blob: 0d857575453b4f69b0b3815f58b7702d86c4dbcc [file] [log] [blame]
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantNames:
// Implementation of constant values used by the metal backend.
#include <stdio.h>
#include "GLSLANG/ShaderLang.h"
namespace sh
{
namespace mtl
{
/** extern */
const char kCoverageMaskEnabledConstName[] = "ANGLECoverageMaskEnabled";
const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled";
const char kDepthWriteEnabledConstName[] = "ANGLEDepthWriteEnabled";
} // namespace mtl
} // namespace sh