIL |
| 3287 DEBUG RELEASE : dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment = FAIL |
| |
| // The fragment_ops.depth_stencil.random tests all seem to fail on D3D11. |
| 3282 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.* = FAIL |
| |
| // Failures related to the depth_range on Windows / NVIDIA and ATI. |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.reverse = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.half_to_zero = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.one_to_half = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.0_8_to_third = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.reverse = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.half_to_zero = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.one_to_half = FAIL |
| 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.0_8_to_third = FAIL |
| |
| // Windows D3D11 Intel and NVIDIA. Suppressed on all cards for simplicity. |
| 3292 D3D11 : dEQP-GLES2.functional.polygon_offset.default_render_with_units = FAIL |
| 3292 D3D11 : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL |
| |
| // Common subexpression invariance |
| 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL |
| 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL |
| 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL |
| |
| // Fails with significant image differences |
| 3295 D3D11 : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL |
| |
| // Only fails in D3D11 32-bit. |
| 1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL |
| |
| // D3D11 AMD |
| 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_l8 = FAIL |
| 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgb888 = FAIL |
| 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgba8888 = FAIL |
| |
| // Additional texture.vertex.cube failures on AMD |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL |
| 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror = FAIL |
| |
| // Quadro P400 |
| // TODO(jmadill): Narrow to P400 device only: 0x1CB3. |
| 2222 D3D11 NVIDIA : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment = FAIL |
| 2222 D3D11 NVIDIA : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_vertex = FAIL |
| |
| // AMD GPU vertex shader texture sampling is not precise enough when rendering to 32-bit backbuffers |
| 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.wrap.* = FAIL |
| 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_* = FAIL |
| 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_* = FAIL |
| |
| // Several mipmap sub tests fail on AMD. Mark them all as failing conservatively. |
| 3296 D3D11 AMD : dEQP-GLES2.functional.texture.mipmap.* = FAIL |
| |
| // Failures on the D3D11 bots that do not reproduce locally |
| // TODO(jmadill): Figure out why these fail on the bots, but not locally. |
| 1108 D3D11 : dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL |
| 1108 D3D11 : dEQP-GLES2.functional.shaders.invariance.highp.loop_2 = FAIL |
| 1108 D3D11 : dEQP-GLES2.functional.shaders.invariance.mediump.loop_2 = FAIL |
| |
| // OpenGL desktop back-end failures |
| 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8_alpha8 = FAIL |
| 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8_alpha8 = FAIL |
| 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8_alpha8 = FAIL |
| 3291 OPENGL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL |
| |
| // Linux OpenGL Intel |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL |
| 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL |
| |
| // Linux OpenGL NVIDIA |
| 3303 OPENGL NVIDIA LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear = FAIL |
| |
| // Mac OpenGL specific failures |
| 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_* = FAIL |
| 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_* = FAIL |
| 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_struct_type_* = FAIL |
| 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.random.trigonometric.vertex.65 = FAIL |
| 2631 MAC OPENGL : dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_* = FAIL |
| 3317 MAC OPENGL : dEQP-GLES2.functional.shaders.linkage.varying_4 = FAIL |
| |
| // MAC OPENGL INTEL specific |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.complex_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.complex_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.long_masked_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.long_masked_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_scissored_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_scissored_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.scissored_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.scissored_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.short_scissored_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.dynamic_loop_never = SKIP |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.function_static_loop_never = SKIP |
| 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.static_loop_never = SKIP |
| |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.polygon_offset.default_render_with_units = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_3 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba8888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgb888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba4444_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_l8_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba8888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgb888_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba4444_pot = FAIL |
| 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_l8_pot = FAIL |
| |
| // Mac AMD OpenGL specific |
| 2137 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip = FAIL |
| 3317 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center = FAIL |
| 3317 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner = FAIL |
| |
| // Android GLES backend only failures |
| 1488 GLES ANDROID : dEQP-GLES2.functional.shaders.return.conditional_return_always_vertex = FAIL |
| 1488 GLES ANDROID : dEQP-GLES2.functional.shaders.return.conditional_return_always_fragment = FAIL |
| 1488 GLES ANDROID : dEQP-GLES2.functional.shaders.return.output_write_always_vertex = FAIL |
| 1488 GLES ANDROID : dEQP-GLES2.functional.shaders.return.output_write_always_fragment = FAIL |
| 2631 GLES ANDROID : dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_* = FAIL |
| 2630 GLES ANDROID : dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_* = FAIL |
| 2630 GLES ANDROID : dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_* = FAIL |
| |
| // Nexus 5x failures |
| 3309 GLES ANDROID : dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.shaders.return.output_write_in_func_always_vertex = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.shaders.return.output_write_in_func_always_fragment = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.* = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_* = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_* = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_* = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.uniform_api.random.3 = FAIL |
