blob: 974a0943e8eb69ffc8b6a633674f0d0e6cab3e07 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceVk.cpp:
// Implements the class methods for SurfaceVk.
//
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Overlay.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/OverlayVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
#include "libANGLE/trace.h"
namespace rx
{
namespace
{
angle::SubjectIndex kAnySurfaceImageSubjectIndex = 0;
// Special value for currentExtent if surface size is determined by the swapchain's extent. See
// the VkSurfaceCapabilitiesKHR spec for more details.
constexpr uint32_t kSurfaceSizedBySwapchain = 0xFFFFFFFFu;
// Special value for ImagePresentOperation::imageIndex meaning that VK_EXT_swapchain_maintenance1 is
// supported and fence is used instead of queueSerial.
constexpr uint32_t kInvalidImageIndex = std::numeric_limits<uint32_t>::max();
GLint GetSampleCount(const egl::Config *config)
{
GLint samples = 1;
if (config->sampleBuffers && config->samples > 1)
{
samples = config->samples;
}
return samples;
}
vk::PresentMode GetDesiredPresentMode(const std::vector<vk::PresentMode> &presentModes,
EGLint interval)
{
ASSERT(!presentModes.empty());
// If v-sync is enabled, use FIFO, which throttles you to the display rate and is guaranteed to
// always be supported.
if (interval > 0)
{
return vk::PresentMode::FifoKHR;
}
// Otherwise, choose either of the following, if available, in order specified here:
//
// - Mailbox is similar to triple-buffering.
// - Immediate is similar to single-buffering.
//
// If neither is supported, we fallback to FIFO.
bool mailboxAvailable = false;
bool immediateAvailable = false;
bool sharedPresent = false;
for (vk::PresentMode presentMode : presentModes)
{
switch (presentMode)
{
case vk::PresentMode::MailboxKHR:
mailboxAvailable = true;
break;
case vk::PresentMode::ImmediateKHR:
immediateAvailable = true;
break;
case vk::PresentMode::SharedDemandRefreshKHR:
sharedPresent = true;
break;
default:
break;
}
}
if (mailboxAvailable)
{
return vk::PresentMode::MailboxKHR;
}
if (immediateAvailable)
{
return vk::PresentMode::ImmediateKHR;
}
if (sharedPresent)
{
return vk::PresentMode::SharedDemandRefreshKHR;
}
// Note again that VK_PRESENT_MODE_FIFO_KHR is guaranteed to be available.
return vk::PresentMode::FifoKHR;
}
constexpr VkImageUsageFlags kSurfaceVkImageUsageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
constexpr VkImageUsageFlags kSurfaceVkColorImageUsageFlags =
kSurfaceVkImageUsageFlags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
constexpr VkImageUsageFlags kSurfaceVkDepthStencilImageUsageFlags =
kSurfaceVkImageUsageFlags | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
// If the device is rotated with any of the following transform flags, the swapchain width and
// height must be swapped (e.g. make a landscape window portrait). This must also be done for all
// attachments used with the swapchain (i.e. depth, stencil, and multisample buffers).
constexpr VkSurfaceTransformFlagsKHR k90DegreeRotationVariants =
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR | VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR |
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR |
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR;
bool Is90DegreeRotation(VkSurfaceTransformFlagsKHR transform)
{
return ((transform & k90DegreeRotationVariants) != 0);
}
bool NeedsInputAttachmentUsage(const angle::FeaturesVk &features)
{
return features.supportsShaderFramebufferFetch.enabled ||
features.supportsShaderFramebufferFetchNonCoherent.enabled ||
features.emulateAdvancedBlendEquations.enabled;
}
angle::Result InitImageHelper(DisplayVk *displayVk,
EGLint width,
EGLint height,
const vk::Format &vkFormat,
GLint samples,
bool isRobustResourceInitEnabled,
bool hasProtectedContent,
vk::ImageHelper *imageHelper)
{
const angle::Format &textureFormat = vkFormat.getActualRenderableImageFormat();
bool isDepthOrStencilFormat = textureFormat.hasDepthOrStencilBits();
VkImageUsageFlags usage = isDepthOrStencilFormat ? kSurfaceVkDepthStencilImageUsageFlags
: kSurfaceVkColorImageUsageFlags;
RendererVk *rendererVk = displayVk->getRenderer();
// If shaders may be fetching from this, we need this image to be an input
if (NeedsInputAttachmentUsage(rendererVk->getFeatures()))
{
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
VkExtent3D extents = {std::max(static_cast<uint32_t>(width), 1u),
std::max(static_cast<uint32_t>(height), 1u), 1u};
angle::FormatID renderableFormatId = vkFormat.getActualRenderableImageFormatID();
// For devices that don't support creating swapchain images with RGB8, emulate with RGBA8.
if (rendererVk->getFeatures().overrideSurfaceFormatRGB8ToRGBA8.enabled &&
renderableFormatId == angle::FormatID::R8G8B8_UNORM)
{
renderableFormatId = angle::FormatID::R8G8B8A8_UNORM;
}
VkImageCreateFlags imageCreateFlags =
hasProtectedContent ? VK_IMAGE_CREATE_PROTECTED_BIT : vk::kVkImageCreateFlagsNone;
ANGLE_TRY(imageHelper->initExternal(
displayVk, gl::TextureType::_2D, extents, vkFormat.getIntendedFormatID(),
renderableFormatId, samples, usage, imageCreateFlags, vk::ImageLayout::Undefined, nullptr,
gl::LevelIndex(0), 1, 1, isRobustResourceInitEnabled, hasProtectedContent));
return angle::Result::Continue;
}
VkColorSpaceKHR MapEglColorSpaceToVkColorSpace(RendererVk *renderer, EGLenum EGLColorspace)
{
switch (EGLColorspace)
{
case EGL_NONE:
if (renderer->getFeatures().mapUnspecifiedColorSpaceToPassThrough.enabled)
{
return VK_COLOR_SPACE_PASS_THROUGH_EXT;
}
return VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
case EGL_GL_COLORSPACE_LINEAR:
case EGL_GL_COLORSPACE_SRGB_KHR:
return VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
case EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT:
return VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT;
case EGL_GL_COLORSPACE_DISPLAY_P3_EXT:
case EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT:
return VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT;
case EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT:
return VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT;
case EGL_GL_COLORSPACE_SCRGB_EXT:
return VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT;
case EGL_GL_COLORSPACE_BT2020_LINEAR_EXT:
return VK_COLOR_SPACE_BT2020_LINEAR_EXT;
case EGL_GL_COLORSPACE_BT2020_PQ_EXT:
return VK_COLOR_SPACE_HDR10_ST2084_EXT;
default:
UNREACHABLE();
return VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
}
}
angle::Result LockSurfaceImpl(DisplayVk *displayVk,
vk::ImageHelper *image,
vk::BufferHelper &lockBufferHelper,
EGLint width,
EGLint height,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut)
{
const gl::InternalFormat &internalFormat =
gl::GetSizedInternalFormatInfo(image->getActualFormat().glInternalFormat);
GLuint rowStride = image->getActualFormat().pixelBytes * width;
VkDeviceSize bufferSize =
(static_cast<VkDeviceSize>(rowStride) * static_cast<VkDeviceSize>(height));
if (!lockBufferHelper.valid() || (lockBufferHelper.getSize() != bufferSize))
{
lockBufferHelper.destroy(displayVk->getRenderer());
VkBufferCreateInfo bufferCreateInfo = {};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.pNext = nullptr;
bufferCreateInfo.flags = 0;
bufferCreateInfo.size = bufferSize;
bufferCreateInfo.usage =
(VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferCreateInfo.queueFamilyIndexCount = 0;
bufferCreateInfo.pQueueFamilyIndices = 0;
VkMemoryPropertyFlags memoryFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
ANGLE_TRY(lockBufferHelper.init(displayVk, bufferCreateInfo, memoryFlags));
uint8_t *bufferPtr = nullptr;
ANGLE_TRY(lockBufferHelper.map(displayVk, &bufferPtr));
}
if (lockBufferHelper.valid())
{
if (preservePixels)
{
gl::LevelIndex sourceLevelGL(0);
const VkClearColorValue *clearColor;
if (image->removeStagedClearUpdatesAndReturnColor(sourceLevelGL, &clearColor))
{
ASSERT(!image->hasStagedUpdatesForSubresource(sourceLevelGL, 0, 1));
angle::Color<uint8_t> color((uint8_t)(clearColor->float32[0] * 255.0),
(uint8_t)(clearColor->float32[1] * 255.0),
(uint8_t)(clearColor->float32[2] * 255.0),
(uint8_t)(clearColor->float32[3] * 255.0));
lockBufferHelper.fillWithColor(color, internalFormat);
}
else
{
gl::Box sourceArea(0, 0, 0, width, height, 1);
ANGLE_TRY(image->copySurfaceImageToBuffer(displayVk, sourceLevelGL, 1, 0,
sourceArea, &lockBufferHelper));
}
}
*bufferPitchOut = rowStride;
*bufferPtrOut = lockBufferHelper.getMappedMemory();
}
return angle::Result::Continue;
}
angle::Result UnlockSurfaceImpl(DisplayVk *displayVk,
vk::ImageHelper *image,
vk::BufferHelper &lockBufferHelper,
EGLint width,
EGLint height,
bool preservePixels)
{
if (preservePixels)
{
ASSERT(image->valid());
gl::Box destArea(0, 0, 0, width, height, 1);
gl::LevelIndex destLevelGL(0);
ANGLE_TRY(image->copyBufferToSurfaceImage(displayVk, destLevelGL, 1, 0, destArea,
&lockBufferHelper));
}
return angle::Result::Continue;
}
// Converts an EGL rectangle, which is relative to the bottom-left of the surface,
// to a VkRectLayerKHR, relative to Vulkan framebuffer-space, with top-left origin.
// No rotation is done to these damage rectangles per the Vulkan spec.
// The bottomLeftOrigin parameter is true on Android which assumes VkRectLayerKHR to
// have a bottom-left origin.
VkRectLayerKHR ToVkRectLayer(const EGLint *eglRect,
EGLint width,
EGLint height,
bool bottomLeftOrigin)
{
VkRectLayerKHR rect;
// Make sure the damage rects are within swapchain bounds.
rect.offset.x = gl::clamp(eglRect[0], 0, width);
if (bottomLeftOrigin)
{
// EGL rectangles are already specified with a bottom-left origin, therefore the conversion
// is trivial as we just get its Y coordinate as it is
rect.offset.y = gl::clamp(eglRect[1], 0, height);
}
else
{
rect.offset.y =
gl::clamp(height - gl::clamp(eglRect[1], 0, height) - gl::clamp(eglRect[3], 0, height),
0, height);
}
rect.extent.width = gl::clamp(eglRect[2], 0, width - rect.offset.x);
rect.extent.height = gl::clamp(eglRect[3], 0, height - rect.offset.y);
rect.layer = 0;
return rect;
}
angle::Result GetPresentModes(DisplayVk *displayVk,
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
std::vector<vk::PresentMode> *outPresentModes)
{
uint32_t presentModeCount = 0;
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface,
&presentModeCount, nullptr));
ASSERT(presentModeCount > 0);
std::vector<VkPresentModeKHR> vkPresentModes(presentModeCount);
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice, surface, &presentModeCount, vkPresentModes.data()));
outPresentModes->resize(presentModeCount);
std::transform(begin(vkPresentModes), end(vkPresentModes), begin(*outPresentModes),
vk::ConvertVkPresentModeToPresentMode);
return angle::Result::Continue;
}
angle::Result NewSemaphore(vk::Context *context,
vk::Recycler<vk::Semaphore> *semaphoreRecycler,
vk::Semaphore *semaphoreOut)
{
if (semaphoreRecycler->empty())
{
ANGLE_VK_TRY(context, semaphoreOut->init(context->getDevice()));
}
else
{
semaphoreRecycler->fetch(semaphoreOut);
}
return angle::Result::Continue;
}
VkResult NewFence(VkDevice device, vk::Recycler<vk::Fence> *fenceRecycler, vk::Fence *fenceOut)
{
VkResult result = VK_SUCCESS;
if (fenceRecycler->empty())
{
VkFenceCreateInfo fenceCreateInfo = {};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.flags = 0;
result = fenceOut->init(device, fenceCreateInfo);
}
else
{
fenceRecycler->fetch(fenceOut);
ASSERT(fenceOut->getStatus(device) == VK_NOT_READY);
}
return result;
}
void RecycleUsedFence(VkDevice device, vk::Recycler<vk::Fence> *fenceRecycler, vk::Fence &&fence)
{
// Reset fence now to mitigate Intel driver bug, when accessing fence after Swapchain
// destruction causes crash.
VkResult result = fence.reset(device);
if (result != VK_SUCCESS)
{
ERR() << "Fence reset failed: " << result << "! Destroying fence...";
fence.destroy(device);
return;
}
fenceRecycler->recycle(std::move(fence));
}
void AssociateQueueSerialWithPresentHistory(uint32_t imageIndex,
QueueSerial queueSerial,
std::deque<impl::ImagePresentOperation> *presentHistory)
{
// Walk the list backwards and find the entry for the given image index. That's the last
// present with that image. Associate the QueueSerial with that present operation.
for (size_t historyIndex = 0; historyIndex < presentHistory->size(); ++historyIndex)
{
impl::ImagePresentOperation &presentOperation =
(*presentHistory)[presentHistory->size() - historyIndex - 1];
// Must not use this function when VK_EXT_swapchain_maintenance1 is supported.
ASSERT(!presentOperation.fence.valid());
ASSERT(presentOperation.imageIndex != kInvalidImageIndex);
if (presentOperation.imageIndex == imageIndex)
{
ASSERT(!presentOperation.queueSerial.valid());
presentOperation.queueSerial = queueSerial;
return;
}
}
}
bool HasAnyOldSwapchains(const std::deque<impl::ImagePresentOperation> &presentHistory)
{
// Used to validate that swapchain clean up data can only be carried by the first present
// operation of a swapchain. That operation is already removed from history when this call is
// made, so this verifies that no clean up data exists in the history.
for (const impl::ImagePresentOperation &presentOperation : presentHistory)
{
if (!presentOperation.oldSwapchains.empty())
{
return true;
}
}
return false;
}
bool IsCompatiblePresentMode(vk::PresentMode mode,
VkPresentModeKHR *compatibleModes,
size_t compatibleModesCount)
{
VkPresentModeKHR vkMode = vk::ConvertPresentModeToVkPresentMode(mode);
VkPresentModeKHR *compatibleModesEnd = compatibleModes + compatibleModesCount;
return std::find(compatibleModes, compatibleModesEnd, vkMode) != compatibleModesEnd;
}
void TryAcquireNextImageUnlocked(VkDevice device,
VkSwapchainKHR swapchain,
impl::ImageAcquireOperation *acquire)
{
// Check if need to acquire before taking the lock, in case it's unnecessary.
if (!acquire->needToAcquireNextSwapchainImage)
{
return;
}
impl::UnlockedTryAcquireData *tryAcquire = &acquire->unlockedTryAcquireData;
impl::UnlockedTryAcquireResult *result = &acquire->unlockedTryAcquireResult;
std::lock_guard<std::mutex> lock(tryAcquire->mutex);
// Check again under lock if acquire is still needed. Another thread might have done it before
// the lock is taken.
if (!acquire->needToAcquireNextSwapchainImage)
{
return;
}
result->result = VK_SUCCESS;
result->imageIndex = std::numeric_limits<uint32_t>::max();
// Get a semaphore to signal.
result->acquireSemaphore = tryAcquire->acquireImageSemaphores.front().getHandle();
// Try to acquire an image.
if (result->result == VK_SUCCESS)
{
result->result =
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, result->acquireSemaphore,
VK_NULL_HANDLE, &result->imageIndex);
}
// Don't process the results. It will be done later when the share group lock is held.
