| // |
| // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ConstantNames: |
| // Implementation of constant values used by the metal backend. |
| |
| #include <stdio.h> |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| namespace sh |
| { |
| |
| namespace mtl |
| { |
| /** extern */ |
| const char kCoverageMaskEnabledConstName[] = "ANGLECoverageMaskEnabled"; |
| const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled"; |
| const char kDepthWriteEnabledConstName[] = "ANGLEDepthWriteEnabled"; |
| } // namespace mtl |
| |
| } // namespace sh |