| 3309 GLES ANDROID : dEQP-GLES2.functional.uniform_api.random.54 = FAIL |
| |
| // General Vulkan failures |
| 3249 VULKAN : dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgb = FAIL |
| 3249 VULKAN : dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgba = FAIL |
| 3300 VULKAN : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL |
| |
| // Depth/stencil clear |
| 3241 VULKAN : dEQP-GLES2.functional.depth_stencil_clear.stencil_masked = FAIL |
| 3241 VULKAN : dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored_masked = FAIL |
| 3241 VULKAN : dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked = FAIL |
| 3241 VULKAN : dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked = FAIL |
| |
| // Only seen failing on Android |
| 3241 VULKAN ANDROID : dEQP-GLES2.functional.depth_stencil_clear.depth_scissored_masked = FAIL |
| |
| // Wide point clipping |
| 3253 VULKAN : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center = FAIL |
| 3253 VULKAN : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner = FAIL |
| |
| // Other clipping |
| 3254 VULKAN : dEQP-GLES2.functional.clipping.line.line_clip_viewport_center = FAIL |
| 3254 VULKAN : dEQP-GLES2.functional.clipping.line.line_clip_viewport_corner = FAIL |
| |
| // Only seems to be an issue on NVIDIA |
| 3254 VULKAN NVIDIA : dEQP-GLES2.functional.clipping.point.point_clip_viewport_center = FAIL |
| 3254 VULKAN NVIDIA : dEQP-GLES2.functional.clipping.point.point_clip_viewport_corner = FAIL |
| |
| // Fragment ops failures |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.stencil_fail_replace = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.depth_fail_replace = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.depth_pass_replace = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.incr_wrap_stencil_fail = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.zero_stencil_fail = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.invert_stencil_fail = FAIL |
| 3244 VULKAN : dEQP-GLES2.functional.fragment_ops.stencil.cmp_not_equal = FAIL |
| 3245 VULKAN : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11 = FAIL |
| 3245 VULKAN : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20 = FAIL |
| 3245 VULKAN : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.2 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.19 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.48 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.67 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.74 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.84 = FAIL |
| 3247 VULKAN : dEQP-GLES2.functional.fragment_ops.random.91 = FAIL |
| 3248 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.46 = FAIL |
| 3248 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.70 = FAIL |
| 3248 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.71 = FAIL |
| 3248 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.85 = FAIL |
| 3248 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.97 = FAIL |
| |
| // Completeness failures |
| 3239 VULKAN : dEQP-GLES2.functional.texture.completeness.2d.npot_size = FAIL |
| 3239 VULKAN : dEQP-GLES2.functional.texture.completeness.2d.npot_size_level_1 = FAIL |
| 3239 VULKAN : dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_1 = FAIL |
| 3239 VULKAN : dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_1_neg_x = FAIL |
| |
| // These seem to fail on both D3D11 and Vulkan |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL |
| 3243 D3D11 VULKAN : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL |
| |
| // Fail with very tiny pixel differences |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat = FAIL |
| 3240 D3D11 VULKAN : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror = FAIL |
| |
| // Android Vulkan backend only failures |
| 2549 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil* = SKIP |
| |
| // Line segment rasterization has a bug that affects Android configs. |
| 2830 VULKAN ANDROID : dEQP-GLES2.functional.rasterization.primitives.line* = SKIP |
| |
| // Passes on Pixel XL. Fails on 5x and Pixel 2. Might be fixed in latest driver. |
| 2609 VULKAN ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.* = SKIP |
| |
| // Fails on Nexus 5x only. TODO(jmadill): Remove suppression when possible. http://anglebug.com/2791 |
| 2791 VULKAN ANDROID : dEQP-GLES2.functional.clipping.* = SKIP |
| |
| // Failing on the Pixel 2. |
| 2727 VULKAN ANDROID : dEQP-GLES2.functional.shaders.builtin_variable.pointcoord = FAIL |
| 2808 VULKAN ANDROID : dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w = FAIL |
| 3306 VULKAN ANDROID : dEQP-GLES2.functional.polygon_offset.default_factor_1_slope = FAIL |
| 3306 VULKAN ANDROID : dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope = FAIL |
| 3307 VULKAN ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear = FAIL |
| |
| // Vulkan AMD drivers don't seem to support wide point clipping. |
| 2463 VULKAN WIN AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip = FAIL |
| |
| // These failures are possibly due to an AMD driver bug. |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.draw.random.14 = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.draw.random.30 = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.draw.random.41 = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.first.byte_first* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.first.float_first* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_2_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_1_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_2_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_17_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_32_32_float* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.offset.buffer_4_32_float* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_float* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_short* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_3_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_6_short* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_0_short* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_17_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_byte* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_float* = SKIP |
| 2847 VULKAN WIN AMD : dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short* = SKIP |
| |
| // Fails after OpenGL line rasterization rules implementation. Possibly a bug in FragCoord. |
| 2809 VULKAN WIN AMD : dEQP-GLES2.functional.clipping.line.long_line_clip = FAIL |
| |
| // Polygon offset failures |
| 3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp = FAIL |
| 3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.default_factor_1_slope = FAIL |
| 3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL |
| |
| // Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). |
| 2976 VULKAN NVIDIA : dEQP-GLES2.functional.shaders.invariance.* = FAIL |