// The contents of *result can now be used by any thread.
acquire->needToAcquireNextSwapchainImage = false;
}
// Checks whether a call to TryAcquireNextImageUnlocked has been made whose result is pending
// processing. This function is called when the share group lock is taken, so no need for
// UnlockedTryAcquireData::mutex.
bool NeedToProcessAcquireNextImageResult(const impl::UnlockedTryAcquireResult &result)
{
// TryAcquireNextImageUnlocked always creates a new acquire semaphore, use that as indication
// that there's something to process.
return result.acquireSemaphore != VK_NULL_HANDLE;
}
bool AreAllFencesSignaled(VkDevice device, const std::vector<vk::Fence> &fences)
{
for (const vk::Fence &fence : fences)
{
if (fence.getStatus(device) != VK_SUCCESS)
{
return false;
}
}
return true;
}
} // namespace
SurfaceVk::SurfaceVk(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState) {}
SurfaceVk::~SurfaceVk() {}
void SurfaceVk::destroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
mColorRenderTarget.destroy(renderer);
mDepthStencilRenderTarget.destroy(renderer);
}
angle::Result SurfaceVk::getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
ASSERT(samples == 0);
if (binding == GL_BACK)
{
*rtOut = &mColorRenderTarget;
}
else
{
ASSERT(binding == GL_DEPTH || binding == GL_STENCIL || binding == GL_DEPTH_STENCIL);
*rtOut = &mDepthStencilRenderTarget;
}
return angle::Result::Continue;
}
void SurfaceVk::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
{
// Forward the notification to parent class that the staging buffer changed.
onStateChange(angle::SubjectMessage::SubjectChanged);
}
OffscreenSurfaceVk::AttachmentImage::AttachmentImage(SurfaceVk *surfaceVk)
: imageObserverBinding(surfaceVk, kAnySurfaceImageSubjectIndex)
{
imageObserverBinding.bind(&image);
}
OffscreenSurfaceVk::AttachmentImage::~AttachmentImage() = default;
angle::Result OffscreenSurfaceVk::AttachmentImage::initialize(DisplayVk *displayVk,
EGLint width,
EGLint height,
const vk::Format &vkFormat,
GLint samples,
bool isRobustResourceInitEnabled,
bool hasProtectedContent)
{
ANGLE_TRY(InitImageHelper(displayVk, width, height, vkFormat, samples,
isRobustResourceInitEnabled, hasProtectedContent, &image));
RendererVk *renderer = displayVk->getRenderer();
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (hasProtectedContent)
{
flags |= VK_MEMORY_PROPERTY_PROTECTED_BIT;
}
ANGLE_TRY(image.initMemory(displayVk, hasProtectedContent, renderer->getMemoryProperties(),
flags, vk::MemoryAllocationType::OffscreenSurfaceAttachmentImage));
imageViews.init(renderer);
return angle::Result::Continue;
}
void OffscreenSurfaceVk::AttachmentImage::destroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
// Front end must ensure all usage has been submitted.
imageViews.release(renderer, image.getResourceUse());
image.releaseImage(renderer);
image.releaseStagedUpdates(renderer);
}
OffscreenSurfaceVk::OffscreenSurfaceVk(const egl::SurfaceState &surfaceState, RendererVk *renderer)
: SurfaceVk(surfaceState),
mWidth(mState.attributes.getAsInt(EGL_WIDTH, 0)),
mHeight(mState.attributes.getAsInt(EGL_HEIGHT, 0)),
mColorAttachment(this),
mDepthStencilAttachment(this)
{
mColorRenderTarget.init(&mColorAttachment.image, &mColorAttachment.imageViews, nullptr, nullptr,
{}, gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
mDepthStencilRenderTarget.init(&mDepthStencilAttachment.image,
&mDepthStencilAttachment.imageViews, nullptr, nullptr, {},
gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
}
OffscreenSurfaceVk::~OffscreenSurfaceVk() {}
egl::Error OffscreenSurfaceVk::initialize(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
angle::Result result = initializeImpl(displayVk);
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
angle::Result OffscreenSurfaceVk::initializeImpl(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
const egl::Config *config = mState.config;
renderer->reloadVolkIfNeeded();
GLint samples = GetSampleCount(mState.config);
ANGLE_VK_CHECK(displayVk, samples > 0, VK_ERROR_INITIALIZATION_FAILED);
bool robustInit = mState.isRobustResourceInitEnabled();
if (config->renderTargetFormat != GL_NONE)
{
ANGLE_TRY(mColorAttachment.initialize(displayVk, mWidth, mHeight,
renderer->getFormat(config->renderTargetFormat),
samples, robustInit, mState.hasProtectedContent()));
mColorRenderTarget.init(&mColorAttachment.image, &mColorAttachment.imageViews, nullptr,
nullptr, {}, gl::LevelIndex(0), 0, 1,
RenderTargetTransience::Default);
}
if (config->depthStencilFormat != GL_NONE)
{
ANGLE_TRY(mDepthStencilAttachment.initialize(
displayVk, mWidth, mHeight, renderer->getFormat(config->depthStencilFormat), samples,
robustInit, mState.hasProtectedContent()));
mDepthStencilRenderTarget.init(&mDepthStencilAttachment.image,
&mDepthStencilAttachment.imageViews, nullptr, nullptr, {},
gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
}
return angle::Result::Continue;
}
void OffscreenSurfaceVk::destroy(const egl::Display *display)
{
mColorAttachment.destroy(display);
mDepthStencilAttachment.destroy(display);
if (mLockBufferHelper.valid())
{
mLockBufferHelper.destroy(vk::GetImpl(display)->getRenderer());
}
// Call parent class to destroy any resources parent owns.
SurfaceVk::destroy(display);
}
egl::Error OffscreenSurfaceVk::unMakeCurrent(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
angle::Result result = contextVk->onSurfaceUnMakeCurrent(this);
return angle::ToEGL(result, EGL_BAD_CURRENT_SURFACE);
}
egl::Error OffscreenSurfaceVk::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::postSubBuffer(const gl::Context * /*context*/,
EGLint /*x*/,
EGLint /*y*/,
EGLint /*width*/,
EGLint /*height*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::querySurfacePointerANGLE(EGLint /*attribute*/, void ** /*value*/)
{
UNREACHABLE();
return egl::EglBadCurrentSurface();
}
egl::Error OffscreenSurfaceVk::bindTexImage(const gl::Context * /*context*/,
gl::Texture * /*texture*/,
EGLint /*buffer*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::releaseTexImage(const gl::Context * /*context*/, EGLint /*buffer*/)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::getSyncValues(EGLuint64KHR * /*ust*/,
EGLuint64KHR * /*msc*/,
EGLuint64KHR * /*sbc*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
egl::Error OffscreenSurfaceVk::getMscRate(EGLint * /*numerator*/, EGLint * /*denominator*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
void OffscreenSurfaceVk::setSwapInterval(EGLint /*interval*/) {}
EGLint OffscreenSurfaceVk::getWidth() const
{
return mWidth;
}
EGLint OffscreenSurfaceVk::getHeight() const
{
return mHeight;
}
EGLint OffscreenSurfaceVk::isPostSubBufferSupported() const
{
return EGL_FALSE;
}
EGLint OffscreenSurfaceVk::getSwapBehavior() const
{
return EGL_BUFFER_DESTROYED;
}
angle::Result OffscreenSurfaceVk::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
ContextVk *contextVk = vk::GetImpl(context);
switch (binding)
{
case GL_BACK:
ASSERT(mColorAttachment.image.valid());
mColorAttachment.image.stageRobustResourceClear(imageIndex);
ANGLE_TRY(mColorAttachment.image.flushAllStagedUpdates(contextVk));
break;
case GL_DEPTH:
case GL_STENCIL:
ASSERT(mDepthStencilAttachment.image.valid());
mDepthStencilAttachment.image.stageRobustResourceClear(imageIndex);
ANGLE_TRY(mDepthStencilAttachment.image.flushAllStagedUpdates(contextVk));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
vk::ImageHelper *OffscreenSurfaceVk::getColorAttachmentImage()
{
return &mColorAttachment.image;
}
egl::Error OffscreenSurfaceVk::lockSurface(const egl::Display *display,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut)
{
ANGLE_TRACE_EVENT0("gpu.angle", "OffscreenSurfaceVk::lockSurface");
vk::ImageHelper *image = &mColorAttachment.image;
ASSERT(image->valid());
angle::Result result =
LockSurfaceImpl(vk::GetImpl(display), image, mLockBufferHelper, getWidth(), getHeight(),
usageHint, preservePixels, bufferPtrOut, bufferPitchOut);
return angle::ToEGL(result, EGL_BAD_ACCESS);
}
egl::Error OffscreenSurfaceVk::unlockSurface(const egl::Display *display, bool preservePixels)
{
vk::ImageHelper *image = &mColorAttachment.image;
ASSERT(image->valid());
ASSERT(mLockBufferHelper.valid());
return angle::ToEGL(UnlockSurfaceImpl(vk::GetImpl(display), image, mLockBufferHelper,
getWidth(), getHeight(), preservePixels),
EGL_BAD_ACCESS);
}
EGLint OffscreenSurfaceVk::origin() const
{
return EGL_UPPER_LEFT_KHR;
}
egl::Error OffscreenSurfaceVk::attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
return egl::NoError();
}
egl::Error OffscreenSurfaceVk::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
return egl::NoError();
}
namespace impl
{
SwapchainCleanupData::SwapchainCleanupData() = default;
SwapchainCleanupData::~SwapchainCleanupData()
{
ASSERT(swapchain == VK_NULL_HANDLE);
ASSERT(fences.empty());
ASSERT(semaphores.empty());
}
SwapchainCleanupData::SwapchainCleanupData(SwapchainCleanupData &&other)
: swapchain(other.swapchain),
fences(std::move(other.fences)),
semaphores(std::move(other.semaphores))
{
other.swapchain = VK_NULL_HANDLE;
}
VkResult SwapchainCleanupData::getFencesStatus(VkDevice device) const
{
// From VkSwapchainPresentFenceInfoEXT documentation:
// Fences associated with presentations to the same swapchain on the same VkQueue must be
// signaled in the same order as the present operations.
ASSERT(!fences.empty());
VkResult result = fences.back().getStatus(device);
ASSERT(result != VK_SUCCESS || AreAllFencesSignaled(device, fences));
return result;
}
void SwapchainCleanupData::waitFences(VkDevice device, uint64_t timeout) const
{
if (!fences.empty())
{
VkResult result = fences.back().wait(device, timeout);
ASSERT(result != VK_SUCCESS || AreAllFencesSignaled(device, fences));
}
}
void SwapchainCleanupData::destroy(VkDevice device,
vk::Recycler<vk::Fence> *fenceRecycler,
vk::Recycler<vk::Semaphore> *semaphoreRecycler)
{
for (vk::Fence &fence : fences)
{
RecycleUsedFence(device, fenceRecycler, std::move(fence));
}
fences.clear();
for (vk::Semaphore &semaphore : semaphores)
{
semaphoreRecycler->recycle(std::move(semaphore));
}
semaphores.clear();
if (swapchain)
{
vkDestroySwapchainKHR(device, swapchain, nullptr);
swapchain = VK_NULL_HANDLE;
}
}
ImagePresentOperation::ImagePresentOperation() : imageIndex(kInvalidImageIndex) {}
ImagePresentOperation::~ImagePresentOperation()
{
ASSERT(!fence.valid());
ASSERT(!semaphore.valid());
ASSERT(oldSwapchains.empty());
}
ImagePresentOperation::ImagePresentOperation(ImagePresentOperation &&other)
: fence(std::move(other.fence)),
semaphore(std::move(other.semaphore)),
imageIndex(other.imageIndex),
queueSerial(other.queueSerial),
oldSwapchains(std::move(other.oldSwapchains))
{}
ImagePresentOperation &ImagePresentOperation::operator=(ImagePresentOperation &&other)
{
std::swap(fence, other.fence);
std::swap(semaphore, other.semaphore);
std::swap(imageIndex, other.imageIndex);
std::swap(queueSerial, other.queueSerial);
std::swap(oldSwapchains, other.oldSwapchains);
return *this;
}
void ImagePresentOperation::destroy(VkDevice device,
vk::Recycler<vk::Fence> *fenceRecycler,
vk::Recycler<vk::Semaphore> *semaphoreRecycler)
{
// fence is only used when VK_EXT_swapchain_maintenance1 is supported.
if (fence.valid())
{
RecycleUsedFence(device, fenceRecycler, std::move(fence));
}
ASSERT(semaphore.valid());
semaphoreRecycler->recycle(std::move(semaphore));
// Destroy old swapchains (relevant only when VK_EXT_swapchain_maintenance1 is not supported).
for (SwapchainCleanupData &oldSwapchain : oldSwapchains)
{
oldSwapchain.destroy(device, fenceRecycler, semaphoreRecycler);
}
oldSwapchains.clear();
}
SwapchainImage::SwapchainImage() = default;
SwapchainImage::~SwapchainImage() = default;
SwapchainImage::SwapchainImage(SwapchainImage &&other)
: image(std::move(other.image)),
imageViews(std::move(other.imageViews)),
framebuffer(std::move(other.framebuffer)),
fetchFramebuffer(std::move(other.fetchFramebuffer)),
framebufferResolveMS(std::move(other.framebufferResolveMS)),
frameNumber(other.frameNumber)
{}
ImageAcquireOperation::ImageAcquireOperation() : needToAcquireNextSwapchainImage(false) {}
} // namespace impl
using namespace impl;
WindowSurfaceVk::WindowSurfaceVk(const egl::SurfaceState &surfaceState, EGLNativeWindowType window)
: SurfaceVk(surfaceState),
mNativeWindowType(window),
mSurface(VK_NULL_HANDLE),
mSupportsProtectedSwapchain(false),
mSwapchain(VK_NULL_HANDLE),
mSwapchainPresentMode(vk::PresentMode::FifoKHR),
mDesiredSwapchainPresentMode(vk::PresentMode::FifoKHR),
mMinImageCount(0),
mPreTransform(VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR),
mEmulatedPreTransform(VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR),
mCompositeAlpha(VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR),
mCurrentSwapchainImageIndex(0),
mDepthStencilImageBinding(this, kAnySurfaceImageSubjectIndex),
mColorImageMSBinding(this, kAnySurfaceImageSubjectIndex),
mFrameCount(1),
mBufferAgeQueryFrameNumber(0)
{
// Initialize the color render target with the multisampled targets. If not multisampled, the
// render target will be updated to refer to a swapchain image on every acquire.
mColorRenderTarget.init(&mColorImageMS, &mColorImageMSViews, nullptr, nullptr, {},
gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr, nullptr,
{}, gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
mDepthStencilImageBinding.bind(&mDepthStencilImage);
mColorImageMSBinding.bind(&mColorImageMS);
mSwapchainStatus.isPending = false;
}
WindowSurfaceVk::~WindowSurfaceVk()
{
ASSERT(mSurface == VK_NULL_HANDLE);
ASSERT(mSwapchain == VK_NULL_HANDLE);
}
void WindowSurfaceVk::destroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
VkDevice device = renderer->getDevice();
VkInstance instance = renderer->getInstance();
// flush the pipe.
