blob: eb06ea32bcdb11bd5f0c0177872cf9af1df0d31e [file] [edit]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class CopyTexImageTest : public ANGLETest
{
protected:
CopyTexImageTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void SetUp() override
{
ANGLETest::SetUp();
constexpr char kVS[] =
"precision highp float;\n"
"attribute vec4 position;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
"}\n";
constexpr char kFS[] =
"precision highp float;\n"
"uniform sampler2D tex;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, texcoord);\n"
"}\n";
mTextureProgram = CompileProgram(kVS, kFS);
if (mTextureProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
glDeleteProgram(mTextureProgram);
ANGLETest::TearDown();
}
void initializeResources(GLenum format, GLenum type)
{
for (size_t i = 0; i < kFboCount; ++i)
{
glBindTexture(GL_TEXTURE_2D, mFboTextures[i]);
glTexImage2D(GL_TEXTURE_2D, 0, format, kFboSizes[i], kFboSizes[i], 0, format, type,
nullptr);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mFboTextures[i], 0);
glClearColor(kFboColors[i][0], kFboColors[i][1], kFboColors[i][2], kFboColors[i][3]);
glClear(GL_COLOR_BUFFER_BIT);
}
ASSERT_GL_NO_ERROR();
}
void verifyResults(GLuint texture,
GLubyte data[4],
GLint fboSize,
GLint xs,
GLint ys,
GLint xe,
GLint ye)
{
glViewport(0, 0, fboSize, fboSize);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Draw a quad with the target texture
glUseProgram(mTextureProgram);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1i(mTextureUniformLocation, 0);
drawQuad(mTextureProgram, "position", 0.5f);
// Expect that the rendered quad has the same color as the source texture
EXPECT_PIXEL_NEAR(xs, ys, data[0], data[1], data[2], data[3], 1.0);
EXPECT_PIXEL_NEAR(xs, ye - 1, data[0], data[1], data[2], data[3], 1.0);
EXPECT_PIXEL_NEAR(xe - 1, ys, data[0], data[1], data[2], data[3], 1.0);
EXPECT_PIXEL_NEAR(xe - 1, ye - 1, data[0], data[1], data[2], data[3], 1.0);
EXPECT_PIXEL_NEAR((xs + xe) / 2, (ys + ye) / 2, data[0], data[1], data[2], data[3], 1.0);
}
void runCopyTexImageTest(GLenum format, GLubyte expected[3][4])
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Perform the copy multiple times.
//
// - The first time, a new texture is created
// - The second time, as the fbo size is the same as previous, the texture storage is not
// recreated.
// - The third time, the fbo size is different, so a new texture is created.
for (size_t i = 0; i < kFboCount; ++i)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, kFboSizes[i], kFboSizes[i], 0);
ASSERT_GL_NO_ERROR();
verifyResults(tex, expected[i], kFboSizes[i], 0, 0, kFboSizes[i], kFboSizes[i]);
}
}
void runCopyTexSubImageTest(GLenum format, GLubyte expected[3][4])
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Create the texture with copy of the first fbo.
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, kFboSizes[0], kFboSizes[0], 0);
ASSERT_GL_NO_ERROR();
verifyResults(tex, expected[0], kFboSizes[0], 0, 0, kFboSizes[0], kFboSizes[0]);
// Make sure out-of-bound writes to the texture return invalid value.
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]);
// xoffset < 0 and yoffset < 0
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, kFboSizes[0], kFboSizes[0]);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
// xoffset + width > w and yoffset + height > h
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 0, 0, kFboSizes[0], kFboSizes[0]);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
// Copy the second fbo over a portion of the image.
GLint offset = kFboSizes[0] / 2;
GLint extent = kFboSizes[0] - offset;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, offset, offset, kFboSizes[1] / 2, kFboSizes[1] / 2,
extent, extent);
ASSERT_GL_NO_ERROR();
verifyResults(tex, expected[1], kFboSizes[0], offset, offset, kFboSizes[0], kFboSizes[0]);
// The rest of the image should be untouched
verifyResults(tex, expected[0], kFboSizes[0], 0, 0, offset, offset);
verifyResults(tex, expected[0], kFboSizes[0], offset, 0, kFboSizes[0], offset);
verifyResults(tex, expected[0], kFboSizes[0], 0, offset, offset, kFboSizes[0]);
// Copy the third fbo over another portion of the image.
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]);
offset = kFboSizes[0] / 4;
extent = kFboSizes[0] - offset;
// While width and height are set as 3/4 of the size, the fbo offset is given such that
// after clipping, width and height are effectively 1/2 of the size.
GLint srcOffset = kFboSizes[2] - kFboSizes[0] / 2;
GLint effectiveExtent = kFboSizes[0] / 2;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, offset, offset, srcOffset, srcOffset, extent, extent);
ASSERT_GL_NO_ERROR();
verifyResults(tex, expected[2], kFboSizes[0], offset, offset, effectiveExtent,
effectiveExtent);
// The rest of the image should be untouched
verifyResults(tex, expected[1], kFboSizes[0], offset + effectiveExtent, kFboSizes[0] / 2,
kFboSizes[0], kFboSizes[0]);
verifyResults(tex, expected[1], kFboSizes[0], kFboSizes[0] / 2, offset + effectiveExtent,
kFboSizes[0], kFboSizes[0]);
verifyResults(tex, expected[0], kFboSizes[0], 0, 0, kFboSizes[0], offset);
verifyResults(tex, expected[0], kFboSizes[0], 0, 0, offset, kFboSizes[0]);
verifyResults(tex, expected[0], kFboSizes[0], offset + effectiveExtent, 0, kFboSizes[0],
kFboSizes[0] / 2);
verifyResults(tex, expected[0], kFboSizes[0], 0, offset + effectiveExtent, kFboSizes[0] / 2,
kFboSizes[0]);
}
GLuint mTextureProgram;
GLint mTextureUniformLocation;
static constexpr uint32_t kFboCount = 3;
GLFramebuffer mFbos[kFboCount];
GLTexture mFboTextures[kFboCount];
static constexpr uint32_t kFboSizes[kFboCount] = {16, 16, 32};
static constexpr GLfloat kFboColors[kFboCount][4] = {{0.25f, 1.0f, 0.75f, 0.5f},
{1.0f, 0.75f, 0.5f, 0.25f},
{0.5f, 0.25f, 1.0f, 0.75f}};
};
// Until C++17, need to redundantly declare the constexpr members outside the class (only the
// arrays, because the others are already const-propagated and not needed by the linker).
