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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureWgpu.cpp:
// Implements the class methods for TextureWgpu.
//
#include "libANGLE/renderer/wgpu/TextureWgpu.h"
#include "common/debug.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/wgpu/ContextWgpu.h"
#include "libANGLE/renderer/wgpu/DisplayWgpu.h"
namespace rx
{
TextureWgpu::TextureWgpu(const gl::TextureState &state) : TextureImpl(state) {}
TextureWgpu::~TextureWgpu() {}
angle::Result TextureWgpu::setImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels)
{
// TODO(liza): Upload texture data.
UNIMPLEMENTED();
return setImageImpl(context, index, size);
}
angle::Result TextureWgpu::setSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setCompressedImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setCompressedSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copyImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copySubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
GLint sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
GLint sourceLevel,
const gl::Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copyRenderbufferSubData(const gl::Context *context,
const gl::Renderbuffer *srcBuffer,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copyTextureSubData(const gl::Context *context,
const gl::Texture *srcTexture,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::copyCompressedTexture(const gl::Context *context,
const gl::Texture *source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setStorage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setStorageExternalMemory(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size,
gl::MemoryObject *memoryObject,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setEGLImageTarget(const gl::Context *context,
gl::TextureType type,
egl::Image *image)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setImageExternal(const gl::Context *context,
gl::TextureType type,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::generateMipmap(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setBaseLevel(const gl::Context *context, GLuint baseLevel)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::releaseTexImage(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::syncState(const gl::Context *context,
const gl::Texture::DirtyBits &dirtyBits,
gl::Command source)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setStorageMultisample(const gl::Context *context,
gl::TextureType type,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
return angle::Result::Continue;
}
angle::Result TextureWgpu::setImageImpl(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Extents &size)
{
return redefineLevel(context, index, size);
}
angle::Result TextureWgpu::redefineLevel(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Extents &size)
{
bool levelWithinRange = false;
gl::LevelIndex levelIndexGL(index.getLevelIndex());
if (mImage && levelIndexGL >= mImage->getFirstAllocatedLevel() &&
levelIndexGL <
(mImage->getFirstAllocatedLevel() + mImage->getTextureDescriptor().mipLevelCount))
{
levelWithinRange = true;
bool dimensionChanged = mImage->getTextureDescriptor().dimension !=
gl_wgpu::getWgpuTextureDimension(index.getType());
if (dimensionChanged || size != wgpu_gl::getExtents(mImage->getTextureDescriptor().size))
{
mImage = nullptr;
}
}
if (size.empty())
{
return angle::Result::Continue;
}
ContextWgpu *contextWgpu = GetImplAs<ContextWgpu>(context);
DisplayWgpu *displayWgpu = contextWgpu->getDisplay();
if (mImage == nullptr && !levelWithinRange)
{
mImage = new webgpu::ImageHelper();
webgpu::TextureInfo textureInfo = mImage->getWgpuTextureInfo(index);
return mImage->initImage(displayWgpu->getDevice(), textureInfo.usage, textureInfo.dimension,
gl_wgpu::getExtent3D(size), wgpu::TextureFormat::RGBA8Sint,
textureInfo.mipLevelCount, 1, 0);
}
return angle::Result::Continue;
}
} // namespace rx