(void)renderer->waitForPresentToBeSubmitted(&mSwapchainStatus);
(void)finish(displayVk);
if (!needsAcquireImageOrProcessResult() && !mSwapchainImages.empty())
{
// swapchain image doesn't own ANI semaphore. Release ANI semaphore from image so that it
// can destroy cleanly without hitting assertion..
// Only single swapchain image may have semaphore associated.
ASSERT(mCurrentSwapchainImageIndex < mSwapchainImages.size());
mSwapchainImages[mCurrentSwapchainImageIndex].image->resetAcquireNextImageSemaphore();
}
if (mLockBufferHelper.valid())
{
mLockBufferHelper.destroy(renderer);
}
for (impl::ImagePresentOperation &presentOperation : mPresentHistory)
{
if (presentOperation.fence.valid())
{
(void)presentOperation.fence.wait(device, renderer->getMaxFenceWaitTimeNs());
}
presentOperation.destroy(device, &mPresentFenceRecycler, &mPresentSemaphoreRecycler);
}
mPresentHistory.clear();
destroySwapChainImages(displayVk);
if (mSwapchain)
{
vkDestroySwapchainKHR(device, mSwapchain, nullptr);
mSwapchain = VK_NULL_HANDLE;
}
for (vk::Semaphore &semaphore : mAcquireOperation.unlockedTryAcquireData.acquireImageSemaphores)
{
semaphore.destroy(device);
}
for (SwapchainCleanupData &oldSwapchain : mOldSwapchains)
{
oldSwapchain.waitFences(device, renderer->getMaxFenceWaitTimeNs());
oldSwapchain.destroy(device, &mPresentFenceRecycler, &mPresentSemaphoreRecycler);
}
mOldSwapchains.clear();
mPresentSemaphoreRecycler.destroy(device);
mPresentFenceRecycler.destroy(device);
// Call parent class to destroy any resources parent owns.
SurfaceVk::destroy(display);
// Destroy the surface without holding the EGL lock. This works around a specific deadlock
// in Android. On this platform:
//
// - For EGL applications, parts of surface creation and destruction are handled by the
// platform, and parts of it are done by the native EGL driver. Namely, on surface
// destruction, native_window_api_disconnect is called outside the EGL driver.
// - For Vulkan applications, vkDestroySurfaceKHR takes full responsibility for destroying
// the surface, including calling native_window_api_disconnect.
//
// Unfortunately, native_window_api_disconnect may use EGL sync objects and can lead to
// calling into the EGL driver. For ANGLE, this is particularly problematic because it is
// simultaneously a Vulkan application and the EGL driver, causing `vkDestroySurfaceKHR` to
// call back into ANGLE and attempt to reacquire the EGL lock.
//
// Since there are no users of the surface when calling vkDestroySurfaceKHR, it is safe for
// ANGLE to destroy it without holding the EGL lock, effectively simulating the situation
// for EGL applications, where native_window_api_disconnect is called after the EGL driver
// has returned.
if (mSurface)
{
egl::Display::GetCurrentThreadUnlockedTailCall()->add([surface = mSurface, instance]() {
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::destroy:vkDestroySurfaceKHR");
vkDestroySurfaceKHR(instance, surface, nullptr);
});
mSurface = VK_NULL_HANDLE;
}
}
egl::Error WindowSurfaceVk::initialize(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
angle::Result result = initializeImpl(displayVk);
if (result == angle::Result::Incomplete)
{
return angle::ToEGL(result, EGL_BAD_MATCH);
}
else
{
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
}
egl::Error WindowSurfaceVk::unMakeCurrent(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
angle::Result result = contextVk->onSurfaceUnMakeCurrent(this);
// Even though all swap chain images are tracked individually, the semaphores are not
// tracked by ResourceUse. This propagates context's queue serial to surface when it
// detaches from context so that surface will always wait until context is finished.
mUse.merge(contextVk->getSubmittedResourceUse());
return angle::ToEGL(result, EGL_BAD_CURRENT_SURFACE);
}
angle::Result WindowSurfaceVk::initializeImpl(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
mColorImageMSViews.init(renderer);
mDepthStencilImageViews.init(renderer);
renderer->reloadVolkIfNeeded();
gl::Extents windowSize;
ANGLE_TRY(createSurfaceVk(displayVk, &windowSize));
uint32_t presentQueue = 0;
ANGLE_TRY(renderer->selectPresentQueueForSurface(displayVk, mSurface, &presentQueue));
ANGLE_UNUSED_VARIABLE(presentQueue);
const VkPhysicalDevice &physicalDevice = renderer->getPhysicalDevice();
if (renderer->getFeatures().supportsSurfaceCapabilities2Extension.enabled)
{
VkPhysicalDeviceSurfaceInfo2KHR surfaceInfo2 = {};
surfaceInfo2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR;
surfaceInfo2.surface = mSurface;
VkSurfaceCapabilities2KHR surfaceCaps2 = {};
surfaceCaps2.sType = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR;
VkSharedPresentSurfaceCapabilitiesKHR sharedPresentSurfaceCaps = {};
if (renderer->getFeatures().supportsSharedPresentableImageExtension.enabled)
{
sharedPresentSurfaceCaps.sType =
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR;
sharedPresentSurfaceCaps.sharedPresentSupportedUsageFlags =
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
vk::AddToPNextChain(&surfaceCaps2, &sharedPresentSurfaceCaps);
}
VkSurfaceProtectedCapabilitiesKHR surfaceProtectedCaps = {};
if (renderer->getFeatures().supportsSurfaceProtectedCapabilitiesExtension.enabled)
{
surfaceProtectedCaps.sType = VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR;
vk::AddToPNextChain(&surfaceCaps2, &surfaceProtectedCaps);
}
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfaceCapabilities2KHR(
physicalDevice, &surfaceInfo2, &surfaceCaps2));
mSurfaceCaps = surfaceCaps2.surfaceCapabilities;
mSupportsProtectedSwapchain = surfaceProtectedCaps.supportsProtected;
}
else
{
ANGLE_VK_TRY(displayVk, vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, mSurface,
&mSurfaceCaps));
}
if (IsAndroid())
{
mSupportsProtectedSwapchain = true;
}
ANGLE_VK_CHECK(displayVk, (mState.hasProtectedContent() ? mSupportsProtectedSwapchain : true),
VK_ERROR_FEATURE_NOT_PRESENT);
// Adjust width and height to the swapchain if necessary.
uint32_t width = mSurfaceCaps.currentExtent.width;
uint32_t height = mSurfaceCaps.currentExtent.height;
ANGLE_VK_CHECK(displayVk,
(mSurfaceCaps.supportedUsageFlags & kSurfaceVkColorImageUsageFlags) ==
kSurfaceVkColorImageUsageFlags,
VK_ERROR_INITIALIZATION_FAILED);
EGLAttrib attribWidth = mState.attributes.get(EGL_WIDTH, 0);
EGLAttrib attribHeight = mState.attributes.get(EGL_HEIGHT, 0);
if (mSurfaceCaps.currentExtent.width == kSurfaceSizedBySwapchain)
{
ASSERT(mSurfaceCaps.currentExtent.height == kSurfaceSizedBySwapchain);
width = (attribWidth != 0) ? static_cast<uint32_t>(attribWidth) : windowSize.width;
height = (attribHeight != 0) ? static_cast<uint32_t>(attribHeight) : windowSize.height;
}
gl::Extents extents(static_cast<int>(width), static_cast<int>(height), 1);
// Introduction to Android rotation and pre-rotation:
//
// Android devices have one native orientation, but a window may be displayed in a different
// orientation. This results in the window being "rotated" relative to the native orientation.
// For example, the native orientation of a Pixel 4 is portrait (i.e. height > width).
// However, many games want to be landscape (i.e. width > height). Some applications will
// adapt to whatever orientation the user places the device in (e.g. auto-rotation).
//
// A convention is used within ANGLE of referring to the "rotated" and "non-rotated" aspects of
// a topic (e.g. a window's extents, a scissor, a viewport):
//
// - Non-rotated. This refers to the way that the application views the window. Rotation is
// an Android concept, not a GL concept. An application may view its window as landscape or
// portrait, but not necessarily view its window as being rotated. For example, an
// application will set a scissor and viewport in a manner consistent with its view of the
// window size (i.e. a non-rotated manner).
//
// - Rotated. This refers to the way that Vulkan views the window. If the window's
// orientation is the same as the native orientation, the rotated view will happen to be
// equivalent to the non-rotated view, but regardless of the window's orientation, ANGLE uses
// the "rotated" term as whatever the Vulkan view of the window is.
//
// Most of ANGLE is designed to work with the non-rotated view of the window. This is
// certainly true of the ANGLE front-end. It is also true of most of the Vulkan back-end,
// which is still translating GL to Vulkan. Only part of the Vulkan back-end needs to
// communicate directly to Vulkan in terms of the window's rotation. For example, the viewport
// and scissor calculations are done with non-rotated values; and then the final values are
// rotated.
//
// ANGLE learns about the window's rotation from mSurfaceCaps.currentTransform. If
// currentTransform is non-IDENTITY, ANGLE must "pre-rotate" various aspects of its work
// (e.g. rotate vertices in the vertex shaders, change scissor, viewport, and render-pass
// renderArea). The swapchain's transform is given the value of mSurfaceCaps.currentTransform.
// That prevents SurfaceFlinger from doing a rotation blit for every frame (which is costly in
// terms of performance and power).
//
// When a window is rotated 90 or 270 degrees, the aspect ratio changes. The width and height
// are swapped. The x/y and width/height of various values in ANGLE must also be swapped
// before communicating the values to Vulkan.
if (renderer->getFeatures().enablePreRotateSurfaces.enabled)
{
// Use the surface's transform. For many platforms, this will always be identity (ANGLE
// does not need to do any pre-rotation). However, when mSurfaceCaps.currentTransform is
// not identity, the device has been rotated away from its natural orientation. In such a
// case, ANGLE must rotate all rendering in order to avoid the compositor
// (e.g. SurfaceFlinger on Android) performing an additional rotation blit. In addition,
// ANGLE must create the swapchain with VkSwapchainCreateInfoKHR::preTransform set to the
// value of mSurfaceCaps.currentTransform.
mPreTransform = mSurfaceCaps.currentTransform;
}
else
{
// Default to identity transform.
mPreTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
if ((mSurfaceCaps.supportedTransforms & mPreTransform) == 0)
{
mPreTransform = mSurfaceCaps.currentTransform;
}
}
// Set emulated pre-transform if any emulated prerotation features are set.
if (renderer->getFeatures().emulatedPrerotation90.enabled)
{
mEmulatedPreTransform = VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR;
}
else if (renderer->getFeatures().emulatedPrerotation180.enabled)
{
mEmulatedPreTransform = VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR;
}
else if (renderer->getFeatures().emulatedPrerotation270.enabled)
{
mEmulatedPreTransform = VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR;
}
// If prerotation is emulated, the window is physically rotated. With real prerotation, the
// surface reports the rotated sizes. With emulated prerotation however, the surface reports
// the actual window sizes. Adjust the window extents to match what real prerotation would have
// reported.
if (Is90DegreeRotation(mEmulatedPreTransform))
{
ASSERT(mPreTransform == VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
std::swap(extents.width, extents.height);
}
ANGLE_TRY(GetPresentModes(displayVk, physicalDevice, mSurface, &mPresentModes));
// Select appropriate present mode based on vsync parameter. Default to 1 (FIFO), though it
// will get clamped to the min/max values specified at display creation time.
setSwapInterval(mState.getPreferredSwapInterval());
// Ensure that the format and colorspace pair is supported.
const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat);
VkFormat nativeFormat = format.getActualRenderableImageVkFormat();
// For devices that don't support creating swapchain images with RGB8, emulate with RGBA8.
if (renderer->getFeatures().overrideSurfaceFormatRGB8ToRGBA8.enabled &&
nativeFormat == VK_FORMAT_R8G8B8_UNORM)
{
nativeFormat = VK_FORMAT_R8G8B8A8_UNORM;
}
VkColorSpaceKHR colorSpace = MapEglColorSpaceToVkColorSpace(
renderer, static_cast<EGLenum>(mState.attributes.get(EGL_GL_COLORSPACE, EGL_NONE)));
if (!displayVk->isSurfaceFormatColorspacePairSupported(mSurface, nativeFormat, colorSpace))
{
return angle::Result::Incomplete;
}
mCompositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
if ((mSurfaceCaps.supportedCompositeAlpha & mCompositeAlpha) == 0)
{
mCompositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
}
ANGLE_VK_CHECK(displayVk, (mSurfaceCaps.supportedCompositeAlpha & mCompositeAlpha) != 0,
VK_ERROR_INITIALIZATION_FAILED);
// Single buffer, if supported
if ((mState.attributes.getAsInt(EGL_RENDER_BUFFER, EGL_BACK_BUFFER) == EGL_SINGLE_BUFFER) &&
supportsPresentMode(vk::PresentMode::SharedDemandRefreshKHR))
{
std::vector<vk::PresentMode> presentModes = {vk::PresentMode::SharedDemandRefreshKHR};
mDesiredSwapchainPresentMode = GetDesiredPresentMode(presentModes, 0);
}
ANGLE_TRY(createSwapChain(displayVk, extents, VK_NULL_HANDLE));
// Create the semaphores that will be used for vkAcquireNextImageKHR.
for (vk::Semaphore &semaphore : mAcquireOperation.unlockedTryAcquireData.acquireImageSemaphores)
{
ANGLE_VK_TRY(displayVk, semaphore.init(displayVk->getDevice()));
}
VkResult vkResult = acquireNextSwapchainImage(displayVk);
ASSERT(vkResult != VK_SUBOPTIMAL_KHR);
ANGLE_VK_TRY(displayVk, vkResult);
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
if (needsAcquireImageOrProcessResult())
{
// Acquire the next image (previously deferred) before it is drawn to or read from.