constexpr uint32_t CopyTexImageTest::kFboSizes[];
constexpr GLfloat CopyTexImageTest::kFboColors[][4];
TEST_P(CopyTexImageTest, RGBAToRGB)
{
GLubyte expected[3][4] = {
{64, 255, 191, 255},
{255, 191, 127, 255},
{127, 64, 255, 255},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexImageTest(GL_RGB, expected);
}
TEST_P(CopyTexImageTest, RGBAToL)
{
GLubyte expected[3][4] = {
{64, 64, 64, 255},
{255, 255, 255, 255},
{127, 127, 127, 255},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexImageTest(GL_LUMINANCE, expected);
}
TEST_P(CopyTexImageTest, RGBToL)
{
GLubyte expected[3][4] = {
{64, 64, 64, 255},
{255, 255, 255, 255},
{127, 127, 127, 255},
};
initializeResources(GL_RGB, GL_UNSIGNED_BYTE);
runCopyTexImageTest(GL_LUMINANCE, expected);
}
TEST_P(CopyTexImageTest, RGBAToLA)
{
GLubyte expected[3][4] = {
{64, 64, 64, 127},
{255, 255, 255, 64},
{127, 127, 127, 191},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexImageTest(GL_LUMINANCE_ALPHA, expected);
}
TEST_P(CopyTexImageTest, RGBAToA)
{
GLubyte expected[3][4] = {
{0, 0, 0, 127},
{0, 0, 0, 64},
{0, 0, 0, 191},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexImageTest(GL_ALPHA, expected);
}
TEST_P(CopyTexImageTest, SubImageRGBAToRGB)
{
GLubyte expected[3][4] = {
{64, 255, 191, 255},
{255, 191, 127, 255},
{127, 64, 255, 255},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexSubImageTest(GL_RGB, expected);
}
TEST_P(CopyTexImageTest, SubImageRGBAToL)
{
GLubyte expected[3][4] = {
{64, 64, 64, 255},
{255, 255, 255, 255},
{127, 127, 127, 255},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexSubImageTest(GL_LUMINANCE, expected);
}
TEST_P(CopyTexImageTest, SubImageRGBAToLA)
{
GLubyte expected[3][4] = {
{64, 64, 64, 127},
{255, 255, 255, 64},
{127, 127, 127, 191},
};
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
runCopyTexSubImageTest(GL_LUMINANCE_ALPHA, expected);
}
TEST_P(CopyTexImageTest, SubImageRGBToL)
{
GLubyte expected[3][4] = {
{64, 64, 64, 255},
{255, 255, 255, 255},
{127, 127, 127, 255},
};
initializeResources(GL_RGB, GL_UNSIGNED_BYTE);
runCopyTexSubImageTest(GL_LUMINANCE, expected);
}
// Read default framebuffer with glCopyTexImage2D().
TEST_P(CopyTexImageTest, DefaultFramebuffer)
{
// Seems to be a bug in Mesa with the GLX back end: cannot read framebuffer until we draw to it.
// glCopyTexImage2D() below will fail without this clear.
glClear(GL_COLOR_BUFFER_BIT);
const GLint w = getWindowWidth(), h = getWindowHeight();
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, w, h, 0);
EXPECT_GL_NO_ERROR();
}
// Read default framebuffer with glCopyTexSubImage2D().
TEST_P(CopyTexImageTest, SubDefaultFramebuffer)
{
// Seems to be a bug in Mesa with the GLX back end: cannot read framebuffer until we draw to it.
// glCopyTexSubImage2D() below will fail without this clear.
glClear(GL_COLOR_BUFFER_BIT);
const GLint w = getWindowWidth(), h = getWindowHeight();
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w, h);
EXPECT_GL_NO_ERROR();
}
// specialization of CopyTexImageTest is added so that some tests can be explicitly run with an ES3
// context
class CopyTexImageTestES3 : public CopyTexImageTest
{};
// The test verifies that glCopyTexSubImage2D generates a GL_INVALID_OPERATION error
// when the read buffer is GL_NONE.
// Reference: GLES 3.0.4, Section 3.8.5 Alternate Texture Image Specification Commands
TEST_P(CopyTexImageTestES3, ReadBufferIsNone)
{
initializeResources(GL_RGBA, GL_UNSIGNED_BYTE);
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, kFboSizes[0], kFboSizes[0], 0);
glReadBuffer(GL_NONE);
EXPECT_GL_NO_ERROR();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(CopyTexImageTest,
ES2_D3D9(),
ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
ES2_OPENGL(),
ES2_OPENGL(3, 3),
ES2_OPENGLES(),
ES2_VULKAN());
ANGLE_INSTANTIATE_TEST(CopyTexImageTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
} // namespace angle