ContextVk *contextVk = vk::GetImpl(context);
ANGLE_VK_TRACE_EVENT_AND_MARKER(contextVk, "First Swap Image Use");
ANGLE_TRY(doDeferredAcquireNextImage(context, false));
}
return SurfaceVk::getAttachmentRenderTarget(context, binding, imageIndex, samples, rtOut);
}
angle::Result WindowSurfaceVk::recreateSwapchain(ContextVk *contextVk, const gl::Extents &extents)
{
ASSERT(!mSwapchainStatus.isPending);
// If no present operation has been done on the new swapchain, it can be destroyed right away.
// This means that a new swapchain was created, but before any of its images were presented,
// it's asked to be recreated. This can happen for example if vkQueuePresentKHR returns
// OUT_OF_DATE, the swapchain is recreated and the following vkAcquireNextImageKHR again
// returns OUT_OF_DATE. Otherwise, keep the current swapchain as the old swapchain to be
// scheduled for destruction.
//
// The old(er) swapchains still need to be kept to be scheduled for destruction.
VkSwapchainKHR swapchainToDestroy = VK_NULL_HANDLE;
if (mPresentHistory.empty())
{
// Destroy the current (never-used) swapchain.
swapchainToDestroy = mSwapchain;
}
// Place all present operation into mOldSwapchains. That gets scheduled for destruction when the
// semaphore of the first image of the next swapchain can be recycled or when fences are
// signaled (when VK_EXT_swapchain_maintenance1 is supported).
SwapchainCleanupData cleanupData;
// If the swapchain is not being immediately destroyed, schedule it for destruction.
if (swapchainToDestroy == VK_NULL_HANDLE)
{
cleanupData.swapchain = mSwapchain;
}
for (impl::ImagePresentOperation &presentOperation : mPresentHistory)
{
// fence is only used when VK_EXT_swapchain_maintenance1 is supported.
if (presentOperation.fence.valid())
{
cleanupData.fences.emplace_back(std::move(presentOperation.fence));
}
ASSERT(presentOperation.semaphore.valid());
cleanupData.semaphores.emplace_back(std::move(presentOperation.semaphore));
// Accumulate any previous swapchains that are pending destruction too.
for (SwapchainCleanupData &oldSwapchain : presentOperation.oldSwapchains)
{
mOldSwapchains.emplace_back(std::move(oldSwapchain));
}
presentOperation.oldSwapchains.clear();
}
mPresentHistory.clear();
// If too many old swapchains have accumulated, wait idle and destroy them. This is to prevent
// failures due to too many swapchains allocated.
//
// Note: Nvidia has been observed to fail creation of swapchains after 20 are allocated on
// desktop, or less than 10 on Quadro P400.
static constexpr size_t kMaxOldSwapchains = 5;
if (mOldSwapchains.size() > kMaxOldSwapchains)
{
mUse.merge(contextVk->getSubmittedResourceUse());
ANGLE_TRY(finish(contextVk));
for (SwapchainCleanupData &oldSwapchain : mOldSwapchains)
{
oldSwapchain.waitFences(contextVk->getDevice(),
contextVk->getRenderer()->getMaxFenceWaitTimeNs());
oldSwapchain.destroy(contextVk->getDevice(), &mPresentFenceRecycler,
&mPresentSemaphoreRecycler);
}
mOldSwapchains.clear();
}
if (cleanupData.swapchain != VK_NULL_HANDLE || !cleanupData.fences.empty() ||
!cleanupData.semaphores.empty())
{
mOldSwapchains.emplace_back(std::move(cleanupData));
}
// Recreate the swapchain based on the most recent one.
VkSwapchainKHR lastSwapchain = mSwapchain;
mSwapchain = VK_NULL_HANDLE;
releaseSwapchainImages(contextVk);
// If prerotation is emulated, adjust the window extents to match what real prerotation would
// have reported.
gl::Extents swapchainExtents = extents;
if (Is90DegreeRotation(mEmulatedPreTransform))
{
ASSERT(mPreTransform == VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
std::swap(swapchainExtents.width, swapchainExtents.height);
}
// On Android, vkCreateSwapchainKHR destroys lastSwapchain, which is incorrect. Wait idle in
// that case as a workaround.
if (lastSwapchain &&
contextVk->getRenderer()->getFeatures().waitIdleBeforeSwapchainRecreation.enabled)
{
mUse.merge(contextVk->getSubmittedResourceUse());
ANGLE_TRY(finish(contextVk));
}
angle::Result result = createSwapChain(contextVk, swapchainExtents, lastSwapchain);
// Notify the parent classes of the surface's new state.
onStateChange(angle::SubjectMessage::SurfaceChanged);
// If the most recent swapchain was never used, destroy it right now.
if (swapchainToDestroy)
{
vkDestroySwapchainKHR(contextVk->getDevice(), swapchainToDestroy, nullptr);
}
return result;
}
angle::Result WindowSurfaceVk::resizeSwapchainImages(vk::Context *context, uint32_t imageCount)
{
if (static_cast<size_t>(imageCount) != mSwapchainImages.size())
{
mSwapchainImageBindings.clear();
mSwapchainImages.resize(imageCount);
// Update the image bindings. Because the observer binding class uses raw pointers we
// need to first ensure the entire image vector is fully allocated before binding the
// subject and observer together.
for (uint32_t index = 0; index < imageCount; ++index)
{
mSwapchainImageBindings.push_back(
angle::ObserverBinding(this, kAnySurfaceImageSubjectIndex));
}
for (uint32_t index = 0; index < imageCount; ++index)
{
mSwapchainImages[index].image = std::make_unique<vk::ImageHelper>();
mSwapchainImageBindings[index].bind(mSwapchainImages[index].image.get());
}
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::createSwapChain(vk::Context *context,
const gl::Extents &extents,
VkSwapchainKHR lastSwapchain)
{
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::createSwapchain");
ASSERT(mSwapchain == VK_NULL_HANDLE);
RendererVk *renderer = context->getRenderer();
VkDevice device = renderer->getDevice();
const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat);
angle::FormatID actualFormatID = format.getActualRenderableImageFormatID();
angle::FormatID intendedFormatID = format.getIntendedFormatID();
// For devices that don't support creating swapchain images with RGB8, emulate with RGBA8.
if (renderer->getFeatures().overrideSurfaceFormatRGB8ToRGBA8.enabled &&
intendedFormatID == angle::FormatID::R8G8B8_UNORM)
{
actualFormatID = angle::FormatID::R8G8B8A8_UNORM;
}
gl::Extents rotatedExtents = extents;
if (Is90DegreeRotation(getPreTransform()))
{
// The Surface is oriented such that its aspect ratio no longer matches that of the
// device. In this case, the width and height of the swapchain images must be swapped to
// match the device's native orientation. This must also be done for other attachments
// used with the swapchain (e.g. depth buffer). The width and height of the viewport,
// scissor, and render-pass render area must also be swapped. Then, when ANGLE rotates
// gl_Position in the vertex shader, the rendering will look the same as if no
// pre-rotation had been done.
std::swap(rotatedExtents.width, rotatedExtents.height);
}
// We need transfer src for reading back from the backbuffer.
VkImageUsageFlags imageUsageFlags = kSurfaceVkColorImageUsageFlags;
// If shaders may be fetching from this, we need this image to be an input
if (NeedsInputAttachmentUsage(renderer->getFeatures()))
{
imageUsageFlags |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
VkSwapchainCreateInfoKHR swapchainInfo = {};
swapchainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainInfo.flags = mState.hasProtectedContent() ? VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR : 0;
swapchainInfo.surface = mSurface;
swapchainInfo.minImageCount = mMinImageCount;
swapchainInfo.imageFormat = vk::GetVkFormatFromFormatID(actualFormatID);
swapchainInfo.imageColorSpace = MapEglColorSpaceToVkColorSpace(
renderer, static_cast<EGLenum>(mState.attributes.get(EGL_GL_COLORSPACE, EGL_NONE)));
// Note: Vulkan doesn't allow 0-width/height swapchains.
swapchainInfo.imageExtent.width = std::max(rotatedExtents.width, 1);
swapchainInfo.imageExtent.height = std::max(rotatedExtents.height, 1);
swapchainInfo.imageArrayLayers = 1;
swapchainInfo.imageUsage = imageUsageFlags;
swapchainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapchainInfo.queueFamilyIndexCount = 0;
swapchainInfo.pQueueFamilyIndices = nullptr;
swapchainInfo.preTransform = mPreTransform;
swapchainInfo.compositeAlpha = mCompositeAlpha;
swapchainInfo.presentMode = vk::ConvertPresentModeToVkPresentMode(mDesiredSwapchainPresentMode);
swapchainInfo.clipped = VK_TRUE;
swapchainInfo.oldSwapchain = lastSwapchain;
#if defined(ANGLE_PLATFORM_WINDOWS)
// On some AMD drivers we need to explicitly enable the extension and set
// it to "disallowed" mode in order to avoid seeing impossible-to-handle
// extension-specific error codes from swapchain functions.
VkSurfaceFullScreenExclusiveInfoEXT fullscreen = {};
fullscreen.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT;
fullscreen.fullScreenExclusive = VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT;
VkSurfaceFullScreenExclusiveWin32InfoEXT fullscreenWin32 = {};
fullscreenWin32.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT;
fullscreenWin32.hmonitor = MonitorFromWindow((HWND)mNativeWindowType, MONITOR_DEFAULTTONEAREST);
if (renderer->getFeatures().supportsFullScreenExclusive.enabled &&
renderer->getFeatures().forceDisableFullScreenExclusive.enabled)
{
vk::AddToPNextChain(&swapchainInfo, &fullscreen);
vk::AddToPNextChain(&swapchainInfo, &fullscreenWin32);
}
#endif
if (context->getFeatures().supportsSwapchainMaintenance1.enabled)
{
swapchainInfo.flags |= VK_SWAPCHAIN_CREATE_DEFERRED_MEMORY_ALLOCATION_BIT_EXT;
}
if (isSharedPresentModeDesired())
{
swapchainInfo.minImageCount = 1;
// This feature is by default disabled, and only affects Android platform wsi behavior
// transparent to angle internal tracking for shared present.
if (renderer->getFeatures().forceContinuousRefreshOnSharedPresent.enabled)
{
swapchainInfo.presentMode = VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR;
}
}
// Get the list of compatible present modes to avoid unnecessary swapchain recreation.
VkSwapchainPresentModesCreateInfoEXT compatibleModesInfo = {};
if (renderer->getFeatures().supportsSwapchainMaintenance1.enabled)
{
VkPhysicalDeviceSurfaceInfo2KHR surfaceInfo2 = {};
surfaceInfo2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR;
surfaceInfo2.surface = mSurface;
VkSurfacePresentModeEXT surfacePresentMode = {};
surfacePresentMode.sType = VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_EXT;
surfacePresentMode.presentMode = swapchainInfo.presentMode;
vk::AddToPNextChain(&surfaceInfo2, &surfacePresentMode);
VkSurfaceCapabilities2KHR surfaceCaps2 = {};
surfaceCaps2.sType = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR;
mCompatiblePresentModes.resize(kMaxCompatiblePresentModes);
VkSurfacePresentModeCompatibilityEXT compatibleModes = {};
compatibleModes.sType = VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_COMPATIBILITY_EXT;
compatibleModes.presentModeCount = kMaxCompatiblePresentModes;
compatibleModes.pPresentModes = mCompatiblePresentModes.data();
vk::AddToPNextChain(&surfaceCaps2, &compatibleModes);
ANGLE_VK_TRY(context, vkGetPhysicalDeviceSurfaceCapabilities2KHR(
renderer->getPhysicalDevice(), &surfaceInfo2, &surfaceCaps2));
mCompatiblePresentModes.resize(compatibleModes.presentModeCount);
// The implementation must always return the given preesnt mode as compatible with itself.
ASSERT(IsCompatiblePresentMode(mDesiredSwapchainPresentMode, mCompatiblePresentModes.data(),
mCompatiblePresentModes.size()));
if (compatibleModes.presentModeCount > 1)
{
compatibleModesInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODES_CREATE_INFO_EXT;
compatibleModesInfo.presentModeCount = compatibleModes.presentModeCount;
compatibleModesInfo.pPresentModes = mCompatiblePresentModes.data();
vk::AddToPNextChain(&swapchainInfo, &compatibleModesInfo);
}
}
else
{
// Without VK_EXT_swapchain_maintenance1, each present mode can be considered only
// compatible with itself.
mCompatiblePresentModes.resize(1);
mCompatiblePresentModes[0] = swapchainInfo.presentMode;
}
// TODO: Once EGL_SWAP_BEHAVIOR_PRESERVED_BIT is supported, the contents of the old swapchain
// need to carry over to the new one. http://anglebug.com/2942
VkSwapchainKHR newSwapChain = VK_NULL_HANDLE;
ANGLE_VK_TRY(context, vkCreateSwapchainKHR(device, &swapchainInfo, nullptr, &newSwapChain));
mSwapchain = newSwapChain;
mSwapchainPresentMode = mDesiredSwapchainPresentMode;
// If frame timestamp was enabled for the surface, [re]enable it when [re]creating the swapchain
if (renderer->getFeatures().supportsTimestampSurfaceAttribute.enabled &&
mState.timestampsEnabled)
{
// The implementation of "vkGetPastPresentationTimingGOOGLE" on Android calls into the
// appropriate ANativeWindow API that enables frame timestamps.
uint32_t count = 0;
ANGLE_VK_TRY(context,
vkGetPastPresentationTimingGOOGLE(device, mSwapchain, &count, nullptr));
}
// Initialize the swapchain image views.
uint32_t imageCount = 0;
ANGLE_VK_TRY(context, vkGetSwapchainImagesKHR(device, mSwapchain, &imageCount, nullptr));
std::vector<VkImage> swapchainImages(imageCount);
ANGLE_VK_TRY(context,
vkGetSwapchainImagesKHR(device, mSwapchain, &imageCount, swapchainImages.data()));
// If multisampling is enabled, create a multisampled image which gets resolved just prior to
// present.
GLint samples = GetSampleCount(mState.config);
ANGLE_VK_CHECK(context, samples > 0, VK_ERROR_INITIALIZATION_FAILED);
VkExtent3D vkExtents;
gl_vk::GetExtent(rotatedExtents, &vkExtents);
bool robustInit = mState.isRobustResourceInitEnabled();
if (samples > 1)
{
VkImageUsageFlags usage = kSurfaceVkColorImageUsageFlags;
if (NeedsInputAttachmentUsage(renderer->getFeatures()))
{
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
// Create a multisampled image that will be rendered to, and then resolved to a swapchain
// image. The actual VkImage is created with rotated coordinates to make it easier to do
// the resolve. The ImageHelper::mExtents will have non-rotated extents in order to fit
// with the rest of ANGLE, (e.g. which calculates the Vulkan scissor with non-rotated
// values and then rotates the final rectangle).
ANGLE_TRY(mColorImageMS.initMSAASwapchain(
context, gl::TextureType::_2D, vkExtents, Is90DegreeRotation(getPreTransform()), format,
samples, usage, gl::LevelIndex(0), 1, 1, robustInit, mState.hasProtectedContent()));
ANGLE_TRY(mColorImageMS.initMemory(
context, mState.hasProtectedContent(), renderer->getMemoryProperties(),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vk::MemoryAllocationType::SwapchainMSAAImage));
// Initialize the color render target with the multisampled targets. If not multisampled,
// the render target will be updated to refer to a swapchain image on every acquire.
mColorRenderTarget.init(&mColorImageMS, &mColorImageMSViews, nullptr, nullptr, {},
gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
}
ANGLE_TRY(resizeSwapchainImages(context, imageCount));
for (uint32_t imageIndex = 0; imageIndex < imageCount; ++imageIndex)
{
SwapchainImage &member = mSwapchainImages[imageIndex];
ASSERT(member.image);
member.image->init2DWeakReference(context, swapchainImages[imageIndex], extents,
Is90DegreeRotation(getPreTransform()), intendedFormatID,
actualFormatID, 0, 1, robustInit);
member.imageViews.init(renderer);
member.frameNumber = 0;
}
// Initialize depth/stencil if requested.
if (mState.config->depthStencilFormat != GL_NONE)
{
const vk::Format &dsFormat = renderer->getFormat(mState.config->depthStencilFormat);
const VkImageUsageFlags dsUsage = kSurfaceVkDepthStencilImageUsageFlags;
ANGLE_TRY(mDepthStencilImage.init(context, gl::TextureType::_2D, vkExtents, dsFormat,
samples, dsUsage, gl::LevelIndex(0), 1, 1, robustInit,
mState.hasProtectedContent()));
ANGLE_TRY(mDepthStencilImage.initMemory(
context, mState.hasProtectedContent(), renderer->getMemoryProperties(),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
vk::MemoryAllocationType::SwapchainDepthStencilImage));
mDepthStencilRenderTarget.init(&mDepthStencilImage, &mDepthStencilImageViews, nullptr,
nullptr, {}, gl::LevelIndex(0), 0, 1,
RenderTargetTransience::Default);
// We will need to pass depth/stencil image views to the RenderTargetVk in the future.
}
// Need to acquire a new image before the swapchain can be used.
mAcquireOperation.needToAcquireNextSwapchainImage = true;
return angle::Result::Continue;
}
bool WindowSurfaceVk::isMultiSampled() const
{
return mColorImageMS.valid();
}
angle::Result WindowSurfaceVk::queryAndAdjustSurfaceCaps(ContextVk *contextVk,
VkSurfaceCapabilitiesKHR *surfaceCaps)
{
const VkPhysicalDevice &physicalDevice = contextVk->getRenderer()->getPhysicalDevice();
ANGLE_VK_TRY(contextVk,
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, mSurface, surfaceCaps));
if (surfaceCaps->currentExtent.width == kSurfaceSizedBySwapchain)
{
ASSERT(surfaceCaps->currentExtent.height == kSurfaceSizedBySwapchain);
ASSERT(!IsAndroid());
// vkGetPhysicalDeviceSurfaceCapabilitiesKHR does not provide useful extents for some
// platforms (e.g. Fuschia). Therefore, we must query the window size via a
// platform-specific mechanism. Add those extents to the surfaceCaps
gl::Extents currentExtents;
ANGLE_TRY(getCurrentWindowSize(contextVk, &currentExtents));
surfaceCaps->currentExtent.width = currentExtents.width;
surfaceCaps->currentExtent.height = currentExtents.height;
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::checkForOutOfDateSwapchain(ContextVk *contextVk,
bool presentOutOfDate,
bool *swapchainRecreatedOut)
{
*swapchainRecreatedOut = false;
bool swapIntervalChanged =
!IsCompatiblePresentMode(mDesiredSwapchainPresentMode, mCompatiblePresentModes.data(),
mCompatiblePresentModes.size());
presentOutOfDate = presentOutOfDate || swapIntervalChanged;
// If there's no change, early out.
if (!contextVk->getRenderer()->getFeatures().perFrameWindowSizeQuery.enabled &&
!presentOutOfDate)
{
return angle::Result::Continue;
}
// Get the latest surface capabilities.
ANGLE_TRY(queryAndAdjustSurfaceCaps(contextVk, &mSurfaceCaps));
if (contextVk->getRenderer()->getFeatures().perFrameWindowSizeQuery.enabled &&
!presentOutOfDate)
{
// This device generates neither VK_ERROR_OUT_OF_DATE_KHR nor VK_SUBOPTIMAL_KHR. Check for
// whether the size and/or rotation have changed since the swapchain was created.
uint32_t swapchainWidth = getWidth();
uint32_t swapchainHeight = getHeight();
presentOutOfDate = mSurfaceCaps.currentTransform != mPreTransform ||
mSurfaceCaps.currentExtent.width != swapchainWidth ||
mSurfaceCaps.currentExtent.height != swapchainHeight;
}
// If anything has changed, recreate the swapchain.
if (!presentOutOfDate)
{
return angle::Result::Continue;
}
gl::Extents newSwapchainExtents(mSurfaceCaps.currentExtent.width,
mSurfaceCaps.currentExtent.height, 1);
if (contextVk->getFeatures().enablePreRotateSurfaces.enabled)
{
// Update the surface's transform, which can change even if the window size does not.
mPreTransform = mSurfaceCaps.currentTransform;
}
*swapchainRecreatedOut = true;
return recreateSwapchain(contextVk, newSwapchainExtents);
}
void WindowSurfaceVk::releaseSwapchainImages(ContextVk *contextVk)
{
RendererVk *renderer = contextVk->getRenderer();
mColorRenderTarget.release(contextVk);
mDepthStencilRenderTarget.release(contextVk);
if (mDepthStencilImage.valid())
{
mDepthStencilImageViews.release(renderer, mDepthStencilImage.getResourceUse());
mDepthStencilImage.releaseImageFromShareContexts(renderer, contextVk, {});
mDepthStencilImage.releaseStagedUpdates(renderer);
}
if (mColorImageMS.valid())
{
mColorImageMSViews.release(renderer, mColorImageMS.getResourceUse());
mColorImageMS.releaseImageFromShareContexts(renderer, contextVk, {});
mColorImageMS.releaseStagedUpdates(renderer);
contextVk->addGarbage(&mFramebufferMS);
}
mSwapchainImageBindings.clear();
for (SwapchainImage &swapchainImage : mSwapchainImages)
{
ASSERT(swapchainImage.image);
swapchainImage.imageViews.release(renderer, swapchainImage.image->getResourceUse());
// swapchain image must not have ANI semaphore assigned here, since acquired image must be
// presented before swapchain recreation.
swapchainImage.image->resetImageWeakReference();
swapchainImage.image->destroy(renderer);
contextVk->addGarbage(&swapchainImage.framebuffer);
if (swapchainImage.fetchFramebuffer.valid())
{
contextVk->addGarbage(&swapchainImage.fetchFramebuffer);
}
if (swapchainImage.framebufferResolveMS.valid())
{
contextVk->addGarbage(&swapchainImage.framebufferResolveMS);
}
}
mSwapchainImages.clear();
}
angle::Result WindowSurfaceVk::finish(vk::Context *context)
{
RendererVk *renderer = context->getRenderer();
mUse.merge(mDepthStencilImage.getResourceUse());
mUse.merge(mColorImageMS.getResourceUse());
for (SwapchainImage &swapchainImage : mSwapchainImages)
{
mUse.merge(swapchainImage.image->getResourceUse());
}
return renderer->finishResourceUse(context, mUse);
}
void WindowSurfaceVk::destroySwapChainImages(DisplayVk *displayVk)
{
RendererVk *renderer = displayVk->getRenderer();
VkDevice device = displayVk->getDevice();
mDepthStencilImage.destroy(renderer);
mDepthStencilImageViews.destroy(device);
mColorImageMS.destroy(renderer);
mColorImageMSViews.destroy(device);
mFramebufferMS.destroy(device);
for (SwapchainImage &swapchainImage : mSwapchainImages)
{
ASSERT(swapchainImage.image);
// swapchain image must not have ANI semaphore assigned here, because it should be released
// in the destroy() prior to calling this method.
// We don't own the swapchain image handles, so we just remove our reference to it.
swapchainImage.image->resetImageWeakReference();
swapchainImage.image->destroy(renderer);
swapchainImage.imageViews.destroy(device);
swapchainImage.framebuffer.destroy(device);
if (swapchainImage.fetchFramebuffer.valid())
{
swapchainImage.fetchFramebuffer.destroy(device);
}
if (swapchainImage.framebufferResolveMS.valid())
{
swapchainImage.framebufferResolveMS.destroy(device);
}
}
mSwapchainImages.clear();
}
egl::Error WindowSurfaceVk::prepareSwap(const gl::Context *context)
{
if (!mAcquireOperation.needToAcquireNextSwapchainImage)
{
return egl::NoError();
}
DisplayVk *displayVk = vk::GetImpl(context->getDisplay());
RendererVk *renderer = displayVk->getRenderer();
bool swapchainRecreated = false;
angle::Result result = prepareForAcquireNextSwapchainImage(context, false, &swapchainRecreated);
if (result != angle::Result::Continue)
{
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
if (swapchainRecreated || isSharedPresentMode())
{
// If swapchain is recreated or it is a shred present mode, acquire the image right away;
// it's not going to block.
result = doDeferredAcquireNextImageWithUsableSwapchain(context);
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
// Call vkAcquireNextImageKHR without holding the share group lock. The following are accessed
// by this function:
//
// - mAcquireOperation.needToAcquireNextSwapchainImage, which is atomic
// - Contents of mAcquireOperation.unlockedTryAcquireData and
// mAcquireOperation.unlockedTryAcquireResult, which are protected by
// unlockedTryAcquireData.mutex
// - context->getDevice(), which doesn't need external synchronization
// - mSwapchain
//
// The latter two are also protected by unlockedTryAcquireData.mutex during this call. Note
// that due to the presence of needToAcquireNextSwapchainImage, the threads may be in either of
// these states:
//
// 1. Calling eglPrepareSwapBuffersANGLE; in this case, they are accessing mSwapchain protected
// by the aforementioned mutex
// 2. Calling doDeferredAcquireNextImage() through an EGL/GL call
// * If needToAcquireNextSwapchainImage is true, these variables are protected by the same
// mutex in the same TryAcquireNextImageUnlocked call.
// * If needToAcquireNextSwapchainImage is false, these variables are not protected by this
// mutex. However, in this case no thread could be calling TryAcquireNextImageUnlocked
// because needToAcquireNextSwapchainImage is false (and hence there is no data race).
// Note that needToAcquireNextSwapchainImage's atomic store and load ensure
// availability/visibility of changes to these variables between threads.
//
// The result of this call is processed in doDeferredAcquireNextImage() by whoever ends up
// calling it (likely the eglSwapBuffers call that follows)
egl::Display::GetCurrentThreadUnlockedTailCall()->add(
[device = renderer->getDevice(), swapchain = mSwapchain, acquire = &mAcquireOperation]() {
ANGLE_TRACE_EVENT0("gpu.angle", "Acquire Swap Image Before Swap");
TryAcquireNextImageUnlocked(device, swapchain, acquire);
});
return egl::NoError();
}
egl::Error WindowSurfaceVk::swapWithDamage(const gl::Context *context,
const EGLint *rects,
EGLint n_rects)
{
const angle::Result result = swapImpl(context, rects, n_rects, nullptr);
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
egl::Error WindowSurfaceVk::swap(const gl::Context *context)
{
// When in shared present mode, eglSwapBuffers is unnecessary except for mode change. When mode
// change is not expected, the eglSwapBuffers call is forwarded to the context as a glFlush.
// This allows the context to skip it if there's nothing to flush. Otherwise control is bounced
// back swapImpl().
//
// Some apps issue eglSwapBuffers after glFlush unnecessary, causing the CPU throttling logic to
// effectively wait for the just submitted commands.
if (isSharedPresentMode() && mSwapchainPresentMode == mDesiredSwapchainPresentMode)
{
const angle::Result result = vk::GetImpl(context)->flush(context);
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
const angle::Result result = swapImpl(context, nullptr, 0, nullptr);
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
angle::Result WindowSurfaceVk::computePresentOutOfDate(vk::Context *context,
VkResult result,
bool *presentOutOfDate)
{
// If OUT_OF_DATE is returned, it's ok, we just need to recreate the swapchain before
// continuing. We do the same when VK_SUBOPTIMAL_KHR is returned to avoid visual degradation
// and handle device rotation / screen resize.
*presentOutOfDate = result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR;
if (!*presentOutOfDate)
{
ANGLE_VK_TRY(context, result);
}
return angle::Result::Continue;
}
vk::Framebuffer &WindowSurfaceVk::chooseFramebuffer(const SwapchainResolveMode swapchainResolveMode)
{
if (isMultiSampled())
{
return swapchainResolveMode == SwapchainResolveMode::Enabled
? mSwapchainImages[mCurrentSwapchainImageIndex].framebufferResolveMS
: mFramebufferMS;
}
// Choose which framebuffer to use based on fetch, so it will have a matching renderpass
ASSERT(swapchainResolveMode == SwapchainResolveMode::Disabled);
return mFramebufferFetchMode == FramebufferFetchMode::Enabled
? mSwapchainImages[mCurrentSwapchainImageIndex].fetchFramebuffer
: mSwapchainImages[mCurrentSwapchainImageIndex].framebuffer;
}
angle::Result WindowSurfaceVk::prePresentSubmit(ContextVk *contextVk,
const vk::Semaphore &presentSemaphore)
{
RendererVk *renderer = contextVk->getRenderer();
SwapchainImage &image = mSwapchainImages[mCurrentSwapchainImageIndex];
vk::Framebuffer &currentFramebuffer = chooseFramebuffer(SwapchainResolveMode::Disabled);
// Make sure deferred clears are applied, if any.
if (mColorImageMS.valid())
{
ANGLE_TRY(mColorImageMS.flushStagedUpdates(contextVk, gl::LevelIndex(0), gl::LevelIndex(1),
0, 1, {}));
}
else
{
ANGLE_TRY(image.image->flushStagedUpdates(contextVk, gl::LevelIndex(0), gl::LevelIndex(1),
0, 1, {}));
}
// If user calls eglSwapBuffer without use it, image may already in Present layout (if swap
// without any draw) or Undefined (first time present). In this case, if
// acquireNextImageSemaphore has not been waited, we must add to context will force the
// semaphore wait so that it will be in unsignaled state and ready to use for ANI call.
if (image.image->getAcquireNextImageSemaphore().valid())
{
ASSERT(!renderer->getFeatures().supportsPresentation.enabled ||
image.image->getCurrentImageLayout() == vk::ImageLayout::Present ||
image.image->getCurrentImageLayout() == vk::ImageLayout::Undefined);
contextVk->addWaitSemaphore(image.image->getAcquireNextImageSemaphore().getHandle(),
vk::kSwapchainAcquireImageWaitStageFlags);
image.image->resetAcquireNextImageSemaphore();
}
// We can only do present related optimization if this is the last renderpass that touches the
// swapchain image. MSAA resolve and overlay will insert another renderpass which disqualifies
// the optimization.
bool imageResolved = false;
if (currentFramebuffer.valid())
{
ANGLE_TRY(contextVk->optimizeRenderPassForPresent(
currentFramebuffer.getHandle(), &image.imageViews, image.image.get(), &mColorImageMS,
mSwapchainPresentMode, &imageResolved));
}
// Because the color attachment defers layout changes until endRenderPass time, we must call
// finalize the layout transition in the renderpass before we insert layout change to
// ImageLayout::Present bellow.
contextVk->finalizeImageLayout(image.image.get(), {});
contextVk->finalizeImageLayout(&mColorImageMS, {});
vk::OutsideRenderPassCommandBufferHelper *commandBufferHelper;
ANGLE_TRY(contextVk->getOutsideRenderPassCommandBufferHelper({}, &commandBufferHelper));
if (mColorImageMS.valid() && !imageResolved)
{
// Transition the multisampled image to TRANSFER_SRC for resolve.
vk::CommandBufferAccess access;
access.onImageTransferRead(VK_IMAGE_ASPECT_COLOR_BIT, &mColorImageMS);
access.onImageTransferWrite(gl::LevelIndex(0), 1, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT,
image.image.get());
ANGLE_TRY(contextVk->getOutsideRenderPassCommandBufferHelper(access, &commandBufferHelper));
VkImageResolve resolveRegion = {};
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 1;
resolveRegion.srcOffset = {};
resolveRegion.dstSubresource = resolveRegion.srcSubresource;
resolveRegion.dstOffset = {};
resolveRegion.extent = image.image->getRotatedExtents();
mColorImageMS.resolve(image.image.get(), resolveRegion,
&commandBufferHelper->getCommandBuffer());
contextVk->getPerfCounters().swapchainResolveOutsideSubpass++;
}
if (renderer->getFeatures().supportsPresentation.enabled)
{
// This does nothing if it's already in the requested layout
image.image->recordReadBarrier(contextVk, VK_IMAGE_ASPECT_COLOR_BIT,
vk::ImageLayout::Present, commandBufferHelper);
}
// The overlay is drawn after this. This ensures that drawing the overlay does not interfere
// with other functionality, especially counters used to validate said functionality.
const bool shouldDrawOverlay = overlayHasEnabledWidget(contextVk);
ANGLE_TRY(contextVk->flushImpl(shouldDrawOverlay ? nullptr : &presentSemaphore, nullptr,
RenderPassClosureReason::EGLSwapBuffers));
if (shouldDrawOverlay)
{
updateOverlay(contextVk);
ANGLE_TRY(drawOverlay(contextVk, &image));
ANGLE_TRY(contextVk->flushImpl(&presentSemaphore, nullptr,
RenderPassClosureReason::AlreadySpecifiedElsewhere));
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::present(ContextVk *contextVk,
const EGLint *rects,
EGLint n_rects,
const void *pNextChain,
bool *presentOutOfDate)
{
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::present");
RendererVk *renderer = contextVk->getRenderer();
// Clean up whatever present is already finished. Do this before allocating new semaphore/fence
// to reduce number of allocations.
ANGLE_TRY(cleanUpPresentHistory(contextVk));
// Get a new semaphore to use for present.
vk::Semaphore presentSemaphore;
ANGLE_TRY(NewSemaphore(contextVk, &mPresentSemaphoreRecycler, &presentSemaphore));
// Make a submission before present to flush whatever's pending. In the very least, a
// submission is necessary to make sure the present semaphore is signaled.
ANGLE_TRY(prePresentSubmit(contextVk, presentSemaphore));
QueueSerial swapSerial = contextVk->getLastSubmittedQueueSerial();
if (!contextVk->getFeatures().supportsSwapchainMaintenance1.enabled)
{
// Associate swapSerial of this present with the previous present of the same imageIndex.
// Completion of swapSerial implies that current ANI semaphore was waited. See
// doc/PresentSemaphores.md for details.
AssociateQueueSerialWithPresentHistory(mCurrentSwapchainImageIndex, swapSerial,
&mPresentHistory);
}
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.pNext = pNextChain;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = presentSemaphore.ptr();
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &mSwapchain;
presentInfo.pImageIndices = &mCurrentSwapchainImageIndex;
presentInfo.pResults = nullptr;
VkPresentRegionKHR presentRegion = {};
VkPresentRegionsKHR presentRegions = {};
std::vector<VkRectLayerKHR> vkRects;
if (contextVk->getFeatures().supportsIncrementalPresent.enabled && (n_rects > 0))
{
EGLint width = getWidth();
EGLint height = getHeight();
const EGLint *eglRects = rects;
presentRegion.rectangleCount = n_rects;
vkRects.resize(n_rects);
for (EGLint i = 0; i < n_rects; i++)
{
vkRects[i] = ToVkRectLayer(
eglRects + i * 4, width, height,
contextVk->getFeatures().bottomLeftOriginPresentRegionRectangles.enabled);
}
presentRegion.pRectangles = vkRects.data();
presentRegions.sType = VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR;
presentRegions.swapchainCount = 1;
presentRegions.pRegions = &presentRegion;
vk::AddToPNextChain(&presentInfo, &presentRegions);
}
VkSwapchainPresentFenceInfoEXT presentFenceInfo = {};
VkSwapchainPresentModeInfoEXT presentModeInfo = {};
vk::Fence presentFence;
VkPresentModeKHR presentMode;
if (contextVk->getFeatures().supportsSwapchainMaintenance1.enabled)
{
ANGLE_VK_TRY(contextVk,
NewFence(contextVk->getDevice(), &mPresentFenceRecycler, &presentFence));
presentFenceInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_EXT;
presentFenceInfo.swapchainCount = 1;
presentFenceInfo.pFences = presentFence.ptr();
vk::AddToPNextChain(&presentInfo, &presentFenceInfo);
// Update the present mode if necessary and possible
if (mSwapchainPresentMode != mDesiredSwapchainPresentMode &&
IsCompatiblePresentMode(mDesiredSwapchainPresentMode, mCompatiblePresentModes.data(),
mCompatiblePresentModes.size()))
{
presentMode = vk::ConvertPresentModeToVkPresentMode(mDesiredSwapchainPresentMode);
presentModeInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODE_INFO_EXT;
presentModeInfo.swapchainCount = 1;
presentModeInfo.pPresentModes = &presentMode;
vk::AddToPNextChain(&presentInfo, &presentModeInfo);
mSwapchainPresentMode = mDesiredSwapchainPresentMode;
}
}
// The ANI semaphore must have been submitted and waited.
ASSERT(!mSwapchainImages[mCurrentSwapchainImageIndex]
.image->getAcquireNextImageSemaphore()
.valid());
renderer->queuePresent(contextVk, contextVk->getPriority(), presentInfo, &mSwapchainStatus);
// Set FrameNumber for the presented image.
mSwapchainImages[mCurrentSwapchainImageIndex].frameNumber = mFrameCount++;
// Place the semaphore in the present history. Schedule pending old swapchains to be destroyed
// at the same time the semaphore for this present can be destroyed.
mPresentHistory.emplace_back();
mPresentHistory.back().semaphore = std::move(presentSemaphore);
if (contextVk->getFeatures().supportsSwapchainMaintenance1.enabled)
{
mPresentHistory.back().imageIndex = kInvalidImageIndex;
mPresentHistory.back().fence = std::move(presentFence);
ANGLE_TRY(cleanUpOldSwapchains(contextVk));
}
else
{
// Image index is used to associate swapSerial in the next present.
mPresentHistory.back().imageIndex = mCurrentSwapchainImageIndex;
mPresentHistory.back().oldSwapchains = std::move(mOldSwapchains);
}
ANGLE_TRY(
computePresentOutOfDate(contextVk, mSwapchainStatus.lastPresentResult, presentOutOfDate));
// Now apply CPU throttle if needed
ANGLE_TRY(throttleCPU(vk::GetImpl(renderer->getDisplay()), swapSerial));
contextVk->resetPerFramePerfCounters();
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::throttleCPU(DisplayVk *displayVk,
const QueueSerial &currentSubmitSerial)
{
// Wait on the oldest serial and replace it with the newest as the circular buffer moves
// forward.
QueueSerial swapSerial = mSwapHistory.front();
mSwapHistory.front() = currentSubmitSerial;
mSwapHistory.next();
if (swapSerial.valid() && !displayVk->getRenderer()->hasQueueSerialFinished(swapSerial))
{
// Make this call after unlocking the EGL lock. The RendererVk::finishQueueSerial is
// necessarily thread-safe because it can get called from any number of GL commands, which
// don't necessarily hold the EGL lock.
//
// As this is an unlocked tail call, it must not access anything else in RendererVk. The
// display passed to |finishQueueSerial| is a |vk::Context|, and the only possible
// modification to it is through |handleError()|.
egl::Display::GetCurrentThreadUnlockedTailCall()->add([displayVk, swapSerial]() {
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::throttleCPU");
(void)displayVk->getRenderer()->finishQueueSerial(displayVk, swapSerial);
});
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::cleanUpPresentHistory(vk::Context *context)
{
const VkDevice device = context->getDevice();
while (!mPresentHistory.empty())
{
impl::ImagePresentOperation &presentOperation = mPresentHistory.front();
// If there is no fence associated with the history, check queueSerial.
if (!presentOperation.fence.valid())
{
// |kInvalidImageIndex| is only possible when |VkSwapchainPresentFenceInfoEXT| is used,
// in which case |fence| is always valid.
ASSERT(presentOperation.imageIndex != kInvalidImageIndex);
// If queueSerial already assigned, check if it is finished.
if (!presentOperation.queueSerial.valid() ||
!context->getRenderer()->hasQueueSerialFinished(presentOperation.queueSerial))
{
// Not yet
break;
}
}
// Otherwise check to see if the fence is signaled.
else
{
VkResult result = presentOperation.fence.getStatus(device);
if (result == VK_NOT_READY)
{
// Not yet
break;
}
ANGLE_VK_TRY(context, result);
}
presentOperation.destroy(device, &mPresentFenceRecycler, &mPresentSemaphoreRecycler);
mPresentHistory.pop_front();
}
// The present history can grow indefinitely if a present operation is done on an index that's
// never presented in the future. In that case, there's no queueSerial associated with that
// present operation. Move the offending entry to last, so the resources associated with the
// rest of the present operations can be duly freed.
if (mPresentHistory.size() > mSwapchainImages.size() * 2 &&
!mPresentHistory.front().fence.valid() && !mPresentHistory.front().queueSerial.valid())
{
impl::ImagePresentOperation presentOperation = std::move(mPresentHistory.front());
mPresentHistory.pop_front();
// |kInvalidImageIndex| is only possible when |VkSwapchainPresentFenceInfoEXT| is used, in
// which case |fence| is always valid.
ASSERT(presentOperation.imageIndex != kInvalidImageIndex);
// Move clean up data to the next (now first) present operation, if any. Note that there
// cannot be any clean up data on the rest of the present operations, because the first
// present already gathers every old swapchain to clean up.
ASSERT(!HasAnyOldSwapchains(mPresentHistory));
mPresentHistory.front().oldSwapchains = std::move(presentOperation.oldSwapchains);
// Put the present operation at the end of the queue so it's revisited after the rest of the
// present operations are cleaned up.
mPresentHistory.push_back(std::move(presentOperation));
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::cleanUpOldSwapchains(vk::Context *context)
{
const VkDevice device = context->getDevice();
ASSERT(context->getFeatures().supportsSwapchainMaintenance1.enabled);
while (!mOldSwapchains.empty())
{
impl::SwapchainCleanupData &oldSwapchain = mOldSwapchains.front();
VkResult result = oldSwapchain.getFencesStatus(device);
if (result == VK_NOT_READY)
{
break;
}
ANGLE_VK_TRY(context, result);
oldSwapchain.destroy(device, &mPresentFenceRecycler, &mPresentSemaphoreRecycler);
mOldSwapchains.pop_front();
}
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::swapImpl(const gl::Context *context,
const EGLint *rects,
EGLint n_rects,
const void *pNextChain)
{
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::swapImpl");
ContextVk *contextVk = vk::GetImpl(context);
// prepareSwap() has already called vkAcquireNextImageKHR if necessary, but its results need to
// be processed now if not already. doDeferredAcquireNextImage() will
// automatically skip the prepareForAcquireNextSwapchainImage() and vkAcquireNextImageKHR calls
// in that case. The swapchain recreation path in
// doDeferredAcquireNextImageWithUsableSwapchain() is acceptable because it only happens if
// previous vkAcquireNextImageKHR failed.
if (needsAcquireImageOrProcessResult())
{
ANGLE_TRY(doDeferredAcquireNextImage(context, false));
}
bool presentOutOfDate = false;
ANGLE_TRY(present(contextVk, rects, n_rects, pNextChain, &presentOutOfDate));
if (!presentOutOfDate)
{
// Defer acquiring the next swapchain image since the swapchain is not out-of-date.
deferAcquireNextImage();
}
else
{
// Immediately try to acquire the next image, which will recognize the out-of-date
// swapchain (potentially because of a rotation change), and recreate it.
ANGLE_VK_TRACE_EVENT_AND_MARKER(contextVk, "Out-of-Date Swapbuffer");
ANGLE_TRY(doDeferredAcquireNextImage(context, presentOutOfDate));
}
RendererVk *renderer = contextVk->getRenderer();
DisplayVk *displayVk = vk::GetImpl(context->getDisplay());
ANGLE_TRY(renderer->syncPipelineCacheVk(displayVk, context));
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::onSharedPresentContextFlush(const gl::Context *context)
{
return swapImpl(context, nullptr, 0, nullptr);
}
bool WindowSurfaceVk::hasStagedUpdates() const
{
return !needsAcquireImageOrProcessResult() &&
mSwapchainImages[mCurrentSwapchainImageIndex].image->hasStagedUpdatesInAllocatedLevels();
}
void WindowSurfaceVk::setTimestampsEnabled(bool enabled)
{
// The frontend has already cached the state, nothing to do.
ASSERT(IsAndroid());
}
void WindowSurfaceVk::deferAcquireNextImage()
{
mAcquireOperation.needToAcquireNextSwapchainImage = true;
// Set gl::Framebuffer::DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 via subject-observer message-passing
// to the front-end Surface, Framebuffer, and Context classes. The DIRTY_BIT_COLOR_ATTACHMENT_0
// is processed before all other dirty bits. However, since the attachments of the default
// framebuffer cannot change, this bit will be processed before all others. It will cause
// WindowSurfaceVk::getAttachmentRenderTarget() to be called (which will acquire the next image)
// before any RenderTargetVk accesses. The processing of other dirty bits as well as other
// setup for draws and reads will then access a properly-updated RenderTargetVk.
onStateChange(angle::SubjectMessage::SwapchainImageChanged);
}
angle::Result WindowSurfaceVk::prepareForAcquireNextSwapchainImage(const gl::Context *context,
bool presentOutOfDate,
bool *swapchainRecreatedOut)
{
ASSERT(!NeedToProcessAcquireNextImageResult(mAcquireOperation.unlockedTryAcquireResult));
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
// TODO(jmadill): Expose in CommandQueueInterface, or manage in CommandQueue. b/172704839
if (renderer->isAsyncCommandQueueEnabled())
{
ANGLE_TRY(renderer->waitForPresentToBeSubmitted(&mSwapchainStatus));
VkResult result = mSwapchainStatus.lastPresentResult;
// Now that we have the result from the last present need to determine if it's out of date
// or not.
ANGLE_TRY(computePresentOutOfDate(contextVk, result, &presentOutOfDate));
}
return checkForOutOfDateSwapchain(contextVk, presentOutOfDate, swapchainRecreatedOut);
}
angle::Result WindowSurfaceVk::doDeferredAcquireNextImage(const gl::Context *context,
bool presentOutOfDate)
{
bool swapchainRecreated = false;
// prepareForAcquireNextSwapchainImage() may recreate Swapchain even if there is an image
// acquired. Avoid this, by skipping the prepare call.
if (!NeedToProcessAcquireNextImageResult(mAcquireOperation.unlockedTryAcquireResult))
{
ANGLE_TRY(
prepareForAcquireNextSwapchainImage(context, presentOutOfDate, &swapchainRecreated));
}
return doDeferredAcquireNextImageWithUsableSwapchain(context);
}
angle::Result WindowSurfaceVk::doDeferredAcquireNextImageWithUsableSwapchain(
const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
{
// Note: TRACE_EVENT0 is put here instead of inside the function to workaround this issue:
// http://anglebug.com/2927
ANGLE_TRACE_EVENT0("gpu.angle", "acquireNextSwapchainImage");
// Get the next available swapchain image.
VkResult result = acquireNextSwapchainImage(contextVk);
ASSERT(result != VK_SUBOPTIMAL_KHR);
// If OUT_OF_DATE is returned, it's ok, we just need to recreate the swapchain before
// continuing.
if (ANGLE_UNLIKELY(result == VK_ERROR_OUT_OF_DATE_KHR))
{
bool swapchainRecreated = false;
ANGLE_TRY(checkForOutOfDateSwapchain(contextVk, true, &swapchainRecreated));
ASSERT(swapchainRecreated);
// Try one more time and bail if we fail
result = acquireNextSwapchainImage(contextVk);
}
ANGLE_VK_TRY(contextVk, result);
}
// Auto-invalidate the contents of the surface. According to EGL, on swap:
//
// - When EGL_BUFFER_DESTROYED is specified, the contents of the color image can be
// invalidated.
// * This is disabled when buffer age has been queried to work around a dEQP test bug.
// - Depth/Stencil can always be invalidated
//
// In all cases, when in shared present mode, swap is implicit and the swap behavior
// doesn't apply so no invalidation is done.
if (!isSharedPresentMode())
{
if (mState.swapBehavior == EGL_BUFFER_DESTROYED && mBufferAgeQueryFrameNumber == 0)
{
mSwapchainImages[mCurrentSwapchainImageIndex].image->invalidateSubresourceContent(
contextVk, gl::LevelIndex(0), 0, 1, nullptr);
if (mColorImageMS.valid())
{
mColorImageMS.invalidateSubresourceContent(contextVk, gl::LevelIndex(0), 0, 1,
nullptr);
}
}
if (mDepthStencilImage.valid())
{
mDepthStencilImage.invalidateSubresourceContent(contextVk, gl::LevelIndex(0), 0, 1,
nullptr);
mDepthStencilImage.invalidateSubresourceStencilContent(contextVk, gl::LevelIndex(0), 0,
1, nullptr);
}
}
return angle::Result::Continue;
}
bool WindowSurfaceVk::skipAcquireNextSwapchainImageForSharedPresentMode() const
{
if (isSharedPresentMode())
{
ASSERT(mSwapchainImages.size());
const SwapchainImage &image = mSwapchainImages[0];
if (image.image->valid() &&
image.image->getCurrentImageLayout() == vk::ImageLayout::SharedPresent)
{
return true;
}
}
return false;
}
// This method will either return VK_SUCCESS or VK_ERROR_*. Thus, it is appropriate to ASSERT that
// the return value won't be VK_SUBOPTIMAL_KHR.
VkResult WindowSurfaceVk::acquireNextSwapchainImage(vk::Context *context)
{
VkDevice device = context->getDevice();
if (skipAcquireNextSwapchainImageForSharedPresentMode())
{
ASSERT(!NeedToProcessAcquireNextImageResult(mAcquireOperation.unlockedTryAcquireResult));
// This will check for OUT_OF_DATE when in single image mode. and prevent
// re-AcquireNextImage.
VkResult result = vkGetSwapchainStatusKHR(device, mSwapchain);
if (ANGLE_UNLIKELY(result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR))
{
return result;
}
// Note that an acquire is no longer needed.
mAcquireOperation.needToAcquireNextSwapchainImage = false;
return VK_SUCCESS;
}
// If calling vkAcquireNextImageKHR is necessary, do so first.
if (mAcquireOperation.needToAcquireNextSwapchainImage)
{
TryAcquireNextImageUnlocked(context->getDevice(), mSwapchain, &mAcquireOperation);
}
// If the result of vkAcquireNextImageKHR is not yet processed, do so now.
if (NeedToProcessAcquireNextImageResult(mAcquireOperation.unlockedTryAcquireResult))
{
return postProcessUnlockedTryAcquire(context);
}
return VK_SUCCESS;
}
VkResult WindowSurfaceVk::postProcessUnlockedTryAcquire(vk::Context *context)
{
const VkResult result = mAcquireOperation.unlockedTryAcquireResult.result;
const VkSemaphore acquireImageSemaphore =
mAcquireOperation.unlockedTryAcquireResult.acquireSemaphore;
mAcquireOperation.unlockedTryAcquireResult.acquireSemaphore = VK_NULL_HANDLE;
// VK_SUBOPTIMAL_KHR is ok since we still have an Image that can be presented successfully
if (ANGLE_UNLIKELY(result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR))
{
// vkAcquireNextImageKHR still needs to be called after swapchain recreation:
mAcquireOperation.needToAcquireNextSwapchainImage = true;
return result;
}
mCurrentSwapchainImageIndex = mAcquireOperation.unlockedTryAcquireResult.imageIndex;
ASSERT(!isSharedPresentMode() || mCurrentSwapchainImageIndex == 0);
SwapchainImage &image = mSwapchainImages[mCurrentSwapchainImageIndex];
// Let Image keep the ani semaphore so that it can add to the semaphore wait list if it is
// being used. Image's barrier code will move the semaphore into CommandBufferHelper object
// and then added to waitSemaphores when commands gets flushed and submitted. Since all
// image use after ANI must go through barrier code, this approach is very robust. And since
// this is tracked bny ImageHelper object, it also ensures it only added to command that
// image is actually being referenced, thus avoid potential bugs.
image.image->setAcquireNextImageSemaphore(acquireImageSemaphore);
// Single Image Mode
if (isSharedPresentMode())
{
ASSERT(image.image->valid() &&
image.image->getCurrentImageLayout() != vk::ImageLayout::SharedPresent);
rx::RendererVk *rendererVk = context->getRenderer();
rx::vk::PrimaryCommandBuffer primaryCommandBuffer;
auto protectionType = vk::ConvertProtectionBoolToType(mState.hasProtectedContent());
if (rendererVk->getCommandBufferOneOff(context, protectionType, &primaryCommandBuffer) ==
angle::Result::Continue)
{
VkSemaphore semaphore;
// Note return errors is early exit may leave new Image and Swapchain in unknown state.
image.image->recordWriteBarrierOneOff(context, vk::ImageLayout::SharedPresent,
&primaryCommandBuffer, &semaphore);
ASSERT(semaphore == acquireImageSemaphore);
if (primaryCommandBuffer.end() != VK_SUCCESS)
{
mDesiredSwapchainPresentMode = vk::PresentMode::FifoKHR;
return VK_ERROR_OUT_OF_DATE_KHR;
}
QueueSerial queueSerial;
if (rendererVk->queueSubmitOneOff(
context, std::move(primaryCommandBuffer), protectionType,
egl::ContextPriority::Medium, semaphore,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
vk::SubmitPolicy::EnsureSubmitted, &queueSerial) != angle::Result::Continue)
{
mDesiredSwapchainPresentMode = vk::PresentMode::FifoKHR;
return VK_ERROR_OUT_OF_DATE_KHR;
}
mUse.setQueueSerial(queueSerial);
}
}
// The semaphore will be waited on in the next flush.
mAcquireOperation.unlockedTryAcquireData.acquireImageSemaphores.next();
// Update RenderTarget pointers to this swapchain image if not multisampling. Note: a possible
// optimization is to defer the |vkAcquireNextImageKHR| call itself to |present()| if
// multisampling, as the swapchain image is essentially unused until then.
if (!mColorImageMS.valid())
{
mColorRenderTarget.updateSwapchainImage(image.image.get(), &image.imageViews, nullptr,
nullptr);
}
// Notify the owning framebuffer there may be staged updates.
if (image.image->hasStagedUpdatesInAllocatedLevels())
{
onStateChange(angle::SubjectMessage::SwapchainImageChanged);
}
ASSERT(!needsAcquireImageOrProcessResult());
return VK_SUCCESS;
}
bool WindowSurfaceVk::needsAcquireImageOrProcessResult() const
{
// Go down the acquireNextSwapchainImage() path if either vkAcquireNextImageKHR needs to be
// called, or its results processed
return mAcquireOperation.needToAcquireNextSwapchainImage ||
NeedToProcessAcquireNextImageResult(mAcquireOperation.unlockedTryAcquireResult);
}
egl::Error WindowSurfaceVk::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
// TODO(jmadill)
return egl::NoError();
}
egl::Error WindowSurfaceVk::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::EglBadCurrentSurface();
}
egl::Error WindowSurfaceVk::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
return egl::NoError();
}
egl::Error WindowSurfaceVk::releaseTexImage(const gl::Context *context, EGLint buffer)
{
return egl::NoError();
}
egl::Error WindowSurfaceVk::getSyncValues(EGLuint64KHR * /*ust*/,
EGLuint64KHR * /*msc*/,
EGLuint64KHR * /*sbc*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
egl::Error WindowSurfaceVk::getMscRate(EGLint * /*numerator*/, EGLint * /*denominator*/)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
void WindowSurfaceVk::setSwapInterval(EGLint interval)
{
// Don't let setSwapInterval change presentation mode if using SHARED present.
if (isSharedPresentMode())
{
return;
}
const EGLint minSwapInterval = mState.config->minSwapInterval;
const EGLint maxSwapInterval = mState.config->maxSwapInterval;
ASSERT(minSwapInterval == 0 || minSwapInterval == 1);
ASSERT(maxSwapInterval == 0 || maxSwapInterval == 1);
interval = gl::clamp(interval, minSwapInterval, maxSwapInterval);
mDesiredSwapchainPresentMode = GetDesiredPresentMode(mPresentModes, interval);
// - On mailbox, we need at least three images; one is being displayed to the user until the
// next v-sync, and the application alternatingly renders to the other two, one being
// recorded, and the other queued for presentation if v-sync happens in the meantime.
// - On immediate, we need at least two images; the application alternates between the two
// images.
// - On fifo, we use at least three images. Triple-buffering allows us to present an image,
// have one in the queue, and record in another. Note: on certain configurations (windows +
// nvidia + windowed mode), we could get away with a smaller number.
//
// For simplicity, we always allocate at least three images.
mMinImageCount = std::max(3u, mSurfaceCaps.minImageCount);
// Make sure we don't exceed maxImageCount.
if (mSurfaceCaps.maxImageCount > 0 && mMinImageCount > mSurfaceCaps.maxImageCount)
{
mMinImageCount = mSurfaceCaps.maxImageCount;
}
// On the next swap, if the desired present mode is different from the current one, the
// swapchain will be recreated.
}
EGLint WindowSurfaceVk::getWidth() const
{
return static_cast<EGLint>(mColorRenderTarget.getExtents().width);
}
EGLint WindowSurfaceVk::getRotatedWidth() const
{
return static_cast<EGLint>(mColorRenderTarget.getRotatedExtents().width);
}
EGLint WindowSurfaceVk::getHeight() const
{
return static_cast<EGLint>(mColorRenderTarget.getExtents().height);
}
EGLint WindowSurfaceVk::getRotatedHeight() const
{
return static_cast<EGLint>(mColorRenderTarget.getRotatedExtents().height);
}
egl::Error WindowSurfaceVk::getUserWidth(const egl::Display *display, EGLint *value) const
{
DisplayVk *displayVk = vk::GetImpl(display);
if (mSurfaceCaps.currentExtent.width == kSurfaceSizedBySwapchain)
{
// Surface has no intrinsic size; use current size.
*value = getWidth();
return egl::NoError();
}
VkSurfaceCapabilitiesKHR surfaceCaps;
angle::Result result = getUserExtentsImpl(displayVk, &surfaceCaps);
if (result == angle::Result::Continue)
{
// The EGL spec states that value is not written if there is an error
ASSERT(surfaceCaps.currentExtent.width != kSurfaceSizedBySwapchain);
*value = static_cast<EGLint>(surfaceCaps.currentExtent.width);
}
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
egl::Error WindowSurfaceVk::getUserHeight(const egl::Display *display, EGLint *value) const
{
DisplayVk *displayVk = vk::GetImpl(display);
if (mSurfaceCaps.currentExtent.height == kSurfaceSizedBySwapchain)
{
// Surface has no intrinsic size; use current size.
*value = getHeight();
return egl::NoError();
}
VkSurfaceCapabilitiesKHR surfaceCaps;
angle::Result result = getUserExtentsImpl(displayVk, &surfaceCaps);
if (result == angle::Result::Continue)
{
// The EGL spec states that value is not written if there is an error
ASSERT(surfaceCaps.currentExtent.height != kSurfaceSizedBySwapchain);
*value = static_cast<EGLint>(surfaceCaps.currentExtent.height);
}
return angle::ToEGL(result, EGL_BAD_SURFACE);
}
angle::Result WindowSurfaceVk::getUserExtentsImpl(DisplayVk *displayVk,
VkSurfaceCapabilitiesKHR *surfaceCaps) const
{
const VkPhysicalDevice &physicalDevice = displayVk->getRenderer()->getPhysicalDevice();
ANGLE_VK_TRY(displayVk,
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, mSurface, surfaceCaps));
// With real prerotation, the surface reports the rotated sizes. With emulated prerotation,
// adjust the window extents to match what real pre-rotation would have reported.
if (Is90DegreeRotation(mEmulatedPreTransform))
{
std::swap(surfaceCaps->currentExtent.width, surfaceCaps->currentExtent.height);
}
return angle::Result::Continue;
}
EGLint WindowSurfaceVk::isPostSubBufferSupported() const
{
// TODO(jmadill)
return EGL_FALSE;
}
EGLint WindowSurfaceVk::getSwapBehavior() const
{
// TODO(jmadill)
return EGL_BUFFER_DESTROYED;
}
angle::Result WindowSurfaceVk::getCurrentFramebuffer(
ContextVk *contextVk,
FramebufferFetchMode fetchMode,
const vk::RenderPass &compatibleRenderPass,
const SwapchainResolveMode swapchainResolveMode,
vk::MaybeImagelessFramebuffer *framebufferOut)
{
// FramebufferVk dirty-bit processing should ensure that a new image was acquired.
ASSERT(!needsAcquireImageOrProcessResult());
// Track the new fetch mode
mFramebufferFetchMode = fetchMode;
vk::Framebuffer &currentFramebuffer = chooseFramebuffer(swapchainResolveMode);
if (currentFramebuffer.valid())
{
// Validation layers should detect if the render pass is really compatible.
framebufferOut->setHandle(currentFramebuffer.getHandle());
return angle::Result::Continue;
}
VkFramebufferCreateInfo framebufferInfo = {};
uint32_t attachmentCount = mDepthStencilImage.valid() ? 2u : 1u;
const gl::Extents rotatedExtents = mColorRenderTarget.getRotatedExtents();
std::array<VkImageView, 3> imageViews = {};
if (mDepthStencilImage.valid())
{
const vk::ImageView *imageView = nullptr;
ANGLE_TRY(mDepthStencilRenderTarget.getImageView(contextVk, &imageView));
imageViews[1] = imageView->getHandle();
}
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.flags = 0;
framebufferInfo.renderPass = compatibleRenderPass.getHandle();
framebufferInfo.attachmentCount = attachmentCount;
framebufferInfo.pAttachments = imageViews.data();
framebufferInfo.width = static_cast<uint32_t>(rotatedExtents.width);
framebufferInfo.height = static_cast<uint32_t>(rotatedExtents.height);
framebufferInfo.layers = 1;
if (isMultiSampled())
{
const vk::ImageView *imageView = nullptr;
ANGLE_TRY(mColorRenderTarget.getImageView(contextVk, &imageView));
imageViews[0] = imageView->getHandle();
if (swapchainResolveMode == SwapchainResolveMode::Enabled)
{
SwapchainImage &swapchainImage = mSwapchainImages[mCurrentSwapchainImageIndex];
framebufferInfo.attachmentCount = attachmentCount + 1;
ANGLE_TRY(swapchainImage.imageViews.getLevelLayerDrawImageView(
contextVk, *swapchainImage.image, vk::LevelIndex(0), 0,
gl::SrgbWriteControlMode::Default, &imageView));
imageViews[attachmentCount] = imageView->getHandle();
ANGLE_VK_TRY(contextVk, swapchainImage.framebufferResolveMS.init(contextVk->getDevice(),
framebufferInfo));
}
else
{
// If multisampled, there is only a single color image and framebuffer.
ANGLE_VK_TRY(contextVk, mFramebufferMS.init(contextVk->getDevice(), framebufferInfo));
}
}
else
{
SwapchainImage &swapchainImage = mSwapchainImages[mCurrentSwapchainImageIndex];
const vk::ImageView *imageView = nullptr;
ANGLE_TRY(swapchainImage.imageViews.getLevelLayerDrawImageView(
contextVk, *swapchainImage.image, vk::LevelIndex(0), 0,
gl::SrgbWriteControlMode::Default, &imageView));
imageViews[0] = imageView->getHandle();
if (fetchMode == FramebufferFetchMode::Enabled)
{
ANGLE_VK_TRY(contextVk, swapchainImage.fetchFramebuffer.init(contextVk->getDevice(),
framebufferInfo));
}
else
{
ANGLE_VK_TRY(contextVk,
swapchainImage.framebuffer.init(contextVk->getDevice(), framebufferInfo));
}
}
ASSERT(currentFramebuffer.valid());
framebufferOut->setHandle(currentFramebuffer.getHandle());
return angle::Result::Continue;
}
angle::Result WindowSurfaceVk::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
ContextVk *contextVk = vk::GetImpl(context);
if (needsAcquireImageOrProcessResult())
{
// Acquire the next image (previously deferred). Some tests (e.g.
// GenerateMipmapWithRedefineBenchmark.Run/vulkan_webgl) cause this path to be taken,
// because of dirty-object processing.
ANGLE_VK_TRACE_EVENT_AND_MARKER(contextVk, "Initialize Swap Image");
ANGLE_TRY(doDeferredAcquireNextImage(context, false));
}
ASSERT(mSwapchainImages.size() > 0);
ASSERT(mCurrentSwapchainImageIndex < mSwapchainImages.size());
switch (binding)
{
case GL_BACK:
{
vk::ImageHelper *image =
isMultiSampled() ? &mColorImageMS
: mSwapchainImages[mCurrentSwapchainImageIndex].image.get();
image->stageRobustResourceClear(imageIndex);
ANGLE_TRY(image->flushAllStagedUpdates(contextVk));
break;
}
case GL_DEPTH:
case GL_STENCIL:
ASSERT(mDepthStencilImage.valid());
mDepthStencilImage.stageRobustResourceClear(gl::ImageIndex::Make2D(0));
ANGLE_TRY(mDepthStencilImage.flushAllStagedUpdates(contextVk));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
void WindowSurfaceVk::updateOverlay(ContextVk *contextVk) const
{
const gl::OverlayType *overlay = contextVk->getOverlay();
// If overlay is disabled, nothing to do.
if (!overlay->isEnabled())
{
return;
}
RendererVk *renderer = contextVk->getRenderer();
uint32_t validationMessageCount = 0;
std::string lastValidationMessage =
renderer->getAndClearLastValidationMessage(&validationMessageCount);
if (validationMessageCount)
{
overlay->getTextWidget(gl::WidgetId::VulkanLastValidationMessage)
->set(std::move(lastValidationMessage));
overlay->getCountWidget(gl::WidgetId::VulkanValidationMessageCount)
->set(validationMessageCount);
}
contextVk->updateOverlayOnPresent();
}
ANGLE_INLINE bool WindowSurfaceVk::overlayHasEnabledWidget(ContextVk *contextVk) const
{
const gl::OverlayType *overlay = contextVk->getOverlay();
OverlayVk *overlayVk = vk::GetImpl(overlay);
return overlayVk && overlayVk->getEnabledWidgetCount() > 0;
}
angle::Result WindowSurfaceVk::drawOverlay(ContextVk *contextVk, SwapchainImage *image) const
{
const gl::OverlayType *overlay = contextVk->getOverlay();
OverlayVk *overlayVk = vk::GetImpl(overlay);
// Draw overlay
const vk::ImageView *imageView = nullptr;
ANGLE_TRY(image->imageViews.getLevelLayerDrawImageView(
contextVk, *image->image, vk::LevelIndex(0), 0, gl::SrgbWriteControlMode::Default,
&imageView));
ANGLE_TRY(overlayVk->onPresent(contextVk, image->image.get(), imageView,
Is90DegreeRotation(getPreTransform())));
return angle::Result::Continue;
}
egl::Error WindowSurfaceVk::setAutoRefreshEnabled(bool enabled)
{
if (enabled && !supportsPresentMode(vk::PresentMode::SharedContinuousRefreshKHR))
{
return egl::EglBadMatch();
}
vk::PresentMode newDesiredSwapchainPresentMode =
enabled ? vk::PresentMode::SharedContinuousRefreshKHR
: vk::PresentMode::SharedDemandRefreshKHR;
// Auto refresh is only applicable in shared present mode
if (isSharedPresentModeDesired() &&
(mDesiredSwapchainPresentMode != newDesiredSwapchainPresentMode))
{
// In cases where the user switches to single buffer and have yet to call eglSwapBuffer,
// enabling/disabling auto refresh should only change mDesiredSwapchainPresentMode as we
// have not yet actually switched to single buffer mode.
mDesiredSwapchainPresentMode = newDesiredSwapchainPresentMode;
// If auto refresh is updated and we are already in single buffer mode we may need to
// recreate swapchain. We need the deferAcquireNextImage() call as unlike setRenderBuffer(),
// the user does not have to call eglSwapBuffers after setting the auto refresh attribute
if (isSharedPresentMode() &&
!IsCompatiblePresentMode(mDesiredSwapchainPresentMode, mCompatiblePresentModes.data(),
mCompatiblePresentModes.size()))
{
deferAcquireNextImage();
}
}
return egl::NoError();
}
egl::Error WindowSurfaceVk::getBufferAge(const gl::Context *context, EGLint *age)
{
ANGLE_TRACE_EVENT0("gpu.angle", "getBufferAge");
if (needsAcquireImageOrProcessResult())
{
// Acquire the current image if needed.
egl::Error result =
angle::ToEGL(doDeferredAcquireNextImage(context, false), EGL_BAD_SURFACE);
if (result.isError())
{
return result;
}
}
if (isMultiSampled())
{
*age = 0;
return egl::NoError();
}
if (mBufferAgeQueryFrameNumber == 0)
{
ANGLE_VK_PERF_WARNING(vk::GetImpl(context), GL_DEBUG_SEVERITY_LOW,
"Querying age of a surface will make it retain its content");
mBufferAgeQueryFrameNumber = mFrameCount;
}
if (age != nullptr)
{
uint64_t frameNumber = mSwapchainImages[mCurrentSwapchainImageIndex].frameNumber;
if (frameNumber < mBufferAgeQueryFrameNumber)
{
*age = 0; // Has not been used for rendering yet or since age was queried, no age.
}
else
{
*age = static_cast<EGLint>(mFrameCount - frameNumber);
}
}
return egl::NoError();
}
bool WindowSurfaceVk::supportsPresentMode(vk::PresentMode presentMode) const
{
return (std::find(mPresentModes.begin(), mPresentModes.end(), presentMode) !=
mPresentModes.end());
}
egl::Error WindowSurfaceVk::setRenderBuffer(EGLint renderBuffer)
{
if (renderBuffer == EGL_SINGLE_BUFFER)
{
vk::PresentMode presentMode = mState.autoRefreshEnabled
? vk::PresentMode::SharedContinuousRefreshKHR
: vk::PresentMode::SharedDemandRefreshKHR;
if (!supportsPresentMode(presentMode))
{
return egl::EglBadMatch();
}
mDesiredSwapchainPresentMode = presentMode;
}
else // EGL_BACK_BUFFER
{
mDesiredSwapchainPresentMode = vk::PresentMode::FifoKHR;
}
return egl::NoError();
}
egl::Error WindowSurfaceVk::lockSurface(const egl::Display *display,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut)
{
ANGLE_TRACE_EVENT0("gpu.angle", "WindowSurfaceVk::lockSurface");
vk::ImageHelper *image = mSwapchainImages[mCurrentSwapchainImageIndex].image.get();
if (!image->valid())
{
mAcquireOperation.needToAcquireNextSwapchainImage = true;
if (acquireNextSwapchainImage(vk::GetImpl(display)) != VK_SUCCESS)
{
return egl::EglBadAccess();
}
}
image = mSwapchainImages[mCurrentSwapchainImageIndex].image.get();
ASSERT(image->valid());
angle::Result result =
LockSurfaceImpl(vk::GetImpl(display), image, mLockBufferHelper, getWidth(), getHeight(),
usageHint, preservePixels, bufferPtrOut, bufferPitchOut);
return angle::ToEGL(result, EGL_BAD_ACCESS);
}
egl::Error WindowSurfaceVk::unlockSurface(const egl::Display *display, bool preservePixels)
{
vk::ImageHelper *image = mSwapchainImages[mCurrentSwapchainImageIndex].image.get();
ASSERT(image->valid());
ASSERT(mLockBufferHelper.valid());
return angle::ToEGL(UnlockSurfaceImpl(vk::GetImpl(display), image, mLockBufferHelper,
getWidth(), getHeight(), preservePixels),
EGL_BAD_ACCESS);
}
EGLint WindowSurfaceVk::origin() const
{
return EGL_UPPER_LEFT_KHR;
}
egl::Error WindowSurfaceVk::attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferVk *framebufferVk = GetImplAs<FramebufferVk>(framebuffer);
ASSERT(!framebufferVk->getBackbuffer());
framebufferVk->setBackbuffer(this);
return egl::NoError();
}
egl::Error WindowSurfaceVk::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferVk *framebufferVk = GetImplAs<FramebufferVk>(framebuffer);
ASSERT(framebufferVk->getBackbuffer() == this);
framebufferVk->setBackbuffer(nullptr);
return egl::NoError();
}
} // namespace rx